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By Karl M. Kapp
Bloomsburg University
Author of Gamification of Learning &Instruction
Download Slides & Notes at: www.karlkapp.com/kapp-notes
June 12, 2014
Gamification:
Creating Engaged Learners
For:
Notes
Slides
Additional Ideas
www.karlkapp.com
www.karlkapp.com/kapp-notes
Check out Karl’s Books
on Gamification
http://tinyurl.com/KappbookG1
http://tinyurl.com/KappbookG2
Bring Karl to speak to your
organization for a workshop or
keynote.
Contact him at
karlkapp@gmail.com
Or on his web site at:
http://karlkapp.com/contact/
Karl M. Kapp
Presents:
Design Takeaway Challenge
t was a quiet Monday morning, very
quiet, really quiet… almost too…
Then, out of nowhere, she flew into my office,
like a Boss who had a problem that needed
solved …
Hi Boss.
I have a problem that
needs to be solved.
We need more
engagement.
She wanted to increase learner
engagement and have more interactive
learning in our Life Sciences company.
You came to the right guy
that’s what I do…
Yeah, I know…that’s
why I hired you. Ugh..
Now take the new person here
and go ask Clyde, he went to a
SPBT session on the subject.
Don’t you mean
LTEN????
For some reason, she didn’t seem bothered
by the fact that she was breaking the
company’s strict no smoking policy…
Here’s where you come in. Help me figure
out the clues …and fast.
Instructions
• A statement is presented
– Type in “Code word”
• Text Response:
Take out
your text-
machines
Standard Texting Fees
Apply!
How To Participate via Texting
1. Polleverywhere has no access to your phone number
2. Capitalization doesn’t matter, but spaces and spelling do
AMZ01
IAMZ02
ALRIGHT01
AMZ01
How To Vote via PollEv.com/karlkapp
Capitalization doesn’t matter, but spaces and spelling doTIP
AMZ01
IAMZ02
ALRIGHT01
PollEv.com/karlkapp
Observe the process:
-What design techniques are used?
-What elements add to the experience?
-What instructional design principles are
being followed or broken?
How To Participate via Observation
Choose your disguise…
Stakes are high……
First stop…Clyde’s office…look for clues
Games and
Gamification
are the
Same thing?
Look…I found some things written on one
of Clyde’s notebooks.
Could be a lead…or
…it could be this session’s
learning objectives
Let’s get going.
Now we need to find Ivan…the Informant...
I knew one of his old haunts.
He was about as friendly as a fly at a fly
strip convention.
Hello, Clueless…
Look I am going to ask you some
questions, the right answer gives you
a clue to gamification and
interactive learning.
He was about as friendly as a fly at a fly
strip convention.
What do you and your lackies here have to
say about this?
How many types of gamification are there?
There are two types of
gamification.
He grabbed his typewriter and made some
notes to explain to me the difference between
the two types of gamification.
Structural
Gamification is
use of game-
elements to propel
a learner through
content with no
alteration or
changes to the
content.
Structural:
 Points
 Badges
 Leaderboard
Content
Gamification use
of game thinking
to alter content
to make it more
game-like but
doesn’t turn the
content into a
game.
Content:
 Challenge
 Story
 Characters
 Missions
Ivan then grabbed his laptop to show me a
demonstration of the two types.
First Structural Gamification….
Gamification
The concept of gamification
Consists of many different
elements.
These elements can include:
• Story
• Character
• Mystery
• Curiosity
• Curve of Interest
• Surprise
• Chance
• Points
• Badges
Screen captures courtesy of MindTickle….
Then he demonstrated content gamification....
It was a little like déjá vu ….this content
gamification…..
It has elements of story, characters and
content that was altered to be more game-like…
This mystery of interactive learning was
starting to take shape…
Twittermission
Enter Question TextOk, now let’s get into the research!
Riddle me this…which is a better way to learn,
studying a little bit of content at a time or
learning it all in one big chunk of time?
Content Content Content
Time Time
The spacing promotes deeper
processing of the learned
material.
Ha…I know this! Space learning out in
small chunks over time, 24 hours is
the optimal spacing.
Some call it “drip learning.”
Break up content in classroom every
8-10 minutes.
In fact, a study using a randomized control group
conducted a trial at ten sites in southeast India
with over 500 subjects.
Working Indian men (aged 35—55 years) with
impaired glucose tolerance were randomly
assigned to either a mobile phone messaging
intervention or standard care..
Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in
India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11
September 2013 doi:10.1016/S2213-8587(13)70067-6
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in
India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11
September 2013 doi:10.1016/S2213-8587(13)70067-6
“Avoid snacks while
watching TV; you may
overeat.”
“Use stairs instead
of an Elevator”
Lowered risk of developing
Type 2 diabetes by 36%.
Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in
India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11
September 2013 doi:10.1016/S2213-8587(13)70067-6
Let me show you
something.
What is the new name of SPBT
Submit
What? The name has changed?
Life Sciences & Educators Network.
Super People, Better Trainers
Congratulations!!
You’ve Unlocked Level Two.
Wow, I’m almost impressed with your
knowledge. Here is another question….
Is testing yourself is a better way to
learn than re-reading or re-listening to
material?
Enter Question Text
It’s a fact: “Retrieval Practice” alone can
provide improved recall performance by as
much as 10-20%.
Require students to recall content
to enhance learning.
In other words, use testing to
reinforce learning—not just for
evaluation.
Combining Spaced Retrieval and
Retrieval Practice is really
powerful.
One study in the subject of Anatomy and
Physiology revealed retention benefits of
between 35% and 61% with average of
41%.
Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy
and physiology information Advances in Physiology Education 37: 184–191, 2013;
doi:10.1152/advan.00174.2012
Ivan had another question for me…I was the
one who was supposed to be ask’n questions….
Do learners remember facts better
when presented in a bulleted list or
when presented in a story?
Researchers have found that the human
brain has a natural affinity for narrative
construction.
People tend to remember facts more
accurately if they encounter them in a
story rather than in a list.
Again with the computer….
Thanks, Ivan.One more thing…
Add character’s to your
learning designs…
In tests involving word problems,
the group who had a character
explain the problems generated
30% more correct answers than
the group with just on-screen text.
Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 194. Chapter 4 “The Gamificaiton of Learning and Instruciton”
Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of
Multimedia Learning. New York: Pfeiffer. Pg. 194. Chapter 4 “The Gamificaiton of Learning and Instruciton”
Animated pedagogical agents
(characters) can be aids to learning. A
“realistic” character did not facilitate
learning any better than a “cartoon-
like” character.
Now get out of here…
This mystery of interactive learning was
starting to take shape…
Let’s brief the boss on what we know so far…
So what have we
learned?
So far, so good. Follow the next clue on the
matchbook I found in my desk drawer….
I arrived at the place on the matchbook, as
shady as a clump of oaks caught in an eclipse…
Enter Question TextHmm… What could this location and clue mean???
Tell me. Does engaging instruction start with…
Action draws in the learner and
encourages further engagement.
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Solve a Problem.
Write a proposal
Hands On
Law &
Order
Create Open Loops
Think of my favorite
show!
Just as I was leaving, I found another
matchbook.
Seems like a clue…should
Learning be easy so we don’t discourage the
learners?
or
Challenging where some learners will struggle?
Look! Things that are too easy or too difficult will
not pique a learner’s interest because they lead to
boredom or frustration.
Let me show you Clyde’s
folder on this subject.
Do you know what
elements contribute to
flow?
Achievable Task
Clear Goals
Control Over Actions
(Autonomy)
Concentration
You can also add elements such as …
You can also add elements such as …Novelty
Inconsistency
Complexity
SurpriseIncomplete
information
Unpredictable Future
In fact, Clyde says…give them the Kobayashi Maru
of challenges.
Suddenly, a voice appeared out of
nowhere…the mysterious Learning Lady
I saw her eyes in the shadows of the alley and
she simply said…
Consider the use of fantasy in
constructing learning events….
Ya’h sure about this
“fantasy” thing? This
make believe stuff?
Fantasy provides two learning benefits...
Cognitively a fantasy can help a learner apply old
knowledge to understand new things and help them
remember the content.
Emotionally, a person can connect with the
experiences and not bring with it “real-world”
concerns or fears.
Then, suddenly, she emerged from the shadows.
I pictured you
differently…
Here are some more
matches for your boss. She
smokes a lot.
She shouldn’t smoke.
Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
Losing (points, game)
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
In games, failing is allowed, it’s acceptable,
and it’s part of the process.
Time for a recap with the boss… she looked a
little frazlled…she needed to know one more
thing.
I want to know one more
thing.
What did you detectives
learn about gamification?
What are some gamification
practices that can engage
learners?
Any Others?
Here’s my short list.
1) Story/Characters
2) Polling/Audience Input
3) Points/Winners/Teams
4) Mystery/Curiosity
5) Open Loop
Great stuff, you LTEN folks really seemed to
have cracked the case as to what makes
engaging learning.
So what detective team was the most helpful in
solving the mystery? Who were the winners?
Ugh
There all winners
to me.
Mystery solved, just in time for the
weekend. I was anxious to get some rest…
But…to my surprise as the Boss was driving
away, she threw yet another matchbook….
Unfortunately, we’ll have to leave that
mystery for another keynote….
The End
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Flow Diagram by Kristin Bittner
Typewriter and Mysterious Eyes are Clip Art
Audience Response by Poll Everywhere
Demo of Gamification Software by MindTickle
QUESTIONS?

