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Making a Game “Just Right” Through Testing and Play Balancing  James C. Smith Co-founder / Producer Reflexive Entertainment July 23-25 2008 CGA Seattle 2008
About James C. Smith (in 60 seconds or less) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
World Map (agenda) ,[object Object],[object Object],[object Object],[object Object]
Types of Testing ,[object Object],[object Object],[object Object],[object Object],[object Object]
Types of Testing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
BETA testing ,[object Object],[object Object],[object Object],[object Object]
Focus Testing ,[object Object],[object Object],[object Object],[object Object]
Usability Testing ,[object Object],[object Object],[object Object],[object Object]
Play Balancing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Bug Testing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Compatibility Testing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Types of Testing - Review ,[object Object],[object Object],[object Object],[object Object],[object Object]
Schedule Naive Schedule
Schedule Better Schedule
World Map (agenda)
Usability Testing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Usability Testing – The Tester (player) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Usability Testing – Neutral ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Usability Testing – The Test ,[object Object],[object Object],[object Object],[object Object],[object Object]
Usability Testing – Exit Survey  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lessons Learned About Game Design - Usability  Tutorials are hard and need lots of testing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GDC Session by User Research Engineers from Microsoft  ,[object Object],[object Object]
World Map (agenda)
Playbalancing Overview ,[object Object],[object Object],[object Object],[object Object]
When to start Playbalancing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Recruit Testers for Playbalancing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Creating a PlayLog File ,[object Object],[object Object],[object Object]
Sample Playlog
Playlog Fields (Player behavior on level) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Playlog Fields (universal) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Collect Playlog File From Testers – E-Mail (Use for Big Kahuna Reef & Ricochet Games) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Collect Playlog File From Testers – FPT (Used for Wik and Mosaic) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Online Playlog using HTTP (Used for Build in Time) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Online Playlog using HTTP - Details ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Reflexive’s Playlog Tools ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Analyzing Playlog ,[object Object],[object Object],[object Object],[object Object]
Make adjustments and test again ,[object Object],[object Object],[object Object],[object Object],[object Object]
Using External Testers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lessons Learned About Testing Process ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Playbalancing - Data
“ Speed” Levels “ Speed” Levels Build in Time Play Log Analysis
Too Easy Build in Time Play Log Analysis
Too Difficult Too Difficult New Version Old Version Build in Time Play Log Analysis
World Map (agenda)
Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Testing and Balancing

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