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Towards Hybrid Informal Learning
Spaces: Designing for Digital
Encounters in Physical Environments!




                 !
                 Mark Bilandzic!                                                                                               !
                 Urban Informatics Research Lab!                                                                    Supervisors:!
                 Queensland University of Technology!                                                  Assoc. Prof. Marcus Foth!
                 PhD Final Seminar!                                                                          Dr Daniel Johnson!
                 20 February, 2013!                                                                        Dr Ronald Schroeter!
         Queensland	
  University	
  of	
  Technology,	
  Urban	
  Informa:cs	
  Research	
  Lab	
  
LibraryHack 2011 @The Edge!
Learning Environments!
                                          WHAT
                                        (Objectives)

                          Institution                    Learner




          Institution   Formal!
                           Formal                 Nonformal!
                                                     Nonformal

                         Learning!
                          Learning                   Learning
                                                       Learning!
 HOW
(Means)


          Learner       Informal!
                           Informal             Self-Directed!
                                                     Self-Directed

                          Learning!
                           Learning                   Learning
                                                       Learning!




                                                         (Mocker and Spear, 1982)!
Learning Environments!
                                          WHAT
                                        (Objectives)

                          Institution                    Learner




          Institution   Formal!
                           Formal                 Nonformal!
                                                     Nonformal

                         Learning!
                          Learning                   Learning
                                                       Learning!
 HOW
(Means)


          Learner       Informal!
                           Informal             Self-Directed!
                                                     Self-Directed

                          Learning!
                           Learning                   Learning
                                                       Learning!



                                         70%!                                    !
                                                                   (Grebow, 2002)!
                                                                     (Tough, 1979)!
!Social Learning!




                    (Vygotsky, 1978)!
(Thomas and Brown, 2011)!


Technology Enhanced Learning!
!Personal!
                      !Physical!




Socio-Cultural!   (Falk and Dierking,
                               2002)!
Context?!
How can informal!
? ! ! ! ! ! ! ! ! ! ! !???!???!
      learning environments!

???
???      !support !the
 ! ! !?!
           !!!! !
?? social side ! ! !? !
  ?               ! ! of! ?
?? ! ! ! learning?! ! ! ! ?!
         !!!!!!!
How can smart    space
? !!!!!!!           ! ! ! !???!
   technology

??? be designed to enhance
! !?!
       !!!!!!!!
??  social learning! !? !
                    !!!   

        among users?!
Physical + Digital =

Embodied Hybrid Space!

                  Embodied
 Architecture                                 Social Media
                   Media




                  Embodied
Physical Space                                Social Space
                 Hybrid Space




                                (Bilandzic & Foth, 2013, forthcoming)!
Library as Place - SWOT!
Place of Scholarship 
                                     Marginalised Groups 

(Fisher, Saxton, Edwards, & Mai, 2007)!
!                                                             > General Public 

                                                             (Aabo, Audunson, & Varheim, 2010; 

Public Space / Diversity
                        Hunsucker, 2012; Varheim, Steinmo, & Ide, 2008)!
(Leckie & Hopkins, 2002; Audunson, 2005)!                                                       !
!



                                             S!W
                                                                       Socio-Cultural 

Social Capital & Trust 

(Cox, 2000; Johnson, 2010; Varheim, 2007)!                                   Context 

                                                        (Falk & Dierking, 2002; Björneborn, 2010)!




ICT, “Library w/out Walls” 

                                             T!O!           Commons 2.0 Space 

                                                                     (McDonald, 2006; Niegaard, 

                                                                      Lauridsen, & Schulz, 2009)!
(Lawson, 2008; Pomerantz & Marchionini, 2007)!
!                                                                                   !
Other Third Places
                                                     Hybrid Space 

(Lawson, 2008; Pomerantz & Marchionini, 2007)!     (Lawson, 2008; McDonald, 2006; Weise, 2004)!
Aims!

  1.  Understand the User!
  2.  Inform Design Strategies!
  3.  Design & Develop Innovative Tech!
  4.  Evaluate Design Artefact!
Aim 1:       Libraries as Co-working Spaces:                A review of locative media, mobile and
             Understanding User Motivations and             embodied spatial interaction
Understand   Perceived Barriers to Social Learning



                                                     1                                              2
Aim 2:       Towards Participatory Action Design            Towards visualising people’s ecology of
             Research: Adapting Action Research and         hybrid personal learning environments
Inform       Design Science Research Methods for
             Urban Informatics


                                                     3                                              7
                      Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                                  Technology
                      and Co-working – Some Socio-          Strategies for Ambient Media to
                      Spatial Insights From Where           Improve Libraries and
                      Social Learning Takes Place           Collaboration Spaces as Interfaces
             People



                                                     4                                     6
                                                            for Social Learning




Aim 3 & 4:            Hacking, Making, and Self-            Making Co-Working Spaces Gel
                      Directed Social Learning in the       for Better Collaboration and Social
Design,               Library                               Learning
Develop
& Evaluate
                                                        5                                  8
Aim 1:       Libraries as Co-working Spaces:                A review of locative media, mobile and
             Understanding User Motivations and             embodied spatial interaction
Understand   Perceived Barriers to Social Learning



                                                     1                                              2
Aim 2:       Towards Participatory Action Design            Towards visualising people’s ecology of
             Research: Adapting Action Research and         hybrid personal learning environments
Inform       Design Science Research Methods for
             Urban Informatics


                                                     3                                              7
                      Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                                  Technology
                      and Co-working – Some Socio-          Strategies for Ambient Media to
                      Spatial Insights From Where           Improve Libraries and
                      Social Learning Takes Place           Collaboration Spaces as Interfaces
             People



                                                     4                                     6
                                                            for Social Learning




Aim 3 & 4:            Hacking, Making, and Self-            Making Co-Working Spaces Gel
                      Directed Social Learning in the       for Better Collaboration and Social
Design,               Library                               Learning
Develop
& Evaluate
                                                        5                                  8
Aim 1:       Libraries as Co-working Spaces:             A review of locative media, mobile and
             Understanding User Motivations and          embodied spatial interaction
Understand   Perceived Barriers to Social Learning



                                                     1                                           2
	
  Aim 2:   Towards Participatory Action Design         Towards visualising people’s ecology of
	
  Inform   Research: Adapting Action Research and      hybrid personal learning environments
             Design Science Research Methods for
	
           Urban Informatics


                                                     3                                           7
                      Meetup Groups, Hackerspaces        Learning Beyond Books -




                                                                                               Technology
                      and Co-working – Some Socio-       Strategies for Ambient Media to
                      Spatial Insights From Where        Improve Libraries and
                      Social Learning Takes Place        Collaboration Spaces as Interfaces
             People



                                                     4                                  6
                                                         for Social Learning


	
  
	
  
Aim 3 & 4:            Hacking, Making, and Self-         Making Co-Working Spaces Gel
	
                    Directed Social Learning in the    for Better Collaboration and Social
Design,               Library


Understand!5
                                                         Learning
Develop
& Evaluate
                                                                                        8
Case Study!