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Gamification: Creating Engaged Learners: LTEN Keynote Slides

  • 1. Follow on Twitter:@kkapp for updates, slides & additional ideas. By Karl M. Kapp Bloomsburg University Author of Gamification of Learning &Instruction Download Slides & Notes at: www.karlkapp.com/kapp-notes June 12, 2014 Gamification: Creating Engaged Learners
  • 3. Check out Karl’s Books on Gamification http://tinyurl.com/KappbookG1 http://tinyurl.com/KappbookG2
  • 4. Bring Karl to speak to your organization for a workshop or keynote. Contact him at karlkapp@gmail.com Or on his web site at: http://karlkapp.com/contact/
  • 7.
  • 8. t was a quiet Monday morning, very quiet, really quiet… almost too…
  • 9. Then, out of nowhere, she flew into my office, like a Boss who had a problem that needed solved … Hi Boss.
  • 10. I have a problem that needs to be solved.
  • 11. We need more engagement. She wanted to increase learner engagement and have more interactive learning in our Life Sciences company.
  • 12. You came to the right guy that’s what I do…
  • 13. Yeah, I know…that’s why I hired you. Ugh.. Now take the new person here and go ask Clyde, he went to a SPBT session on the subject. Don’t you mean LTEN????
  • 14. For some reason, she didn’t seem bothered by the fact that she was breaking the company’s strict no smoking policy…
  • 15. Here’s where you come in. Help me figure out the clues …and fast.
  • 16. Instructions • A statement is presented – Type in “Code word” • Text Response: Take out your text- machines Standard Texting Fees Apply!
  • 17. How To Participate via Texting 1. Polleverywhere has no access to your phone number 2. Capitalization doesn’t matter, but spaces and spelling do AMZ01 IAMZ02 ALRIGHT01 AMZ01
  • 18. How To Vote via PollEv.com/karlkapp Capitalization doesn’t matter, but spaces and spelling doTIP AMZ01 IAMZ02 ALRIGHT01 PollEv.com/karlkapp
  • 19. Observe the process: -What design techniques are used? -What elements add to the experience? -What instructional design principles are being followed or broken? How To Participate via Observation
  • 24.
  • 25. Look…I found some things written on one of Clyde’s notebooks. Could be a lead…or …it could be this session’s learning objectives
  • 27. Now we need to find Ivan…the Informant... I knew one of his old haunts.
  • 28. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  • 29. Look I am going to ask you some questions, the right answer gives you a clue to gamification and interactive learning. He was about as friendly as a fly at a fly strip convention.
  • 30. What do you and your lackies here have to say about this?
  • 31. How many types of gamification are there?
  • 32. There are two types of gamification.
  • 33. He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
  • 34. Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content. Structural:  Points  Badges  Leaderboard
  • 35. Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game. Content:  Challenge  Story  Characters  Missions
  • 36. Ivan then grabbed his laptop to show me a demonstration of the two types.
  • 38. Gamification The concept of gamification Consists of many different elements. These elements can include: • Story • Character • Mystery • Curiosity • Curve of Interest • Surprise • Chance • Points • Badges Screen captures courtesy of MindTickle….
  • 39.
  • 40.
  • 41.
  • 42.
  • 43. Then he demonstrated content gamification....
  • 44. It was a little like déjá vu ….this content gamification…..
  • 45. It has elements of story, characters and content that was altered to be more game-like…
  • 46. This mystery of interactive learning was starting to take shape…
  • 48. Enter Question TextOk, now let’s get into the research!
  • 49. Riddle me this…which is a better way to learn, studying a little bit of content at a time or learning it all in one big chunk of time?
  • 51. The spacing promotes deeper processing of the learned material.
  • 52. Ha…I know this! Space learning out in small chunks over time, 24 hours is the optimal spacing. Some call it “drip learning.” Break up content in classroom every 8-10 minutes.
  • 53. In fact, a study using a randomized control group conducted a trial at ten sites in southeast India with over 500 subjects. Working Indian men (aged 35—55 years) with impaired glucose tolerance were randomly assigned to either a mobile phone messaging intervention or standard care.. Ramachandran, A. et. al. Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
  • 54. Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6 “Avoid snacks while watching TV; you may overeat.” “Use stairs instead of an Elevator”
  • 55. Lowered risk of developing Type 2 diabetes by 36%. Ramachandran, A., et. al.., Effectiveness of mobile phone messaging in prevention of type 2 diabetes by lifestyle modification in men in India: a prospective, parallel-group, randomised controlled trial The Lancet Diabetes & Endocrinology, Early Online Publication, 11 September 2013 doi:10.1016/S2213-8587(13)70067-6
  • 56. Let me show you something.
