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 A taxonomy for analysis of,[object Object],tangible interface,[object Object],-可觸知介面分析-,[object Object],By Kenneth P. Fishkin,[object Object]
Defining TUIs(可觸知使用者介面),[object Object],At CHI 1997, Hiroshi Ishii & Brett Ullmer:“Tangible User Interfaces” (TUIs) =,[object Object],user interfaces that “augment the real physical world by coupling digital information to everyday physical objects and environments”.,[object Object],-Narrower defination=,[object Object],No distinction between input and output.,[object Object]
Kenneth P. Fishkin’sFramework,[object Object],Someinput eventoccurs. This input event is typically a physical manipulation performed by a user with their hands on some “everyday physical object”, such as tilting, shaking, squeezing, pushing, or most often moving. ,[object Object],A computer system sensesthis input event, and alters its state.,[object Object],The system provides feedback. This output eventis via a change in the physical nature of some object – it alters its display surface, grows, shrinks, makes a sound, gives haptic feedback, etc. ,[object Object]
Ataxonomy for analysis,[object Object],Use metaphor(譬喻) and embodiment (體現) as it two axes,[object Object],-Embodiment (體現),[object Object],1.Reflects how closely output is tied to input,[object Object],2.Does the user have the illusion of the system state being “inside” the,[object Object],object that is manipulated?,[object Object],3.Fishkin proposes a four-level scale,[object Object],[object Object]
Nearby
Environmental
Distant,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],    1.Full-Gummi:bending,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],1.Full-Platybus Amoeba: petting pet,[object Object],Platypus Amoeba emits small noises and a faint glow until a hand is moved over the soft skin and Platy gives a pleasant coo. Petting Platy has made it happy. What will more petting do? Perhaps you excite Platy and are rewarded with a display of colors or maybe it is displeased and truculent. Platy's reactions give you information as you use petting to interface with Platy and understand how Platy wants to be petted.,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-I/O Brush: the world as the palette,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-I/O Brush: the world as the palette,[object Object],Robust design,[object Object],Pressure sensing,[object Object],Paint history,[object Object],Paint palette,[object Object],Orientation sensing,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-I/O Brush: the world as the palette,[object Object],http://tmg-video.media.mit.edu/iobrush/iobrush_350x240.mpg,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-metaDESK,[object Object],“PassiveLens”,[object Object],“ActiveLens”,[object Object],“The Great Dome”,[object Object],“Phicon(物理像)”,[object Object],“Instrument”,[object Object],http://tangible.media.mit.edu/projects/metadesk/metadesk_352x240.mpg,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-metaDESK,[object Object],input: rotation and translation,[object Object],Input object: indicative of a building,[object Object],output : altered display of the workspace,[object Object],output object : augmented desktop,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-photo cube,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-photo cube,[object Object],input: spatial motion with orientation,[object Object],Input object: one everyday object,[object Object],output : altered display,[object Object],output object : non-everyday object,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],2.Nearby-Bricks,[object Object],http://tmg-video.media.mit.edu/bricks/bricks_240x160.mpg,[object Object],Ishii, 1995: Tangible Bricks,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],3.Environmental -TooTown,[object Object],http://tw.videos.search.yahoo.com/video/play?p=TooTown&ei=UTF-8&fr=yfp&fr2=tab-web&vid=0001311141943,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],3.Environmental -TooTown,[object Object],input: change of position,[object Object],Input object: two representative objects,[object Object],output : audio changes,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],4.Distant –TV Remote Control, Doll’s Head,[object Object]
Ataxonomy for analysis-embodiment (體現),[object Object],5. Nearby& Environmental–PingPongPlus(Ishii et al., 1999),[object Object],Full & Environmental -Platypus Amoeba,[object Object],Makes sounds  Environmental,[object Object],Responds to patting  Full,[object Object],http://tmg-video.media.mit.edu/pingpongplus/pingpongplus_240x160.mpg,[object Object]
Ataxonomy for analysis-Metaphor (譬喻),[object Object],“figure of speech in which a word or phrase literally denoting one kind of object or,[object Object],idea is used in place of another to suggest a likeness or analogy between them”,[object Object],(Merriam-Webster),[object Object],[object Object],Can use a variety of attributes: shape, size, color, weight, smell, texture, …,[object Object],Here: Is the system effect of a user action analogous to the real-world effect of,[object Object],similar actions?,[object Object],Fishkin proposes two sub-dimensions:,[object Object],[object Object]
Motion of object  “metaphor of verb”,[object Object]
