SlideShare une entreprise Scribd logo
1  sur  24
INTERACTIVE MEDIA
Presented by: Kristinne Marie Claudio
Interactive Media
 normally refers to products and services on
digital computer-based systems which
respond to the user’s actions by presenting
content such as text, graphics, animation,
video, audio, games, etc
 Interactive media is related to the
concepts interaction design, new
media, interactivity, human computer
interaction, cyber culture, digital culture, and
includes specific cases such as, for
example, interactive television, interactive
narrative, interactive advertising, algorithmic
art, videogames, social media, ambient
intelligence, virtual reality and augmented
reality.
THE EVOLUTION OF INTERNET
The Internet as a MEDIUM
The Internet
 The internet actually began in the early
1960’s as a twinkle in the eye of the U.S.
Department of Defense,Which Saw it as a
means of SupercomputerCommunication for
researches and military facilities across the
country.
Commercial Online Services
 During the 1980’s, a number of commercial
online services like Prodigy and AOL began
their operations by capitalizing on the
phenomenon of local Electronic Bulletin
board services (BBSs) that computer wonks
used in increasing numbers.
The World Wide Web
 TheWorld WideWeb (WWW) is composed of
an enormous amount of information found
mostly in the form of Home Pages.
 Early Sites on theWeb typically consisted of a
home page that resembled a poorly designed
brochure cover, with perhaps some limited
information on subsequent Web PAGES
about the company and it’s products.
HOME PAGE
 A home page or index page has various related
meaning:
 When the user first opens their web browser, it
automatically brings you to this page, which is also
sometimes called the start page.
 It most often refers to the initial or main web page of a
web site, sometimes called the "front page" (by analogy
with newspapers).
 The web page or local file that automatically loads when
a web browser starts or when the browser's "home"
button is pressed; this is also called a "home page".The
user can specify the URL of the page to be loaded, or
alternatively choose e.g. to re-load the most recent web
page browsed.
 A personal web page, for example at a web
hosting service or a university web site, that
typically is stored in the home directory of the
user.
 In the 1990s the term was also used to refer
to a whole web site, particularly a personal
web site (perhaps because simple web sites
often consisted of just one web page).
 TheWorld WideWeb where people come to
“browse” or “Surf the Net”, is the best known
feature of cyberspace. Although the name is
often used interchangeably with the internet,
The world wide web is actually just one facet
of the medium: the graphical and multimedia
interface used to view websites.
Internet Search Engines
 is designed to search for information on
theWorld WideWeb.The search results are
generally presented in a line of results often
referred to as search engine results pages
(SERPs).The information may be a specialist
in web pages, images, information and other
types of files.
 The Development of the search engine
greatly facilitated the explosion of the
internet because it provided a centralized
source of information that made the medium
accessible to the mainstream user
 Without the Search Engines theWorld Wide
Web would not have captured such a
significant consumer audience and the
internet may have developed for use to only
by technology –based businesses.
The Internet Audience
 50 percent said they were watching lessTV; a
small but significant minority of users said
they decreased their print media
consumption
 22 percent reading magazines less frequently
 21 percent reading newspapers less
frequently
How People Access the net
 There wereTWO types of communication systems
 BASEBAND – is a type of digital data transmission in
which wires each carry only one signal or channel at a
time.This includes communications from the computer
to devices, communications via modems and even the
majority of computer networks
 BROADBAND – transmission enables a single wire to
carry multiple signals simultaneously. CableTV, uses
broadband and it can make things possible over
download large graphic files, watch video clips, play
online games and surf net
Connections/Methods
 For home and Small Business use, you haveTWO
choices
 Cable Modem – Offers high Speed data transfer
direct to the computer. No phone lines are
involved so the consumer doesn’t have to do any
dialing
 DSL (Digital Subscriber Line) – it transforms a
traditional Phone line into a high speed digital
link to provide homes and business with always
on , broadband internet access.
 DirecPC – is a satellite based and offers very
fast downloading faster even than cable. It
was very expensive and still requires a dial up
modem and separate phone line for sending
material. It suites for Companies that
regularly need to download extensive files
from other locations
 WebTV – Cable-modem except the receiving
and viewing device used is the familyTV
instead of a computer.
SAMPLE WEBSITES
END OF PRESENTATION

Contenu connexe

Tendances

Impact of digital technology on audiences and institutions
Impact of digital technology on audiences and institutionsImpact of digital technology on audiences and institutions
Impact of digital technology on audiences and institutions
missgillies
 
Communication theories comm
Communication theories commCommunication theories comm
Communication theories comm
Tarek Mahmoud
 
media convergence
media convergencemedia convergence
media convergence
Tashieka
 
The history of cinema
The history of cinemaThe history of cinema
The history of cinema
shahrukh0508
 

