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Introduc)on to New 
Media 
Lecture 3 
Textual narra)ves and 
audio 
Cyberspace is created by transforming a 
data matrix into a landscape where 
narra7ves can happen 
Hayles, 1999 
Topics 
•  The narra)ve self 
•  Branching the experiences. Hypertext 
•  Distributed narra)ves 
•  Narra)ve media, digital storytelling and other 
concepts 
•  Audio as a new media 
•  Comprehension of texts and narra)ves 
Ques)ons 
•  Does new media narra)ve change our iden)ty? 
(Will new media lead us back to the global 
tribe?) 
•  What are new standards for wri)ng narra)ves 
with new media? 
Tribal iden)ty 
•  Separateness of the individual, con4nuity of space 
and of 4me, and uniformity of codes are the prime 
marks of literate and civilized socie)es.   
•  Tribal cultures cannot entertain the possibility of the 
individual or of the separate ci)zen. Their ideas of 
spaces and 4mes are neither con4nuous nor uniform, 
but compassional and compressional in their intensity. 
•  Literate man, civilized man, tends to restrict and 
enclose space and to separate func4ons, whereas 
tribal man had freely extended the form of his body 
to include the universe.  
McLuhan (1964): Understanding Media: the extensions of Man 
Tribal iden)ty 
•  Ac)ng as an organ of the cosmos, tribal man 
accepted his bodily func4ons as modes of 
par4cipa4on in the divine energies.  
•  The city and the home in the tribal world can be 
accepted as iconic embodiments of the word, 
the divine mythos, the universal aspira)on.  
•  Even in our present electric age, many people 
yearn for this inclusive strategy of acquiring 
significance for their own private and isolated 
beings.  
McLuhan (1964): Understanding Media: the extensions of Man 
Iden)ty‐determina)on by narra)ve 
media)on 
•  Bruner’s (1996) cultural‐psychological approach 
to educa)on emphasizes narra4ves as vehicles 
for meaning making and iden4ty‐determina4on.  
•  According to Winslade, J., & Monk, G. (2000), 
“narra4ve media4on” is a concept that suggests 
that we enact with the world through telling 
stories, in which we seek to establish coherence 
for ourselves and produce lives, careers, 
rela)onships and communi)es.  
Concept: a narra)ve 
•  A narra)ve is the semio4c representa4on of a 
series of events meaningfully connected in a 
temporal and causal way.  
•  Films, plays, comic strips, novels, newsreels, 
diaries, chronicles and trea)ses of geological 
history are all narra)ves in this wider sense. 
•  Narra4ves can therefore be constructed using an 
ample variety of semio4c media: wri[en or 
spoken language, visual images, gestures and 
ac)ng, as well as a combina)on of these.  
Does embodied cogni)on view narra)ves differently than merely representa)ons? 
Iden)ty as a mul)layered self 
•  Every iden4ty is constantly mediated through 
mul)ple pla^orms and standards. 
•  We feel our iden4ty not anymore as an 
indivisible whole, but as composed of different 
pieces that are deeply and reciprocally influenced 
by our online experience.  
•  Iden44es are formed of layers of the enriched 
self by mul4ple par4al representa4ons of the 
self in a mul)layered form. 
Alessandro Ludovico h[p://nextnode.net/sites/emst/wp/?p=273 
Language and printed books 
•  Language does for intelligence what the wheel does for 
the feet and the body. It enables them to move from 
thing to thing with greater ease and speed and ever 
less involvement.  
•  The printed book had encouraged ar)sts to reduce all 
forms of expression as much as possible to the single 
descrip4ve and narra4ve plane of the printed word.  
McLuhan (1964): Understanding Media: the extensions of Man 
Tradi)onal narra)ves 
•  According to Kurland (2000) the following are the 
general characteris)cs of tradi)onal stories: 
–  1) They have a plot, a geographical seIng, where and 
when the story takes place, and characters who are 
involved into the plot by taking ac)ons.   
