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Aatrox
the Darkin Blade
Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He
wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold.
With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his
brutal, elegant campaign of slaughter.
The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions
remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of
crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their
final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly
equipped. They braced for inevitable defeat.
Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few
words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired
the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their
enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves
imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious
strength of ten until they had won a most unlikely victory.
Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising
triumph led to many more until they were able to finally return home victorious. Their countrymen hailed
them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in
the mind of each warrior. Something within them had changed. Over time, their memories of battle faded,
only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed
by their own hands.
Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's
presence has changed the course of some of the most important wars in history. Though these stories
remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.
"Some fight for honor, some fight for glory. It matters only that you fight."
―Aatrox
Ahri
the Nine-Tailed Fox
Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to
the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin
she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed
forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land
obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a
waning field of magic whose life was quickly slipping away. She approached him and something deep
inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured
into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her
reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and
her body was long and lithe, the shape of the humans who lay scattered about her.
However, though she appeared human, she knew that in truth the transformation was incomplete. A
cunning creature, she adapted herself to the customs of human society and used her profound gift of
beauty to attract unsuspecting men. She could consume their life essences when they were under the
spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took
more lives, a strange sense of regret began to well within her. She had reservations about actions which
never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality.
In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They
offered her a chance to attain her humanity without further harm through service in the League of
Legends.
"Mercy is a human luxury... and responsibility."
―Ahri
Akali
the Fist of Shadow
There exists an ancient order originating in the IonianIsles dedicated to the preservation of balance.
Order, chaos, light, darkness - all things must exist in perfect harmony for such is the way of the universe.
This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in
the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree -
eliminating those who threaten the equilibrium of Valoran.
A prodigious martial artist, Akali began training with her mother as soon as she could make a fist. Her
mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: "We do
that which must be done." When the Kinkou inducted her into the order at the age of fourteen, she could
slice a dangling chain with a chop of her hand. There was no question – she would succeed her mother
as the Fist of Shadow. She has had to do much in this role which others might find morally questionable,
but to her it is in service of her mother's inviolable doctrine. She now works with her fellows
Shenand Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the
triumvirate to theFields of Justice.
"The Fist of Shadow strikes from the cover of death itself. Do not impede the balance."
Alistar
the Minotaur
As the mightiest warrior to ever emerge from the Minotaur tribes ofthe Great Barrier, Alistar defended his
tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his
village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son, and commander
of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain.
Bellowing with rage, he charged an entire regiment of Noxus's elite, slaughtering them by the hundreds.
Only the intervention of some of Noxus's most skilled summoners checked Alistar's rage. Brought in
chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle
for the entertainment of Noxus's wealthy leaders.
Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for
Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free,
Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his
final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his
celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has
become a vocal advocate for those whom the Noxian government treads upon. He also calls to light
things that the Noxian military would prefer remain hidden -- something that has made him very unpopular
with Noxus's nobles. His charitable work has earned him several philanthropic awards, which serve as an
interesting contrast to the rage and destruction he brings to the League of Legends.
"If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about
that."
Amumu
the Sad Mummy
Perhaps one of the oddest champions in the League of Legends is the Yordle known as Amumu. His life
before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up
alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could
not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he
missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept
into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually
he stood up, determined to wander the world to discover his past. Amumu traveled all across
southern Valoran - a feat that is not easily dismissed.
While Amumu still hasn't learned much about his past, he has learned a great deal about who he has
become. He is most assuredly undead, though he harbors none of the evil characteristics typical of
undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of
Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the
people and beings he encountered eventually shared his sadness. Ultimately, he made his way north
across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling
to the summoners he met there, and they invited him to take part in a League Judgment. His success
within the League as a champion has given Amumu something he desired: a home. With his present
(un)life secured, he now hopes the friends he has made will help him discover his past.
"Things are bad when Amumu is crying, but they're much worse when he's angry."
― Ezreal
Anivia
the Cryophoenix
An eternal guardian, the Cryophoenix has held a solitary vigil over the Freljord for a thousand lifetimes.
Sensing a growing corruption of the land itself, Anivia joins the Avarosan in the belief that a united
Freljord can defeat the coming darkness.
Anivia is a being of the coldest winter, a mystical embodiment of ice magic, and an ancient protector of
the Freljord. She commands all the power and fury of the land itself, calling the snow and bitter wind to
defend her home from those who would harm it. A benevolent but mysterious creature, Anivia is eternally
bound to keep vigil over the Freljord through life, death, and rebirth.
