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Scaffolding learning activities in real
  life contexts with collaborative
   scripts and mobile computers
               Jari Laru,
           University of Oulu
               25.4.2012
Focus of the study
The general focus of this doctoral
thesis is to apply theoretical ideas of
distributed cognition and scaffolding
for mobile computer supported
collaborative learning in authentic
contexts
Ill-structured problems in this thesis

Ill-structured problem solving was a
core task in all experiments in this
doctoral thesis. According to Jonassen
(2002) problems can be either well-
structured, when there is one clear
solution and solution path, or ill-
structured, when there are unclear
problem elements and multiple
possible solutions and solution paths.
Theoretical framework



Sirexkat @ Flickr, CC-SA
Distributed cognition


© Distributed-cognition-maggie-nichols.jpg @ http://cyborganthropology.com/
Distributed cognition (Hutchins, 1995;
Salomon, 1993) is is a view that cognition
does not reside only in person’s head,
but distributed among people, artifacts
and symbols during thinking, reflection
and learning (Salomon, 1993)
Social distribution




       Symbolic distribution

Physical distribution     openclipart
The concept of cognitive tools is used to refer to any tool that
can support aspects of learner’s cognitive processes (Lajoie,
1993). Jonassen and Reeves (1996) broadens Lajoie’s view of
the term, using it to refer to any tools “than enhance the
cognitive powers of human beings during thinking, problem
solving, and learning” (p.693).




                           Cognitive tool
Tools for living vs. tools for learning
             Tools for Living                                      Tools for Learning
Type         Tools with first-order fingertip   Tools with second-order       Mindtools (Jonassen,
             effect (Perkins, 1986)             fingertip effect (Perkins,    1996)
                                                186)
Definition   tools that are used                Tools that enhance            Tools that engage and
             spontaneously without              higher-order skills           facilitate critical
             chancing basic aspirations,                                      thinking and higher-
             endeavors, or thinking habits                                    order skills
             of population
Aim          Improve productivity and           Change our goals and the    To make effective use of
             efficiency                         ways of thinking            the mental efforts of
                                                                            the learner
Examples     Eyeglasses, feature phone          Handheld calculators        Productivity software,
                                                                            expert          systems,
                                                                            computer conferences,
                                                                            smartphones,      digital
                                                                            learning environments,
                                                                            mobile applications
In order to fit world of
Person-solo   distributed cognition where
Person+       we live and role of mobile
Framework     devices and applications
              within it appropriate
              framework is needed. One
              fitting approach for this
              purpose is a distributed
              view of thinking and
              learning suggested
              originally by D. Perkins
              (1996).
Distributed cognitive system




                               Exexutive function F(x)

         F(x)         F(x)
                               F(x)
F(x)



                               F(x)

       Higher-order                               F(x)       Tools for living
        knowledge


                               F(x)               F(x)      Tools for learning


                                                Scaffolds      F(x)     Mindtools     F(x)

                               F(x)
                                                                 Access craharacteristics

                                                                                    Knowledge
  Person-solo
                                                                                 Representations
Person+Artefact
                                                                                     Retrieval
Person+Surround
                                                                                  Construction
Executive function F(X)
      F(x)
       F(x)
                    F(x)   A system can further be
                           characterized as dependent on
                    F(x)
                           which of its components has the
                           executive function with respect to
                           the task being accomplished.
                    F(x)
                           In the distributed cognition model
                           executive function is distributed by
                    F(x)
                           the nature – distributions happen
                           in our surround all the time
  Person-solo              (Perkins, 1993)
Person+Artefact

Person+Surround
Knowledge


Access characteristics   Representations

                            Retrieval

                          Construction
Collaborative learning


Creative Commons
Nature of the learning task is one
                     crucial determinant of successful
Ill-structured       collaboration (Arvaja, Häkkinen,
problem solving      Eteläpelto, & Rasku-Puttonen,
                     2000). One of the everlasting
was a core task in   challenges for instructional
                     designers is to provide real group
all experiments in   tasks and contexts that stimulate
this thesis.         questioning, explaining and other
                     forms of knowledge articulation
                     (Järvelä, Häkkinen, Arvaja, &
                     Leinonen, 2003). Such challenge is
                     grounded to an idea that the
                     authenticity of the learning
                     situations and tasks is assumed to
                     be an important factor that can
                     facilitate higher order learning
                     (Brown, Collins, & Duguid, 1989).
Collaboratively usable vs. collaborative
  …suggestion was made to divide tools into the collaboratively
  usable technology (in which software alone does not scaffold
  collaboration) and collaborative technology (in which software is
  designed specifically to support collaborative knowledge
  construction), based on the instructional and pedagogical
  aspects of tools (Lipponen & Lallimo, 2004)

Cases                  Collaboratively usable technology   Collaborative technology
Case 1: ViMa           -                                   FLE3mobile
Case 2: Flyer          Flyers                              -
Case 3: Edufeed        Shozu, Flickr, Wordpress, Google    Wikispaces
                       Reader
Supporting learning with

