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Narra$ve ecology as a design 
        experiment  
           Kai Pata 
Design experiment … 
                Allan Collins (1992) 

•  Describes design‐based research:  
  –  Is carried out in a complex learning context  
  –  explores how a technological innova$on affects 
     learning… and interac1on with the environment. 
•  The goal of design experiments is to engineer 
   innova1ve learning environments and 
   simultaneously understand salient aspects of 
   human cogni1on and learning involved with 
   those innova$ons.  
Understanding aspects of human cogni1on 
                                         What? 
We have different perspec$ves 
  to places but some$mes 
    perspec$ves overlap               Narra$ves can be 
                                       geo‐loca$vely 
                                      embedded to the 
                                        urban places 

                                    We can experience 
                                      and share and 
                                      collaborate on 
                                    narra$ves in virtual 
                                          reality 




Engineering innova1ve                    How? 
 learning environments for collabora1on 
Characteris$cs of design experiments 
•  Design experiments are: 
   –  Mediated by innova$ve technology, 
   –  Embedded in everyday social contexts, 
   –  Models that help to test new learning paradigms, 
   –  Useful to create fundamental scien1fic understanding of 
      learning and knowledge‐building.  
•  Challenges of design experiments: 
   –  Complexity of real‐world situa1ons and their resistance to 
      experimental control,  
   –  Large amounts of data arising from a need to combine 
      ethnographic and quan$ta$ve analysis,  
   –  Comparing across designs.  
Data‐collec$on? 
                                Can we                           How will 
                            collaborate on                            other stories 
         Tools?                 stories?                              influence our 
                                                                         story? 


                                         Ques$ons? 
                                         Challenges… 
     What people think 
     when wri$ng their 
       own stories? 


                                                                Are we aware of other stories? 




                                              Can mashing different data‐formats 
What happens if tags from of my story              bring our stories visible? 
overlap with tags from other stories? 

         What is storytelling in hybrid ecologies? 
Describing or changing reality? 
•  Cronbach and Suppes (1969) have dis$nguished 
   between two types of inquiry:  
•  ‘Conclusion‐oriented’ that describes the reality, 
   –  Guides the theorists who iden1fy and give meaning 
      to the cause‐and‐effect mechanisms or flows of 
      events in the learning domain 
•  ‘Decision‐oriented’ that aims to change the 
   reality.  
   –  Is common to the prac$$oners who need to develop 
      applica1ons that consider these theories and 
      principles in various teaching situa1ons.  
Binding two aims of design research 
•  The research process related to the ‘decision‐ and 
   conclusion‐oriented’ instruc$onal designs follows 
   the opposite sequences.  
    ‘Conclusion‐oriented’ strategy for tes1ng theories 
    (Cobb, 2001): 
    ‐  Start from developing a theory,  
    ‐  Con$nue with deriving some design principles from 
    the theory 
    ‐  Translate these principles into concrete designs,  
    ‐  Evaluate the designs in rela$on to the theory.  
‘Conclusion‐oriented’ strategy for 
              tes1ng theories  
                            DEVELOPING DESIGN 


                                    1 
                                                 WHY? 
                                                              TESTING 
                                                 DESIGN 
                THEORY 
                                          WHAT?       HOW? 
                                   2 



