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Pedagogical	
  aspects	
  of	
  learning	
  
   technologies	
  -­‐	
  examples	
  
            Lecture	
  for	
  KAK6003	
  




                   Kai	
  Pata	
  
Linking	
  learning	
  theories	
  with	
  learning	
  
                    technology	
  
•  Oliver´s	
  framework:	
  
    –  Individual	
  –	
  Where	
  the	
  individual	
  is	
  the	
  focus	
  of	
  learning.	
  
    –  Social	
  –	
  learning	
  is	
  explained	
  through	
  interacHon	
  with	
  others	
  
       (such	
  as	
  a	
  tutor	
  or	
  fellow	
  students),	
  through	
  discourse	
  and	
  
       collaboraHon	
  and	
  the	
  wider	
  social	
  context	
  within	
  which	
  the	
  
       learning	
  takes	
  place.	
  
    –  ReflecHon	
  –	
  Where	
  conscious	
  reflecHon	
  on	
  experience	
  is	
  the	
  
       basis	
  by	
  which	
  experience	
  is	
  transformed	
  into	
  learning.	
  
    –  Non-­‐reflecHon	
  –	
  Where	
  learning	
  is	
  explained	
  with	
  reference	
  to	
  
       processes	
  such	
  as	
  condiHoning,	
  preconscious	
  learning,	
  skills	
  
       learning	
  and	
  memorisaHon	
  (Jarvis,	
  Holford,	
  &	
  Griffin,	
  1998).	
  
    –  InformaHon	
  –	
  Where	
  an	
  external	
  body	
  of	
  informaHon	
  such	
  as	
  
       text,	
  artefacts	
  and	
  bodies	
  of	
  knowledge	
  form	
  the	
  basis	
  of	
  
       experience	
  and	
  the	
  raw	
  material	
  for	
  learning.	
  
    –  Experience	
  –	
  Where	
  learning	
  arises	
  through	
  direct	
  experience,	
  
       acHvity	
  and	
  pracHcal	
  applicaHon.	
  
Linking	
  learning	
  theories	
  with	
  learning	
  
                         technology	
  
Oliver´s framework:
The representation emphasises the
relationships between
the ends of the spectrum in the form of
an octahedron:

• Individual – Social.
• Reflection – Non-reflection.
• Information – Experience.

The representation is useful in terms of
helping to identify learning pathways
Linking	
  learning	
  theories	
  with	
  learning	
  
                 technology	
  
Linking	
  learning	
  theories	
  with	
  learning	
  
                 technology	
  
Linking	
  learning	
  theories	
  with	
  learning	
  
                 technology	
  
Linking	
  learning	
  theories	
  with	
  learning	
  
                 technology	
  
Task	
  
•  Form	
  a	
  list	
  of	
  acHviHes	
  what	
  are	
  present	
  in	
  one	
  
   of	
  your	
  invesHgated	
  learning	
  technology	
  
•  Evaluate	
  acHviHes	
  in	
  the	
  3	
  dimensions:	
  
    –  Individual	
  –	
  Social	
  
    –  ReflecHon	
  –	
  Non-­‐reflecHon	
  
    –  InformaHon	
  –	
  Experience	
  
•  Decide	
  what	
  learning	
  theories	
  might	
  be	
  supported	
  by	
  
   this	
  learning	
  technology	
  
•  What	
  metafors	
  may	
  apply	
  to	
  these	
  learning	
  
   technologies	
  –	
  for	
  what	
  you	
  would	
  use	
  the	
  learning	
  
   environment?	
  
Drill	
  programs	
  



New task
                           Show answer!

                                  3 x Show answer => new problem



Results: solved/correct                     Check answer!



                                           •  Chemistry	
  equaHons	
  
Drill	
  programs	
  
       • Math 1
       • Math 2
               Choose activity and numbers




                                                    Interactivity
                                                    Competition
                                       Timer        Feedback




Check answer
                            correct/wrong answers
Drill	
  programs	
         Check answer

     Language learning
                         Choose topic




                                        Test
Feedback
Drill	
  programs	
  
           Music




              Sounds -feedback from
              program
Drill	
  programs	
  
Find correct!




Feedback                                         Game elements

                   Punishing system



                                      Trials and error method



                                      Phases: drilling and
                                      testing knowledge


     Biology
Behavioural	
  elements	
  in	
  computer	
  games	
  

•  System	
  of	
  tokens	
  in	
  computergames	
  serves	
  as	
  
   the	
  rewarding	
  element.	
  