Emergent technologies
The world is entering into the Age
of Mobilism (Norris & Soloway,
2011). New technology tools fit
more readily and naturally our
lives; increasingly broad,
inexpensive, and easy access to
Internet wireless devices, and a
variety of Web-based personal
publishing and social software
tools are making computing truly a
ubiquitous and “continuous” part
of our lives (Roush, 2005, p.49).
Furthermore many researchers have argued
that educational use of emergent mobile
devices have technological attributes, which
provide unique technological, social and
                                                       Affordances
pedagogical affordances


Type of affordance     Roschelle & Pea (2002)     Klopfer & Squire (2008)    Kiinalainen..
Technological          · leverage topological     · Connectivity
                         (or physical) space      · Portability
                       · augment physical         · Context sensitivity
                         space with the
                         information exchange
Social                 · aggregate individual’s   · Social interactivity
                         participation into       ·
                         group reflection
                         opportunities
Pedagogical            · Situate teacher as       · Individuality (provide
                         conductor of activity      unique scaffolding)
                       · use students’ actions
                         as artifacts for
                         discussion
Evolution of the research on ”mobile
learning”
                   Mobility & PDA(s)     Wild(s)             Social mobile media    Ubiquitous tomorrow
 Years             1996-                 2002-               2009-
 Type of devices   Personal Digital      Feature phone,      Smartphones            Smartphones,
                   Assistant, PocketPC   Smartphone                                 Internet tablets,
                                                                                    phidgets, tangibles

 Main type of      Infrared              Wifi, 2G cellular   3G cellular data       4G -->
 connectivity                            data


 Type of tools     Mobile versions of    Mobile              Mobile clients and     Multiple apps
                   desktop software      applications        internet based cloud
                                                             services

 In this thesis    Case I                Case II             Case III               -
Scafffolding


webb-zahn @ Flickr, CC-SA
The fact that students nowadays
make use of different electronic
devices, which are available
ubiquitously and they are called
digital natives doesn’t make them
good users of the media they have
their disposal.

 In other words, Perkins (1993) and
Salomon (1993) argue that learners
do not automatically know how to
take appropriate and measured
advantage of computer tools when
involved in cognitive activities with
them.
Interlearn (2005)
                       Scaffolding 1/2
    • The concept of scaffolding was first introduced by
      Wood, Bruner & Ross (1976) in order to define what kind of
      instructional processes enables novices to carry out tasks that
      are beyond their unassisted efforts, thus helping them
      achieve independent task competence.
    • The theoretical foundation of scaffolding comes from ideas
      concerning the zone of proximal development (ZPD) and
      sociocultural perspective (Vygotsky, 1986; Wertch, 1998).
    • Scaffolding techniques have been used successfully in a
      number               of               desktop              tools
      (Quintana, Reiser, Davis, Krajcik, Fretz, Duncan, Kyza, Edelson,
      Soloway, 2004)


                                jari.laru@oulu.fi                   23
Interlearn (2005)
                    (distributed) Scaffolding 2/2
      • Puntembekar & Kolodner (1998) have argud that models of
        individual scaffolding are not necessarily applicaple to
        educational settings in which a group of learners is pursuing a
        common goal.
      • Other up-to-date notions on scaffolding emphasize that it can
        take a variety of forms - it can be extended to cover physical
        artifacts and representations, which can serve as cognitive
        tools that mediate action (Palincsar, 1998; Wertch, 1998), but
        also to consider peers and social roles as scaffolding agents
        (Tabak, 2004; Puntembakar & Kolodner, 1998).
      =>Puntembekar & Kolodnner (1998) have coined the term
        distributed scaffolding to refer to such instructional designs
        that sequence and integrate a variety of social and material
        supports.

                                 jari.laru@oulu.fi                  24
Collaborative scripts
• With respect to challenges in collaborative
  learning, Kollar, Fischer & Hesse (2006) have
  distinguished two classes of scaffolds:
  A) scaffolds that provide support on a conceptual level
  (microscript)
  B) scaffolds that provide support concerning interactive
  processes between the collaborators (macroscript)

• Especially in CSCL such scaffolds have been called
  collaboration scripts (Fischer et. al, 2007; MOSIL, 2004)
Challenging concept of
Concept of fading reveals to be
             problematic!
• Pea (2004) suggested that scaffolds that do
  not incorporate fading are actually a part of
  distributed cognition, or the division of an
  overall cognitive task into subtasks that can be
  completed by different people or tools
  (Hutchins, 1995).
• Fading is not possible at all with it’s original
  meaning in computer mediated contexts
  (Belland, 2011)
Scaffolds as a part of distributed
             cognition
Scripts can be examined through the metaphor
of distributed cognition which have been argued
to appropriately to apply computer-based
scaffolding: ”because the latter do no not
simply, but fundamentally change the nature of
cognition (Kollar, Fischer & Hesse, 2006; Belland,
2011)
Distributed    Scaffolding
cognition      Distributed scaffolding

               Scaffolding in the context of
               Distributed cognitive system

               Microscripts    Macroscripts

                Integrated learning scripts
              Collaborative learning activities
Challenging concept of
Distributed cognitive system




                                Exexutive function F(x)

         F(x)          F(x)
                                F(x)
F(x)



                                F(x)

       Higher-order                                F(x)            Tools for living                    Controlling agent
        knowledge                                                                                      (in this case it’s
                                                                                                       external CL script)
                                F(x)               F(x)           Tools for learning