  • 57. What is the new name of SPBT Submit What? The name has changed? Life Sciences & Educators Network. Super People, Better Trainers
  • 59. Wow, I’m almost impressed with your knowledge. Here is another question…. Is testing yourself is a better way to learn than re-reading or re-listening to material?
  • 60. Enter Question Text It’s a fact: “Retrieval Practice” alone can provide improved recall performance by as much as 10-20%.
  • 61. Require students to recall content to enhance learning. In other words, use testing to reinforce learning—not just for evaluation.
  • 62. Combining Spaced Retrieval and Retrieval Practice is really powerful. One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61% with average of 41%. Dobson, J. L. (2013) Retrieval practice is an efficient method of enhancing the retention of anatomy and physiology information Advances in Physiology Education 37: 184–191, 2013; doi:10.1152/advan.00174.2012
  • 63. Ivan had another question for me…I was the one who was supposed to be ask’n questions…. Do learners remember facts better when presented in a bulleted list or when presented in a story?
  • 64. Researchers have found that the human brain has a natural affinity for narrative construction. People tend to remember facts more accurately if they encounter them in a story rather than in a list.
  • 65. Again with the computer….
  • 66.
  • 67.
  • 69. Add character’s to your learning designs…
  • 70. In tests involving word problems, the group who had a character explain the problems generated 30% more correct answers than the group with just on-screen text. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 194. Chapter 4 “The Gamificaiton of Learning and Instruciton”
  • 71. Clark, R., Mayer, R. (2011) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. New York: Pfeiffer. Pg. 194. Chapter 4 “The Gamificaiton of Learning and Instruciton” Animated pedagogical agents (characters) can be aids to learning. A “realistic” character did not facilitate learning any better than a “cartoon- like” character.
  • 72. Now get out of here…
  • 73. This mystery of interactive learning was starting to take shape…
  • 74. Let’s brief the boss on what we know so far…
  • 75. So what have we learned?
  • 76. So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
  • 77.
  • 78. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  • 79. Enter Question TextHmm… What could this location and clue mean??? Tell me. Does engaging instruction start with…
  • 80. Action draws in the learner and encourages further engagement.
  • 81. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Solve a Problem. Write a proposal Hands On
  • 82. Law & Order Create Open Loops Think of my favorite show!
  • 83. Just as I was leaving, I found another matchbook.
  • 84. Seems like a clue…should Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
  • 85. Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  • 86. Let me show you Clyde’s folder on this subject.
  • 87. Do you know what elements contribute to flow?
  • 88. Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
  • 89. You can also add elements such as …
  • 90. You can also add elements such as …Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
  • 91. In fact, Clyde says…give them the Kobayashi Maru of challenges.
  • 92. Suddenly, a voice appeared out of nowhere…the mysterious Learning Lady
  • 93. I saw her eyes in the shadows of the alley and she simply said… Consider the use of fantasy in constructing learning events….
  • 94. Ya’h sure about this “fantasy” thing? This make believe stuff?
  • 95. Fantasy provides two learning benefits... Cognitively a fantasy can help a learner apply old knowledge to understand new things and help them remember the content. Emotionally, a person can connect with the experiences and not bring with it “real-world” concerns or fears.
  • 96. Then, suddenly, she emerged from the shadows. I pictured you differently…
  • 97. Here are some more matches for your boss. She smokes a lot. She shouldn’t smoke.
  • 98.
  • 99. Well, here is the next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
  • 100. No risk, or danger equal no skin in the game. Get the learner emotionally involved by putting him or her at “mock” risk.
  • 101. Losing (points, game) Not Solving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  • 102. In games, failing is allowed, it’s acceptable, and it’s part of the process.
  • 103. Time for a recap with the boss… she looked a little frazlled…she needed to know one more thing.
  • 104. I want to know one more thing. What did you detectives learn about gamification?
  • 105. What are some gamification practices that can engage learners?
  • 107. Here’s my short list. 1) Story/Characters 2) Polling/Audience Input 3) Points/Winners/Teams 4) Mystery/Curiosity 5) Open Loop
  • 108. Great stuff, you LTEN folks really seemed to have cracked the case as to what makes engaging learning.
  • 109. So what detective team was the most helpful in solving the mystery? Who were the winners?
  • 111. Mystery solved, just in time for the weekend. I was anxious to get some rest…
  • 112. But…to my surprise as the Boss was driving away, she threw yet another matchbook….
  • 113. Unfortunately, we’ll have to leave that mystery for another keynote….
  • 115. Credits: Detective Artwork Courtesy of Vanessa Bailey Flow Diagram by Kristin Bittner Typewriter and Mysterious Eyes are Clip Art Audience Response by Poll Everywhere Demo of Gamification Software by MindTickle