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The world as a game board - 2010
1. The world as a game board Karl-Petter Åkesson kalle@tii.se
2. Overview Historical – how have we played so far in the physical room? New technology – Internet of Things Games around us that use technology ARG and Pervasive games Some recommendations
3. History Games and play is older than humanity Naturally using our surroundings
10. What enables technology? Structure Control of rules Pacing a story Communication Between individuals, places and things Experiences Different media, e.g. sound and images.
11. Ubiquitous Computing Sense the surrounding the surrounding becomes the game space Control physical phenomena Effect the surrounding to perceive the game Communication Devices can share information
14. GeoCaching Gbg High 9 N 57° 41.537 E 011° 56.582 (WGS84) The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
15. Odd GeoCaching - IRAQ GENERAL RULES FOR CACHING IN IRAQ This cache is located in a warzone. It is on a coalitioncontrolled installation. You willneed proper credentials to gain access to the area. Do not post logs that giveanyreferences to what is around the cache site or mightotherwisecompromise OPSEC!
21. ARG and Pervasive Games New game genres Games that utilize our everyday world Grown out of mobility and internet
22. Alternate Reality Games Playing with alternative views Mainly using websites, e-mail and other online services Nokia Game - 1999 The Beast – 2001 Majestic – 2001
23. Perplex City - 2005 Solve mysteries tofind the cube Cards with puzzles Over 600.000 solved Over 45.000 players http://en.wikipedia.org/wiki/Perplex_City
24. Pervasive Games Blurring the boarders more Where is the game played? Who is playing the game? When is the game played?
25. BotFighters - 2000 A hunt with yourmobile as a gun Find and shootdown as manyas possible. Wrong targetgroup.
28. Insectopia - 2006 Arbitrary number of players over a longer time Mobilephone based Search for and collect insects Keep an insect by finding it again within 8 days Highscore list Insect = device with Bluetooth 28
30. Momentum - 2006 5 weeks - 24/7 30 players Whole of Stockholm Technology enhanced LARP Technomagic Communicate with the dead Channel magic energy Game phases Find nodes with help of clues Take over nodes Fight for control http://momentum.sics.se/
31. Tools - Momentum Mobile phones with Bluetooth GPS with Bluetooth RFID reader with Bluetooth Tablet PC with Bluetooth Phone = Internet Server with game rules Skype/IRC/SMS/Web
32. The truth about Marika - 2007 First integration of TV series and Pervasive Game Interactive Emmy
33. Tools – Truth about Marika Phones with Symbian(QR-code) Creator for game rules Web sites Project Entropia
36. Traveur - 2010 Parkour & Free Running Adds levels and graduations Find spots and perform Gain community reputation http://www.traveur.se/
37. Tools - Traveur Community software Creator for graduation rules Phone with web browser iPhone app available later this year Beta starts in a few weeks
38. Gbanga Platform to tell mixed-reality stories Gbanga Famiglia a viral social game take-over real-world places become the supreme Mafioso http://gbanga.com/
39. SCVNGR Solve small challenges Win freebies Companies create their own challenges http://scvngr.com/
40. ARIS Open platform mobile games interactive tours interactive stories GPS and QR code based Easy to use Opensource http://arisgames.org/
42. Things to consider Socially Collision with society Non-participants/spectators Utilize technology shortcomings Business models Existing ones independent in time and space
43. Seamful design Utilize shortcomings as features Network coverage – boarders Uncertainty – randomness Require practice to learn
44. Some useful technology Bluetooth Robust Easy to connect to mobile phone Easy to connect to microcontrollers Mobile phones Great wireless connectivity Huge areas Not that easy to develop for