                                                 Scaffolds F(X)      F(x)     Mindtools     F(x)               Removal
  Internal CL script                                                ag
                                F(x)
                                                                       Access craharacteristics

                                                                                          Knowledge
  Person-solo
                                                                                       Representations
Person+Artefact
                                                                                           Retrieval
Person+Surround
                                                                                        Construction
External script

               Emergent interaction pattern(s)
Team+


                   External script                       Task(s)




                                                                       Degree of congruency
                                                                                                                    C
                                                                                                 A


              Integrated learning script (macroscript)
                                                                                                                B

                                                                                              Group members
     Microscript                       Microscript            Microscript




     Person+                           Person+                Person+


   Internal script



                                     Internal script

                                                            Internal script
   Person-solo                       Person-solo            Person-solo
        A                                  B                       C
Script as method
• In this thesis script is considered as method to be
  used during activities in different case studies,
  not as a pedagogical objective, with goal to be
  internalized for the future
• However, when script is a method, the internal
  script is instrumental to play well the external
  script (each students construct some internal
  script that will – to some – extent be different
  from the external script) (Dillenbourg & Jermann,
  2006
Didactic envelope
           (macroscripting)
In MOSIL project dillenbourg et. Al (2004) expanded the scope of
collaboration scripts presented by Dillebourg (2002) to encompass
more than just small group interaction by introducing concept of
didactic envelope: “we discriminate the core script from its
didactic envelope, i.e. a set of pre- and post-structuring activities”
(p.13). Such structuring activities (e.g. introducing the
topic, reflecting on what what was discussed, etc.) allow triggering
the core mechanisms and enable scripts to be optimally integrated
into the lesson plan and are an essential part of macroscripting
(Dillenbourg & Jermann, 2006; Dillenbourg & Tchounikine, 2005).
Disturbing collaboration: ”swish”
Dillenbourg & Hong (2008) have termed their approach for
disturbing collaboration as “Split Where Interaction Should
Happen” (SWISH). They summarize it by using three axioms:

1. Learning is result from interactions in which learners have
   to engage in order to compensate split introduced by
   macroscript, i.e constructing shared solution based on
   materials gained during individual reflections (case study
   III in this thesis).
2. The nature of “split” thus determines the nature of
   interactions. Interactions are mechanisms for overcoming
   task splits
3. The splits can therefore – in reverse engineering- be
   designed to trigger the very interactions that the designer
   wants to foster
Learning context   Pedagogical design




                        Macroscript

 Internal script                          Internal script




                        Microscript n


Person-solo                               Person-solo




 Internal script        Microscript n+1   Internal script




Person-solo                               Person-solo
  Person-solo           Person+ / team+
Learning design


Poitinjimmie @ Flickr, CC-SA
Aims of the study I/II
The general focus of this doctoral
thesis is to apply theoretical ideas of
distributed cognition and scaffolding
for mobile computer supported
collaborative learning in authentic
contexts
Aims of the study II/II
• The first aim was to analyze the nature of collaboration
  in the mobile technology supported settings of
  collaborative learning (papers I and III-IV) and work
  (paper II)
• The second aim was to experiment the kind of
  scaffolding of mobile computer supported
  collaboration that can enrich collaborative learning
  (papers I,III-IV) and work (paper II)
• The third aim was to discuss the methodological issues
  for studying social interactions and collaborative
  learning in mobile computer supported activities (I-IV)
Research design

The research design combines
chracteristics from the design
based research (DBR), Case-
study approach (Yin, 2003) and
situated approach (Greeno,
2006)
Theory

                                                                                Inquiry learning                                                                                          Case III
                                                                                Argumentative learning
                                            Paper III
                                                                                                                                         Instructional design
      Case II                                                          Instructional design                                              Core activity
                                        2nd analysis
     Main methods                                                      Core activity                                                     Blended learning EI
                                                                                                                Results & findings
                                        1st analysis                   Argumentative inquiry
           Mann Whitney U-test                                                                                                           Script
                                                                       learning

                                     Data                              Script                                                              Integrated learning script
            Qualitative content
                  analysis                   Flyers, audio
                                        recordings, mindmaps             Integrated learning script
                                                                                                                                                         Context
                                     Context                            Macro: Storyboard + tutors
  Mobile tool                                                                                                                                               Higher Education
          Flyers
                                            Fieldtrip (K12)              Micro: Sentence openers
                                                                                                                                                            Data
                                                                                                                                 Tools
                                                                                                                                                            Log
                                                                                                                                 Mobile tool                data, recordings, knowledge
                                                                                                                                                            test, wiki history, content
      Case I                                                                                                                     Media uploader
                                                        2nd analysis     Paper II          Results & findings                    Google Reader
    Main methods                                                                                                                                                           1st analysis
                                                                                                                                 Social software (students)
      Social network analysis                  1st analysis
                                                                       Instructional design                                      Media sharing
                                     Data                                                                                                                                      2nd analysis
                                                                                                                                 Weblog
          Qualitative content               Logs, interviews,          Core activity                                             Wiki
                analysis                     questionnaires                                                                      RSS Reader
                                                                            Knowledge building                                                                                            Paper IV
                                      Context                                                                                    Social software (class)
    Mobile tool                                                        Script
                                             Virtual master’s                                                                    Course blog                             Main methods
     FLE3mobile                                                         Macro: Free collaboration                                Course wiki
                                               programme
                                                                         Micro: sentence openers                                 RSS aggregats                             Qualitative content
                                                                                                                                                                            analysis (mixed)


