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App Stores - Global
  Opportunities?
   Kieran Gutteridge - CTO

        Bristol July 2009
Agenda

• What are app stores?
• User perspective
• Developer perspective
• Consequences
Smartphone Sales




http://www.gartner.com/it/page.jsp?id=985912
What is an app store?
• Device specific retail presence
• Allows consumption of digital goods on a
  device
• Facilitates a considered decision, download
  and possible purchase
• Allows a content provider access to a
  extent of market for a given device
Woolworths



               Pick n Mix, Gifts, Games, “one size fits all”

                     Reasonable method to transact

Vanilla product offering, not consistent with an increasingly sophisticated
                        digital, mobile marketplace
Why the need?
•   Carriers decks have existed since application SDKs

•   User need: extension to capability and utility of
    their device

•   OEM need: diminishing B.O.M., margin and returns
    on hardware - movement to software in the value
    chain

•   Operator need: extend beyond basic, commoditised
    telephony services and seek new revenue streams

•   Developer opportunity: participate in the evolving
    ecosystem of application development
Popular app stores
• Apple App Store (July 2008)
• Android Market (Aug 2008)
• Nokia OVI (May 2009)
• There are others
 • Blackberry app world
 • Skymarket
 • App Catalog
But I want it now!
              WIFI
However



                           OVI
                     Android        Apple
          Cellular
           Data




                     Carrier

                     Phone
                                Computer
                         Where ever
User Perspective
                                        Apple
              easy
                                     Android
transaction




                               OVI
  Ease of


              hard




                     Carrier

                     local
                                     global
                     Extent of geo coverage
Dev Perspective
                          Android
                easy
Accessibility


                                      Apple
 of store




                                          OVI
                hard




                         Carrier

                         local
                                        global
                        Extent of geo coverage
Dev/User Perspective
         Android
 easy
                   Apple


                      OVI
 hard




        Carrier

        local
                   global
Let's solve problems
that interest our users!
•   Payment is not interesting for a creative company or the
    user, territorially restricted models force a large % of project
    resource to be expended to achieve scale and distribution
•   Unified payment allows super distribution, with a much
    smaller team
•   Software should be able to scale territories easily, games are
    the obvious example
•   More interesting problems for a developer; such as scaling,
    porting to other platforms, language variety, customization;
    time and effort can be spent marketing to users rather than
    dealing with middlemen
Discoverability
• What if you want to launch on multiple
  handsets?
• Multiple points to market in trying to
  establish a brand presence
• Education of users for different retail
  stores
Discoverability




http://www.shazam.com/music/web/pages/getshazam.html
Questions?

• kieran.gutteridge@intohand.com
• @kgutteridge

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App Stores Global Opportunities

  • 1. App Stores - Global Opportunities? Kieran Gutteridge - CTO Bristol July 2009
  • 2. Agenda • What are app stores? • User perspective • Developer perspective • Consequences
  • 4. What is an app store? • Device specific retail presence • Allows consumption of digital goods on a device • Facilitates a considered decision, download and possible purchase • Allows a content provider access to a extent of market for a given device
  • 5. Woolworths Pick n Mix, Gifts, Games, “one size fits all” Reasonable method to transact Vanilla product offering, not consistent with an increasingly sophisticated digital, mobile marketplace
  • 6. Why the need? • Carriers decks have existed since application SDKs • User need: extension to capability and utility of their device • OEM need: diminishing B.O.M., margin and returns on hardware - movement to software in the value chain • Operator need: extend beyond basic, commoditised telephony services and seek new revenue streams • Developer opportunity: participate in the evolving ecosystem of application development
  • 7. Popular app stores • Apple App Store (July 2008) • Android Market (Aug 2008) • Nokia OVI (May 2009) • There are others • Blackberry app world • Skymarket • App Catalog
  • 8. But I want it now! WIFI However OVI Android Apple Cellular Data Carrier Phone Computer Where ever
  • 9. User Perspective Apple easy Android transaction OVI Ease of hard Carrier local global Extent of geo coverage
  • 10. Dev Perspective Android easy Accessibility Apple of store OVI hard Carrier local global Extent of geo coverage
  • 11. Dev/User Perspective Android easy Apple OVI hard Carrier local global
  • 12. Let's solve problems that interest our users! • Payment is not interesting for a creative company or the user, territorially restricted models force a large % of project resource to be expended to achieve scale and distribution • Unified payment allows super distribution, with a much smaller team • Software should be able to scale territories easily, games are the obvious example • More interesting problems for a developer; such as scaling, porting to other platforms, language variety, customization; time and effort can be spent marketing to users rather than dealing with middlemen
  • 13. Discoverability • What if you want to launch on multiple handsets? • Multiple points to market in trying to establish a brand presence • Education of users for different retail stores