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The world as a game board Karl-Petter Åkesson kalle@tii.se
Overview Historical – how have we played so far in the physical room? New technology – Internet of Things Games around us that use technology ARG and Pervasive games Some recommendations
History Games and play is older than humanity Naturally using our surroundings
Play Important way of learning Passing time
Physical efforts Many games has become what we know as sports
Social games Games as a meeting point Winning not so important
Murder Mystery Dinner Party A box with instruction for a mini roleplaying game http://www.mystery-games.com/mystery-game.html
LARP Live Action Role Playing Two main genres Strategic Social
Creativity Making clothes, equipment, food etc. Characters, stories
What enables technology? Structure Control of rules Pacing a story Communication Between individuals, places and things Experiences Different media, e.g. sound and images.
Ubiquitous Computing Sense the surrounding the surrounding becomes the game space Control physical phenomena Effect the surrounding to perceive the game Communication Devices can share information
What exists today? Commercial examples Research prototypes
GeoCaching Treasures localized with GPS http://www.geocaching.com
GeoCaching Gbg High 9 N 57° 41.537 E 011° 56.582 (WGS84) The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
Odd GeoCaching - IRAQ GENERAL RULES FOR CACHING IN IRAQ This cache is located in a warzone. It is on a coalitioncontrolled installation. You willneed proper credentials to gain access to the area. Do not post logs that giveanyreferences to what is around the cache site or mightotherwisecompromise OPSEC!
Tools GPS GeoCaching app on iPhone Phone with GPS
GPSDrawing A series of coordinates generates a drawing GPS http://www.gpsdrawing.com/
Vasaloppet Each runner has an ID tags in the shoe Individual timings
Dance Dance Revolution
LaserDome
ARG and Pervasive Games  New game genres Games that utilize our everyday world Grown out of mobility and internet
Alternate Reality Games Playing with alternative views Mainly using websites, e-mail and other online services Nokia Game - 1999 The Beast – 2001 Majestic – 2001
Perplex City - 2005 Solve mysteries tofind the cube Cards with puzzles Over 600.000 solved Over 45.000 players http://en.wikipedia.org/wiki/Perplex_City
Pervasive Games Blurring the boarders more Where is the game played? Who is playing the game? When is the game played?
BotFighters - 2000 A hunt with yourmobile as a gun Find and shootdown as manyas possible. Wrong targetgroup.
CanYouSeeMeNow? - 2001 http://www.canyouseemenow.co.uk/
Tools – CanYouSeeMeNow PDA GPS WiFi Walki-Talkies WiFi Access point with huge antenna
Insectopia - 2006 Arbitrary number of players over a longer time Mobilephone based Search for and collect insects Keep an insect by finding it again within 8 days Highscore list Insect = device with Bluetooth 28
Tools - Insectopia JavaME mobile phone Mobile phone with Bluetooth
Momentum - 2006 5 weeks - 24/7 30 players Whole of Stockholm Technology enhanced LARP Technomagic Communicate with the dead Channel magic energy Game phases Find nodes with help of clues Take over nodes Fight for control http://momentum.sics.se/
Tools - Momentum Mobile phones with Bluetooth GPS with Bluetooth RFID reader with Bluetooth Tablet PC with Bluetooth Phone = Internet Server with game rules Skype/IRC/SMS/Web
The truth about Marika - 2007 First integration of TV series and Pervasive Game Interactive Emmy
Tools – Truth about Marika Phones with Symbian(QR-code) Creator for game rules Web sites Project Entropia
FastFoot Challenge - 2008 GPS based hunt http://www.fastfoot.mobi/
Tools - FastFootChallenge Phone with GPS Available for iPhone – free + paid
Traveur - 2010 Parkour & Free Running Adds levels and graduations Find spots and perform Gain community reputation http://www.traveur.se/
Tools - Traveur Community software Creator for graduation rules Phone with web browser iPhone app available later this year Beta starts in a few weeks
Gbanga Platform to tell mixed-reality stories Gbanga Famiglia a viral social game  take-over real-world places become the supreme Mafioso http://gbanga.com/
SCVNGR Solve small challenges Win freebies Companies create their own challenges http://scvngr.com/
ARIS Open platform mobile games interactive tours interactive stories GPS and QR code based Easy to use Opensource http://arisgames.org/
Designing Pervasive Games
Things to consider Socially Collision with society Non-participants/spectators Utilize technology shortcomings Business models Existing ones independent in time and space
Seamful design Utilize shortcomings as features Network coverage – boarders Uncertainty – randomness Require practice to learn
Some useful technology Bluetooth Robust Easy to connect to mobile phone Easy to connect to microcontrollers Mobile phones Great wireless connectivity Huge areas Not that easy to develop for 
Identification Bluetooth beacons 10-100 m RFID Very robust 1-5 cm Semacode/QR-code Easy to integrate in mobiles Light sensitive
Creator Our platform for Pervasive Games Web application Sketch, create, test, run, observe, modify Modules Other web applications Mobile clients
Phidgets
Arduino
LilyPad
The End Thank you for your time! Questions? http://pervasivegames.wordpress.com http://www.pervasive-gaming.org Karl-PetterÅkesson - kalle@tii.se

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The world as a game board - 2010

  • 1. The world as a game board Karl-Petter Åkesson kalle@tii.se
  • 2. Overview Historical – how have we played so far in the physical room? New technology – Internet of Things Games around us that use technology ARG and Pervasive games Some recommendations
  • 3. History Games and play is older than humanity Naturally using our surroundings
  • 4. Play Important way of learning Passing time
  • 5. Physical efforts Many games has become what we know as sports
  • 6. Social games Games as a meeting point Winning not so important
  • 7. Murder Mystery Dinner Party A box with instruction for a mini roleplaying game http://www.mystery-games.com/mystery-game.html
  • 8. LARP Live Action Role Playing Two main genres Strategic Social
  • 9. Creativity Making clothes, equipment, food etc. Characters, stories
  • 10. What enables technology? Structure Control of rules Pacing a story Communication Between individuals, places and things Experiences Different media, e.g. sound and images.