                                                                                 Theory                                                                                     Bayesian modeling
            FLE3                                  Tiernajack
                                                                                 Progressive inquiry learning
           Flyers                               SmartLibrary                     Knowledge building

                       Preliminary    Theory
Paper I                  analysis                                                Theory (analytical lens)
                                                Foundations                      Community of Practise
Laru, J. & Järvelä, S. (2008). Social patterns in mobile
technology mediated collaboration among members of the
professional distance education community. Educational
Media International Journal, 45(1),17-3.
Results




           Interviews             Content analysis

stimulus

                                                     Social network analysis
           Log-files                 Matrices
                                                              (SNA)


           Database
Overall, the analyses revealed nonparticipative behaviour within the online
community.

 The social network analysis revealed structural holes and sparse collaboration
among participants in the offline community. It was found that due to their
separated practices in the offline community, they didn’t have a need for mobile
collaboration tools in their practices.
STUDY 2: FLYERS
         Laru, J. & Järvelä, S. (2008). Social patterns in mobile
         technology mediated collaboration among members of the
         professional distance education community. Educational Media
         International Journal, 45(1),17-3.
Results


       Mindmap
       Pre-test



                                                                        Top-performers

   Audio recordings of
argumentative discussions


                            Mindmap analysis   Content analysis       Mann-Whitney U-test



Knowledge claim messages

                                                                        Low performers



       Mindmap
       Post-test
Although the results revealed several shortcomings in the types of
argumentation...

….In general, the use of the mobile tool likely promoted important
interaction during inquiry learning, but led to superficial
epistemological quality in the knowledge claim messages.
Course blog and wiki
                                           Mobile applications


                                                                                              Course level tools




                                                                               D. Reflect &           E. Review &
                                         B.Reflect                                                                              F. Co-construct
          Phase:      A.Ground                              C.Conceptualize    elaborate              evaluate
                                                                                                                                knowledge                         Course feed



                      Group level tools

          Software:


                         Collaborative                                  Solo                                         Collaborative


          Activity:
                        Lecture           Discussion         Phototaking         Blogging             Discussion                     Wikiwork

                                                                                                    Multiple feeds
                                                                                                                                                   Merged feeds


                                                                                 Monitoring tools




                                                                                    G.Monitor             Tools used to merge multiple RSS feeds




Figure 4. Socio-technological design of the course. The idea of making use of each others’
knowledge was operationalized in socio-technical design. It consisted of recurrent individual and collective phases in which students
used multiple Web 2.0 tools and mobile phones in concert to perform designed tasks. Retrieved from: Jari Laru, Piia Näykki, Sanna
Järvelä, Supporting small-group learning using multiple Web 2.0 tools: A case study in the higher education context, The Internet and
Higher Education, Available online 28 August 2011, ISSN 1096-7516, 10.1016/j.iheduc.2011.08.004.
Figure 5. Pedagogical design of the course. Groups were required to complete a wiki project
by the end of the semester. In order to complete the wiki project, students needed to
participate in recurrent solo and collective phases mediated by the use of social software
tools and face-to-face discussions in their respective phases. Jari Laru, Piia Näykki, Sanna
Järvelä, Supporting small-group learning using multiple Web 2.0 tools: A case study in the
higher education context, The Internet and Higher Education, Available online 28 August
2011, ISSN 1096-7516, 10.1016/j.iheduc.2011.08.004.
Conceptual                Conceptual
 knowledge post-           knowledge post-
      test                      test


                   Knowledge
                  test analysis                                     Results

               Paired samples
                    t-test

                   Normalized                         Bayesian dependency & classification
                  learning gain                                    modeling




                                                      Descriptive analysis

                                                                              Analysis of Wiki
                                                                                  history

Analysis of the                                         On task analysis
 engagement

 Discussions                      Shozu      Flickr       Wordpress             Wikispaces       Google Reader
In our case, we found that using social software tools together to perform multiple
tasks likely increased individual knowledge acquisition during the course.

Bayesian classification analysis revealed that the best predictors of good learning
outcomes were wiki-related activities.
Results
Overall, the analyses revealed nonparticipative behaviour within the online
community.

 The social network analysis revealed structural holes and sparse collaboration
among participants in the offline community. It was found that due to their
separated practices in the offline community, they didn’t have a need for mobile
collaboration tools in their practices.
Single task, free collaboration
                        Existing master’s programs


                        New master’s program



                       Knowledge building activity




                      Microscript




    Collective task
Internal script                  External script                          Internal script(s)

                               Activity: Collaborative knowledge
                             building (progressive inquiry learning)
                                                                                                     Nonparticipative
                                                                                                     behavior

Co-operative learning          Microscript: Knowledge building                 Self-study


                                                                         ag
                              Activity: Argumentative knowledge
                              construction

          -                        Integrated learning script                      -                Emergent interaction
                                                                                                    pattern(s)
                                                 prestructuring

                                                  Core activity

                                                 Post structuring
                                                                         ag
                             Activities: Conceptualizations,
                             reflections, elaborations, knowledge
                             construction

        CSCL                       Integrated learning script                    CSCL               Emergent interaction
                                                                                                    pattern(s)
                                                                                               ag
                                                        prestructuring


                             SWISH                       Core activity


                        ag                             Post structuring
                                                                         ag
Although the results revealed several shortcomings in the types of
argumentation...

