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Mobile Application Monetisation
A Revenue Stream Framework

By Keegan Ziady and Steve Vosloo
19 July 2011
THE REVENUE STREAM
MONETISATION
FRAMEWORK



                     2
Caveats
   Revenue streams not limited to smart- or
    feature-phone apps.

   Includes all mobile apps and content
    services.

   Revenue streams are analysed from the
    developers or entrepreneurs perspective.



                                               3
THE FRAMEWORK




                4
ADVERTISING | PPM




                    5
ADVERTISING | PPM
How It Works

   The application (app) or content service is freely available.

   Advertising is displayed in the app or content service to
    generate revenue.

   Advertising can be self-sourced by the developer, or it can
    be done through an ad provider.

   In this revenue stream the developer is paid per impression
    (PPM) or ad that is displayed in the app or content service.

   Ad providers generally have a PPM rate for every thousand
    views of the ad.


                                                                    6
ADVERTISING | PPM
Advantages                         Disadvantages

   It is easier to tally up          If an ad provider is used
    views than clicks-through‟s        they take a share of the
    (Pay-Per-Click).                   advertising revenue.

   If an ad provider is used it      The app or content service
    is easier to fill the ad           needs to reach a large
    space than it is by self-          base of users to generate
    sourcing.                          significant revenue.

   Ads are easy to set up and        Users may be discouraged
    can be used on a number            by ads.
    of apps or content
    services.



                                                                    7
ADVERTISING | PPM
Examples

   Tag-line adverts in bulk SMS and
   “Please Call Me” messages.

   Splash screen ads when opening smartphone applications.

   Ad banners in .mobi websites.


                               South        • ZestADZ
                              African       • Google AdMob
                                            • InMobi
                             mobile ad      • BuzzCity
                             providers      • NAVTEQ




                                                              8
ADVERTISING | PPC




                    9
ADVERTISING | PPC
How It Works

   In this revenue stream the app or content service is
    freely available and advertising is displayed in the app
    or content service.

   The developer is paid per click-through (PPC) that
    each ad receives.

   Advertising can be self-sourced by the developer, or it
    can be done through an ad provider.

   Studies have shown that click-through rates are higher
    on entertainment orientated apps such as games.


                                                               10
ADVERTISING | PPC
Advantages                                 Disadvantages

   Ad space easily filled with an ad         If users do click-through their
    provider.                                  attention is diverted from your app
                                               to what is advertised.
   Ads are easy to set up and can be
    used on multiple apps and content         The risk of occupying ad space with
    services.                                  an ad that generates no clicks and
                                               subsequently no revenue.
   More revenue is generated per click
    than per view.                            No guarantee that traffic or usage
                                               will result in click-trough‟s.
   It may be possible to specify a
    minimum amount to be paid for             If an ad provider is used they take a
    each impression (ad) irrespective of       share of the advertising revenue.
    the number of clicks.
                                              Users may be discouraged by ads.




                                                                                     11
ADVERTISING | PPC
Examples

   Ads on .mobi sites that redirect the user to a
    different site.

   Ads embedded in smart- or feature-phone apps
    that when clicked take the user to a .mobi site
    in their mobile phone browser.

   Ads in SMS or USSD taglines that include a link
    to a .mobi site, which will be opened in the
    user‟s mobile phone browser.


                                                      12
SALES | PREMIUM




                  13
SALES | PREMIUM
How It Works

   Revenue is generated by selling the app or content
    service.

   This includes apps for smartphones and feature phones
    that operate on Android, Windows 7, Symbian and iOS
    operating systems.

   Apps can be sold through their respective app stores.

    The app store keeps approximately 30% of the
    purchase price.



                                                            14
SALES | PREMIUM
Advantages                              Disadvantages

   24/7 access to global markets.         Hundreds of thousands of apps are
                                            available making competition
                                            incredibly stiff.
   Large potential sales volumes.
                                           Attracting awareness to an app is
   An app store acts as a marketing,       difficult.
    distribution, and payment agent.
                                           Encouraging first time use amidst
                                            user fears of wasting money in
                                            purchasing a dissatisfying
                                            application is difficult.