Tendances (20)

Characteristics of Social Journalism
Characteristics of Social JournalismCharacteristics of Social Journalism
Characteristics of Social Journalism
 
Internet Threats
Internet ThreatsInternet Threats
Internet Threats
 
Introduction to New Media
Introduction to New MediaIntroduction to New Media
Introduction to New Media
 
Types of media
Types of mediaTypes of media
Types of media
 
Impact of digital technology on audiences and institutions
Impact of digital technology on audiences and institutionsImpact of digital technology on audiences and institutions
Impact of digital technology on audiences and institutions
 
Role of Media ppt
Role of Media pptRole of Media ppt
Role of Media ppt
 
History of print media.pptx
History of print media.pptxHistory of print media.pptx
History of print media.pptx
 
Defining Media Convergence
Defining Media ConvergenceDefining Media Convergence
Defining Media Convergence
 
Functions of mass communication
Functions of mass communicationFunctions of mass communication
Functions of mass communication
 
Introduction to Media Studies
Introduction to Media StudiesIntroduction to Media Studies
Introduction to Media Studies
 
Communication theories comm
Communication theories commCommunication theories comm
Communication theories comm
 
Opportunities ,Challenges, and Power of Media and Information.pptx
Opportunities ,Challenges, and Power of Media and Information.pptxOpportunities ,Challenges, and Power of Media and Information.pptx
Opportunities ,Challenges, and Power of Media and Information.pptx
 
Introduction to traditional media
Introduction to traditional mediaIntroduction to traditional media
Introduction to traditional media
 
Types of media
Types of mediaTypes of media
Types of media
 
Media Construct Reality
Media Construct RealityMedia Construct Reality
Media Construct Reality
 
Media convergence
Media convergenceMedia convergence
Media convergence
 
media convergence
media convergencemedia convergence
media convergence
 
Media ppt
Media pptMedia ppt
Media ppt
 
The history of cinema
The history of cinemaThe history of cinema
The history of cinema
 
People media
People media People media
People media
 

Similaire à Interactive media

Various Uses of internet
Various Uses of internetVarious Uses of internet
Various Uses of internet
sunnik
 
Mm Lt9 New Media
Mm Lt9 New MediaMm Lt9 New Media
Mm Lt9 New Media
jackin
 
Module 103: Internet Technologies
Module 103: Internet TechnologiesModule 103: Internet Technologies
Module 103: Internet Technologies
NeishaB
 

Similaire à Interactive media (20)

Fa13 7718-ch3-kim
Fa13 7718-ch3-kimFa13 7718-ch3-kim
Fa13 7718-ch3-kim
 
Uses Of Internet In A Day To Day Life
Uses Of Internet In A Day To Day LifeUses Of Internet In A Day To Day Life
Uses Of Internet In A Day To Day Life
 
Itc lec 6 introduction of internet
Itc lec 6 introduction of internetItc lec 6 introduction of internet
Itc lec 6 introduction of internet
 
Internet.ppt
Internet.pptInternet.ppt
Internet.ppt
 
Chapter 1
Chapter 1Chapter 1
Chapter 1
 
Various Uses of internet
Various Uses of internetVarious Uses of internet
Various Uses of internet
 
Internet
InternetInternet
Internet
 
Internet
InternetInternet
Internet
 
Lecture 6 e-cmmerce , e commerce infrastructure,the internet -chapter 3
Lecture 6  e-cmmerce ,  e commerce infrastructure,the internet -chapter 3Lecture 6  e-cmmerce ,  e commerce infrastructure,the internet -chapter 3
Lecture 6 e-cmmerce , e commerce infrastructure,the internet -chapter 3
 
Mm Lt9 New Media
Mm Lt9 New MediaMm Lt9 New Media
Mm Lt9 New Media
 
The Internet
The InternetThe Internet
The Internet
 
The Internet
The InternetThe Internet
The Internet
 
The Internet
The InternetThe Internet
The Internet
 
Module 103: Internet Technologies
Module 103: Internet TechnologiesModule 103: Internet Technologies
Module 103: Internet Technologies
 
web based tools for e-commerce.pdf
web based tools for e-commerce.pdfweb based tools for e-commerce.pdf
web based tools for e-commerce.pdf
 
Lecture 6 e-cmmerce , e commerce infrastructure,the internet -chapter 3
Lecture 6  e-cmmerce ,  e commerce infrastructure,the internet -chapter 3Lecture 6  e-cmmerce ,  e commerce infrastructure,the internet -chapter 3
Lecture 6 e-cmmerce , e commerce infrastructure,the internet -chapter 3
 