….In general, the use of the mobile tool likely promoted important
interaction during inquiry learning, but led to superficial
epistemological quality in the knowledge claim messages.
Three independent tasks + didactic
                 envelope
                                           Microscript


                 Task 1                     Task 2           Task 3




                                          Macroscript
Collective activities       Small-group activities
    Storyboard                   Argumentative discussions

    Conclusive discussion        Review and comparison
Internal script                  External script                          Internal script(s)

                               Activity: Collaborative knowledge
                             building (progressive inquiry learning)
                                                                                                     Nonparticipative
                                                                                                     behavior

Co-operative learning          Microscript: Knowledge building                 Self-study


                                                                         ag
                              Activity: Argumentative knowledge
                              construction

          -                        Integrated learning script                      -                Emergent interaction
                                                                                                    pattern(s)
                                                 prestructuring

                                                  Core activity

                                                 Post structuring
                                                                         ag
                             Activities: Conceptualizations,
                             reflections, elaborations, knowledge
                             construction

        CSCL                       Integrated learning script                    CSCL               Emergent interaction
                                                                                                    pattern(s)
                                                                                               ag
                                                        prestructuring


                             SWISH                       Core activity


                        ag                             Post structuring
                                                                         ag
In our case, we found that using social software tools together to perform multiple
tasks likely increased individual knowledge acquisition during the course.

Bayesian classification analysis revealed that the best predictors of good learning
outcomes were wiki-related activities.
Separated tasks w integrated subtasks
                        + Swish

                           1st topic                                           2nd topic                                          3rd topic




                                                                                                                                                      Micro S1

                                                                                                                                                      Micro S2

Macro                                                                                                                                                 Micro S3




                                   Core activity                                                                Micro S4
                                                                                                                Micro S5




        Collective activities           Small-group activities                 Individual activities                       Collaboration script

             Grounding (Lecture)                   Reflect (Discussion)                Conceptualize (Photo [mobile])      Micro Sn = Microscript n
                                                                                                                           Macro = Macroscript
                                               Review and evaluate                     Reflect and elaborate (Blog)
                                               (Discussion)
                                                   Co-construct of knowledge           Monitor (RSS [mobile])
                                                   (Wiki)
Internal script                  External script                          Internal script(s)

                               Activity: Collaborative knowledge
                             building (progressive inquiry learning)
                                                                                                     Nonparticipative
                                                                                                     behavior

Co-operative learning          Microscript: Knowledge building                 Self-study


                                                                         ag
                              Activity: Argumentative knowledge
                              construction

          -                        Integrated learning script                      -                Emergent interaction
                                                                                                    pattern(s)
                                                 prestructuring

                                                  Core activity

                                                 Post structuring
                                                                         ag
                             Activities:
                             Conceptualizations, reflections, elab
                             orations, knowledge construction

        CSCL                       Integrated learning script                    CSCL               Emergent interaction
                                                                                                    pattern(s)
                                                                                               ag
                                                        prestructuring


                             SWISH                       Core activity


                        ag                             Post structuring
                                                                         ag
Distributed cognitive system




                                Exexutive function F(x)

         F(x)          F(x)
                                F(x)
F(x)



                                F(x)

       Higher-order                                F(x)            Tools for living                    Controlling agent
        knowledge                                                                                      (in this case it’s
                                                                                                       external CL script)
                                F(x)               F(x)           Tools for learning


                                                 Scaffolds F(X)      F(x)     Mindtools     F(x)               Removal
  Internal CL script                                                ag
                                F(x)
                                                                       Access craharacteristics

                                                                                          Knowledge
  Person-solo
                                                                                       Representations
Person+Artefact
                                                                                           Retrieval
Person+Surround
                                                                                        Construction
Comparison between experiments
                                                                                      Subtask
                                                  Topic 1        Subtask n
                                                                                        n+1

                 Topic 1                                                              Subtask
                                                  Topic 2        Subtask n
                                                                                        n+1
                    X
                                                                                      Subtask
                                                  Topic 3        Subtask n
 Topic           Topic 2                                                                n+1

                                                                                      Subtask
                                                  Topic 1        Subtask n
                   X                                                                    n+1


                 Topic 3                                                              Subtask
                                                  Topic 2        Subtask n
                                                                                        n+1

                                                                                      Subtask
                                                  Topic 3        Subtask n
                                                                                        n+1
 Free    Didactic envelopes (Dillenbourg, 2002)      Swish splits (Dillenbourg & Jermann, 2006)
Conclusion

Simple tools, rich
pedagogical practises
(Roschelle, 2002)
• Kussakin osatutkimuksessa käytettiin
  ”parhaita menetelmiä” –
• Design tutkimus vs. Case study.. =>
• Menetelmät kehittyivät monipuolisemmiksi ja
  tarkemmiksi.. Voisikos niitä selittää ilmiön
  kehittymisellä, menetelmien kehittymisellä..
• Kontekstien muuttuessa kollaboraatio voi
  muuttua.. Oletko ottanut huomioon..