–  2) The plot of the story usually involves conflicts and 
its resolu4on.  
–  3) Stories are generally read and appreciated only in 
their en4rety, to understand the story we must follow 
the complete unfolding and resolu4on of the plot.  
Tradi)onal narra)ves 
–  4) The structure of the story may be linear progressing from 
unfolding the conflict, rising ac4on, climax and resolu4on. 
Alterna)vely, the paJerns of ac4ons and interrela)onship 
of characters may occur throughout the story.  
–  5) The author of a story plays oeen an ac)ve role in the 
story either as the first person narrator who par)cipates in 
the story as an observer, minor character or even the major 
par4cipant or the third person narrator, who stands outside 
the story itself and can be all‐knowing and might describe 
ac)on from many character's viewpoint, evalua)ng 
par)cipants and ac)ons in the story.  
•  These characteris)cs of novels are deeply rooted in our 
minds – but does new media change the tradi4onal 
narra4ves? 
To invent nonlineal logics  
•  In Western literate society it is s)ll plausible 
and acceptable to say that something 
"follows" from something, as if there were 
some cause at work that makes such a 
sequence.  
•  Today in the electric age we feel as free to 
invent  nonlineal logics as we do to make non‐
Euclidean geometries.   
McLuhan (1964): Understanding Media: the extensions of Man 
Branching experience: Vannever Bush 
(1945), As We May Think 
•  Vannever Bush had 
the idea of a massive 
branching structure, 
a memex ‐ as a 
beJer way to 
organize data and to 
represent human 
experience. 
•  h[p://
www.theatlan)c.co
m/magazine/
archive/1969/12/as‐
we‐may‐think/3881/ 
Memex 
Ted Nelson’s “hypertext” 
•  1965 – in the ar)cle A File Structure for the 
Complex, the Changing, and the Indeterminate 
Nelson talks about new complex 
interconnec4vity of texts and pictures without 
specifying any par)cular mechanisms that can be 
employed to achieve it. 
–  Let me introduce the word “hypertext” to mean a body 
of wriFen or pictorial material interconnected in such 
a complex way that it could not be conveniently be 
presented or represented on paper (1965). 
–  ’Hypertext’‐ is not technology but poten&ally the 
fullest generaliza&on of documents and literature 
(2007). 
h[p://ted.hyperland.net/ 
Nelson: Consequences of hypertexts 
•  Nelson (1965) understood well what his 
“hypertext” ideas meant for cultural prac)ces 
and concepts: 
•   “The philosophical consequences of all this are 
very grave. Our concepts of ‘reading’, ‘wri&ng’, 
and ‘book’ fall apart, and we are challenged to 
design ‘hyperfiles’ and write ‘hypertext’ that may 
have more teaching power than anything that 
could ever be printed on paper”. 
Distributed narra)ves 
•  While postmodern narra)ves open out into 
fragments and bricolage in content, plot and 
style, distributed narra4ves take this further, 
opening up the formal and physical aspects 
of the work and spreading themselves across 
4me, space and the network. 
•  Tracking these distributed narra4ves is what 
fascinates us about reading them 
(Walker, “Distributed Narra)ve… ”).h[p://jilltxt.net/txt/Walker‐AoIR‐3500words.pdf 
Distributed narra)ves 
•  Distribu4on in Time: The narra)ve cannot be 
experienced in one consecu)ve period of 
)me. 
For example: Emails, online newspapers, 
weblogs 
h[p://jilltxt.net/txt/Walker‐AoIR‐3500words.pdf 
Time layers in blogs 
h[p://
www.protagonize.com/ 
Distributed narra)ves 
•  Distribu4on in Space: There is no single place in 
which the whole narra)ve can be experienced. 