                                           Many free apps exist in app stores,
                                            limiting saleability.

                                           Apps need to be approved before
                                            they can be put into an app store
                                            which can take time.


                                                                                  15
SALES | PREMIUM
Examples

   iPhone‟s Skee-Ball game that sells for
    $0.99.

   Android‟s Quask app that allows one to
    type and ask (using speech) general
    questions and get answers that sells for
    $3.99.


                                               16
SALES | FREEMIUM




                   17
SALES | FREEMIUM
How It Works

   Two approaches to generating revenue with Freemium apps.

   (1) Create an app with simplified features and market it as a
    „Lite‟ version.

   Another application which is like the first but has more
    advanced features is then purchasable.

   (2) Allow users to freely download and trial the app for a
    limited period of time, after which they need to purchase it
    to continue use.
                        Developing an app that has limited features,
                        with a purchasable upgrade option to enable
                        all of the features, is not recommended as it
                        is not accepted by the Apple app store.

                                                                        18
SALES | FREEMIUM
Advantages                                Disadvantages

   Users get to try the „Lite‟ version      Very attractive features need to be
    for free, eliminating the fear of         offered to encourage users to
    wasting money when purchasing the         purchase the full version.
    full version that proves to be
    dissatisfactory.
                                             Hundreds of thousands of apps are
                                              available making competition
   Users will more readily download          incredibly stiff.
    free apps increasing user awareness
    of the app.
                                             Apps need to be approved before
                                              they can be put into an app store
   24/7 access to global markets.            which can impose time delays.

   Large potential sales volumes.

   An app store can act as a
    marketing, distribution, and
    payment agent.

   Freemium apps are becoming
    increasingly popular.
                                                                                    19
SALES | FREEMIUM
Examples

   An iPhone app called Twitterrific that
    encourages people to upgrade to Twitterrific
    Premium for $2.99.

   Mahala mobile banking which is aiming to
    offer free peer-to-peer money transfer,
    money deposits or withdrawals and retail
    payments, and expects to generate revenue
    by selling additional services to users.


                                                20
SALES | SUBSCRIPTIONS




                        21
SALES | SUBSCRIPTIONS
How It Works

   Users download the app for free and are
    charged a small monthly or yearly subscription
    fee in order to use the app, which generates
    revenue.

   Alternatively, users can subscribe to a content
    service and are charged for receiving
    information (e.g. when an SMS/MMS is sent to
    them).




                                                      22
SALES | SUBSCRIPTIONS
Advantages                                  Disadvantages

   A small monthly subscription fee           App stores take a percentage
    can be more attractive than a               (approximately 30%) of the revenue
    larger initial payment for the app or       generated from subscriptions.
    content service.
                                               Users in South Africa have been
   24/7 access to global markets.              notably put-off by SMS subscriptions
                                                that have been unexpectedly costly.
   An app store can act as a
    marketing, distribution, and               Apps need to be approved before
    payment agent.                              they can be put into an app store
                                                which can impose time delays.
   Mobile operators or content
    aggregators have existing payment          Negotiating required with mobile
    mechanisms in place.                        operators and content aggregators.

                                               Users may perceive that they are
                                                being locked into a long term
                                                expense.


                                                                                     23
SALES | SUBSCRIPTIONS
Examples

   Mobile TV applications which users subscribes to and
    pay for monthly.

   Mogasm (a subscription-based mobile dating website).

   Ringtones.co.za (a subscription service that offers
    media content such as ringtones, wallpapers etc…).

   DStv‟s mobile USB TV decoder, Drifta.




                                                           24
SALES | DIRECT GOODS/SERVICES




                                25
SALES | DIRECT GOODS/SERVICES
How It Works

   With this approach the app or content service is
    available for free and revenue is generated from the
    direct (in-app) sale of goods and/or services.

   Here users use the app or content service to purchase
    either virtual or real goods and services.

   These include items such as movie and concert tickets,
    virtual gifts, virtual currency (mobile money), m-
    banking and airtime top-ups.