5 Months Ethnography!
    18 Staff Interviews!
    20 User Interviews!
1. Use of Infrastructure!
1. Use of Infrastructure!
2. Social Learning!




          @Workshops
                   	
  
               Robowars	
  Workshop,	
  2011	
  
2. Social Learning!




          @Workshops
                   	
  
           Stop-­‐Anima9on	
  Workshop,	
  January	
  2011	
  
2. Social Learning!




          @Workshops
                   	
  
           Smart	
  Ci9es	
  Master	
  Class,	
  October	
  2010	
  
3. Third Place for Co-working!
Library with no Agenda       =
! ! ! ! !Co-Working?!




                Social Barriers!
                                                      !
                 (Aabo & Audunson, 2012; Goffman, 1966) !
5 Personas!




              !
 
Aim 1:       Libraries as Co-working Spaces:                A review of locative media, mobile and
             Understanding User Motivations and             embodied spatial interaction
 	
  
Understand   Perceived Barriers to Social Learning
 	
  
                                                     1                                              2
Aim 2:       Towards Participatory Action Design            Towards visualising people’s ecology of
             Research: Adapting Action Research and         hybrid personal learning environments
Inform       Design Science Research Methods for
             Urban Informatics


                                                     3                                              7
                      Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                                  Technology
                      and Co-working – Some Socio-          Strategies for Ambient Media to
                      Spatial Insights From Where           Improve Libraries and
                      Social Learning Takes Place           Collaboration Spaces as Interfaces
             People



                                                     4                                     6
                                                            for Social Learning



	
  
	
  
Aim 3 & 4:            Hacking, Making, and Self-
                      Directed Social Learning in the
                                                            Making Co-Working Spaces Gel
                                                            for Better Collaboration and Social
Design,
	
                    Library


Inform!
                                                            Learning
Develop
& Evaluate
                                                        5                                  8
Place /
                        3. Urban
                      Urban Environment

                      Informatics!
1. Social!
s                                  3       2. Ubiquitous!
                                                        U
Sciences!                                     Computing!

                      Human Computer
                        Interaction
    1                                                  2


             People                       Artifact
                                          Technology
                                          Artifact
1. Theory!
2. Design                 !
            (& Development)
3. Action Research!
PADR

                                Place /
                           Urban Environment




s   Participatory Action Design Research !
                          3                                              U




                           Human Computer
    Action                   Interaction                    Design
        1
    Research!                                                 2
                                                            Research!

                People                         Artifact
                                               Technology
                                               Artifact
                         Participatory
                         Action Design
                           Research!
tion Research                                  (Bilandzic & Venable, 2011)!
                                                                Design Res
 Aim 1:       Libraries as Co-working Spaces:                A review of locative media, mobile and
                        Understanding User Motivations and             embodied spatial interaction
       	
  Understand   Perceived Barriers to Social Learning
       	
  
                                                                1                                              2
       Aim 2:           Towards Participatory Action Design            Towards visualising people’s ecology of
                        Research: Adapting Action Research and         hybrid personal learning environments
       Inform           Design Science Research Methods for
                        Urban Informatics


                                                                3                                              7
                                 Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                                             Technology
                                 and Co-working – Some Socio-          Strategies for Ambient Media to
                                 Spatial Insights From Where           Improve Libraries and
                                 Social Learning Takes Place           Collaboration Spaces as Interfaces
                        People



                                                                4                                     6
                                                                       for Social Learning




	
     Aim 3 & 4:                Hacking, Making, and Self-            Making Co-Working Spaces Gel
                                 Directed Social Learning in the       for Better Collaboration and Social
	
     Design,                   Library                               Learning
	
     Develop
	
  
	
  
       & Evaluate
                                                                   5                                  8
Self-Directed Learning!




           Focus Groups!
                       2 Groups

              14 & 5 Participants!
Work, Play & Learn!   !
Hybrid Personal Learning Environments!
                 Hybrid Personal Learning Environments [HPLE]


                                                            Technology
                                                            - blogs        - computers
     [HPLE] 1                                                   Technology

                                                            - wikis
                                                            - websites
                                                                           - tablets
                                                                           - smart phones
                                                                e.g. blogs, wikis
                                                            - forums       - podcasts   !
                                                            - social media

                                                            Place
                                                            - libraries    - office
                                                                Place

                                                            - museums - studio
                                                            - zoos         - desk
 [HPLE] 2                                                        e.g. museum, cafe,!
                                                            - universities - bed
                                                                 library, hackerspace
                                                            - schools                           !
                                                            People
                                                            - social      - colleagues
                                                                People

                                                              networks
                                                            - meetup
                                                                          - family
                                                                          - aquaintences
                                                                 e.g. friends, meetups,!
                                                              groups      - neighbours
      [HPLE] 3
                                                                 online collectives!
                                                            - friends


                                                                                            !
                                                       (Caldwell, Bilandzic, & Foth, 2012)!
 Aim 1:       Libraries as Co-working Spaces:                A review of locative media, mobile and
                        Understanding User Motivations and             embodied spatial interaction
       	
  Understand   Perceived Barriers to Social Learning
       	
  
                                                                1                                              2
       Aim 2:           Towards Participatory Action Design            Towards visualising people’s ecology of
                        Research: Adapting Action Research and         hybrid personal learning environments
       Inform           Design Science Research Methods for
                        Urban Informatics


                                                                3                                              7
                                 Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                                             Technology
                                 and Co-working – Some Socio-          Strategies for Ambient Media to
                                 Spatial Insights From Where           Improve Libraries and
                                 Social Learning Takes Place           Collaboration Spaces as Interfaces
                        People



                                                                4                                     6
                                                                       for Social Learning




	
     Aim 3 & 4:                Hacking, Making, and Self-            Making Co-Working Spaces Gel
                                 Directed Social Learning in the       for Better Collaboration and Social
	
     Design,                   Library                               Learning
	
     Develop
	
  
	
  
       & Evaluate
                                                                   5                                  8
Social Learning!



                Interviews

             @ 13 Meetup Groups!
              @ 5 Hacker Spaces!
          @ 3 Co-Working Spaces!
Hackerspaces!
Meetup Groups!




                 http://meetup.com!
Co-working Spaces!
Socio-Spatial Facilitators !

