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NEW MEDIA PRODUCING:
“Building StoryWorlds: the art, craft and biz of storytelling in 21c”
A course with Lance Weiler

Official tumblr for the class – http://www.buildingstoryworlds.com

HIGHLY RECOMMENDED - class will make a field trip to experience
“Sleep No More” www.sleepnomore.com


CLASS #1 - 9/12
Welcome and Introductions

Lecture
An introduction to interesting immersive storytelling projects from around the
world.
by Weiler

Group work session
Rapid Prototyping Exercise - class will go from concept to prototype to
collaborative story in 60 minutes.

Assignment
Try – Rides.tv, Collapsus, & Bear71
Design your UX profile - share your media consumption habits



CLASS #2 - 9/19
Conversation
Scripting for Multiple Platforms & Immersive Experiences - It’s ALL about story.

Convo with Chuck Wendig (novelist, screenwriter, game writer) & Andrea Phillips
(transmedia writer, game designer and novelist)

Group work session
Identifying the core of the idea. Open brainstorm with mentors.

Assignment
Blog post #1 - Find and participate in a community project online and write your
impressions
Ideate - Come to next class with 3 ways to express the "core" idea. Make use of
three mediums to express the ideas using a different one for each.

CLASS #3 - 9/26
Share
Open share - an interesting project that's been discovered is shared.

Lecture
Building stories for the 21st Century - shaping stories, experiences and igniting
the imagination of many.
by Weiler

Group Work Session
Students share their 3 ideas of how to express the core
Students brainstorm, identify themes and start to develop a storytelling
experience

Assignment
Blog post #2 - Conduct a 5-question interview with an amazing storyteller -
bonus for discovering someone working in another field then entertainment.

Ideate - Teams use "5 Whys" to enrich the story and further develop the themes
that have been discussed.



CLASS #4 – 10/3
Share
Open share - an interesting project that's been discovered is shared.

Conversation
The Role of Design in Immersive Storytelling

Convo with Loc Dao (creative technologist at NFB interactive), Takaaki Okada
(award winning designer and co-founder of Condition One) and Carrie Beck
(Senior Manager of the Sundance New Frontier Storytelling Lab)

Group Work Session
Students are broken into teams
Teams brainstorm with (story, design, tech mentors) around ways to bring the
themes of the story to life.

Assignment
Blog post #3 – Find an interesting emerging technology and / or non-traditional
tactics to express a story. Identify and then share how they could be applied to
storytelling.

Ideate - Apply the technology to the immersive storytelling experience that the
class is building. Do a simple user flow (using a flow chart or hand drawn flow
chart) that the technology becomes the center of.


CLASS #5 - 10/10
Share
Open share - an interesting project that's been discovered is discussed.

Lecture
Story Architecture - A look inside what it takes to create an immersive storytelling
experience from concept to execution.
by Weiler

Group Work Session
Teams brainstorm and work on refining their immersive storytelling experience

Blog post #4 - 5 questions - find and interview someone working in advertising,
gaming or is a founder of a startup.

Ideate - Mix and match. Away from class teams need to converse with other
team members and conduct an interview to understand what is working for their
team and where the they need assistance.


CLASS #6 - 10/17
Conversation
The Art of Play - Understanding the value of play - a discussion with award
winning game designers.

Guests include Gregory Trefry (co-founder Come Out & Play Festival and co-
founder of Gigantic Mechanic) and Nicholas Fortugno (co-founder Come Out &
Play Festival and COO of Playmatics)

Group Work Session
Nicholas & Gregory brainstorm with teams on ways to make the class project
more playful and participatory.

Blog post #5 - Play one of the games that is mentioned during the conversation
and write a review of the game. What did you like, what didn't you enjoy and how
would you make it better?
CLASS #7 - 10/24
Share
Open share - an interesting project that's been discovered is discussed.

Conversation with
Using technology creatively- a conversation with Creative Technologists as they
share the realities of working with technology, timelines, and staying within scope
and budget.

Guests - Mark Harris (lead developer Broadcastr), Mike Knowlton (founder of
StoryCode), Hedi Hysell (Creative Technologist)

Group Work Session
Teams brainstorm with Creative Technologists on interesting ways to harness
technology within the immersive storytelling experience that’s being crafted.
Final hour is spent working in an ALL teams work session

Blog post #6 – Identify an emerging technology and share how it could be used
within storytelling. Keep in mind the class project. Bonus if you can tie it into
something the class could use.


CLASS #8 - 10/31
Lecture
Understanding the role of data within storytelling - from paper testing to
monitoring feedback to automation to knowing when to apply a human touch.
By Weiler

Group Work Session
Teams work on group project and share current status with the class.