Anivia is as much a part of the Freljord as the never-ending frost. Long before mortals had ever set foot
on the land's frigid tundra, she had lived countless lifetimes and died as many deaths. The beginnings
and ends of her eternal cycle always heralded great change, from the calming of raging storms to the ebb
and flow of ice ages. It is said that when the cryophoenix dies, an era ends; and when she is reborn, a
new era begins.
Though Anivia's past lifetimes have faded from her memory, she knows her purpose: she must protect
the Freljord at all costs.
When she was last reborn, Anivia witnessed the rise of a mighty and united human tribe. She guarded
their lands with pride as they prospered, but such unity could not last forever. The great tribe fractured
into three, and after that upheaval, Anivia watched the people of the Freljord become embroiled in battle.
As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an
ancient evil growing deep within the earth. To her horror, she felt the pure magic of the ice itself become
blackened and corrupt. Like blood in water, darkness crept into the Freljord. With her destiny so tied to
the power of the land, Anivia knew if such evil took root in her home,that same darkness would find its
way into her heart. She could no longer remain a mere guardian - the cryophoenix had to act.
Anivia soon discovered an ally in Ashe, the Frost Archer. Ashe too believed in unification as an end
to the Freljord's perpetual strife, and Anivia offered the tribal leader her aid. Now, with war on the horizon,
Anivia prepares to fight for peace, but she knows the inevitable truth of her destiny. One day, evil will rise
from the ice, and she must destroy it - no matter the cost.
"I am the fury of the blizzard, the bite of the wind, and the cold of the ice. I am the Freljord."
―Anivia
Annie
the Dark Child
In the time shortly before the League, there were those within the sinister city-state of Noxus who did not
agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a
coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of
dissent against the new government was underway. These political and social outcasts, known as the
Grey Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The
leaders of this outcast society were a married couple: Gregori Hastur, the Grey Warlock, and his wife
Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from
Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the
unforgiving Voodoo Lands. Though survival was a challenge at times, the Grey Order's colony managed
to thrive in a land where so many others would have failed.
Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there
was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow
bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day
she keeps her bearTibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a
child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little
girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after
champions within the League of Legends - even by the city-state who would have exiled her parents had
they not fled beforehand.
"Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to
think of her capabilities when she becomes an adult."
―High Councilor Kiersta Mandrake
Ashe
the Frost Archer
With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She
chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with
this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a
mighty nation.
As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors,
and spent hours by the fire listening to tales of the Freljord's fabled champions. Most of all she loved the legend
of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her
foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her
heart that if her people would stand together once more, they would reach greatness again.
When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust
into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the
revenge she craved. She spoke passionately against her tribe's demand for retribution, declaring the time had
come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule
and soon hatched a treasonous plot to kill the young leader.
The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a
great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and
overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase.
When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a
clearing. There she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last
glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost
and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune:
Avarosa.
The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing
something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost
formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into
Ashe, awakening a tremendous power that had always lived within her.
Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form
from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn
stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the
legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.
With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in
the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once
again become a great nation.
"One tribe, one people, one Freljord."
― Ashe
"It is our duty to speak of unity, here among the ruins of our past. Now our people stand divided, torn apart by
ancient hatreds. Brothers and sisters, our enemy is not our neighbor. Our enemy is a land without law and a
long winter's night. It is hunger, poverty, desperation and chaos. Look around you, these monuments from a
bygone age, each older and grander than anything wrought by our hands. These are the works of a united
Freljord, a fractured land that we can repair. From these ruins, we can raise a great nation. We are the people
of the Freljord, and this land belongs to us all."
―Ashe
Blitzcrank
the Great Steam Golem
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of
experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and
inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under
these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in
the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise
judgement on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the
conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a
celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another -
Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it
became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly
petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of
Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left
Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the
one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily
able to adapt his design to suit the rigors he would face on the Fields of Justice.
"Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a
framework of iron...in a carapace of steel."
Brand
the Burning Vengeance
In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people’s
way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their
attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic
waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was
something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave
covered in ancient runes. Though the meaning of the runes was long lost to them, Kegan led the way inside.
Inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be
burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and
seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...
That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden
times--perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a
creature of pure fiery hate that exists for no other reason than to lay low the world of men and yordles. No one
is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome
by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose
to use his destructive powers in the League, for now...
"This place will burn, not by cinder flying on breath of wind, but by the vengeance of my hand."