           Technical                facilitate

          Facilitation        faci
                                    low-intensive!
                                  litat
                                        e lo
                                     mee w-inte
                                           ting nsiv
            Social
          Facilitation              meetings!  s     e



        OpenRegions



          Hospitality                                    attract

                                              at
                                                   tra
                                                     ct
                                                        hhigh-intensive
                                                     m igh
     Spatial Infrastructure                           ee -
                                                         meetings!
                                                         tin int
                                                            gs en
                                                                 s   iv
                                                                        e
           Location

                                                                            (Audunson, 2005)!
Intensity of the
    Meeting
                           Meetup Groups
                   Games
                   Engines       Photographic
                                 Society
                   SNAP

                         Shut up & Write
high           IxDA

                        Brisbane Jelly




low




                                                                 Partipants
                         a few                      many
                      (ca. 5 - 30)              (ca. 30 - 100)
Intensity of the
    Meeting
                           Meetup Groups
                                                          Hackerspaces
                   Games
                   Engines       Photographic         HS Brisbane
                                 Society                HS Sydney
                   SNAP
                                                              HS Melbourne
                         Shut up & Write        HS Adelaide
high           IxDA
                                                  Gold Coast Techspace
                        Brisbane Jelly




low




                                                                               Partipants
                         a few                                    many
                      (ca. 5 - 30)                            (ca. 30 - 100)
Intensity of the
    Meeting
                           Meetup Groups
                                                           Hackerspaces
                   Games
                   Engines       Photographic         HS Brisbane
                                 Society                HS Sydney
                   SNAP
                                                              HS Melbourne
                         Shut up & Write        HS Adelaide
high           IxDA
                                                  Gold Coast Techspace
                        Brisbane Jelly




low




                                     Social Facilitation
                                                                               Partipants
                         a few                                    many
                      (ca. 5 - 30)                            (ca. 30 - 100)
Intensity of the
    Meeting
                           Meetup Groups
                                                           Hackerspaces
                   Games
                   Engines       Photographic         HS Brisbane
                                 Society                HS Sydney
                   SNAP
                                                              HS Melbourne
                         Shut up & Write        HS Adelaide
high           IxDA
                                                  Gold Coast Techspace
                        Brisbane Jelly
                                                                Unconferences
                                                           Barcamp




                                                       Co-Working
                                                       Spaces
low                                                  Hub Melbourne




                                     Social Facilitation
                                                                               Partipants
                         a few                                    many
                      (ca. 5 - 30)                            (ca. 30 - 100)
Intensity of the
    Meeting
                           Meetup Groups
                                                           Hackerspaces
                   Games
                   Engines       Photographic         HS Brisbane
                                 Society                HS Sydney
                   SNAP
                                                              HS Melbourne
                         Shut up & Write        HS Adelaide
high           IxDA
                                                  Gold Coast Techspace




                                                                                 Technical Facilitation
                        Brisbane Jelly
                                                                Unconferences
                                                           Barcamp




                                                       Co-Working
                                                       Spaces
low                                                  Hub Melbourne




                                     Social Facilitation
                                                                               Partipants
                         a few                                    many
                      (ca. 5 - 30)                            (ca. 30 - 100)
Intensity of the
    Meeting
                           Meetup Groups
                                                           Hackerspaces
                   Games
                   Engines       Photographic         HS Brisbane
                                 Society                HS Sydney
                   SNAP
                                                              HS Melbourne
                         Shut up & Write        HS Adelaide
high           IxDA
                                                  Gold Coast Techspace




                                                                                 Technical Facilitation
                        Brisbane Jelly
                                                                Unconferences
                                                           Barcamp
                        Thought Fort

                             Salt House


                        Shared Office                  Co-Working
                        Spaces                         Spaces
low                                                  Hub Melbourne




                                     Social Facilitation
                                                                               Partipants
                         a few                                    many
                      (ca. 5 - 30)                            (ca. 30 - 100)
Intensity of the
    Meeting
                           Meetup Groups
                                                           Hackerspaces
                   Games
                   Engines       Photographic         HS Brisbane
                                 Society                HS Sydney
                   SNAP
                                                              HS Melbourne
                         Shut up & Write        HS Adelaide
high           IxDA
                                                  Gold Coast Techspace




                                                                                   Technical Facilitation
                        Brisbane Jelly
                                                                Unconferences
                                                           Barcamp
                        Thought Fort

                             Salt House


                        Shared Office                  Co-Working
                        Spaces                         Spaces
low                                                  Hub Melbourne


                                                                       Public Libraries

                                     Social Facilitation
                                                                                 Partipants
                         a few                                    many
                      (ca. 5 - 30)                            (ca. 30 - 100)
facilitate

                 low-intensive!
   Technical
  Facilitation   meetings!
                 faci
                     l
                     itat
                         e lo
                       mee w-inte
   Social                   ting nsiv
                                s     e
 Facilitation


OpenRegions
Aim 1:       Libraries as Co-working Spaces:                A review of locative media, mobile and
              Understanding User Motivations and             embodied spatial interaction
 Understand
Design, Develop & Evaluate!
              Perceived Barriers to Social Learning



                                                      1                                              2
 	
  Aim 2:   Towards Participatory Action Design
              Research: Adapting Action Research and
                                                             Towards visualising people’s ecology of
                                                             hybrid personal learning environments
 	
  Inform   Design Science Research Methods for
 	
           Urban Informatics


                                                      3                                              7
                       Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                                   Technology
                       and Co-working – Some Socio-          Strategies for Ambient Media to
                       Spatial Insights From Where           Improve Libraries and
                       Social Learning Takes Place           Collaboration Spaces as Interfaces
              People



                                                      4                                     6
                                                             for Social Learning




 Aim 3 & 4:            Hacking, Making, and Self-            Making Co-Working Spaces Gel
                       Directed Social Learning in the       for Better Collaboration and Social
 Design,               Library                               Learning
 Develop
 & Evaluate
                                                         5                                  8
Hack The Evening!




           70+ Meetups – Ethnography!
                     3x Focus Groups!
                10 In-depth Interviews!
Diversity of Users!
No Agenda!
Individual Work!
Collaboration!
Exploration &
Experimentation!
Incidental Learning @Dinner!
+ High Diversity

Incidental Learning!
Social Learning!
Low-intensive Encounters!

+ No Agenda

Self-directed Learning!
Intrinsic Motivation!
Exploration & Experimentation!


               = Self-Directed

              Social Learning!
4 Implications

for Learning Spaces

!
                             1.  Increase Awareness     

            & Social Learning Opportunities!
  2.  Facilitate Social   Encounters/Interactions!
           3.  Provide Access to Learning   Material!
               4.  Support Informal   Socialisation!
 