CLASS #9 – 11/7
Conversation
The role of strategy in the shaping of participatory experiences

A discussion with Wayne Fletcher (Innovation Partner, McCann Erickson) and
Esther Lim (Digital Strategist / Story Architect).

Group Work Session
Students work with mentors to discuss and shape a strategy for the class project
Final hour is spent working in an ALL teams work session

Blog post #7 - Find an interesting online / offline experience and consider what
strategy was deployed to both generate awareness and encourage participation.


CLASS #10 - 11/14
Conversation
Producing for cross-media, transmedia and immersive experiences - how to
budget, plan and execute new forms of storytelling.

A discussion with Catlin Burns (transmedia producer Starlightrunner) and Julia
Pontecorvo (transmedia producer @RadicalMedia)

Group Work Session
Teams work through production plan with input from mentors
Final hour is spent working in an ALL teams work session

Blog post #8 - 5 questions for someone who pitches. Interviewee can be in any
industry but your questions must focus on what it takes to make a good pitch.



CLASS #11 - 11/21
Pitches
Teams present concepts that focus on their areas of concentration (story,
experience, tech, production & community) for the class project to a panel of
experts. Experts TBD

Group Work Session
Teams work through plan
Final hour is spent working in an ALL teams work session

Blog post #9 - 5 questions for a producer working in film, TV, gaming, interactive
and / or live events. Focus on questions that your teams are struggling with.



CLASS #12 - 11/28
Group work session
Teams prep the immersive storytelling experience

Blog post #10 - Everyone will be assigned an industry (film, TV, advertising,
gaming). You'll need to ask 5 questions around how they handle feedback and
measure the success of their projects.



CLASS #13 – 12/5
Conversation
New emerging biz opportunities for storytelling - thinking like a startup

A discussion with Brian Clark (founder GMD Studios) and a member of the NYC
VC community TBD.

Group Work Session
Teams refine immersive storytelling project

Blog post #11 Find an interesting startup and breakdown what you think they're
biz model is. Bonus for startups working in the storytelling space.



CLASS #14 - 12/12
Lecture
Story R&D - a look at rapid prototyping and learning to embrace failure.
with Weiler

Contained BETA run of experience
A contained beta is run over the course of an hour with a test group.

Group Work Session
Review results and tweak experience as needed.
Experience is released to the public.

Blog post #12 - Research an epic failure and then attempt to see what can be
learned from it.
Course Requirements
CLASS TUMBLR - ALL STUDENTS are to participate in a tumblr blog. The
tumblr will become a collection of interesting links, projects and technology that
could be applied to storytelling. Each student is responsible to make a post per
week. Posts should be 400 words or less. Focus on why and how you’d apply
what your posting to storytelling. In addition some post during the semester will
be interviews with a key figure utilizing storytelling in interesting and innovative
ways.

GROUP WORK - ALL STUDENTS are to participate in the creation of an
immersive storytelling experience that will be designed, produced and run for the
public at the close of the semester. Teams will be formed and roles will be
assigned as groups rotate through the various aspects of taking an idea from
concept to execution. Group work will require teams to design, write, direct,
produce and release the elements necessary to build an effective immersive
storytelling experience.

TRANSMEDIA PITCHES - The class will split into groups of four to six people.
Together the teams will work collaboratively on a presentation deck that will be
used to make a group presentation to a panel of experts and their fellow
classmates. The pitches are to be no longer than 10 minutes in length. This is a
mix between a pitch and a collaborative brainstorming session. Each group has
10 minutes to present and this will be followed by 10 minutes of open discussion
intended to identify ways to strengthen the projects.

GRADES will be Pass or Fail for Arts students and letter grades for those from
other schools. Incompletes and CPs will not be given except under dire
circumstances.
REQUIRED READING
“The Art of Immersion - how the digital generation is remaking Hollywood,
Madison Avenue, and the way we tell stories”
Author FRANK ROSE
Publisher NORTON

“Little Bets: How Breakthrough Ideas Emerge from Small Discoveries”
Author PETER SIMS
Publisher SIMON & SCHUSTER

"Open Design Now - Why Design Cannot Remain Exclusive"
Author BAS VAN ABEL, LUCAS EVERS, ROEL KLAASSEN, PETER TROXLER
Publisher BIS & WAAG SOCIETY

"A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage
Audiences across Multiple Platforms"
Author ANDREA PHILLIPS
Publisher McGraw-Hill

“Casual Game Design: Designing Play for the Gamer in ALL of Us”
Author GREGORY TREFRY
Publisher IGDA

"Learn Do Share - a look at collaboration, storytelling and social innovation"
Authors ELE JANSEN & JASMINE IDUN LYMAN
Publisher REBOOT STORIES
Free download - http://learndoshare.net/#/book/

