3. In
a
world
where
customization
is
increasingly
used
as
a
weapon
to
combat
lack
of
uniqueness
in
mass-‐produced
products,
customized
items
themselves
risk
losing
personal
meaning
and
becoming
indistinguishable
from
one
another.
4. The
Kwyjibos
Lab
is
a
web
application
that
allows
users
to
design
and
order
their
own
plush
creatures
(
).
This
project
is
an
exploration
into
how
the
customization
process
can
be
designed
to
inspire
users
to
create
meaningful
objects
they
have
a
personal
connection
with.
5. How
can
I
enable
mass
customization
while
maintaining
the
aesthetic
concerns
of
the
co-‐
designers
at
each
step?
6. user
experience
[
comfort
+
familiarity
+
playfulness
+
nostalgia
]
ownership
of
customized
object
[
user-‐generated
narrative
]
7.
8.
9. The
Kwyjibos
Lab
achieves
the
goal
of
fostering
user-‐generated
narrative,
but
there
is
room
to
explore
more
deeply
The
designer
toy
consumer
depends
on
aesthetic
of
designer/artist
who
creates
it
How
much
does
my
own
aesthetic
factor
into
kwyjibos?