Aim 1:       Libraries as Co-working Spaces:                A review of locative media, mobile and
             Understanding User Motivations and             embodied spatial interaction
 	
  
Understand   Perceived Barriers to Social Learning
 	
  
 	
  
 	
                                                  1                                              2
 	
  
 	
  
Aim 2:       Towards Participatory Action Design            Towards visualising people’s ecology of
             Research: Adapting Action Research and         hybrid personal learning environments
 	
  
Inform       Design Science Research Methods for
 	
          Urban Informatics


                                                     3                                              7
                      Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                                  Technology
                      and Co-working – Some Socio-          Strategies for Ambient Media to
                      Spatial Insights From Where           Improve Libraries and
                      Social Learning Takes Place           Collaboration Spaces as Interfaces
             People



                                                     4                                     6
                                                            for Social Learning




Aim 3 & 4:            Hacking, Making, and Self-            Making Co-Working Spaces Gel
                      Directed Social Learning in the       for Better Collaboration and Social
Design,               Library                               Learning
Develop
& Evaluate
                                                        5                                  8
facilitate

                 low-intensive!
   Technical
  Facilitation   meetings!
                 faci
                     l
                     itat
                         e lo
                       mee w-inte
   Social                   ting nsiv
                                s     e
 Facilitation


OpenRegions
Information Retrieval!

        Divergent!
     Exploratory, opportunistic, serendipitous!


     Convergent!
         Goal-directed, focused, explicit!




                                                  (Björneborn, 2010)!
Library        !
Book !
                    Resource!
Bookshelf!
                    Divergent!
Catalogue!         Convergent!
Low Barrier!          Access!
Commons 2.0!
Resource!           Human!



Divergent!
Convergent!
Access!
                  ?
                High Barrier!
Commons 2.0!
Resource!
Divergent!
Convergent!
Access!
                 ?
               DQ1!




               DQ2!
Design Question 1!
       How can the physical
   environment of a collaboration
       space better reflect the




                                ?
   community of co-present
   users as a resource for
            information? !
Design Question 2!
  How can collaboration spaces facilitate
     shared encounters and
     conversations, hence nourish




                                     ?
     an interactive, engaging, and
    collaborative culture
            amongst its users? !
Gelatine 

Checkin-System!
User                                        The Edge /
                                                        Checkin-Point



                      physical presence                                 real-time update




    RFID user card                        load user profile
                                                                                            public screen




               web user profile
               - skills (how can I help other users?)                                      thermal printer
               - needs (how can other users help me?)
               - interests                                                                       user profile
                                                                                                   ticket

Website /
Database
Observations along the


“Audience Funnel”!
                          4%!
                                      16%!

                                 80%!
                            (Michelis & Müller, 2011)!
80% Passing By!




Why?!
             Mostly regulars (12 of 13)!
                Pre-entry motivations!
                !Established routines!
                  “Screen-blindness”!
16% Viewers!




               Many First-Time Visitors!


Effect?!       Amplified Sense of Place!
                    Amplified Sense of 

                           Other Users!
4% Interactors!




Purpose?!       Find like-minded

                              and 

            more knowledgeable

                         other users!
Recap
        Libraries as Co-working Spaces:                A review of locative media, mobile and
        Understanding User Motivations and             embodied spatial interaction
        Perceived Barriers to Social Learning



                                                1                                              2
        Towards Participatory Action Design            Towards visualising people’s ecology of
        Research: Adapting Action Research and         hybrid personal learning environments
        Design Science Research Methods for
        Urban Informatics


                                                3                                              7          !




                 Meetup Groups, Hackerspaces           Learning Beyond Books -




                                                                                             Technology
                 and Co-working – Some Socio-          Strategies for Ambient Media to
                 Spatial Insights From Where           Improve Libraries and
                 Social Learning Takes Place           Collaboration Spaces as Interfaces
        People




                                                4                                     6
                                                       for Social Learning




                 Hacking, Making, and Self-            Making Co-Working Spaces Gel
                 Directed Social Learning in the       for Better Collaboration and Social
                 Library                               Learning



                                                   5                                  8
Hybrid Tool for Placemaking!
                 (Bilandzic, Schroeter, & Foth, 2013, in review)!
Mark Bilandzic

                                                                

                            @kavasmlikon

                mark.bilandzic@qut.edu.au!
                                                                                                  !
                                                                   Urban Informatics Research Lab!
                                                                Queensland University of Technology!




Queensland	
  University	
  of	
  Technology,	
  Urban	
  Informa:cs	
  Research	
  Lab	
  
References I!
Aabo, S., & Audunson, R. (2012). Use of library space and the library as place. Library
& Information Science Research, 34, 138-149.!
Aabo, S., Audunson, R., & Varheim, A. (2010). How do public libraries function as
meeting places? Library & Information Science Research, 32, 16-26.!
Audunson, R. (2005). The public library as a meeting-place in a multicultural and
digital context: The necessity of low-intensive meeting-places. Journal of
Documentation, 61(3), 429-441.!
Bilandzic, M., & Foth, M. (2013, forthcoming). Learning Beyond Books - Strategies for
Ambient Media to Improve Libraries and Collaboration Spaces as Interfaces for Social
Learning. Special Issue on Ambient Media Applications Linking the Digital Overlay
with the Real Physical World.!
Bilandzic, M., Schroeter, R., & Foth, M. (2013, in review). Gelatine: Making Co-
Working Spaces Gel for Better Collaboration and Social Learning. Theme Issue on
Designing Collaborative Interactive Spaces in the Journal of Personal and Ubiquitous
Computing.!
Bilandzic, M., & Venable, J. (2011). Towards Participatory Action Design Research:
Adapting Action Research and Design Science Research Methods for Urban
Informatics. Journal of Community Informatics. Special Issue: Research in Action:
Linking Communities and Universities, 7(3).!
References II!
Björneborn, L. (2010). Design dimensions enabling divergent behaviour across
physical, digital, and social library interfaces. Paper presented at the Proceedings of
the 5th international conference on Persuasive Technology. !
Caldwell, G., Bilandzic, M., & Foth, M. (2012). Towards visualising people’s ecology of
hybrid personal learning environments. Paper presented at the Proceedings of the 4th
Media Architecture Biennale Conference: Participation. !
Cox, E. (2000). A safe place to go – Libraries and Social Capital. Sydney.!
Falk, J. H., & Dierking, L. D. (2002). Lessons without limit: how free-choice learning is
transforming education. Walnut Creek, CA Oxford: AltaMira Press.!
Fisher, K. E., Saxton, M. L., Edwards, P. M., & Mai, J.-E. (2007). Seattle Public Library
as Place: Reconceptualizing Space, Community, and Information at the Centrai
Library. In J. Buschman & G. J. Leckie (Eds.), The library as place: History,
community, and culture (pp. 135-160). Westport, CT: Libraries Unlimited.!
Freeman, G. T. (2005). The library as place: changes in learning patterns, collections,
technology, and use. Library as place: Rethinking roles, rethinking space, 1-10.!
Goffman, E. (1966). Behavior in public places : notes on the social organization of
gatherings. New York: Free Press.!
References III!
Grebow, D. (2002). At the water cooler of learning. Transforming Culture: An
Executive Briefing on the Power of Learning, Batten Institute, Darden Graduate
School of Business, University of Virginia, 55ñ57.!
Hunsucker, R. L. (2012). Local Public Libraries Serve Important Functions as Meeting
Places, but Demographic Variables Appear Significant, Suggesting a Need for
Extensive Further Research (Vol. 7).!
Johnson, C. A. (2010). Do public libraries contribute to social capital?: A preliminary
investigation into the relationship. Library & Information Science Research, 32(2),
147-155.!
Lawson, K. (2008). Libraries as hybrid space. 36th annual conference of the Canadian
Association for Information Science (CAIS).!
Leckie, G. J., & Hopkins, J. (2002). The public place of central libraries: Findings from
Toronto and Vancouver. The Library Quarterly, 326-372.!
McDonald, A. (2006). The ten commandments revisited: the qualities of good library
space. LIBER quarterly, 16(2), 104-119.!
Michelis, D., & Müller, J. (2011). The audience funnel: Observations of gesture based
interaction with multiple large displays in a city center. Intl. Journal of
Human–Computer Interaction, 27(6), 562-579.!
References IV!
Mocker, D. W., & Spear, G. E. (1982). Lifelong Learning: Formal, Nonformal, Informal,
and Self-Directed. Information Series No. 241.!
Niegaard, H., Lauridsen, J., & Schulz, K. (2009). Library space: inspiration for
buildings and design: Danmarks Biblioteksforening.!
Pomerantz, J., & Marchionini, G. (2007). The digital library as place. Journal of
Documentation, 63(4), 505-533.!
Thomas, D., & Brown, J. S. (2011). A New Culture of Learning: Cultivating the
Imagination for a World of Constant Change: CreateSpace.!
Tough, A. (1979). The Adult's Learning Projects. A Fresh Approach to Theory and
Practice in Adult Learning.!
Varheim, A. (2007). Social capital and public libraries: The need for research. Library
& Information Science Research, 29(3), 416-428.!
Varheim, A., Steinmo, S., & Ide, E. (2008). Do libraries matter? Public libraries and the
creation of social capital. Journal of Documentation, 64(6), 877-892.!
Vygotsky, L. (1978). Mind in society.!
Weise, F. (2004). Being there: the library as place. Journal of the Medical Library
Association, 92, 6-13.!
!
Publications I                 !