“If It Doesn’t Spread, It’s Dead”
HENRY JENKINS, XIAOCHANG LI, ANA DOMB
Online resource can be found here in 8 parts
http://www.henryjenkins.org/2009/02/if_it_doesnt_spread_its_dead_p.html	
  

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Building StoryWorlds Class

  • 1. The following is subject to change. NEW MEDIA PRODUCING: “Building StoryWorlds: the art, craft and biz of storytelling in 21c” A course with Lance Weiler Official tumblr for the class – http://www.buildingstoryworlds.com HIGHLY RECOMMENDED - class will make a field trip to experience “Sleep No More” www.sleepnomore.com CLASS #1 - 9/12 Welcome and Introductions Lecture An introduction to interesting immersive storytelling projects from around the world. by Weiler Group work session Rapid Prototyping Exercise - class will go from concept to prototype to collaborative story in 60 minutes. Assignment Try – Rides.tv, Collapsus, & Bear71 Design your UX profile - share your media consumption habits CLASS #2 - 9/19 Conversation Scripting for Multiple Platforms & Immersive Experiences - It’s ALL about story. Convo with Chuck Wendig (novelist, screenwriter, game writer) & Andrea Phillips (transmedia writer, game designer and novelist) Group work session Identifying the core of the idea. Open brainstorm with mentors. Assignment Blog post #1 - Find and participate in a community project online and write your impressions
  • 2. Ideate - Come to next class with 3 ways to express the "core" idea. Make use of three mediums to express the ideas using a different one for each. CLASS #3 - 9/26 Share Open share - an interesting project that's been discovered is shared. Lecture Building stories for the 21st Century - shaping stories, experiences and igniting the imagination of many. by Weiler Group Work Session Students share their 3 ideas of how to express the core Students brainstorm, identify themes and start to develop a storytelling experience Assignment Blog post #2 - Conduct a 5-question interview with an amazing storyteller - bonus for discovering someone working in another field then entertainment. Ideate - Teams use "5 Whys" to enrich the story and further develop the themes that have been discussed. CLASS #4 – 10/3 Share Open share - an interesting project that's been discovered is shared. Conversation The Role of Design in Immersive Storytelling Convo with Loc Dao (creative technologist at NFB interactive), Takaaki Okada (award winning designer and co-founder of Condition One) and Carrie Beck (Senior Manager of the Sundance New Frontier Storytelling Lab) Group Work Session Students are broken into teams Teams brainstorm with (story, design, tech mentors) around ways to bring the themes of the story to life. Assignment Blog post #3 – Find an interesting emerging technology and / or non-traditional
  • 3. tactics to express a story. Identify and then share how they could be applied to storytelling. Ideate - Apply the technology to the immersive storytelling experience that the class is building. Do a simple user flow (using a flow chart or hand drawn flow chart) that the technology becomes the center of. CLASS #5 - 10/10 Share Open share - an interesting project that's been discovered is discussed. Lecture Story Architecture - A look inside what it takes to create an immersive storytelling experience from concept to execution. by Weiler Group Work Session Teams brainstorm and work on refining their immersive storytelling experience Blog post #4 - 5 questions - find and interview someone working in advertising, gaming or is a founder of a startup. Ideate - Mix and match. Away from class teams need to converse with other team members and conduct an interview to understand what is working for their team and where the they need assistance. CLASS #6 - 10/17 Conversation The Art of Play - Understanding the value of play - a discussion with award winning game designers. Guests include Gregory Trefry (co-founder Come Out & Play Festival and co- founder of Gigantic Mechanic) and Nicholas Fortugno (co-founder Come Out & Play Festival and COO of Playmatics) Group Work Session Nicholas & Gregory brainstorm with teams on ways to make the class project more playful and participatory. Blog post #5 - Play one of the games that is mentioned during the conversation and write a review of the game. What did you like, what didn't you enjoy and how would you make it better?
  • 4. CLASS #7 - 10/24 Share Open share - an interesting project that's been discovered is discussed. Conversation with Using technology creatively- a conversation with Creative Technologists as they share the realities of working with technology, timelines, and staying within scope and budget. Guests - Mark Harris (lead developer Broadcastr), Mike Knowlton (founder of StoryCode), Hedi Hysell (Creative Technologist) Group Work Session Teams brainstorm with Creative Technologists on interesting ways to harness technology within the immersive storytelling experience that’s being crafted. Final hour is spent working in an ALL teams work session Blog post #6 – Identify an emerging technology and share how it could be used within storytelling. Keep in mind the class project. Bonus if you can tie it into something the class could use. CLASS #8 - 10/31 Lecture Understanding the role of data within storytelling - from paper testing to monitoring feedback to automation to knowing when to apply a human touch. By Weiler Group Work Session Teams work on group project and share current status with the class. CLASS #9 – 11/7 Conversation The role of strategy in the shaping of participatory experiences A discussion with Wayne Fletcher (Innovation Partner, McCann Erickson) and Esther Lim (Digital Strategist / Story Architect). Group Work Session Students work with mentors to discuss and shape a strategy for the class project