For example: any weblog is distributed in )me, 
but the narra4ve can also be distributed in 
virtual space when the narra)ve on an individual 
weblog is combined with textual performance in 
other media such as images, tweets etc. or even 
hybrid space when real loca)ons are connected 
with the narra)ve 
•  h[p://twi[ervision.com/ 
h[p://jilltxt.net/txt/Walker‐AoIR‐3500words.pdf 
Personal narra)ve as an 
ac)vity flow, narra)ng 
(media)ng) yourself to the 
surroundings 
Personal extensibility in places 
Represen)ng stories in new formats 
•  Jay Bushman has been experimen)ng with 
transla4ons of famous authors’ stories into the 
microblogging format (eg. The Good Captain 
h[p://www.loose‐fish.com/waifpole/the‐good‐
captain/ 
•  His aim is embedding fic4on between the 
streams of nonfic4on that is constantly present 
in our daily lives.  
•  His goal is to blur the line between the real 
world and the story world (Shaer, 2008). 
•  h[p://cwd.co.uk/storysofar/  
Sequen)al fragmented narra)ves 
•  A typical approach in 
these environments 
is to segment and 
order the story into 
small chapters or 
tweets and make it 
available to a broad 
audience that is 
allowed to rate or 
comment the story.  
Sequen)al fragmented narra)ves 
•  140 novel in 
Twi[er
h[p://twi[er.com/
140novel 
•   Smallplaces in 
Twi[er 
h[p://twi[er.com/
smallplaces;  
Twiller h[p://twiller.tcrouzet.com 
Distributed narra)ves 
•  Distribu4on of Authorship: No single author or 
group of authors can have complete control of 
form of the narra)ve.  
•  For example: Twi[erers have familiar stories (e.g. 
War of the Worlds) in 140‐character bursts.  
•  h[p://www.convergenceculture.org/weblog/
2008/11/distributed_collec)vity_story.php 
•  h[p://www.neoformix.com/Projects/
Twi[erStreamGraphs/view.php 
•  h[p://socialcollider.net/ 
h[p://jilltxt.net/txt/Walker‐AoIR‐3500words.pdf 
Distributed narra)ves 
•  An even more radical distribu)on of 
authorship is that which is automated, where 
an algorithm or search is the only thing that 
draws the narra)ve together. These 
aggregated narra4ves or emergent narra4ves 
require algorithms and interfaces designed 
by humans for us to see them. 
h[p://jilltxt.net/txt/Walker‐AoIR‐3500words.pdf 
Stories from the aggregated narra)ves  
•  Digg Swarm h[p://labs.digg.com/ 
•  h[p://a.parsons.edu/~drumb588/tweetcatcha/ 
Open ques)ons about distributed 
narra)ves 
•  How can we define and categorize a 
phenomenon that consists of connec4ons 
rather than discrete objects?  
•  How do we tell and read stories that consist 
of fragments without explicit links? 
•  How do these unlinked fragmented narra4ves 
relate to hypertext fic4ons? 
•  What about the episodic nature of distributed 
narra)ves? 
h[p://jilltxt.net/txt/Walker‐AoIR‐3500words.pdf 
Embodied narra)ves 
•  As we now live in mul4ple 
reali4es, as we now 
occupy mul4ple spaces, 
our cultural dreampool 
will soon include the very 
real, or lived, experiences 
of embodiment in virtual 
worlds, and in turn, new 
narra4ves will emerge. 
Doyle & Kim (2007). Embodied narra4ve: The virtual nomad 
and the meta dreamer 
h[p://www.atypon‐link.com/INT/doi/pdf/10.1386/padm.
3.2‐3.209_1?cookieSet=1 
Pata, 2010 
Embodiment of virtual stories 
New standards of 
wri)ng narra)ves in 
par)cipatory web? 
•  Crang (1998) has noted that 
different modes of wri)ng may 
express different rela4onships 
to space and mobility.  
•  Spa4ality that is common to 
both stories and human 
geography is a key concept in 
new emerging narra4ves in 
hybrid environments.  