       Bilandzic, M., & Foth, M. (2013, forthcoming). Libraries as
       Co-working Spaces: Understanding User Motivations and
       Perceived Barriers to Social Learning. Library Hi Tech.!
       !
       !
       Bilandzic, M., & Foth, M. (2012). A review of locative media,
       mobile and embodied spatial interaction. International
       Journal of Human-Computer Studies, 70(1), 66-71.!
       !
       !
       !
Publications II                  !


       Bilandzic, M., & Venable, J. (2011). Towards Participatory Action
       Design Research: Adapting Action Research and Design Science
       Research Methods for Urban Informatics. Journal of Community
       Informatics. Special Issue: Research in Action: Linking Communities
       and Universities, 7(3).!
       Bilandzic, M. & Foth, M. (2013, being written) Meetup Groups,
       Hackerspaces and Co-working – Some Socio-Spatial Insights From
       Where Social Learning Takes Place. Society and Space -
       Environment and Planning D.!
       Bilandzic, M., & Foth, M. (2013, forthcoming). Learning Beyond
       Books - Strategies for Ambient Media to Improve Libraries and
       Collaboration Spaces as Interfaces for Social Learning. Special
       Issue on Ambient Media Applications Linking the Digital Overlay with
       the Real Physical World.!
       Caldwell, G., Bilandzic, M., & Foth, M. (2012). Towards visualising
       people’s ecology of hybrid personal learning environments.
       Proceedings of the 4th Media Architecture Biennale Conference:
       Participation.!
Publications III!
       Bilandzic, M. (2013, in review). Hacking, Making, and Self-
       Directed Social Learning in the Library. Learning Environments
       Research.!




       !
       !

       Bilandzic, M., Schroeter, R., & Foth, M. (2013, in review).
       Gelatine: Making Co-Working Spaces Gel for Better
       Collaboration and Social Learning. Theme Issue on Designing
       Collaborative Interactive Spaces in the Journal of Personal and
       Ubiquitous Computing.!

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Towards Hybrid Informal Learning Spaces: Designing for Digital Encounters in Physical Environments