                                                            26
SALES | DIRECT GOODS/SERVICES
Advantages                         Disadvantages

   Users are not discouraged         Revenue may not be
    or irritated by ads.               generated from the app
                                       itself but rather from the
                                       sale of goods and services
   Users are able to download         via the app.
    and use the app or content
    service for free.
                                      Attractive goods and
                                       services must be available
   Enterprises gain access to         to encourage users to
    a global 24/7 virtual store-       make purchases.
    front.

   An app store can act as a
    marketing, distribution,
    and payment agent.

                                                                    27
SALES | DIRECT GOODS/SERVICES
Examples

   Happy Theme Park iPhone game that facilitates the
    purchase of virtual currency (as well as earnable in-game
    currency) in quantities ranging from $0.99 to $99.99.

   Vodacom‟s USSD airtime top-up service.

   MXit Lifestyle‟s introduction of MXit moola (virtual currency)
    which allows users to purchase MXit wallpapers and skins,
    download music, etc…

   Safaricom‟s M-PESA mobile money service where revenue is
    generated by levying service fees on transactions.



                                                                 28
SALES | INDIRECT GOODS/SERVICES




                                  29
SALES | INDIRECT GOODS/SERVICES
How It Works

   The app or content service is free to download and use.

   Revenue is generated indirectly by complementing existing
    purchasable goods and services.

   The respective good or service can be real or virtual.

   An app or content service of this sort can predominantly
    work in two ways:
    ◦ (1) as an advertising tool to generate awareness for the
      complementary product or service, or
    ◦ (2) as a tool that makes it easier for people to use the
      complementary product or service.


                                                                 30
SALES | INDIRECT GOODS/SERVICES
Advantages                                 Disadvantages

   Users are not discouraged or              Revenue is not generated from the
    irritated by ads.                          app itself but rather from the sale
                                               of a complementary good or
                                               service.
   Users are able to download and use
    the app or content service for free.
                                              The app needs to be particularly
                                               useful and improve customer
   An app store can act as a                  convenience in order to be
    marketing, distribution, and               successful.
    payment agent.

   Awareness of the good or service
    can be generated if the app is
    downloaded or the content service
    is used.

   Sales, and ultimately revenue, can
    be boosted by the app or content
    service.


                                                                                     31
SALES | INDIRECT GOODS/SERVICES
Examples

   Dunkin‟ Run (an app from Dunkin‟ Donuts) allows you
    to easily jot down your friends‟ coffee orders so you
    don‟t forget them when you get to the drive-through

   A print store that develops an application that allows
    users to create a digital photo-album on their mobile
    phone which can then be printed at the print store

   An application that allows clients to monitor their
    investment performance with a particular firm in real-
    time



                                                             32
SPONSORSHIP




              33
SPONSORSHIP
How It Works

   Sponsorship is where a specific enterprise
    agrees to sponsor (fund) an app or content
    service that has some degree of affiliation
    and direct (or indirect) benefit to the
    enterprise.

   The app or content service is freely
    available and the developer is paid by the
    sponsor for development of the app or
    content service.


                                                  34
SPONSORSHIP
Advantages                     Disadvantages

   Developers get access to      Application features,
    revenue that might not         design, and
    have been otherwise            development may be
    available.                     limited by the sponsors
                                   requirements, agenda,
                                   and budget.
   A sponsorship contract
    can guarantee revenue
    for a specified period.       Sponsorship is usually a
                                   once-off agreement,
                                   and may not generate
   Sponsors may be willing        on-going revenue.
    to fund additional
    application R&D,
    enhancements and
    improvements.
                                                              35
SPONSORSHIP
Examples

   Coca-Cola sponsoring an iPhone or Android (smart-phone)
    game that promotes the brand.

   A government health department sponsoring an m-Health
    application that allows clinics in rural locations to quickly
    access patient medical history.

   The Deutsche Bahn (German national railway company)
    procuring and sponsoring the development of the DB
    Navigator app which calculates the optimal trips for users by
    train, bus, tram, subway and ship. It also includes a .mobi
    site that allows users to pay for and book transport tickets.