Ataxonomy for analysis-Metaphor (譬喻),[object Object],-Noun metaphor,[object Object],Analogy : An<X> in our system is like an <X>in the real word=Object,[object Object], looks like the real thing,[object Object],Actions are at most weakly related to real-world actions=They share,[object Object],the same action,[object Object]
Ataxonomy for analysis-Metaphor (譬喻),[object Object],-Noun metaphor ex.,[object Object],1.Navigational blocks,[object Object],2.Tagged objects,[object Object]
Ataxonomy for analysis-Metaphor (譬喻),[object Object],-Verb metaphor,[object Object],Analogy : <X>-ingin our system is <X>-ing in the real word,[object Object],=Object acts like thereal thing,[object Object],Shape of object irrelevant,[object Object]
Shaking erases screen,[object Object],Ataxonomy for analysis-Metaphor (譬喻),[object Object],-Verb metaphor ex.,[object Object],1.Shakepad,[object Object]
Ataxonomy for analysis-Metaphor (譬喻),[object Object],-Noun & Verb metaphor ex.,[object Object],Analogy : <X>-ing amn<A>in our system is like <X>-ingsomething,[object Object],<A>-ish inthe real word,[object Object],1.Urp,[object Object],2.TooTown,[object Object],3.Drag-and-Drop,[object Object]
Ataxonomy for analysis-Metaphor (譬喻),[object Object],-Full metaphor ex.,[object Object],Analogy : Really Direct Manipulation= The virtual system is the physical system,[object Object],1.Illuminating Clay ,[object Object]
Ataxonomy for analysis-Metaphor (譬喻),[object Object],-Applications May Span Several Levels.,[object Object],1.Barney system- Peek-A-Boo,[object Object],2.Doll’s head,[object Object],3.Bookmark URL,[object Object]
Culture anthropology,[object Object],-The cognitive of color RED,[object Object],Certain Western culture-danger (analogized to blood),[object Object],China-vitality & happiness (analogized to fire),[object Object],Japan-warmth & light (analogized to sun),[object Object],India-none,[object Object],Cognitive psychology,[object Object],Evolution of cognition,[object Object],Industrial design,[object Object],Philosophy of science,[object Object]
None,[object Object],Verb,[object Object],Nounandverb,[object Object],Full,[object Object],Noun,[object Object],Metaphor,[object Object],Embodiment,[object Object],Full,[object Object],Nearby,[object Object],Environment,[object Object],Distant,[object Object]
Utility of the taxonomy ,[object Object],Comparing with other taxonomies,[object Object],[object Object],Helps in comparing characteristics of different designs,[object Object],Helps in finding missed possibilities,[object Object],Shows evolution of designs,[object Object]
Utility of the taxonomy ,[object Object],Containers: “generic objects used to move information between,[object Object],different devices or platforms.”,[object Object],Tools: “things which actively manipulate digital information.”,[object Object],Tokens: “objects that physically resemble the information they,[object Object],represent.”,[object Object]
None,[object Object],Verb,[object Object],Nounandverb,[object Object],Full,[object Object],Noun,[object Object],Metaphor,[object Object],Embodiment,[object Object],Tokens,[object Object],Tokens,[object Object],Full,[object Object],Nearby,[object Object],Tools,[object Object],Environment,[object Object],?,[object Object],Distant,[object Object],Utility of the taxonomy ,[object Object],?,[object Object],Containers,[object Object],Tools,[object Object],33,[object Object]
LiveWire,[object Object],Bus Mobile,[object Object],Calm Computing,[object Object],No physical input from the user,[object Object],Examples (distant embodiment),[object Object],34,[object Object]
Calm Computing,[object Object],Metaphorical level,[object Object],[object Object]
Less  increased reusability, fewer limitationsDo you need a physical gizmo for every virtual widget?,[object Object],[object Object]
Research question: how to findthe right mix ofphysical & virtual?35,[object Object]
Evolution of the field,[object Object],-StoryMat,[object Object],Scenario,[object Object],[object Object]
As they move the device about, and tella story out loud, the story is recorded.
At a later time, the story can be played back, with the audio being reproduced, and the video being done by a projected animation.Categorization,[object Object],[object Object]
Metaphor of “noun and verb” (moving a toy in the physical world later moves a projected replica of the toy in that same physical world).36,[object Object]
Evolution of the field,[object Object],-Curlybot,[object Object],Scenario,[object Object],[object Object], are recorded.,[object Object],[object Object],back.,[object Object],Categorization,[object Object],[object Object]
Metaphor of “noun and verb” (moving a toy in the physical world later ,the toy move itself in that physical world).37,[object Object]
Evolution of the field,[object Object],-Curlybot,[object Object],1.Creating a programming tool for children(> 4 years),[object Object],2.Tangibility,[object Object],3.Supports development of mathematical thinking,[object Object],4.Demonstrate creation of  geometrical shapes fromsimple elements,[object Object],5.Supports immediate testing of ideas,[object Object],38,[object Object]

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M9910117 2007

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