  • 1. Towards Hybrid Informal Learning Spaces: Designing for Digital Encounters in Physical Environments! ! Mark Bilandzic! ! Urban Informatics Research Lab! Supervisors:! Queensland University of Technology! Assoc. Prof. Marcus Foth! PhD Final Seminar! Dr Daniel Johnson! 20 February, 2013! Dr Ronald Schroeter! Queensland  University  of  Technology,  Urban  Informa:cs  Research  Lab  
  • 3.
  • 4. Learning Environments! WHAT (Objectives) Institution Learner Institution Formal! Formal Nonformal! Nonformal Learning! Learning Learning Learning! HOW (Means) Learner Informal! Informal Self-Directed! Self-Directed Learning! Learning Learning Learning! (Mocker and Spear, 1982)!
  • 5. Learning Environments! WHAT (Objectives) Institution Learner Institution Formal! Formal Nonformal! Nonformal Learning! Learning Learning Learning! HOW (Means) Learner Informal! Informal Self-Directed! Self-Directed Learning! Learning Learning Learning! 70%! ! (Grebow, 2002)! (Tough, 1979)!
  • 6. !Social Learning! (Vygotsky, 1978)!
  • 7. (Thomas and Brown, 2011)! Technology Enhanced Learning!
  • 8. !Personal! !Physical! Socio-Cultural! (Falk and Dierking, 2002)! Context?!
  • 9. How can informal! ? ! ! ! ! ! ! ! ! ! ! !???!???! learning environments! ??? ??? !support !the
 ! ! !?! !!!! ! ?? social side ! ! !? ! ? ! ! of! ? ?? ! ! ! learning?! ! ! ! ?! !!!!!!!
  • 10. How can smart space ? !!!!!!! ! ! ! !???! technology
 ??? be designed to enhance
! !?! !!!!!!!! ?? social learning! !? ! !!! 
 among users?!
  • 11. Physical + Digital =
 Embodied Hybrid Space! Embodied Architecture Social Media Media Embodied Physical Space Social Space Hybrid Space (Bilandzic & Foth, 2013, forthcoming)!
  • 12. Library as Place - SWOT! Place of Scholarship 
 Marginalised Groups 
 (Fisher, Saxton, Edwards, & Mai, 2007)! ! > General Public 
 (Aabo, Audunson, & Varheim, 2010; 
 Public Space / Diversity
 Hunsucker, 2012; Varheim, Steinmo, & Ide, 2008)! (Leckie & Hopkins, 2002; Audunson, 2005)! ! ! S!W Socio-Cultural 
 Social Capital & Trust 
 (Cox, 2000; Johnson, 2010; Varheim, 2007)! Context 
 (Falk & Dierking, 2002; Björneborn, 2010)! ICT, “Library w/out Walls” 
 T!O! Commons 2.0 Space 
 (McDonald, 2006; Niegaard, 
 Lauridsen, & Schulz, 2009)! (Lawson, 2008; Pomerantz & Marchionini, 2007)! ! ! Other Third Places
 Hybrid Space 
 (Lawson, 2008; Pomerantz & Marchionini, 2007)! (Lawson, 2008; McDonald, 2006; Weise, 2004)!
  • 13. Aims! 1.  Understand the User! 2.  Inform Design Strategies! 3.  Design & Develop Innovative Tech! 4.  Evaluate Design Artefact!
  • 14. Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction Understand Perceived Barriers to Social Learning 1 2 Aim 2: Towards Participatory Action Design Towards visualising people’s ecology of Research: Adapting Action Research and hybrid personal learning environments Inform Design Science Research Methods for Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning Aim 3 & 4: Hacking, Making, and Self- Making Co-Working Spaces Gel Directed Social Learning in the for Better Collaboration and Social Design, Library Learning Develop & Evaluate 5 8
  • 15. Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction Understand Perceived Barriers to Social Learning 1 2 Aim 2: Towards Participatory Action Design Towards visualising people’s ecology of Research: Adapting Action Research and hybrid personal learning environments Inform Design Science Research Methods for Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning Aim 3 & 4: Hacking, Making, and Self- Making Co-Working Spaces Gel Directed Social Learning in the for Better Collaboration and Social Design, Library Learning Develop & Evaluate 5 8
  • 16. Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction Understand Perceived Barriers to Social Learning 1 2  Aim 2: Towards Participatory Action Design Towards visualising people’s ecology of  Inform Research: Adapting Action Research and hybrid personal learning environments Design Science Research Methods for   Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning     Aim 3 & 4: Hacking, Making, and Self- Making Co-Working Spaces Gel   Directed Social Learning in the for Better Collaboration and Social Design, Library Understand!5 Learning Develop & Evaluate 8
  • 17. Case Study! 5 Months Ethnography! 18 Staff Interviews! 20 User Interviews!
  • 18.
  • 19. 1. Use of Infrastructure!
  • 20. 1. Use of Infrastructure!
  • 21. 2. Social Learning! @Workshops   Robowars  Workshop,  2011  
  • 22. 2. Social Learning! @Workshops   Stop-­‐Anima9on  Workshop,  January  2011  
  • 23. 2. Social Learning! @Workshops   Smart  Ci9es  Master  Class,  October  2010  
  • 24. 3. Third Place for Co-working!
  • 25. Library with no Agenda = ! ! ! ! !Co-Working?! Social Barriers! ! (Aabo & Audunson, 2012; Goffman, 1966) !
  • 27.   Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction   Understand Perceived Barriers to Social Learning   1 2 Aim 2: Towards Participatory Action Design Towards visualising people’s ecology of Research: Adapting Action Research and hybrid personal learning environments Inform Design Science Research Methods for Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning     Aim 3 & 4: Hacking, Making, and Self- Directed Social Learning in the Making Co-Working Spaces Gel for Better Collaboration and Social Design,   Library Inform! Learning Develop & Evaluate 5 8
  • 28. Place / 3. Urban Urban Environment Informatics! 1. Social! s 3 2. Ubiquitous! U Sciences! Computing! Human Computer Interaction 1 2 People Artifact Technology Artifact
  • 30. 2. Design ! (& Development)
  • 32. PADR
 Place / Urban Environment s Participatory Action Design Research ! 3 U Human Computer Action Interaction Design 1 Research! 2 Research! People Artifact Technology Artifact Participatory Action Design Research! tion Research (Bilandzic & Venable, 2011)! Design Res
  • 33.  Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction  Understand Perceived Barriers to Social Learning   1 2 Aim 2: Towards Participatory Action Design Towards visualising people’s ecology of Research: Adapting Action Research and hybrid personal learning environments Inform Design Science Research Methods for Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning   Aim 3 & 4: Hacking, Making, and Self- Making Co-Working Spaces Gel Directed Social Learning in the for Better Collaboration and Social   Design, Library Learning   Develop     & Evaluate 5 8
  • 34. Self-Directed Learning! Focus Groups! 2 Groups
 14 & 5 Participants!
  • 35. Work, Play & Learn! !
  • 36. Hybrid Personal Learning Environments! Hybrid Personal Learning Environments [HPLE] Technology - blogs - computers [HPLE] 1 Technology
 - wikis - websites - tablets - smart phones e.g. blogs, wikis - forums - podcasts ! - social media Place - libraries - office Place
 - museums - studio - zoos - desk [HPLE] 2 e.g. museum, cafe,! - universities - bed library, hackerspace - schools ! People - social - colleagues People
 networks - meetup - family - aquaintences e.g. friends, meetups,! groups - neighbours [HPLE] 3 online collectives! - friends ! (Caldwell, Bilandzic, & Foth, 2012)!