                                                                    36
But!
A monetisation
model alone is not
sufficient to make
those millions!




                 A Revenue Stream
           Monetisation Framework   Copyright © 2011   37
You need to at least understand
and evaluate
The Mobile Demographics of the           Technological Possibilities &
m-Ecosystem                              Appropriateness

   Who is your target market?                What type of handsets does
   How old is your target                     your target market possess?
    market?                                   What are the lowest common
   Are they mostly male/female?               denominator technical
                                               features and functions?
   How many handsets are there
    in the market?                            What technology is
                                               appropriate for this handset?
   What are the handsets mostly
    used for?                                 What technology is
                                               appropriate for your
   What cost are users able to                service/innovation?
    incur for your application?
                                              Are users familiar with the
   Is the application adding                  technology?
    value?
                                              Etc…
   Etc…


                            A Revenue Stream
                      Monetisation Framework   Copyright © 2011                38
Thank
You!

Good
Luck!

            www.mlab.co.za
          steve@mlab.co.za
        twitter.com/mlabsa

                         39

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Mobile Application Monetisation: A Revenue Model

  • 1. Mobile Application Monetisation A Revenue Stream Framework By Keegan Ziady and Steve Vosloo 19 July 2011
  • 3. Caveats  Revenue streams not limited to smart- or feature-phone apps.  Includes all mobile apps and content services.  Revenue streams are analysed from the developers or entrepreneurs perspective. 3
  • 6. ADVERTISING | PPM How It Works  The application (app) or content service is freely available.  Advertising is displayed in the app or content service to generate revenue.  Advertising can be self-sourced by the developer, or it can be done through an ad provider.  In this revenue stream the developer is paid per impression (PPM) or ad that is displayed in the app or content service.  Ad providers generally have a PPM rate for every thousand views of the ad. 6
  • 7. ADVERTISING | PPM Advantages Disadvantages  It is easier to tally up  If an ad provider is used views than clicks-through‟s they take a share of the (Pay-Per-Click). advertising revenue.  If an ad provider is used it  The app or content service is easier to fill the ad needs to reach a large space than it is by self- base of users to generate sourcing. significant revenue.  Ads are easy to set up and  Users may be discouraged can be used on a number by ads. of apps or content services. 7
  • 8. ADVERTISING | PPM Examples  Tag-line adverts in bulk SMS and  “Please Call Me” messages.  Splash screen ads when opening smartphone applications.  Ad banners in .mobi websites. South • ZestADZ African • Google AdMob • InMobi mobile ad • BuzzCity providers • NAVTEQ 8
  • 10. ADVERTISING | PPC How It Works  In this revenue stream the app or content service is freely available and advertising is displayed in the app or content service.  The developer is paid per click-through (PPC) that each ad receives.  Advertising can be self-sourced by the developer, or it can be done through an ad provider.  Studies have shown that click-through rates are higher on entertainment orientated apps such as games. 10
  • 11. ADVERTISING | PPC Advantages Disadvantages  Ad space easily filled with an ad  If users do click-through their provider. attention is diverted from your app to what is advertised.  Ads are easy to set up and can be used on multiple apps and content  The risk of occupying ad space with services. an ad that generates no clicks and subsequently no revenue.  More revenue is generated per click than per view.  No guarantee that traffic or usage will result in click-trough‟s.  It may be possible to specify a minimum amount to be paid for  If an ad provider is used they take a each impression (ad) irrespective of share of the advertising revenue. the number of clicks.  Users may be discouraged by ads. 11
  • 12. ADVERTISING | PPC Examples  Ads on .mobi sites that redirect the user to a different site.  Ads embedded in smart- or feature-phone apps that when clicked take the user to a .mobi site in their mobile phone browser.  Ads in SMS or USSD taglines that include a link to a .mobi site, which will be opened in the user‟s mobile phone browser. 12