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Scaffolding learning activities in real life contexts with collaborative scripts and mobile computers

  • 1. Scaffolding learning activities in real life contexts with collaborative scripts and mobile computers Jari Laru, University of Oulu 25.4.2012
  • 2. Focus of the study The general focus of this doctoral thesis is to apply theoretical ideas of distributed cognition and scaffolding for mobile computer supported collaborative learning in authentic contexts
  • 3. Ill-structured problems in this thesis Ill-structured problem solving was a core task in all experiments in this doctoral thesis. According to Jonassen (2002) problems can be either well- structured, when there is one clear solution and solution path, or ill- structured, when there are unclear problem elements and multiple possible solutions and solution paths.
  • 6. Distributed cognition (Hutchins, 1995; Salomon, 1993) is is a view that cognition does not reside only in person’s head, but distributed among people, artifacts and symbols during thinking, reflection and learning (Salomon, 1993)
  • 7. Social distribution Symbolic distribution Physical distribution openclipart
  • 8. The concept of cognitive tools is used to refer to any tool that can support aspects of learner’s cognitive processes (Lajoie, 1993). Jonassen and Reeves (1996) broadens Lajoie’s view of the term, using it to refer to any tools “than enhance the cognitive powers of human beings during thinking, problem solving, and learning” (p.693). Cognitive tool
  • 9. Tools for living vs. tools for learning Tools for Living Tools for Learning Type Tools with first-order fingertip Tools with second-order Mindtools (Jonassen, effect (Perkins, 1986) fingertip effect (Perkins, 1996) 186) Definition tools that are used Tools that enhance Tools that engage and spontaneously without higher-order skills facilitate critical chancing basic aspirations, thinking and higher- endeavors, or thinking habits order skills of population Aim Improve productivity and Change our goals and the To make effective use of efficiency ways of thinking the mental efforts of the learner Examples Eyeglasses, feature phone Handheld calculators Productivity software, expert systems, computer conferences, smartphones, digital learning environments, mobile applications
  • 10. In order to fit world of Person-solo distributed cognition where Person+ we live and role of mobile Framework devices and applications within it appropriate framework is needed. One fitting approach for this purpose is a distributed view of thinking and learning suggested originally by D. Perkins (1996).
  • 11. Distributed cognitive system Exexutive function F(x) F(x) F(x) F(x) F(x) F(x) Higher-order F(x) Tools for living knowledge F(x) F(x) Tools for learning Scaffolds F(x) Mindtools F(x) F(x) Access craharacteristics Knowledge Person-solo Representations Person+Artefact Retrieval Person+Surround Construction
  • 12. Executive function F(X) F(x) F(x) F(x) A system can further be characterized as dependent on F(x) which of its components has the executive function with respect to the task being accomplished. F(x) In the distributed cognition model executive function is distributed by F(x) the nature – distributions happen in our surround all the time Person-solo (Perkins, 1993) Person+Artefact Person+Surround
  • 13. Knowledge Access characteristics Representations Retrieval Construction
  • 15. Nature of the learning task is one crucial determinant of successful Ill-structured collaboration (Arvaja, Häkkinen, problem solving Eteläpelto, & Rasku-Puttonen, 2000). One of the everlasting was a core task in challenges for instructional designers is to provide real group all experiments in tasks and contexts that stimulate this thesis. questioning, explaining and other forms of knowledge articulation (Järvelä, Häkkinen, Arvaja, & Leinonen, 2003). Such challenge is grounded to an idea that the authenticity of the learning situations and tasks is assumed to be an important factor that can facilitate higher order learning (Brown, Collins, & Duguid, 1989).
  • 16. Collaboratively usable vs. collaborative …suggestion was made to divide tools into the collaboratively usable technology (in which software alone does not scaffold collaboration) and collaborative technology (in which software is designed specifically to support collaborative knowledge construction), based on the instructional and pedagogical aspects of tools (Lipponen & Lallimo, 2004) Cases Collaboratively usable technology Collaborative technology Case 1: ViMa - FLE3mobile Case 2: Flyer Flyers - Case 3: Edufeed Shozu, Flickr, Wordpress, Google Wikispaces Reader
  • 18. The world is entering into the Age of Mobilism (Norris & Soloway, 2011). New technology tools fit more readily and naturally our lives; increasingly broad, inexpensive, and easy access to Internet wireless devices, and a variety of Web-based personal publishing and social software tools are making computing truly a ubiquitous and “continuous” part of our lives (Roush, 2005, p.49).
  • 19. Furthermore many researchers have argued that educational use of emergent mobile devices have technological attributes, which provide unique technological, social and Affordances pedagogical affordances Type of affordance Roschelle & Pea (2002) Klopfer & Squire (2008) Kiinalainen.. Technological · leverage topological · Connectivity (or physical) space · Portability · augment physical · Context sensitivity space with the information exchange Social · aggregate individual’s · Social interactivity participation into · group reflection opportunities Pedagogical · Situate teacher as · Individuality (provide conductor of activity unique scaffolding) · use students’ actions as artifacts for discussion