  • 37.  Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction  Understand Perceived Barriers to Social Learning   1 2 Aim 2: Towards Participatory Action Design Towards visualising people’s ecology of Research: Adapting Action Research and hybrid personal learning environments Inform Design Science Research Methods for Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning   Aim 3 & 4: Hacking, Making, and Self- Making Co-Working Spaces Gel Directed Social Learning in the for Better Collaboration and Social   Design, Library Learning   Develop     & Evaluate 5 8
  • 38. Social Learning! Interviews
 @ 13 Meetup Groups! @ 5 Hacker Spaces! @ 3 Co-Working Spaces!
  • 40. Meetup Groups! http://meetup.com!
  • 42. Socio-Spatial Facilitators ! Technical facilitate
 Facilitation faci low-intensive! litat e lo mee w-inte ting nsiv Social Facilitation meetings! s e OpenRegions Hospitality attract
 at tra ct hhigh-intensive m igh Spatial Infrastructure ee - meetings! tin int gs en s iv e Location (Audunson, 2005)!
  • 43. Intensity of the Meeting Meetup Groups Games Engines Photographic Society SNAP Shut up & Write high IxDA Brisbane Jelly low Partipants a few many (ca. 5 - 30) (ca. 30 - 100)
  • 44. Intensity of the Meeting Meetup Groups Hackerspaces Games Engines Photographic HS Brisbane Society HS Sydney SNAP HS Melbourne Shut up & Write HS Adelaide high IxDA Gold Coast Techspace Brisbane Jelly low Partipants a few many (ca. 5 - 30) (ca. 30 - 100)
  • 45. Intensity of the Meeting Meetup Groups Hackerspaces Games Engines Photographic HS Brisbane Society HS Sydney SNAP HS Melbourne Shut up & Write HS Adelaide high IxDA Gold Coast Techspace Brisbane Jelly low Social Facilitation Partipants a few many (ca. 5 - 30) (ca. 30 - 100)
  • 46. Intensity of the Meeting Meetup Groups Hackerspaces Games Engines Photographic HS Brisbane Society HS Sydney SNAP HS Melbourne Shut up & Write HS Adelaide high IxDA Gold Coast Techspace Brisbane Jelly Unconferences Barcamp Co-Working Spaces low Hub Melbourne Social Facilitation Partipants a few many (ca. 5 - 30) (ca. 30 - 100)
  • 47. Intensity of the Meeting Meetup Groups Hackerspaces Games Engines Photographic HS Brisbane Society HS Sydney SNAP HS Melbourne Shut up & Write HS Adelaide high IxDA Gold Coast Techspace Technical Facilitation Brisbane Jelly Unconferences Barcamp Co-Working Spaces low Hub Melbourne Social Facilitation Partipants a few many (ca. 5 - 30) (ca. 30 - 100)
  • 48. Intensity of the Meeting Meetup Groups Hackerspaces Games Engines Photographic HS Brisbane Society HS Sydney SNAP HS Melbourne Shut up & Write HS Adelaide high IxDA Gold Coast Techspace Technical Facilitation Brisbane Jelly Unconferences Barcamp Thought Fort Salt House Shared Office Co-Working Spaces Spaces low Hub Melbourne Social Facilitation Partipants a few many (ca. 5 - 30) (ca. 30 - 100)
  • 49. Intensity of the Meeting Meetup Groups Hackerspaces Games Engines Photographic HS Brisbane Society HS Sydney SNAP HS Melbourne Shut up & Write HS Adelaide high IxDA Gold Coast Techspace Technical Facilitation Brisbane Jelly Unconferences Barcamp Thought Fort Salt House Shared Office Co-Working Spaces Spaces low Hub Melbourne Public Libraries Social Facilitation Partipants a few many (ca. 5 - 30) (ca. 30 - 100)
  • 50. facilitate
 low-intensive! Technical Facilitation meetings! faci l itat e lo mee w-inte Social ting nsiv s e Facilitation OpenRegions
  • 51. Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction Understand Design, Develop & Evaluate! Perceived Barriers to Social Learning 1 2  Aim 2: Towards Participatory Action Design Research: Adapting Action Research and Towards visualising people’s ecology of hybrid personal learning environments  Inform Design Science Research Methods for   Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning Aim 3 & 4: Hacking, Making, and Self- Making Co-Working Spaces Gel Directed Social Learning in the for Better Collaboration and Social Design, Library Learning Develop & Evaluate 5 8
  • 52. Hack The Evening! 70+ Meetups – Ethnography! 3x Focus Groups! 10 In-depth Interviews!
  • 57.
  • 58.
  • 61. + High Diversity
 Incidental Learning! Social Learning! Low-intensive Encounters! + No Agenda
 Self-directed Learning! Intrinsic Motivation! Exploration & Experimentation! = Self-Directed
 Social Learning!
  • 62. 4 Implications
 for Learning Spaces
 ! 1.  Increase Awareness 
 & Social Learning Opportunities! 2.  Facilitate Social Encounters/Interactions! 3.  Provide Access to Learning Material! 4.  Support Informal Socialisation!
  • 63.   Aim 1: Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction   Understand Perceived Barriers to Social Learning       1 2     Aim 2: Towards Participatory Action Design Towards visualising people’s ecology of Research: Adapting Action Research and hybrid personal learning environments   Inform Design Science Research Methods for   Urban Informatics 3 7 Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning Aim 3 & 4: Hacking, Making, and Self- Making Co-Working Spaces Gel Directed Social Learning in the for Better Collaboration and Social Design, Library Learning Develop & Evaluate 5 8
  • 64. facilitate
 low-intensive! Technical Facilitation meetings! faci l itat e lo mee w-inte Social ting nsiv s e Facilitation OpenRegions
  • 65. Information Retrieval! Divergent! Exploratory, opportunistic, serendipitous! Convergent! Goal-directed, focused, explicit! (Björneborn, 2010)!
  • 66. Library ! Book ! Resource! Bookshelf! Divergent! Catalogue! Convergent! Low Barrier! Access!
  • 67. Commons 2.0! Resource! Human! Divergent! Convergent! Access! ? High Barrier!
  • 69. Design Question 1! How can the physical environment of a collaboration space better reflect the ? community of co-present users as a resource for information? !
  • 70. Design Question 2! How can collaboration spaces facilitate shared encounters and conversations, hence nourish
 ? an interactive, engaging, and collaborative culture amongst its users? !
  • 72.
  • 73.
  • 74.
  • 75.
  • 76.
  • 77. User The Edge / Checkin-Point physical presence real-time update RFID user card load user profile public screen web user profile - skills (how can I help other users?) thermal printer - needs (how can other users help me?) - interests user profile ticket Website / Database
  • 78. Observations along the
 “Audience Funnel”! 4%! 16%! 80%! (Michelis & Müller, 2011)!
  • 79. 80% Passing By! Why?! Mostly regulars (12 of 13)! Pre-entry motivations! !Established routines! “Screen-blindness”!
  • 80. 16% Viewers! Many First-Time Visitors! Effect?! Amplified Sense of Place! Amplified Sense of 
 Other Users!
  • 81. 4% Interactors! Purpose?! Find like-minded
 and 
 more knowledgeable
 other users!
  • 82. Recap Libraries as Co-working Spaces: A review of locative media, mobile and Understanding User Motivations and embodied spatial interaction Perceived Barriers to Social Learning 1 2 Towards Participatory Action Design Towards visualising people’s ecology of Research: Adapting Action Research and hybrid personal learning environments Design Science Research Methods for Urban Informatics 3 7 ! Meetup Groups, Hackerspaces Learning Beyond Books - Technology and Co-working – Some Socio- Strategies for Ambient Media to Spatial Insights From Where Improve Libraries and Social Learning Takes Place Collaboration Spaces as Interfaces People 4 6 for Social Learning Hacking, Making, and Self- Making Co-Working Spaces Gel Directed Social Learning in the for Better Collaboration and Social Library Learning 5 8
  • 83. Hybrid Tool for Placemaking! (Bilandzic, Schroeter, & Foth, 2013, in review)!
  • 84. Mark Bilandzic
 
