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+




    GUI Design: Process &
    Examples
    Kimberly Cooper
    GUI Designer
    3/22/12
+
    Product Specification Document

       Created by engineering and product managers to define the
        scope and requirements of the project

       Shareholder review, buy-in and approval
+
    Design Document

       Created by GUI designer, Product Manager and Usability
        Expert. Includes initial wireframe layouts and screen/page
        descriptions

       Management review, buy-in and approval

       Revise Document
+
    Design Document
+
    Preliminary GUI Design

       This phase will
        generate various
        design approaches.
        This is intended to
        look as close as
        possible to what
        the product could
        be.
+
    Paper Prototype

       The purpose of the
        paper prototype is to
        create a visual
        representation of the
        eventual GUI. These
        prototypes will be
        used for User
        Testing.

       User Testing

       Revisions
+
    Hardware Preview

       Meet with engineering to
        see a preview of the actual
        hardware. Several designs
        would be presented and
        loaded onto the prototype
        screen to choose the most
        successful outcome
+
    Physical Prototype

       Painted SLA of product would be created and screen placed for
        visual approval.

       Photography taken to create preliminary marketing materials.
+
    Flash and/or Coded Wireframe

       This is a wireframe
        of the GUI, made
        to operate, as
        would the final
        product. There are
        only the barest
        elements of
        graphics used—
        often simple boxes
        with text.

       User Testing

       Revisions
+
    Final graphics

       Final pixel-to-pixel
        versions of all screens,
        graphics elements and
        all other visual content.

       Work with Engineering
        to implement screens
        on working prototype.

       User Testing

       Revisions
+
    Final Prototype, off-tool prototype or
    pre-production sample
       The final product
        would arrive, I
        would photograph
        it and all marketing
        collateral would be
        created.
+
    Flash Demo

       Normally I would
        create a Flash movie
        to be put on the
        company website that
        lets the user learn
        about and virtually use
        the product.

       See a variety of demos
        on this page to get an
        idea:Demo

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Kimberly Cooper Design Process

  • 1. + GUI Design: Process & Examples Kimberly Cooper GUI Designer 3/22/12
  • 2. + Product Specification Document  Created by engineering and product managers to define the scope and requirements of the project  Shareholder review, buy-in and approval
  • 3. + Design Document  Created by GUI designer, Product Manager and Usability Expert. Includes initial wireframe layouts and screen/page descriptions  Management review, buy-in and approval  Revise Document
  • 4. + Design Document
  • 5. + Preliminary GUI Design  This phase will generate various design approaches. This is intended to look as close as possible to what the product could be.
  • 6. + Paper Prototype  The purpose of the paper prototype is to create a visual representation of the eventual GUI. These prototypes will be used for User Testing.  User Testing  Revisions
  • 7. + Hardware Preview  Meet with engineering to see a preview of the actual hardware. Several designs would be presented and loaded onto the prototype screen to choose the most successful outcome
  • 8. + Physical Prototype  Painted SLA of product would be created and screen placed for visual approval.  Photography taken to create preliminary marketing materials.
  • 9. + Flash and/or Coded Wireframe  This is a wireframe of the GUI, made to operate, as would the final product. There are only the barest elements of graphics used— often simple boxes with text.  User Testing  Revisions
  • 10. + Final graphics  Final pixel-to-pixel versions of all screens, graphics elements and all other visual content.  Work with Engineering to implement screens on working prototype.  User Testing  Revisions
  • 11. + Final Prototype, off-tool prototype or pre-production sample  The final product would arrive, I would photograph it and all marketing collateral would be created.
  • 12. + Flash Demo  Normally I would create a Flash movie to be put on the company website that lets the user learn about and virtually use the product.  See a variety of demos on this page to get an idea:Demo