  • 20. Evolution of the research on ”mobile learning” Mobility & PDA(s) Wild(s) Social mobile media Ubiquitous tomorrow Years 1996- 2002- 2009- Type of devices Personal Digital Feature phone, Smartphones Smartphones, Assistant, PocketPC Smartphone Internet tablets, phidgets, tangibles Main type of Infrared Wifi, 2G cellular 3G cellular data 4G --> connectivity data Type of tools Mobile versions of Mobile Mobile clients and Multiple apps desktop software applications internet based cloud services In this thesis Case I Case II Case III -
  • 22. The fact that students nowadays make use of different electronic devices, which are available ubiquitously and they are called digital natives doesn’t make them good users of the media they have their disposal. In other words, Perkins (1993) and Salomon (1993) argue that learners do not automatically know how to take appropriate and measured advantage of computer tools when involved in cognitive activities with them.
  • 23. Interlearn (2005) Scaffolding 1/2 • The concept of scaffolding was first introduced by Wood, Bruner & Ross (1976) in order to define what kind of instructional processes enables novices to carry out tasks that are beyond their unassisted efforts, thus helping them achieve independent task competence. • The theoretical foundation of scaffolding comes from ideas concerning the zone of proximal development (ZPD) and sociocultural perspective (Vygotsky, 1986; Wertch, 1998). • Scaffolding techniques have been used successfully in a number of desktop tools (Quintana, Reiser, Davis, Krajcik, Fretz, Duncan, Kyza, Edelson, Soloway, 2004) jari.laru@oulu.fi 23
  • 24. Interlearn (2005) (distributed) Scaffolding 2/2 • Puntembekar & Kolodner (1998) have argud that models of individual scaffolding are not necessarily applicaple to educational settings in which a group of learners is pursuing a common goal. • Other up-to-date notions on scaffolding emphasize that it can take a variety of forms - it can be extended to cover physical artifacts and representations, which can serve as cognitive tools that mediate action (Palincsar, 1998; Wertch, 1998), but also to consider peers and social roles as scaffolding agents (Tabak, 2004; Puntembakar & Kolodner, 1998). =>Puntembekar & Kolodnner (1998) have coined the term distributed scaffolding to refer to such instructional designs that sequence and integrate a variety of social and material supports. jari.laru@oulu.fi 24
  • 25. Collaborative scripts • With respect to challenges in collaborative learning, Kollar, Fischer & Hesse (2006) have distinguished two classes of scaffolds: A) scaffolds that provide support on a conceptual level (microscript) B) scaffolds that provide support concerning interactive processes between the collaborators (macroscript) • Especially in CSCL such scaffolds have been called collaboration scripts (Fischer et. al, 2007; MOSIL, 2004)
  • 27. Concept of fading reveals to be problematic! • Pea (2004) suggested that scaffolds that do not incorporate fading are actually a part of distributed cognition, or the division of an overall cognitive task into subtasks that can be completed by different people or tools (Hutchins, 1995). • Fading is not possible at all with it’s original meaning in computer mediated contexts (Belland, 2011)
  • 28. Scaffolds as a part of distributed cognition Scripts can be examined through the metaphor of distributed cognition which have been argued to appropriately to apply computer-based scaffolding: ”because the latter do no not simply, but fundamentally change the nature of cognition (Kollar, Fischer & Hesse, 2006; Belland, 2011)
  • 29. Distributed Scaffolding cognition Distributed scaffolding Scaffolding in the context of Distributed cognitive system Microscripts Macroscripts Integrated learning scripts Collaborative learning activities
  • 31. Distributed cognitive system Exexutive function F(x) F(x) F(x) F(x) F(x) F(x) Higher-order F(x) Tools for living Controlling agent knowledge (in this case it’s external CL script) F(x) F(x) Tools for learning Scaffolds F(X) F(x) Mindtools F(x) Removal Internal CL script ag F(x) Access craharacteristics Knowledge Person-solo Representations Person+Artefact Retrieval Person+Surround Construction
  • 32. External script Emergent interaction pattern(s) Team+ External script Task(s) Degree of congruency C A Integrated learning script (macroscript) B Group members Microscript Microscript Microscript Person+ Person+ Person+ Internal script Internal script Internal script Person-solo Person-solo Person-solo A B C
  • 33. Script as method • In this thesis script is considered as method to be used during activities in different case studies, not as a pedagogical objective, with goal to be internalized for the future • However, when script is a method, the internal script is instrumental to play well the external script (each students construct some internal script that will – to some – extent be different from the external script) (Dillenbourg & Jermann, 2006
  • 34. Didactic envelope (macroscripting) In MOSIL project dillenbourg et. Al (2004) expanded the scope of collaboration scripts presented by Dillebourg (2002) to encompass more than just small group interaction by introducing concept of didactic envelope: “we discriminate the core script from its didactic envelope, i.e. a set of pre- and post-structuring activities” (p.13). Such structuring activities (e.g. introducing the topic, reflecting on what what was discussed, etc.) allow triggering the core mechanisms and enable scripts to be optimally integrated into the lesson plan and are an essential part of macroscripting (Dillenbourg & Jermann, 2006; Dillenbourg & Tchounikine, 2005).