Embedding bronze soldier memory from conceptual space into the real space 
Spa)al narra)ves 
•  Some authors have embedded their novels into 
the real geographical loca)ons and provide 
i4neraries for exploring the novels parallel in 
real and virtual world  
•  to enable for the readers embodiment of the 
fic4onal story as part of city reality  
•  eg. Carlos Ruiz Zafon, “The Shadow of the Wind” 
h[p://www.carlosruizzafon.co.uk/shadow‐
walk.html 
Images geotagged with 
“shadow” tag on Tallinn map 
Virtual i)nerary with 
geotagged contents may be 
collabora)vely constructed 
Spa)al narra)ves 
Spa)al narra)ves 
Access to the 
communi)es and 
individuals 
Conceptual spaces 
marked with tags 
Geotags 
Ac)vity poten)als 
Part of the 
geographic 
trajectory  
Part of the 
narra)ve 
trajectory  
User‐accumulated 
LITERARY PLACES, TOURISM AND THE HERITAGE EXPERIENCE by David Herbert 
Annals of Tourism Research, Vol. 28, No. 2, pp. 312–333, 2001 
Swarm narra)ves 
•  Emerges without predetermined themes or plot  
•  Appears as a result of many authors’ individual 
storytelling  
•  Is an agglomera4on of differently combinable 
content por4ons 
•  Can be understood from por)ons of content 
which can be no)ced and integrated differently 
depending of the perspec4ve of the reader   
Pata & Fuksas, 2009 
Swarm narra)ves 
•  Appears as a cluster of close‐bye and 
interrelated perspec4ves, but each reader 
embodies the story differently depending of the 
sequence and selec)on of perspec)ves  
•  Can be enacted in the real and virtual spaces 
•  Each author strengthens par)cular personally 
preferred perspec)ves, thus dynamically 
changing the hybrid system and adjus)ng it for 
himself and par)cipants alike, thereby allowing 
community forma4on and func4oning  
Pata & Fuksas, 2009 
Personal news‐mining 
•  h[p://www.meehive.com/ 
•  h[p://www.trackle.com 
•  h[p://topix.net 
•  h[p://flare.prefuse.org/ 
Opinion‐mining 
h[p://moebio.com/plasma/ 
•  Opinion mining is determining 
the a{tude of a speaker or a 
writer with respect to some 
topic from web 2.0 resources.  
•  Search is based on associa4ng 
seman4c opinion orienta4ons 
with certain adjec4ves 
–  their judgment or evalua)on 
–  their affec)ve state or  
–  the intended emo)onal 
communica)on 
Concept: Digital storytelling  
•  Hartley & McWilliam (2009:4‐5) argue that at this 
moment in )me digital storytelling provides a 
pivotal term that can be used to represent:  
–  An emergent form, combining the personal narra)ve 
and documentary 
–  A new media prac4ce, combining individual tui)on 
with new publishing devices 
–  An ac4vist/community movement, combining 
experts with consumer led ac)vity 
–  A textual system, challenging the tradi)onal view of 
the producer/consumer model and new forms of 
literacy. 
Concept: Web 2.0 storytelling 
•  Bryan Alexander and Alan Levine (2008) 
summarized in their white paper “Web 2.0 
storytelling: emergence of the new genre”: 
Web 2.0 storytelling in educa4on serves as 
composi4on pla]orm and as curricular 
object.  
•  They considered Web 2.0 storytelling as a 
distributed art form that can go beyond the 
immediate control of an ini4al creator. 
Concept: New media narra)ve 
•  Jason Ohler (2008) used 
 the term 'new media narra4ve'.   
•  Bringing together 'new media' and 'narra4ve' 
rather than 'digital' and 'storytelling' Ohler 
emphasises both the wide range of poten)al 
forms that this approach can be used for and that 
the final products can take.   
•  The use of new media narra4ve he also suggests 
captures the 'decentralized spirit' of media 
produc4on and consump4on being available to 
everyone.  