•  Rewards	
  and	
  tokens	
  are	
  the	
  source	
  of	
  extrincic	
  
   moHvaHon.	
  
•  When	
  behaviour	
  is	
  condiHoned	
  with	
  tokens	
  
   the	
  behaviour	
  itself	
  becomes	
  pleasant	
  and	
  can	
  
   turn	
  into	
  the	
  source	
  of	
  intrincic	
  moHvaHon	
  to	
  
   play	
  the	
  game.	
  
Behavioural	
  elements	
  in	
  computer	
  games	
  
                                 Warrock	
  

                                               Gaining	
  
                                               experience	
  
                                               to	
  proceed	
  
                                               in	
  levels	
  


                                               Gaining	
  
                                               points	
  to	
  
                                               earn	
  money	
  
                                               to	
  buy	
  new	
  
                                               weapons	
  
Behavioural	
  elements	
  in	
  computer	
  games	
  

           www.honoloko.com	
         Decisions	
  give	
  resourse-­‐	
  
                                      or	
  environment	
  points	
  
                                      and	
  you	
  can	
  make	
  the	
  
                                      environment	
  be`er.	
  	
  
                                      When	
  your	
  health	
  points	
  
                                      decrease	
  you	
  can	
  see	
  
                                      that	
  the	
  environmental	
  
                                      condiHons	
  get	
  worse.	
  	
  
ApplicaHons	
  of	
  “informaHon	
  processing”	
  
                     metaphor	
  
•  h`p://mudelid.5dvision.ee/	
  
Co-lab
Rock	
  Cycle	
  game	
  




Software
http://edu.technion.ac.il/Faculty/Faculty.asp?FM=Yaelk
Inquiry	
  learning	
  applicaHons	
  
                          h`p://bio.edu.ee/	
  




BGUILE http://www.letus.org/bguile/
“Young	
  ScienHst”	
  




     h`p://bio.edu.ee/noor/	
  
http://www.emlab.uow.edu.au/
Lake Illuka




              Home water-usage simulaator
Nardoo	
  
river	
  

 Investigating
 highly
 polluted river




                               Algae simulator

http://learningteam.org/htmls/nardoo.html        PDA for taking water-proofs
ConstrucHvist	
  learning	
  systems	
  
•  Concept-­‐mapping	
                               Joint	
  construcHon	
  
   elements	
  
    Gliffy	
  h`p://gliffy.com/	
  
•  Brainstorming	
  tools	
  




                            Belvedere	
  h`p://lilt.ics.hawaii.edu/belvedere/	
  
CSILE	
  environment	
  

Environment	
  
for	
  knowledge	
  
building	
  in	
  
communiHes	
  
CollaboraHve	
  
learning	
  
environments	
  




                       Fle3 DEMO h`p://fle3.uiah.fi/demo/	
  


                                                        demo/demo

Synergy DEMO
http://bscl.fit.fraunhofer.de/pub2/bscl.cgi/0/4
PossibiliHes	
  for	
  ubiquitous	
  learning	
  




                               (Pa`en	
  et	
  al.,	
  2006)	
  
PossibiliHes	
  for	
  ubiquitous	
  learning	
  




                                (Pa`en	
  et	
  al.,	
  2006)	
  
WISE	
  
                CollaboraHve	
  
                inquiry	
  
                learning	
  
                environment	
  




kai pata2
tihane      http://wise.berkeley.edu
Self-­‐directed	
  learning	
  at	
  the	
  course	
  
MOOC:	
  ConnecHvism	
  course	
  example	
  
Hybrid	
  	
  course	
  ecosystem	
  




                                        Pata,	
  2010	
  

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Learningprogramexamples kak6003