                          EVALUATING THEORY 

                            How is storytelling in 
  What is our theory of 
construc$ng narra$ves in  hybrid reality performed 
                                effec$vely? 
   hybrid ecologies? 
Binding two aims of design research 
•  Cobb (2001): the strength of theories developed 
   through design research originates from their 
   explanatory power and their grounding in specific 
   experiences 
•  The prac$cal process of applying a theory to construct 
   a design naturally exposes inconsistencies in theory, 
   and is more effec$ve than analy$cal research (Edelson, 
   2002). 
•  Discovering that some instruc$onal designs are 
   superior to others can also provide insights into 
   human cogni1ve architecture that may otherwise be 
   difficult to achieve (Sweller, 2004).    
‘Decision‐oriented’ design‐research 
•  ‘Decision‐oriented strategy’ to develop systems & 
   methods (Reigeluth, 1999): 
  –  Iden$fying the desired outcomes of learning. 
  –  Iden$fying the circumstances under which learning 
     has to take place. 
  –  Iden$fying sound theore1cal background for 
     instruc$onal‐designs under certain circumstances. 
  –  Iden$fying the best theory driven instruc1onal‐
     design methods for scaffolding the learning process.  
  –  Iden$fying appropriate learning‐tools and artefacts 
     for applying certain instruc$onal‐design methods and 
     scaffolding.  
‘Decision‐oriented strategy’ 
     to develop systems & methods  
             Which theories are applicable? 
               ACCOMMODATING 
                                     THEORY 
                PRACTICE WITH 
                   THEORY 
                                 THEORY 

                                           WHY? 
                  EVALUATING               DESIGN 
                   PRACTICE 
                                    WHAT?       HOW? 
What are desired outcomes 
of wri$ng hybrid narra$ves 
       to people and  Which tools and 
       environment?  methods might work? 
Con$nuous and recursive design  
•  The development of design framework is a 
   con1nuous process of tes$ng various methods, 
   explaining the results of tes$ng in the light of 
   theory and, if necessary, complemen1ng the 
   methods on the basis of findings and theore$cal 
   interpreta$ons (Reigeluth, 1999).  
•  Edelson (2002) emphasises, that an important 
   characteris$c of design research is that it is not 
   sequen$al but itera1ve movement between the 
   states of problem analysis and design solu1on  
The design‐based research characteris$cs 
              Design‐Based Research Collec$ve (2003)  

•  The central goals of designing learning environments and 
   developing theories or “prototheories” of learning are 
   intertwined;  
•  Development and research take place through con1nuous 
   cycles of design, enactment, analysis, and redesign;  
•  Research on designs must lead to sharable theories that help 
   communicate relevant implica$ons to prac$$oners and other 
   educa$onal designers;  
•  Research must account for how designs func1on in authen1c 
   seFngs. It must not only document success or failure but also 
   focus on interac$ons that refine our understanding of the 
   learning issues involved;  
•  The development of such accounts relies on methods that can 
   document and connect processes of enactment to outcomes 
   of interest.  
Design Research Paradigm (DRP)  
•  Is a strategy for developing and refining three 
   types of theories (Edelson, 2002) .  
  –  ‘Domain theory’ characterises the challenges and 
     opportuni$es in a specific teaching and learning 
     context, describes the models how people learn in 
     this context and the desired outcomes of learning.  
  –  ‘Design framework’ provides knowledge of the 
     proper$es of successful design solu$on.  
  –  ‘Design methodology’ consists of concrete 
     guidelines for successful design procedure.  
References 
     Cobb, P. (2001). Suppor$ng the improvement of learning and teaching in social and 
• 
     ins$tu$onal context. In S. Carver & D. Klahr (Eds) Cogni$on and instruc$on: 25 
     years of progress (pp. 455‐478). Mahwah, NJ: Lawrence Erlbaum Associates, Inc  
     Collins,A. (1992). Toward a design science of educa$on. In E. Scanlon & T. O’ Shea 
• 
     (Eds.), Newdirec(ons in educa(onal technology. Berlin: Springer‐Verlag, 1992. 
     Cronbach, L. J. & Suppes, P. (1969). Research for tomorrow's schools: Disciplined 
• 
     inquiry for educa$on. London: Macmillan.   
     Edelson, D. C. (2002). Design research: What we learn when we engage in design. 
• 
     The Journal of Learning Sciences 11, 105‐121. 
     Reigeluth, C. M. (1999). What is Instruc$onal‐Design Theory and how is it 
• 
     changing? In C.M Reigeluth (Ed) Instruc$onal Design Theories and Models: A New 
     Paradigm of Instruc$onal Theory, Volume II (pp. 5‐29). Mahwah, NJ: Lawrence 
     Erlbaum Associates.  
     Sweller, J. (2004). Instruc$onal design consequences of an analogy between 
• 
     evolu$on by natural selec$on and human cogni$ve architecture. Instruc$onal 
     Science 32, 9‐31  
     The Design‐Based Research Collec$ve (2003). Design‐Based Research: An Emerging 
• 
     Paradigm for Educa$onal Inquiry Educa$onal Researcher, 32, 1, pp. 5–8.  