  • 11. Ubiquitous Computing Sense the surrounding the surrounding becomes the game space Control physical phenomena Effect the surrounding to perceive the game Communication Devices can share information
  • 12. What exists today? Commercial examples Research prototypes
  • 13. GeoCaching Treasures localized with GPS http://www.geocaching.com
  • 14. GeoCaching Gbg High 9 N 57° 41.537 E 011° 56.582 (WGS84) The official view point for persons looking for stars is situated close to this cache location. You will also be close to a small special fortress (see picture).
  • 15. Odd GeoCaching - IRAQ GENERAL RULES FOR CACHING IN IRAQ This cache is located in a warzone. It is on a coalitioncontrolled installation. You willneed proper credentials to gain access to the area. Do not post logs that giveanyreferences to what is around the cache site or mightotherwisecompromise OPSEC!
  • 16. Tools GPS GeoCaching app on iPhone Phone with GPS
  • 17. GPSDrawing A series of coordinates generates a drawing GPS http://www.gpsdrawing.com/
  • 18. Vasaloppet Each runner has an ID tags in the shoe Individual timings
  • 21. ARG and Pervasive Games New game genres Games that utilize our everyday world Grown out of mobility and internet
  • 22. Alternate Reality Games Playing with alternative views Mainly using websites, e-mail and other online services Nokia Game - 1999 The Beast – 2001 Majestic – 2001
  • 23. Perplex City - 2005 Solve mysteries tofind the cube Cards with puzzles Over 600.000 solved Over 45.000 players http://en.wikipedia.org/wiki/Perplex_City
  • 24. Pervasive Games Blurring the boarders more Where is the game played? Who is playing the game? When is the game played?
  • 25. BotFighters - 2000 A hunt with yourmobile as a gun Find and shootdown as manyas possible. Wrong targetgroup.
  • 26. CanYouSeeMeNow? - 2001 http://www.canyouseemenow.co.uk/
  • 27. Tools – CanYouSeeMeNow PDA GPS WiFi Walki-Talkies WiFi Access point with huge antenna
  • 28. Insectopia - 2006 Arbitrary number of players over a longer time Mobilephone based Search for and collect insects Keep an insect by finding it again within 8 days Highscore list Insect = device with Bluetooth 28
  • 29. Tools - Insectopia JavaME mobile phone Mobile phone with Bluetooth
  • 30. Momentum - 2006 5 weeks - 24/7 30 players Whole of Stockholm Technology enhanced LARP Technomagic Communicate with the dead Channel magic energy Game phases Find nodes with help of clues Take over nodes Fight for control http://momentum.sics.se/
  • 31. Tools - Momentum Mobile phones with Bluetooth GPS with Bluetooth RFID reader with Bluetooth Tablet PC with Bluetooth Phone = Internet Server with game rules Skype/IRC/SMS/Web
  • 32. The truth about Marika - 2007 First integration of TV series and Pervasive Game Interactive Emmy
  • 33. Tools – Truth about Marika Phones with Symbian(QR-code) Creator for game rules Web sites Project Entropia
  • 34. FastFoot Challenge - 2008 GPS based hunt http://www.fastfoot.mobi/
  • 35. Tools - FastFootChallenge Phone with GPS Available for iPhone – free + paid
  • 36. Traveur - 2010 Parkour & Free Running Adds levels and graduations Find spots and perform Gain community reputation http://www.traveur.se/
  • 37. Tools - Traveur Community software Creator for graduation rules Phone with web browser iPhone app available later this year Beta starts in a few weeks
  • 38. Gbanga Platform to tell mixed-reality stories Gbanga Famiglia a viral social game take-over real-world places become the supreme Mafioso http://gbanga.com/
  • 39. SCVNGR Solve small challenges Win freebies Companies create their own challenges http://scvngr.com/
  • 40. ARIS Open platform mobile games interactive tours interactive stories GPS and QR code based Easy to use Opensource http://arisgames.org/
  • 42. Things to consider Socially Collision with society Non-participants/spectators Utilize technology shortcomings Business models Existing ones independent in time and space
  • 43. Seamful design Utilize shortcomings as features Network coverage – boarders Uncertainty – randomness Require practice to learn
  • 44. Some useful technology Bluetooth Robust Easy to connect to mobile phone Easy to connect to microcontrollers Mobile phones Great wireless connectivity Huge areas Not that easy to develop for 
  • 45. Identification Bluetooth beacons 10-100 m RFID Very robust 1-5 cm Semacode/QR-code Easy to integrate in mobiles Light sensitive
  • 46. Creator Our platform for Pervasive Games Web application Sketch, create, test, run, observe, modify Modules Other web applications Mobile clients
  • 50. The End Thank you for your time! Questions? http://pervasivegames.wordpress.com http://www.pervasive-gaming.org Karl-PetterÅkesson - kalle@tii.se