  • 14. SALES | PREMIUM How It Works  Revenue is generated by selling the app or content service.  This includes apps for smartphones and feature phones that operate on Android, Windows 7, Symbian and iOS operating systems.  Apps can be sold through their respective app stores.  The app store keeps approximately 30% of the purchase price. 14
  • 15. SALES | PREMIUM Advantages Disadvantages  24/7 access to global markets.  Hundreds of thousands of apps are available making competition incredibly stiff.  Large potential sales volumes.  Attracting awareness to an app is  An app store acts as a marketing, difficult. distribution, and payment agent.  Encouraging first time use amidst user fears of wasting money in purchasing a dissatisfying application is difficult.  Many free apps exist in app stores, limiting saleability.  Apps need to be approved before they can be put into an app store which can take time. 15
  • 16. SALES | PREMIUM Examples  iPhone‟s Skee-Ball game that sells for $0.99.  Android‟s Quask app that allows one to type and ask (using speech) general questions and get answers that sells for $3.99. 16
  • 18. SALES | FREEMIUM How It Works  Two approaches to generating revenue with Freemium apps.  (1) Create an app with simplified features and market it as a „Lite‟ version.  Another application which is like the first but has more advanced features is then purchasable.  (2) Allow users to freely download and trial the app for a limited period of time, after which they need to purchase it to continue use. Developing an app that has limited features, with a purchasable upgrade option to enable all of the features, is not recommended as it is not accepted by the Apple app store. 18
  • 19. SALES | FREEMIUM Advantages Disadvantages  Users get to try the „Lite‟ version  Very attractive features need to be for free, eliminating the fear of offered to encourage users to wasting money when purchasing the purchase the full version. full version that proves to be dissatisfactory.  Hundreds of thousands of apps are available making competition  Users will more readily download incredibly stiff. free apps increasing user awareness of the app.  Apps need to be approved before they can be put into an app store  24/7 access to global markets. which can impose time delays.  Large potential sales volumes.  An app store can act as a marketing, distribution, and payment agent.  Freemium apps are becoming increasingly popular. 19
  • 20. SALES | FREEMIUM Examples  An iPhone app called Twitterrific that encourages people to upgrade to Twitterrific Premium for $2.99.  Mahala mobile banking which is aiming to offer free peer-to-peer money transfer, money deposits or withdrawals and retail payments, and expects to generate revenue by selling additional services to users. 20
  • 22. SALES | SUBSCRIPTIONS How It Works  Users download the app for free and are charged a small monthly or yearly subscription fee in order to use the app, which generates revenue.  Alternatively, users can subscribe to a content service and are charged for receiving information (e.g. when an SMS/MMS is sent to them). 22
  • 23. SALES | SUBSCRIPTIONS Advantages Disadvantages  A small monthly subscription fee  App stores take a percentage can be more attractive than a (approximately 30%) of the revenue larger initial payment for the app or generated from subscriptions. content service.  Users in South Africa have been  24/7 access to global markets. notably put-off by SMS subscriptions that have been unexpectedly costly.  An app store can act as a marketing, distribution, and  Apps need to be approved before payment agent. they can be put into an app store which can impose time delays.  Mobile operators or content aggregators have existing payment  Negotiating required with mobile mechanisms in place. operators and content aggregators.  Users may perceive that they are being locked into a long term expense. 23
  • 24. SALES | SUBSCRIPTIONS Examples  Mobile TV applications which users subscribes to and pay for monthly.  Mogasm (a subscription-based mobile dating website).  Ringtones.co.za (a subscription service that offers media content such as ringtones, wallpapers etc…).  DStv‟s mobile USB TV decoder, Drifta. 24
  • 25. SALES | DIRECT GOODS/SERVICES 25
  • 26. SALES | DIRECT GOODS/SERVICES How It Works  With this approach the app or content service is available for free and revenue is generated from the direct (in-app) sale of goods and/or services.  Here users use the app or content service to purchase either virtual or real goods and services.  These include items such as movie and concert tickets, virtual gifts, virtual currency (mobile money), m- banking and airtime top-ups. 26