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Design Experiment Ecology of Narratives

  • 1. Narra$ve ecology as a design  experiment   Kai Pata 
  • 2. Design experiment …  Allan Collins (1992)  •  Describes design‐based research:   –  Is carried out in a complex learning context   –  explores how a technological innova$on affects  learning… and interac1on with the environment.  •  The goal of design experiments is to engineer  innova1ve learning environments and  simultaneously understand salient aspects of  human cogni1on and learning involved with  those innova$ons.  
  • 3. Understanding aspects of human cogni1on  What?  We have different perspec$ves  to places but some$mes  perspec$ves overlap   Narra$ves can be  geo‐loca$vely  embedded to the  urban places  We can experience  and share and  collaborate on   narra$ves in virtual  reality  Engineering innova1ve  How?   learning environments for collabora1on 
  • 4. Characteris$cs of design experiments  •  Design experiments are:  –  Mediated by innova$ve technology,  –  Embedded in everyday social contexts,  –  Models that help to test new learning paradigms,  –  Useful to create fundamental scien1fic understanding of  learning and knowledge‐building.   •  Challenges of design experiments:  –  Complexity of real‐world situa1ons and their resistance to  experimental control,   –  Large amounts of data arising from a need to combine  ethnographic and quan$ta$ve analysis,   –  Comparing across designs.  
  • 5. Data‐collec$on?  Can we  How will  collaborate on  other stories  Tools?  stories?  influence our  story?  Ques$ons?  Challenges…  What people think  when wri$ng their  own stories?  Are we aware of other stories?  Can mashing different data‐formats  What happens if tags from of my story  bring our stories visible?  overlap with tags from other stories?  What is storytelling in hybrid ecologies? 
  • 6. Describing or changing reality?  •  Cronbach and Suppes (1969) have dis$nguished  between two types of inquiry:   •  ‘Conclusion‐oriented’ that describes the reality,  –  Guides the theorists who iden1fy and give meaning  to the cause‐and‐effect mechanisms or flows of  events in the learning domain  •  ‘Decision‐oriented’ that aims to change the  reality.   –  Is common to the prac$$oners who need to develop  applica1ons that consider these theories and  principles in various teaching situa1ons.  
  • 7. Binding two aims of design research  •  The research process related to the ‘decision‐ and  conclusion‐oriented’ instruc$onal designs follows  the opposite sequences.   ‘Conclusion‐oriented’ strategy for tes1ng theories  (Cobb, 2001):  ‐  Start from developing a theory,   ‐  Con$nue with deriving some design principles from  the theory  ‐  Translate these principles into concrete designs,   ‐  Evaluate the designs in rela$on to the theory.  
  • 8. ‘Conclusion‐oriented’ strategy for  tes1ng theories   DEVELOPING DESIGN  1  WHY?  TESTING  DESIGN  THEORY  WHAT?  HOW?  2  EVALUATING THEORY  How is storytelling in  What is our theory of  construc$ng narra$ves in  hybrid reality performed  effec$vely?  hybrid ecologies? 
  • 9. Binding two aims of design research  •  Cobb (2001): the strength of theories developed  through design research originates from their  explanatory power and their grounding in specific  experiences  •  The prac$cal process of applying a theory to construct  a design naturally exposes inconsistencies in theory,  and is more effec$ve than analy$cal research (Edelson,  2002).  •  Discovering that some instruc$onal designs are  superior to others can also provide insights into  human cogni1ve architecture that may otherwise be  difficult to achieve (Sweller, 2004).    
