2. programme
1. creative thinking
2. images part one
3. images part two
4. colour
5. space
6. tweaking
7. fonts
8. finishing
3. ab
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4.
5. an ability
• to imagine/invent something new
• to generate new ideas by combining,
changing or reapplying existing ideas
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6. a process
• creative people work hard, continually improving
ideas and solutions
• making gradual alterations and refinements
hy
ail
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7. research & discovery
• don’t jump into a project or task without examining it
• the job, big or small can benefit from research and planning
• time spent on this phase is usually proportional to scope and
planned duration
hy
ail
ap
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ss
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8. competitive analysis
• identifying strengths and weaknesses of existing designs
hy
ail
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9. thumbnail sketching
• thumbnails are small sketches
• intended to capture basic ideas of page composition:
header placement, column structure, text alignment
• don’t be tempted to focus on small details early in the process
• thumbnails are like icons for thoughts
hy
ail
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10. typography
• typography affects the overall formality or informality of a design
hy
ail
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11. imagery
• not always necessary in a design
• some of the most beautiful designs use typography alone
hy
ail
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12. composition
• overuse of photography and illustration creates crowded, chaotic
designs that obscures viewers from the intention and message
hy
ail
ap
ch
sis
ss
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ar
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13. why have a method?
• allows consistent creative process enabling you to make deadlines
ensuring happy clients
hy
ail
ap
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ss
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14. establish the style
• what’s your target audience?
• does the type and imagery fit the style for the target audience?
• think cultural references that appeal to the target audience
hy
ail
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24. basic guidelines
for brainstorming
Brainstorming is useful for attacking specific
problems and where a collection of good,
fresh and new ideas are needed.
Brainstorming can take place either
individually or in a group of two to ten,
with four or seven being ideal.
25. suspend judgement
Ideas are said, no critical comment is
allowed, all ideas are written down.
“To think creatively and criticise at the same
time is like watering and pouring weed killer
onto seedlings at the same time.”
26. think freely
Wild, impossible, and unthinkable thoughts
are fine. Thinking outside the boundaries of
ordinary, normal thought, brilliant solutions
can arise.
28. quantity of ideas
is important
Generate a large stock of ideas so that later on
they can be sifted through.
29.
30.
31. • design scrapbook, place to dump ideas and experiment
• develop creativity over time
• storage for scraps/sketches and ideas that are valuable but scribbles on torn
or otherwise occupied paper
• non-conventional journal entries can inspire and extend creativity
eg: painting, drawing, sketching (although it is very important not to waste too
much time on your journal instead of your artwork)
• entries can be easily revised and used as possible content/inspiration
for later work
• keeping a journal close at hand to record any unexpected ideas or thoughts
• thumbnailing
32.
33. • as a studio, establish
a design scrapbook
• entries can be easily
revised and used
34. evaluate the
design solution
• if steps 1-3 in the creative checklist have
been accomplished a design solution
will be apparent
• does the solution solve the design problem?
• does it need to be redesigned or modified?
• what improvements would I make?
35.
36. 1
Is the layout simple?
• Can elements of a design be removed whilst
still getting the message across?
37. 2
Does the layout
hold together?
• Test by squinting at the design.
Is it seen as a single unified whole?
39. 4
Logical, obvious
visual flow
• Does eye flow from one element to the next?
• Quickly show the design to someone.
What is the first thing they see?
Is that what you want?
40. 5
Are the graphic elements
visually balanced?
• Where is it heavy?
• Where is it light?
• Is the design top heavy, or the opposite?
• What is the item next to the heavy spot?
• Is that where you want the viewer
to look next?
41. 6
Is the space attractive?
• Is something too big or small?
• Are there holes in the layout?
• Does everything look eye sweet?
42. 7
Is there white space?
• Is it positioned correctly?
• Is it balanced with the rest
of the design elements?
43. 8
Do the headlines
have impact?
• Broken correctly for quick reading?
• When read aloud, does it sound right?
• Is the illustration appropriate?
• Do the visuals support the personality
of the message?
• Does it have a message,
and is it the correct message?
44. 8
Is there a
visual storyline?
• Is there a logical visual order, can the reader
be comfortably led through the visual?
66. golden section
The Fibonacci sequence is a number
sequence in which each number is the sum
of the two previous numbers. The golden
section is a measurement divided by Phi 1.618
which produces the larger of the two golden
sections.
1+1+2+3+5+8+13+21+34+55+89+144+233+377
67. rule of thirds
The rule of thirds states that by dividing a
design with two evenly spaced horizontal
and vertical lines to create 9 parts, the
intersections of these lines are the most
preferred focal points of a design. This is
because at these points, the eye has the best
perception of the main object in relation to the
surrounding objects.
68. rule of thirds
By applying the rule of thirds to your artwork,
you can stress the focal point.
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101. Use of colour
Colour is one of the most important
elements of design.
It evokes emotions and has deep
psychological and cultural associations.
It is important as a designer to use these
to create an association between your client
and their target audience.
105. The colour wheel is the most basic tool for
creating harmonious colour schemes.
It can be divided into two distinct colour
schemes, cool and warm.
White, black and greys are considered
neutral colour schemes.
Colour schemes are formed in relation to
the colour’s position on the wheel.
155. economising space
Choose correct leading, kerning and tracking.
leading
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kerning and tracking
Typography
Typography
Typography