  • 1. Pedagogical  aspects  of  learning   technologies  -­‐  examples   Lecture  for  KAK6003   Kai  Pata  
  • 2. Linking  learning  theories  with  learning   technology   •  Oliver´s  framework:   –  Individual  –  Where  the  individual  is  the  focus  of  learning.   –  Social  –  learning  is  explained  through  interacHon  with  others   (such  as  a  tutor  or  fellow  students),  through  discourse  and   collaboraHon  and  the  wider  social  context  within  which  the   learning  takes  place.   –  ReflecHon  –  Where  conscious  reflecHon  on  experience  is  the   basis  by  which  experience  is  transformed  into  learning.   –  Non-­‐reflecHon  –  Where  learning  is  explained  with  reference  to   processes  such  as  condiHoning,  preconscious  learning,  skills   learning  and  memorisaHon  (Jarvis,  Holford,  &  Griffin,  1998).   –  InformaHon  –  Where  an  external  body  of  informaHon  such  as   text,  artefacts  and  bodies  of  knowledge  form  the  basis  of   experience  and  the  raw  material  for  learning.   –  Experience  –  Where  learning  arises  through  direct  experience,   acHvity  and  pracHcal  applicaHon.  
  • 3. Linking  learning  theories  with  learning   technology   Oliver´s framework: The representation emphasises the relationships between the ends of the spectrum in the form of an octahedron: • Individual – Social. • Reflection – Non-reflection. • Information – Experience. The representation is useful in terms of helping to identify learning pathways
  • 4. Linking  learning  theories  with  learning   technology  
  • 5. Linking  learning  theories  with  learning   technology  
  • 6. Linking  learning  theories  with  learning   technology  
  • 7. Linking  learning  theories  with  learning   technology  
  • 8. Task   •  Form  a  list  of  acHviHes  what  are  present  in  one   of  your  invesHgated  learning  technology   •  Evaluate  acHviHes  in  the  3  dimensions:   –  Individual  –  Social   –  ReflecHon  –  Non-­‐reflecHon   –  InformaHon  –  Experience   •  Decide  what  learning  theories  might  be  supported  by   this  learning  technology   •  What  metafors  may  apply  to  these  learning   technologies  –  for  what  you  would  use  the  learning   environment?  
  • 9. Drill  programs   New task Show answer! 3 x Show answer => new problem Results: solved/correct Check answer! •  Chemistry  equaHons  
  • 10. Drill  programs   • Math 1 • Math 2 Choose activity and numbers Interactivity Competition Timer Feedback Check answer correct/wrong answers
  • 11. Drill  programs   Check answer Language learning Choose topic Test Feedback
  • 12. Drill  programs   Music Sounds -feedback from program
  • 13. Drill  programs   Find correct! Feedback Game elements Punishing system Trials and error method Phases: drilling and testing knowledge Biology
  • 14. Behavioural  elements  in  computer  games   •  System  of  tokens  in  computergames  serves  as   the  rewarding  element.   •  Rewards  and  tokens  are  the  source  of  extrincic   moHvaHon.   •  When  behaviour  is  condiHoned  with  tokens   the  behaviour  itself  becomes  pleasant  and  can   turn  into  the  source  of  intrincic  moHvaHon  to   play  the  game.  
  • 15. Behavioural  elements  in  computer  games   Warrock   Gaining   experience   to  proceed   in  levels   Gaining   points  to   earn  money   to  buy  new   weapons  
  • 16. Behavioural  elements  in  computer  games   www.honoloko.com   Decisions  give  resourse-­‐   or  environment  points   and  you  can  make  the   environment  be`er.     When  your  health  points   decrease  you  can  see   that  the  environmental   condiHons  get  worse.    
  • 17. ApplicaHons  of  “informaHon  processing”   metaphor   •  h`p://mudelid.5dvision.ee/  
  • 19. Rock  Cycle  game   Software http://edu.technion.ac.il/Faculty/Faculty.asp?FM=Yaelk
  • 20. Inquiry  learning  applicaHons   h`p://bio.edu.ee/   BGUILE http://www.letus.org/bguile/
  • 21. “Young  ScienHst”   h`p://bio.edu.ee/noor/  
  • 22. http://www.emlab.uow.edu.au/ Lake Illuka Home water-usage simulaator
  • 23. Nardoo   river   Investigating highly polluted river Algae simulator http://learningteam.org/htmls/nardoo.html PDA for taking water-proofs
  • 24. ConstrucHvist  learning  systems   •  Concept-­‐mapping   Joint  construcHon   elements   Gliffy  h`p://gliffy.com/   •  Brainstorming  tools   Belvedere  h`p://lilt.ics.hawaii.edu/belvedere/  
  • 25. CSILE  environment   Environment   for  knowledge   building  in   communiHes  
  • 26. CollaboraHve   learning   environments   Fle3 DEMO h`p://fle3.uiah.fi/demo/   demo/demo Synergy DEMO http://bscl.fit.fraunhofer.de/pub2/bscl.cgi/0/4
  • 27. PossibiliHes  for  ubiquitous  learning   (Pa`en  et  al.,  2006)  
  • 28. PossibiliHes  for  ubiquitous  learning   (Pa`en  et  al.,  2006)  
  • 29. WISE   CollaboraHve   inquiry   learning   environment   kai pata2 tihane http://wise.berkeley.edu
  • 32. Hybrid    course  ecosystem   Pata,  2010