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Slovenská technická univerzita v Bratislave
     Fakulta informatiky a informačných technológií
      Ústav informatiky a softvérového inžinierstva




Vplyv schopností hráčov na
 úspešnosť hier s účelom
             Jakub Šimko
        jsimko@fiit.stuba.sk

WIKT 2012, Smolenice, 22.11.2012
Obrázky
                    PexAce
                                      Osobné
                                      obrázky
                                      s tagmi


                         Anotácie:
Hráč      Anotačná hra
                         voľný text
                                      Obrázky
                                      s tagmi
Rôzne schopnosti riešiť úlohy
• Ľudia sú rôzni – doména, typ úlohy...

• Vedomosť o úrovni schopností sa dá využiť
  – Váhovanie hlasov v dave
  – „Personalizované“ prideľovanie úloh
  – Vypuklý prípad: tvorba metadát k osobným
    multimédiám

• Otázka znie: Ako schopnosti merať
  – Vo všeobecnosti
  – V prostredí hier s účelom
Čo sa zatiaľ podarilo
• Zmerať „všeobecné“ schopnosti riešiť úlohu
   1

  0.9

  0.8

  0.7

  0.6

  0.5

  0.4
                                účasť na konsenze                        užitočnosť hráča

• Použiť túto znalosť na zlepšenie „výkonu“ hry
        1

   0.9

   0.8

   0.7

   0.6

   0.5

   0.4
              0.5   0.6   0.7    0.8   0.9   1   1.1   1.2   1.3   1.4   1.5   1.6   1.7    1.8   1.9   2
            Váhovanie s užitočnosťou               Váhovanie s konsenzom                   Bez váhovania

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Jsimko wikt2012 v01

  • 1. Slovenská technická univerzita v Bratislave Fakulta informatiky a informačných technológií Ústav informatiky a softvérového inžinierstva Vplyv schopností hráčov na úspešnosť hier s účelom Jakub Šimko jsimko@fiit.stuba.sk WIKT 2012, Smolenice, 22.11.2012
  • 2. Obrázky PexAce Osobné obrázky s tagmi Anotácie: Hráč Anotačná hra voľný text Obrázky s tagmi
  • 3.
  • 4.
  • 5. Rôzne schopnosti riešiť úlohy • Ľudia sú rôzni – doména, typ úlohy... • Vedomosť o úrovni schopností sa dá využiť – Váhovanie hlasov v dave – „Personalizované“ prideľovanie úloh – Vypuklý prípad: tvorba metadát k osobným multimédiám • Otázka znie: Ako schopnosti merať – Vo všeobecnosti – V prostredí hier s účelom
  • 6. Čo sa zatiaľ podarilo • Zmerať „všeobecné“ schopnosti riešiť úlohu 1 0.9 0.8 0.7 0.6 0.5 0.4 účasť na konsenze užitočnosť hráča • Použiť túto znalosť na zlepšenie „výkonu“ hry 1 0.9 0.8 0.7 0.6 0.5 0.4 0.5 0.6 0.7 0.8 0.9 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 Váhovanie s užitočnosťou Váhovanie s konsenzom Bez váhovania