  • 27. SALES | DIRECT GOODS/SERVICES Advantages Disadvantages  Users are not discouraged  Revenue may not be or irritated by ads. generated from the app itself but rather from the sale of goods and services  Users are able to download via the app. and use the app or content service for free.  Attractive goods and services must be available  Enterprises gain access to to encourage users to a global 24/7 virtual store- make purchases. front.  An app store can act as a marketing, distribution, and payment agent. 27
  • 28. SALES | DIRECT GOODS/SERVICES Examples  Happy Theme Park iPhone game that facilitates the purchase of virtual currency (as well as earnable in-game currency) in quantities ranging from $0.99 to $99.99.  Vodacom‟s USSD airtime top-up service.  MXit Lifestyle‟s introduction of MXit moola (virtual currency) which allows users to purchase MXit wallpapers and skins, download music, etc…  Safaricom‟s M-PESA mobile money service where revenue is generated by levying service fees on transactions. 28
  • 29. SALES | INDIRECT GOODS/SERVICES 29
  • 30. SALES | INDIRECT GOODS/SERVICES How It Works  The app or content service is free to download and use.  Revenue is generated indirectly by complementing existing purchasable goods and services.  The respective good or service can be real or virtual.  An app or content service of this sort can predominantly work in two ways: ◦ (1) as an advertising tool to generate awareness for the complementary product or service, or ◦ (2) as a tool that makes it easier for people to use the complementary product or service. 30
  • 31. SALES | INDIRECT GOODS/SERVICES Advantages Disadvantages  Users are not discouraged or  Revenue is not generated from the irritated by ads. app itself but rather from the sale of a complementary good or service.  Users are able to download and use the app or content service for free.  The app needs to be particularly useful and improve customer  An app store can act as a convenience in order to be marketing, distribution, and successful. payment agent.  Awareness of the good or service can be generated if the app is downloaded or the content service is used.  Sales, and ultimately revenue, can be boosted by the app or content service. 31
  • 32. SALES | INDIRECT GOODS/SERVICES Examples  Dunkin‟ Run (an app from Dunkin‟ Donuts) allows you to easily jot down your friends‟ coffee orders so you don‟t forget them when you get to the drive-through  A print store that develops an application that allows users to create a digital photo-album on their mobile phone which can then be printed at the print store  An application that allows clients to monitor their investment performance with a particular firm in real- time 32
  • 34. SPONSORSHIP How It Works  Sponsorship is where a specific enterprise agrees to sponsor (fund) an app or content service that has some degree of affiliation and direct (or indirect) benefit to the enterprise.  The app or content service is freely available and the developer is paid by the sponsor for development of the app or content service. 34
  • 35. SPONSORSHIP Advantages Disadvantages  Developers get access to  Application features, revenue that might not design, and have been otherwise development may be available. limited by the sponsors requirements, agenda, and budget.  A sponsorship contract can guarantee revenue for a specified period.  Sponsorship is usually a once-off agreement, and may not generate  Sponsors may be willing on-going revenue. to fund additional application R&D, enhancements and improvements. 35
  • 36. SPONSORSHIP Examples  Coca-Cola sponsoring an iPhone or Android (smart-phone) game that promotes the brand.  A government health department sponsoring an m-Health application that allows clinics in rural locations to quickly access patient medical history.  The Deutsche Bahn (German national railway company) procuring and sponsoring the development of the DB Navigator app which calculates the optimal trips for users by train, bus, tram, subway and ship. It also includes a .mobi site that allows users to pay for and book transport tickets. 36
  • 37. But! A monetisation model alone is not sufficient to make those millions! A Revenue Stream Monetisation Framework Copyright © 2011 37
  • 38. You need to at least understand and evaluate The Mobile Demographics of the Technological Possibilities & m-Ecosystem Appropriateness  Who is your target market?  What type of handsets does  How old is your target your target market possess? market?  What are the lowest common  Are they mostly male/female? denominator technical features and functions?  How many handsets are there in the market?  What technology is appropriate for this handset?  What are the handsets mostly used for?  What technology is appropriate for your  What cost are users able to service/innovation? incur for your application?  Are users familiar with the  Is the application adding technology? value?  Etc…  Etc… A Revenue Stream Monetisation Framework Copyright © 2011 38
  • 39. Thank You! Good Luck! www.mlab.co.za steve@mlab.co.za twitter.com/mlabsa 39