Concept: cross‐media narra)ve 
‐  the par)cipant ‘lives’ inside of 
‐  a story or experience  
‐  the journey  
‐  following his own path  
‐  personalizing the experience 
‐  the storyline will invite for mul)‐dimensional communica)on 
‐  linkages across devices  
‐  distributed across media pla^orms  
‐  content is distributed across many pla^orms 
‐  an aggrega)on 
•  h[p://www.youtube.com/watch?
v=3FmryV9KVQU&feature=related 
•  h[p://stamen.com/clients/mtv 
Narra)ve prac)ces as new form of 
learning 
•  Learning through developing and discussing 
narra7ves in the social hybrid spaces has become 
a new form of informal learning.  
•  In the study report of the European Commission 
Joint Research Centre “Pedagogical innova)ons in 
new ICT‐facilitated learning communi)es Kirs) 
Ala‐Mutka (2009)” emphasizes that wri4ng 
narra4ves, or storytelling, is one of the 
innova4ve aspects that learning in Web 2.0 
communi4es has introduced to educa4on.  
Narra)ve learning environments 
•  Narra4ve learning environments (NLEs) aim 
to exploit its educa)onal poten)al by 
engaging the learner in technology‐mediated 
ac)vity where stories related to the learning 
task play a central role.  
– A)Pure emergent narra4ve, systems without 
explicit direc)on where the story appears as a 
result of the interac)on 
– B)The mul4form plot to be processable without 
reasoning (e. g. Erasmatron & Storyron) 
Storytron 
•  The Storytron (h[p://www.storytron.com/) is 
an interac)ve storytelling development system, 
designed and programmed by Chris Crawford. 
h[p://www.erasmatazz.com/ 
•  In a Storytronic storyworld, you aren't just 
walking down a predetermined path 
•  In essence, a storyworld is a machine that 
generates stories.  
Narra)ve learning environments 
– C) Centralized reasoning based on rules as many 
expert systems, based on cases, on planning 
algorithms or specific‐purpose algorithms for 
media)ng in the dilemma of interac)ve 
storytelling 
h[p://federicopeinado.com/projects/kiids/ 
Alphabe)c versus oral cultures 
•  Only alphabe)c cultures have ever mastered connected 
lineal sequences as pervasive forms of psychic and social 
organiza4on. The breaking up of every kind of experience 
into uniform units in order to produce faster ac)on and 
change of form (applied knowledge) has been the secret of 
Western power over man and nature alike. To act without 
reac4ng, without involvement, is the peculiar advantage 
of Western literate man.  
•  In tribal cultures, experience is arranged by a dominant 
auditory sense‐life that represses visual values. The 
auditory sense, unlike the cool and neutral eye, is hyper‐
esthe)c and delicate and all‐inclusive. Oral cultures act 
and react at the same 4me.  
McLuhan (1964): Understanding Media: the extensions of Man 
The power of the voice to shape air 
and space into verbal pa[erns  
•  Because of its ac)on in extending our central nervous 
system, electric technology seems to favor the 
inclusive and par4cipa4onal spoken word over the 
specialist wriJen word.  
•  The world of the ear is more embracing and inclusive 
than that of the eye can ever be. The ear is 
hypersensi)ve. The eye is cool and detached. The ear 
turns man over to universal panic while the eye, 
extended by literacy and mechanical )me, leaves some 
gaps and some islands free from the unremi{ng 
acous4c pressure and reverbera4on.  
McLuhan (1964): Understanding Media: the extensions of Man 
Film music’s narra)ve func)ons  
•  Film music’s narra)ve func)ons (Eisenstein et 
al., 1928/1998; Thiel, 1981): 
– Audio‐visual Parallelism, comprising music that 
follows and expresses the visual content 
– Counterpoint, describing music that controverts 
the scene 
– Affirma)ve Picture Interpreta)on and Illustra)on
—comprising music that adds new non‐visible 
content but does not contradict the scene. 
h[p://wwwisg.cs.uni‐magdeburg.de/visual/files/publica)ons/2008/Berndt_2008_ICIDSb.pdf 
Interac)ve media music necessitates a 
different concep)on! 
•  It cannot refer only to the virtual scene in 
computer games or virtual worlds, surrounding 
the player, demo)ng him to an external outsider, 
but take a stand on himself and his ac4ng. 
