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SmartPhone Heuristics 09 August 2010
Heuristic evaluation To analyze a user interface for conformance with recognized usability principles (heuristics).
Back Story JakobNielsen Heuristic Severity Ranking: 0 (not a problem) to 4 (catastrophe) 10 usability heuristics Bruce Tognazzini’s “First Principles of Interaction Design”
Heuristic #1 Visibility of application status Use appropriate feedback to keep people informed about what is going on Web example: Orbitz search SmartPhones: What does Shazam do as it analyzes audio? Your projects: where/when/how do you need to provide feedback?
Heuristic #2 Match between app and real world Adjust display to reflect user environment SmartPhones: How does “Maps” change to reflect where you are? Your project: where/when/how does your app need to reflect the user environment?
Heuristic #3 User control and freedom Need “emergency exit” On desktop apps, the escape key SmartPhones: “cancel” and “x” and the “back arrow” are common iPhonecontrols Your projects: where/when/how will your users want to change their minds?
Heuristic #4 Error Prevention Anticipate errors and design to prevent or present clear recover option SmartPhones: spell-check override Your projects: where/when/how might people make mistakes? How will you gracefully help them recover?
Heuristic #5 Consistency and Standards Conform with norms; users should not have to guess as to what words or actions mean  SmartPhones: Where do you find standard controls? Your projects: where/when/how will you pick the iPhone keyboard to offer?
Heuristic #6 Recognition Rather Than Recall Minimize cognitive load Browsers: history SmartPhones: Foursquare has a tab to show you recent or frequent check-ins and it will (usually) put your most visited locations first when you are in that area and ready to check in Your projects: where/when/how will an easily accessible history be helpful?
Heuristic #7 Flexibility and Efficiency of Use Accelerators for accomplished users Browsers and desktop apps: keyboard shortcuts SmartPhones: Where do you see suggestions as you type? (AppStore, where else?) Your projects: where/when/how can you anticipate your user needs?
Heuristic #8 Aesthetic and minimalist design Clean design that minimizes unnecessary information SmartPhones: What are examples of great minimal design?
Heuristic #9 Help users recognize, diagnose, and recover from errors Speak like your user, not like a programmer! The Web: 404 errors SmartPhones: who has good examples? (not Foursquare!)
Heuristic #10 Help and documentation Contextual, concise, correct, specific SmartPhones: Ocarina offers contextual help upon launch but makes tutorials easily accessible Your projects: where/when/how will you need to offer “help”?
Thinking About Scenarios We have a universal primary: find something (a park, an exhibit, a market) We may have universal secondary (directions to primary selection) Secondary goals: reviews/UGC
Credits Kathy E. Gill, @kegill http://uwsmartphones.wordpress.com/

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Smartphone Heuristics

  • 2. Heuristic evaluation To analyze a user interface for conformance with recognized usability principles (heuristics).
  • 3. Back Story JakobNielsen Heuristic Severity Ranking: 0 (not a problem) to 4 (catastrophe) 10 usability heuristics Bruce Tognazzini’s “First Principles of Interaction Design”
  • 4. Heuristic #1 Visibility of application status Use appropriate feedback to keep people informed about what is going on Web example: Orbitz search SmartPhones: What does Shazam do as it analyzes audio? Your projects: where/when/how do you need to provide feedback?
  • 5.
  • 6.
  • 7. Heuristic #2 Match between app and real world Adjust display to reflect user environment SmartPhones: How does “Maps” change to reflect where you are? Your project: where/when/how does your app need to reflect the user environment?
  • 8.
  • 9. Heuristic #3 User control and freedom Need “emergency exit” On desktop apps, the escape key SmartPhones: “cancel” and “x” and the “back arrow” are common iPhonecontrols Your projects: where/when/how will your users want to change their minds?
  • 10.
  • 11. Heuristic #4 Error Prevention Anticipate errors and design to prevent or present clear recover option SmartPhones: spell-check override Your projects: where/when/how might people make mistakes? How will you gracefully help them recover?
  • 12.
  • 13. Heuristic #5 Consistency and Standards Conform with norms; users should not have to guess as to what words or actions mean SmartPhones: Where do you find standard controls? Your projects: where/when/how will you pick the iPhone keyboard to offer?
  • 14.
  • 15. Heuristic #6 Recognition Rather Than Recall Minimize cognitive load Browsers: history SmartPhones: Foursquare has a tab to show you recent or frequent check-ins and it will (usually) put your most visited locations first when you are in that area and ready to check in Your projects: where/when/how will an easily accessible history be helpful?
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  • 17. Heuristic #7 Flexibility and Efficiency of Use Accelerators for accomplished users Browsers and desktop apps: keyboard shortcuts SmartPhones: Where do you see suggestions as you type? (AppStore, where else?) Your projects: where/when/how can you anticipate your user needs?
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  • 22. Heuristic #8 Aesthetic and minimalist design Clean design that minimizes unnecessary information SmartPhones: What are examples of great minimal design?
  • 23. Heuristic #9 Help users recognize, diagnose, and recover from errors Speak like your user, not like a programmer! The Web: 404 errors SmartPhones: who has good examples? (not Foursquare!)
  • 24. Heuristic #10 Help and documentation Contextual, concise, correct, specific SmartPhones: Ocarina offers contextual help upon launch but makes tutorials easily accessible Your projects: where/when/how will you need to offer “help”?
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  • 27. Thinking About Scenarios We have a universal primary: find something (a park, an exhibit, a market) We may have universal secondary (directions to primary selection) Secondary goals: reviews/UGC
  • 28. Credits Kathy E. Gill, @kegill http://uwsmartphones.wordpress.com/