  • 5. Final hour is spent working in an ALL teams work session Blog post #7 - Find an interesting online / offline experience and consider what strategy was deployed to both generate awareness and encourage participation. CLASS #10 - 11/14 Conversation Producing for cross-media, transmedia and immersive experiences - how to budget, plan and execute new forms of storytelling. A discussion with Catlin Burns (transmedia producer Starlightrunner) and Julia Pontecorvo (transmedia producer @RadicalMedia) Group Work Session Teams work through production plan with input from mentors Final hour is spent working in an ALL teams work session Blog post #8 - 5 questions for someone who pitches. Interviewee can be in any industry but your questions must focus on what it takes to make a good pitch. CLASS #11 - 11/21 Pitches Teams present concepts that focus on their areas of concentration (story, experience, tech, production & community) for the class project to a panel of experts. Experts TBD Group Work Session Teams work through plan Final hour is spent working in an ALL teams work session Blog post #9 - 5 questions for a producer working in film, TV, gaming, interactive and / or live events. Focus on questions that your teams are struggling with. CLASS #12 - 11/28 Group work session Teams prep the immersive storytelling experience Blog post #10 - Everyone will be assigned an industry (film, TV, advertising, gaming). You'll need to ask 5 questions around how they handle feedback and
  • 6. measure the success of their projects. CLASS #13 – 12/5 Conversation New emerging biz opportunities for storytelling - thinking like a startup A discussion with Brian Clark (founder GMD Studios) and a member of the NYC VC community TBD. Group Work Session Teams refine immersive storytelling project Blog post #11 Find an interesting startup and breakdown what you think they're biz model is. Bonus for startups working in the storytelling space. CLASS #14 - 12/12 Lecture Story R&D - a look at rapid prototyping and learning to embrace failure. with Weiler Contained BETA run of experience A contained beta is run over the course of an hour with a test group. Group Work Session Review results and tweak experience as needed. Experience is released to the public. Blog post #12 - Research an epic failure and then attempt to see what can be learned from it.
  • 7. Course Requirements CLASS TUMBLR - ALL STUDENTS are to participate in a tumblr blog. The tumblr will become a collection of interesting links, projects and technology that could be applied to storytelling. Each student is responsible to make a post per week. Posts should be 400 words or less. Focus on why and how you’d apply what your posting to storytelling. In addition some post during the semester will be interviews with a key figure utilizing storytelling in interesting and innovative ways. GROUP WORK - ALL STUDENTS are to participate in the creation of an immersive storytelling experience that will be designed, produced and run for the public at the close of the semester. Teams will be formed and roles will be assigned as groups rotate through the various aspects of taking an idea from concept to execution. Group work will require teams to design, write, direct, produce and release the elements necessary to build an effective immersive storytelling experience. TRANSMEDIA PITCHES - The class will split into groups of four to six people. Together the teams will work collaboratively on a presentation deck that will be used to make a group presentation to a panel of experts and their fellow classmates. The pitches are to be no longer than 10 minutes in length. This is a mix between a pitch and a collaborative brainstorming session. Each group has 10 minutes to present and this will be followed by 10 minutes of open discussion intended to identify ways to strengthen the projects. GRADES will be Pass or Fail for Arts students and letter grades for those from other schools. Incompletes and CPs will not be given except under dire circumstances.
  • 8. REQUIRED READING “The Art of Immersion - how the digital generation is remaking Hollywood, Madison Avenue, and the way we tell stories” Author FRANK ROSE Publisher NORTON “Little Bets: How Breakthrough Ideas Emerge from Small Discoveries” Author PETER SIMS Publisher SIMON & SCHUSTER "Open Design Now - Why Design Cannot Remain Exclusive" Author BAS VAN ABEL, LUCAS EVERS, ROEL KLAASSEN, PETER TROXLER Publisher BIS & WAAG SOCIETY "A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms" Author ANDREA PHILLIPS Publisher McGraw-Hill “Casual Game Design: Designing Play for the Gamer in ALL of Us” Author GREGORY TREFRY Publisher IGDA "Learn Do Share - a look at collaboration, storytelling and social innovation" Authors ELE JANSEN & JASMINE IDUN LYMAN Publisher REBOOT STORIES Free download - http://learndoshare.net/#/book/ “If It Doesn’t Spread, It’s Dead” HENRY JENKINS, XIAOCHANG LI, ANA DOMB Online resource can be found here in 8 parts http://www.henryjenkins.org/2009/02/if_it_doesnt_spread_its_dead_p.html