•  Music can be used as a regulator for the player’s 
aJen4on, emo4onal state, and playing behavior 
by an adap4ve musical soundtrack that 
dynamically reacts and mediate a personalized 
playing experience 
h[p://wwwisg.cs.uni‐magdeburg.de/visual/files/publica)ons/2008/Berndt_2008_ICIDSb.pdf 
Music narra)ves 
•  Music is not included in mixed‐media 
environments just as an end in itself, but 
performs vital narra4ve func4ons 
•  Music becomes meaningful as a narra4ve 
medium that does not even express emo)ons 
and mood, but also becomes a means for 
expression of associa4ons and comments. 
h[p://wwwisg.cs.uni‐magdeburg.de/visual/files/publica)ons/2008/Berndt_2008_ICIDSb.pdf 
Film music’s narra)ve func)ons  
•  1. Musical illustra)on of movement and sounds 
(known as Micky Mousing), 
•  2. Emphasis of movement, 
•  3. Stylizing of real sounds, 
•  4. Representa)on of loca)ons (geographic, ethnic, 
social), 
•  5. Representa)on of )me (for historical associa)ons), 
•  6. Deforma)on of sound (for aliena)on effects), 
•  7. Comment (audio‐visual counterpoint), 
•  8. Source music (diege)c music), 
•  9. Expression of (actor’s) emo)ons, 
h[p://wwwisg.cs.uni‐magdeburg.de/visual/files/publica)ons/2008/Berndt_2008_ICIDSb.pdf 
Film music’s narra)ve func)ons  
•  10. Means of immersion, 
•  11. Symbol (e.g., na)onal anthems), 
•  12. An)cipa)on of subsequent ac)ons, 
•  13. Enhancement and demarca)on of the film’s formal structure, 
•  14. Mul)‐func)onality of music (the func)ons are not mutually 
excluding), 
•  15. Sound effects (and the mixing with music), 
•  16. Speech/Dialog (e.g., punctua)on tasks of music), 
•  17. The func)on of silence (’The rest belongs to the music as well.’ 
Stefan Zweig), 
•  18. Non‐func)onal aspects (for inner‐musical and aesthe)c 
purpose). 
h[p://wwwisg.cs.uni‐magdeburg.de/visual/files/publica)ons/2008/Berndt_2008_ICIDSb.pdf 
Zofia Lissa’s categoriza)on 
Film music’s narra)ve func)ons  
•  Emo)ve Class: emo4onalize content and ac4ng; 
•  Informa)ve Class: communica4on of meaning; 
communica)on of values; establishing recogni)on; 
•  Depic)ve Class: describing seIngs; describing 
physical ac4vity; 
•  Guiding Class: aJen4on guidance; mask (out) 
unwanted or weak elements; 
•  Temporal Class: provide con4nuity; define structure 
and form 
•  Rhetorical Class: comment, make a statement, judge. 
Comprehension of new media 
narra)ves 
•  It is an open research ques)on how do we 
comprehend new media narra)ves that are: 
– distributed,  
– spa)al in hybrid spaces,  
– are embodied 
Metro 
•  Whenever in a big city, I like to travel with local transport: 
trains, buses, taxi, and metro!  Most metro systems look 
more or less the same, but not the ones in Moscow and St.‐
Petersburg!  These subways have style, and making a trip 
on the metro and ge{ng off at all the sta)ons an excursion 
on its own! First of all, the metro system is deep, very 
deep... It takes a couple of minutes of steep escalators to 
reach the pla^orms.  And every escalator has an 
"a[endant" in a li[le booth, and he or she can speed up or 
slow down the escalator, to adjust for the crowds.  The 
reason these subways are so deep below the surface is that 
they were designed to resist under heavy bombing 
condi)ons.  Actually, there is a lot down there, far more 
than you can see as a commuter on the metro... 
Read this text and try to comprehend its meaning! Can you reconstruct it well? 