  • 10. ‘Decision‐oriented’ design‐research  •  ‘Decision‐oriented strategy’ to develop systems &  methods (Reigeluth, 1999):  –  Iden$fying the desired outcomes of learning.  –  Iden$fying the circumstances under which learning  has to take place.  –  Iden$fying sound theore1cal background for  instruc$onal‐designs under certain circumstances.  –  Iden$fying the best theory driven instruc1onal‐ design methods for scaffolding the learning process.   –  Iden$fying appropriate learning‐tools and artefacts  for applying certain instruc$onal‐design methods and  scaffolding.  
  • 11. ‘Decision‐oriented strategy’   to develop systems & methods   Which theories are applicable?  ACCOMMODATING  THEORY  PRACTICE WITH  THEORY  THEORY  WHY?  EVALUATING  DESIGN  PRACTICE  WHAT?  HOW?  What are desired outcomes  of wri$ng hybrid narra$ves  to people and  Which tools and  environment?  methods might work? 
  • 12. Con$nuous and recursive design   •  The development of design framework is a  con1nuous process of tes$ng various methods,  explaining the results of tes$ng in the light of  theory and, if necessary, complemen1ng the  methods on the basis of findings and theore$cal  interpreta$ons (Reigeluth, 1999).   •  Edelson (2002) emphasises, that an important  characteris$c of design research is that it is not  sequen$al but itera1ve movement between the  states of problem analysis and design solu1on  
  • 13. The design‐based research characteris$cs  Design‐Based Research Collec$ve (2003)   •  The central goals of designing learning environments and  developing theories or “prototheories” of learning are  intertwined;   •  Development and research take place through con1nuous  cycles of design, enactment, analysis, and redesign;   •  Research on designs must lead to sharable theories that help  communicate relevant implica$ons to prac$$oners and other  educa$onal designers;   •  Research must account for how designs func1on in authen1c  seFngs. It must not only document success or failure but also  focus on interac$ons that refine our understanding of the  learning issues involved;   •  The development of such accounts relies on methods that can  document and connect processes of enactment to outcomes  of interest.  
  • 14. Design Research Paradigm (DRP)   •  Is a strategy for developing and refining three  types of theories (Edelson, 2002) .   –  ‘Domain theory’ characterises the challenges and  opportuni$es in a specific teaching and learning  context, describes the models how people learn in  this context and the desired outcomes of learning.   –  ‘Design framework’ provides knowledge of the  proper$es of successful design solu$on.   –  ‘Design methodology’ consists of concrete  guidelines for successful design procedure.  
  • 15. References  Cobb, P. (2001). Suppor$ng the improvement of learning and teaching in social and  •  ins$tu$onal context. In S. Carver & D. Klahr (Eds) Cogni$on and instruc$on: 25  years of progress (pp. 455‐478). Mahwah, NJ: Lawrence Erlbaum Associates, Inc   Collins,A. (1992). Toward a design science of educa$on. In E. Scanlon & T. O’ Shea  •  (Eds.), Newdirec(ons in educa(onal technology. Berlin: Springer‐Verlag, 1992.  Cronbach, L. J. & Suppes, P. (1969). Research for tomorrow's schools: Disciplined  •  inquiry for educa$on. London: Macmillan.    Edelson, D. C. (2002). Design research: What we learn when we engage in design.  •  The Journal of Learning Sciences 11, 105‐121.  Reigeluth, C. M. (1999). What is Instruc$onal‐Design Theory and how is it  •  changing? In C.M Reigeluth (Ed) Instruc$onal Design Theories and Models: A New  Paradigm of Instruc$onal Theory, Volume II (pp. 5‐29). Mahwah, NJ: Lawrence  Erlbaum Associates.   Sweller, J. (2004). Instruc$onal design consequences of an analogy between  •  evolu$on by natural selec$on and human cogni$ve architecture. Instruc$onal  Science 32, 9‐31   The Design‐Based Research Collec$ve (2003). Design‐Based Research: An Emerging  •  Paradigm for Educa$onal Inquiry Educa$onal Researcher, 32, 1, pp. 5–8.