Bjmc i, dcm,unit-ii, internet as a mass medium
Bjmc i, dcm,unit-ii, internet as a mass mediumBjmc i, dcm,unit-ii, internet as a mass medium
Bjmc i, dcm,unit-ii, internet as a mass medium
 
Internetnuovo1
Internetnuovo1Internetnuovo1
Internetnuovo1
 
Internetnuovo1
Internetnuovo1Internetnuovo1
Internetnuovo1
 
Internet
InternetInternet
Internet
 

Dernier

Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Victor Rentea
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Dernier (20)

Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdf
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUKSpring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 

Interactive media

  • 1. INTERACTIVE MEDIA Presented by: Kristinne Marie Claudio
  • 2. Interactive Media  normally refers to products and services on digital computer-based systems which respond to the user’s actions by presenting content such as text, graphics, animation, video, audio, games, etc
  • 3.  Interactive media is related to the concepts interaction design, new media, interactivity, human computer interaction, cyber culture, digital culture, and includes specific cases such as, for example, interactive television, interactive narrative, interactive advertising, algorithmic art, videogames, social media, ambient intelligence, virtual reality and augmented reality.
  • 4. THE EVOLUTION OF INTERNET The Internet as a MEDIUM
  • 5. The Internet  The internet actually began in the early 1960’s as a twinkle in the eye of the U.S. Department of Defense,Which Saw it as a means of SupercomputerCommunication for researches and military facilities across the country.
  • 6. Commercial Online Services  During the 1980’s, a number of commercial online services like Prodigy and AOL began their operations by capitalizing on the phenomenon of local Electronic Bulletin board services (BBSs) that computer wonks used in increasing numbers.
  • 7. The World Wide Web  TheWorld WideWeb (WWW) is composed of an enormous amount of information found mostly in the form of Home Pages.  Early Sites on theWeb typically consisted of a home page that resembled a poorly designed brochure cover, with perhaps some limited information on subsequent Web PAGES about the company and it’s products.
  • 8. HOME PAGE  A home page or index page has various related meaning:  When the user first opens their web browser, it automatically brings you to this page, which is also sometimes called the start page.  It most often refers to the initial or main web page of a web site, sometimes called the "front page" (by analogy with newspapers).  The web page or local file that automatically loads when a web browser starts or when the browser's "home" button is pressed; this is also called a "home page".The user can specify the URL of the page to be loaded, or alternatively choose e.g. to re-load the most recent web page browsed.
  • 9.  A personal web page, for example at a web hosting service or a university web site, that typically is stored in the home directory of the user.  In the 1990s the term was also used to refer to a whole web site, particularly a personal web site (perhaps because simple web sites often consisted of just one web page).
  • 10.  TheWorld WideWeb where people come to “browse” or “Surf the Net”, is the best known feature of cyberspace. Although the name is often used interchangeably with the internet, The world wide web is actually just one facet of the medium: the graphical and multimedia interface used to view websites.
  • 11. Internet Search Engines  is designed to search for information on theWorld WideWeb.The search results are generally presented in a line of results often referred to as search engine results pages (SERPs).The information may be a specialist in web pages, images, information and other types of files.
  • 12.  The Development of the search engine greatly facilitated the explosion of the internet because it provided a centralized source of information that made the medium accessible to the mainstream user  Without the Search Engines theWorld Wide Web would not have captured such a significant consumer audience and the internet may have developed for use to only by technology –based businesses.
  • 13. The Internet Audience  50 percent said they were watching lessTV; a small but significant minority of users said they decreased their print media consumption  22 percent reading magazines less frequently  21 percent reading newspapers less frequently
  • 14. How People Access the net  There wereTWO types of communication systems  BASEBAND – is a type of digital data transmission in which wires each carry only one signal or channel at a time.This includes communications from the computer to devices, communications via modems and even the majority of computer networks  BROADBAND – transmission enables a single wire to carry multiple signals simultaneously. CableTV, uses broadband and it can make things possible over download large graphic files, watch video clips, play online games and surf net
  • 15. Connections/Methods  For home and Small Business use, you haveTWO choices  Cable Modem – Offers high Speed data transfer direct to the computer. No phone lines are involved so the consumer doesn’t have to do any dialing  DSL (Digital Subscriber Line) – it transforms a traditional Phone line into a high speed digital link to provide homes and business with always on , broadband internet access.
  • 16.  DirecPC – is a satellite based and offers very fast downloading faster even than cable. It was very expensive and still requires a dial up modem and separate phone line for sending material. It suites for Companies that regularly need to download extensive files from other locations  WebTV – Cable-modem except the receiving and viewing device used is the familyTV instead of a computer.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.