The Red Square 
 I arrived in the late evening, and the first view of the Red 
Square was sunset from the top of the 'Rossia' Hotel ‐ a 
spectacular sight.  
In the evening, I made a walk on the Red Square.  The 
evening light created a special atmosphere.   
 My first impression was that the square is in fact not that 
big... much smaller than I had expected.  
Also Lenin's mausoleum looked actually much smaller than 
the pictures I remembered from sovjet )mes, when the 
sovjet leaders were standing on top of it, salu)ng the 
military parades...  
Read this text and try to comprehend its meaning! Can you reconstruct it well? 
Expository text structures 
Analyze the texts Metro and The 
Red Square using these text 
structure schemes. 
Which story can you repeat 
be[er? 
Text Organiza)on and Its Rela)on to Reading Comprehension: A Synthesis of the 
Research. Shirley V. Dickson, Deborah C. Simmons, Edward J. Kameenui 
Inferring the meaning from text 
structure 
HEADING 
SUBHEADING OR CHAPTER 
PROPOSITIONS 
Text Organiza)on and Its Rela)on to Reading Comprehension: A Synthesis of the 
Research. Shirley V. Dickson, Deborah C. Simmons, Edward J. Kameenui 
Analyze the texts Metro and The Red Square using these text structure schemes. 
What is the macrostructure of these texts? 
Text organiza)on at different levels 
affects comprehensibility: 
1. Microstructure ‐ local structure 
2. Macrostructure ‐ global structure 
Text Organiza)on and Its Rela)on to Reading Comprehension: A Synthesis of the 
Research. Shirley V. Dickson, Deborah C. Simmons, Edward J. Kameenui 
Text organiza)on includes physical 
presenta)on and text structures 
Comprehension at reading process: 
Van Dijk & Kintsch 
•  Construc)on‐integra)on model (Kintsch, 1988), 
updated theory (Kintsch, 1998).  
•  The theory describes the complete reading 
process, from recognizing words un)l 
construc)ng a representa)on of the meaning of 
the text.  
•  The emphasis of the theory is on understanding 
the meaning of a text.  
•  On the basis of the linguis4c and proposi4onal 
processing of the text people construct a 
“situa4onal model”. 
Comprehension at reading process: 
Van Dijk & Kintsch 
•  The steps in construc)ng a text base according to 
the construc4on‐integra4on model:  
–  (a) forming the concepts and proposi)ons directly 
corresponding to the linguis)c input; 
–  (b) elabora)ng each of these elements by selec)ng a 
small number of its most closely associated neighbors 
from the general knowledge net;  
–  (c) inferring certain addi)onal proposi)ons; 
–  (d) assigning connec)on strengths to all pairs of 
elements that have been created. 
Comprehension at reading process: 
Van Dijk & Kintsch 
W – words 
P – proposi)ons 
h[p://www.youtube.com/watch?v=aGowCojcI_4 Watch this video! 
Embodied narra)ves 
Are narra4ves primarily inter‐subjec4ve devices 
that are used to tell stories to others or do we 
use narra4ves as mediators of our ac4ons in the 
world? 
•  Personal narra)ves are supposed to constrain the 
choice of ac4ons available to us; they are 
supposed to indicate to us what to do. 
•  The embodied agent uses narra4ves to decide 
and deliberate and to understand itself 
h[p://uow.academia.edu/documents/0011/4311/embodied_narra)ves.pdf 
We will focus on embodied cogni)on in the last lecture! 
Embodied music 
•  Embodied music cogni)on tends to see music 
percep4on as based on ac4on.  
•  For example, many people move when they listen to 
music. Through movement, it is assumed that people 
give meaning to music. 
•  This is different from a disembodied approach to music 
cogni)on, which sees musical meaning as being based 
on a percep)on‐based analysis of musical structure.  
•  The embodied grounding of music percep)on is based 
on a mul)‐modal encoding of auditory informa)on and 
on principles that ensure the coupling of percep4on 
and ac4on. 

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