― Brand

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Aatrox

  • 1. Aatrox the Darkin Blade Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter. The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat. Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory. Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands. Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife. "Some fight for honor, some fight for glory. It matters only that you fight." ―Aatrox Ahri the Nine-Tailed Fox Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed
  • 2. forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her. However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends. "Mercy is a human luxury... and responsibility." ―Ahri Akali the Fist of Shadow There exists an ancient order originating in the IonianIsles dedicated to the preservation of balance. Order, chaos, light, darkness - all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran. A prodigious martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: "We do that which must be done." When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question – she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shenand Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to theFields of Justice. "The Fist of Shadow strikes from the cover of death itself. Do not impede the balance." Alistar the Minotaur As the mightiest warrior to ever emerge from the Minotaur tribes ofthe Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son, and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain.
  • 3. Bellowing with rage, he charged an entire regiment of Noxus's elite, slaughtering them by the hundreds. Only the intervention of some of Noxus's most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus's wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus's nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." Amumu the Sad Mummy Perhaps one of the oddest champions in the League of Legends is the Yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed. While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past. "Things are bad when Amumu is crying, but they're much worse when he's angry." ― Ezreal Anivia the Cryophoenix
  • 4. An eternal guardian, the Cryophoenix has held a solitary vigil over the Freljord for a thousand lifetimes. Sensing a growing corruption of the land itself, Anivia joins the Avarosan in the belief that a united Freljord can defeat the coming darkness. Anivia is a being of the coldest winter, a mystical embodiment of ice magic, and an ancient protector of the Freljord. She commands all the power and fury of the land itself, calling the snow and bitter wind to defend her home from those who would harm it. A benevolent but mysterious creature, Anivia is eternally bound to keep vigil over the Freljord through life, death, and rebirth. Anivia is as much a part of the Freljord as the never-ending frost. Long before mortals had ever set foot on the land's frigid tundra, she had lived countless lifetimes and died as many deaths. The beginnings and ends of her eternal cycle always heralded great change, from the calming of raging storms to the ebb and flow of ice ages. It is said that when the cryophoenix dies, an era ends; and when she is reborn, a new era begins. Though Anivia's past lifetimes have faded from her memory, she knows her purpose: she must protect the Freljord at all costs. When she was last reborn, Anivia witnessed the rise of a mighty and united human tribe. She guarded their lands with pride as they prospered, but such unity could not last forever. The great tribe fractured into three, and after that upheaval, Anivia watched the people of the Freljord become embroiled in battle. As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an ancient evil growing deep within the earth. To her horror, she felt the pure magic of the ice itself become blackened and corrupt. Like blood in water, darkness crept into the Freljord. With her destiny so tied to the power of the land, Anivia knew if such evil took root in her home,that same darkness would find its way into her heart. She could no longer remain a mere guardian - the cryophoenix had to act. Anivia soon discovered an ally in Ashe, the Frost Archer. Ashe too believed in unification as an end to the Freljord's perpetual strife, and Anivia offered the tribal leader her aid. Now, with war on the horizon, Anivia prepares to fight for peace, but she knows the inevitable truth of her destiny. One day, evil will rise from the ice, and she must destroy it - no matter the cost. "I am the fury of the blizzard, the bite of the wind, and the cold of the ice. I am the Freljord." ―Anivia Annie the Dark Child In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Grey Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Grey Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Grey Order's colony managed to thrive in a land where so many others would have failed.
  • 5. Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bearTibbers by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand. "Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult." ―High Councilor Kiersta Mandrake Ashe the Frost Archer With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation. As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors, and spent hours by the fire listening to tales of the Freljord's fabled champions. Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her heart that if her people would stand together once more, they would reach greatness again. When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe's demand for retribution, declaring the time had come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader. The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing. There she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.
  • 6. The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her. Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself. With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation. "One tribe, one people, one Freljord." ― Ashe "It is our duty to speak of unity, here among the ruins of our past. Now our people stand divided, torn apart by ancient hatreds. Brothers and sisters, our enemy is not our neighbor. Our enemy is a land without law and a long winter's night. It is hunger, poverty, desperation and chaos. Look around you, these monuments from a bygone age, each older and grander than anything wrought by our hands. These are the works of a united Freljord, a fractured land that we can repair. From these ruins, we can raise a great nation. We are the people of the Freljord, and this land belongs to us all." ―Ashe Blitzcrank the Great Steam Golem The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgement on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors. Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
  • 7. "Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel." Brand the Burning Vengeance In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people’s way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. Though the meaning of the runes was long lost to them, Kegan led the way inside. Inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand... That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times--perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay low the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now... "This place will burn, not by cinder flying on breath of wind, but by the vengeance of my hand." ― Brand