 @kavasmlikon
 mark.bilandzic@qut.edu.au! ! Urban Informatics Research Lab! Queensland University of Technology! Queensland  University  of  Technology,  Urban  Informa:cs  Research  Lab  
  • 85. References I! Aabo, S., & Audunson, R. (2012). Use of library space and the library as place. Library & Information Science Research, 34, 138-149.! Aabo, S., Audunson, R., & Varheim, A. (2010). How do public libraries function as meeting places? Library & Information Science Research, 32, 16-26.! Audunson, R. (2005). The public library as a meeting-place in a multicultural and digital context: The necessity of low-intensive meeting-places. Journal of Documentation, 61(3), 429-441.! Bilandzic, M., & Foth, M. (2013, forthcoming). Learning Beyond Books - Strategies for Ambient Media to Improve Libraries and Collaboration Spaces as Interfaces for Social Learning. Special Issue on Ambient Media Applications Linking the Digital Overlay with the Real Physical World.! Bilandzic, M., Schroeter, R., & Foth, M. (2013, in review). Gelatine: Making Co- Working Spaces Gel for Better Collaboration and Social Learning. Theme Issue on Designing Collaborative Interactive Spaces in the Journal of Personal and Ubiquitous Computing.! Bilandzic, M., & Venable, J. (2011). Towards Participatory Action Design Research: Adapting Action Research and Design Science Research Methods for Urban Informatics. Journal of Community Informatics. Special Issue: Research in Action: Linking Communities and Universities, 7(3).!
  • 86. References II! Björneborn, L. (2010). Design dimensions enabling divergent behaviour across physical, digital, and social library interfaces. Paper presented at the Proceedings of the 5th international conference on Persuasive Technology. ! Caldwell, G., Bilandzic, M., & Foth, M. (2012). Towards visualising people’s ecology of hybrid personal learning environments. Paper presented at the Proceedings of the 4th Media Architecture Biennale Conference: Participation. ! Cox, E. (2000). A safe place to go – Libraries and Social Capital. Sydney.! Falk, J. H., & Dierking, L. D. (2002). Lessons without limit: how free-choice learning is transforming education. Walnut Creek, CA Oxford: AltaMira Press.! Fisher, K. E., Saxton, M. L., Edwards, P. M., & Mai, J.-E. (2007). Seattle Public Library as Place: Reconceptualizing Space, Community, and Information at the Centrai Library. In J. Buschman & G. J. Leckie (Eds.), The library as place: History, community, and culture (pp. 135-160). Westport, CT: Libraries Unlimited.! Freeman, G. T. (2005). The library as place: changes in learning patterns, collections, technology, and use. Library as place: Rethinking roles, rethinking space, 1-10.! Goffman, E. (1966). Behavior in public places : notes on the social organization of gatherings. New York: Free Press.!
  • 87. References III! Grebow, D. (2002). At the water cooler of learning. Transforming Culture: An Executive Briefing on the Power of Learning, Batten Institute, Darden Graduate School of Business, University of Virginia, 55ñ57.! Hunsucker, R. L. (2012). Local Public Libraries Serve Important Functions as Meeting Places, but Demographic Variables Appear Significant, Suggesting a Need for Extensive Further Research (Vol. 7).! Johnson, C. A. (2010). Do public libraries contribute to social capital?: A preliminary investigation into the relationship. Library & Information Science Research, 32(2), 147-155.! Lawson, K. (2008). Libraries as hybrid space. 36th annual conference of the Canadian Association for Information Science (CAIS).! Leckie, G. J., & Hopkins, J. (2002). The public place of central libraries: Findings from Toronto and Vancouver. The Library Quarterly, 326-372.! McDonald, A. (2006). The ten commandments revisited: the qualities of good library space. LIBER quarterly, 16(2), 104-119.! Michelis, D., & Müller, J. (2011). The audience funnel: Observations of gesture based interaction with multiple large displays in a city center. Intl. Journal of Human‚ÄìComputer Interaction, 27(6), 562-579.!
  • 88. References IV! Mocker, D. W., & Spear, G. E. (1982). Lifelong Learning: Formal, Nonformal, Informal, and Self-Directed. Information Series No. 241.! Niegaard, H., Lauridsen, J., & Schulz, K. (2009). Library space: inspiration for buildings and design: Danmarks Biblioteksforening.! Pomerantz, J., & Marchionini, G. (2007). The digital library as place. Journal of Documentation, 63(4), 505-533.! Thomas, D., & Brown, J. S. (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change: CreateSpace.! Tough, A. (1979). The Adult's Learning Projects. A Fresh Approach to Theory and Practice in Adult Learning.! Varheim, A. (2007). Social capital and public libraries: The need for research. Library & Information Science Research, 29(3), 416-428.! Varheim, A., Steinmo, S., & Ide, E. (2008). Do libraries matter? Public libraries and the creation of social capital. Journal of Documentation, 64(6), 877-892.! Vygotsky, L. (1978). Mind in society.! Weise, F. (2004). Being there: the library as place. Journal of the Medical Library Association, 92, 6-13.! !
  • 89. Publications I ! Bilandzic, M., & Foth, M. (2013, forthcoming). Libraries as Co-working Spaces: Understanding User Motivations and Perceived Barriers to Social Learning. Library Hi Tech.! ! ! Bilandzic, M., & Foth, M. (2012). A review of locative media, mobile and embodied spatial interaction. International Journal of Human-Computer Studies, 70(1), 66-71.! ! ! !
  • 90. Publications II ! Bilandzic, M., & Venable, J. (2011). Towards Participatory Action Design Research: Adapting Action Research and Design Science Research Methods for Urban Informatics. Journal of Community Informatics. Special Issue: Research in Action: Linking Communities and Universities, 7(3).! Bilandzic, M. & Foth, M. (2013, being written) Meetup Groups, Hackerspaces and Co-working – Some Socio-Spatial Insights From Where Social Learning Takes Place. Society and Space - Environment and Planning D.! Bilandzic, M., & Foth, M. (2013, forthcoming). Learning Beyond Books - Strategies for Ambient Media to Improve Libraries and Collaboration Spaces as Interfaces for Social Learning. Special Issue on Ambient Media Applications Linking the Digital Overlay with the Real Physical World.! Caldwell, G., Bilandzic, M., & Foth, M. (2012). Towards visualising people’s ecology of hybrid personal learning environments. Proceedings of the 4th Media Architecture Biennale Conference: Participation.!
  • 91. Publications III! Bilandzic, M. (2013, in review). Hacking, Making, and Self- Directed Social Learning in the Library. Learning Environments Research.! ! ! Bilandzic, M., Schroeter, R., & Foth, M. (2013, in review). Gelatine: Making Co-Working Spaces Gel for Better Collaboration and Social Learning. Theme Issue on Designing Collaborative Interactive Spaces in the Journal of Personal and Ubiquitous Computing.!