  • 35. Disturbing collaboration: ”swish” Dillenbourg & Hong (2008) have termed their approach for disturbing collaboration as “Split Where Interaction Should Happen” (SWISH). They summarize it by using three axioms: 1. Learning is result from interactions in which learners have to engage in order to compensate split introduced by macroscript, i.e constructing shared solution based on materials gained during individual reflections (case study III in this thesis). 2. The nature of “split” thus determines the nature of interactions. Interactions are mechanisms for overcoming task splits 3. The splits can therefore – in reverse engineering- be designed to trigger the very interactions that the designer wants to foster
  • 36. Learning context Pedagogical design Macroscript Internal script Internal script Microscript n Person-solo Person-solo Internal script Microscript n+1 Internal script Person-solo Person-solo Person-solo Person+ / team+
  • 38. Aims of the study I/II The general focus of this doctoral thesis is to apply theoretical ideas of distributed cognition and scaffolding for mobile computer supported collaborative learning in authentic contexts
  • 39. Aims of the study II/II • The first aim was to analyze the nature of collaboration in the mobile technology supported settings of collaborative learning (papers I and III-IV) and work (paper II) • The second aim was to experiment the kind of scaffolding of mobile computer supported collaboration that can enrich collaborative learning (papers I,III-IV) and work (paper II) • The third aim was to discuss the methodological issues for studying social interactions and collaborative learning in mobile computer supported activities (I-IV)
  • 40. Research design The research design combines chracteristics from the design based research (DBR), Case- study approach (Yin, 2003) and situated approach (Greeno, 2006)
  • 41. Theory Inquiry learning Case III Argumentative learning Paper III Instructional design Case II Instructional design Core activity 2nd analysis Main methods Core activity Blended learning EI Results & findings 1st analysis Argumentative inquiry Mann Whitney U-test Script learning Data Script Integrated learning script Qualitative content analysis Flyers, audio recordings, mindmaps Integrated learning script Context Context Macro: Storyboard + tutors Mobile tool Higher Education Flyers Fieldtrip (K12) Micro: Sentence openers Data Tools Log Mobile tool data, recordings, knowledge test, wiki history, content Case I Media uploader 2nd analysis Paper II Results & findings Google Reader Main methods 1st analysis Social software (students) Social network analysis 1st analysis Instructional design Media sharing Data 2nd analysis Weblog Qualitative content Logs, interviews, Core activity Wiki analysis questionnaires RSS Reader Knowledge building Paper IV Context Social software (class) Mobile tool Script Virtual master’s Course blog Main methods FLE3mobile Macro: Free collaboration Course wiki programme Micro: sentence openers RSS aggregats Qualitative content analysis (mixed) Theory Bayesian modeling FLE3 Tiernajack Progressive inquiry learning Flyers SmartLibrary Knowledge building Preliminary Theory Paper I analysis Theory (analytical lens) Foundations Community of Practise
  • 42. Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated collaboration among members of the professional distance education community. Educational Media International Journal, 45(1),17-3.
  • 43. Results Interviews Content analysis stimulus Social network analysis Log-files Matrices (SNA) Database
  • 44. Overall, the analyses revealed nonparticipative behaviour within the online community. The social network analysis revealed structural holes and sparse collaboration among participants in the offline community. It was found that due to their separated practices in the offline community, they didn’t have a need for mobile collaboration tools in their practices.
  • 45. STUDY 2: FLYERS Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated collaboration among members of the professional distance education community. Educational Media International Journal, 45(1),17-3.
  • 46. Results Mindmap Pre-test Top-performers Audio recordings of argumentative discussions Mindmap analysis Content analysis Mann-Whitney U-test Knowledge claim messages Low performers Mindmap Post-test
  • 47. Although the results revealed several shortcomings in the types of argumentation... ….In general, the use of the mobile tool likely promoted important interaction during inquiry learning, but led to superficial epistemological quality in the knowledge claim messages.
  • 48. Course blog and wiki Mobile applications Course level tools D. Reflect & E. Review & B.Reflect F. Co-construct Phase: A.Ground C.Conceptualize elaborate evaluate knowledge Course feed Group level tools Software: Collaborative Solo Collaborative Activity: Lecture Discussion Phototaking Blogging Discussion Wikiwork Multiple feeds Merged feeds Monitoring tools G.Monitor Tools used to merge multiple RSS feeds Figure 4. Socio-technological design of the course. The idea of making use of each others’ knowledge was operationalized in socio-technical design. It consisted of recurrent individual and collective phases in which students used multiple Web 2.0 tools and mobile phones in concert to perform designed tasks. Retrieved from: Jari Laru, Piia Näykki, Sanna Järvelä, Supporting small-group learning using multiple Web 2.0 tools: A case study in the higher education context, The Internet and Higher Education, Available online 28 August 2011, ISSN 1096-7516, 10.1016/j.iheduc.2011.08.004.
  • 49. Figure 5. Pedagogical design of the course. Groups were required to complete a wiki project by the end of the semester. In order to complete the wiki project, students needed to participate in recurrent solo and collective phases mediated by the use of social software tools and face-to-face discussions in their respective phases. Jari Laru, Piia Näykki, Sanna Järvelä, Supporting small-group learning using multiple Web 2.0 tools: A case study in the higher education context, The Internet and Higher Education, Available online 28 August 2011, ISSN 1096-7516, 10.1016/j.iheduc.2011.08.004.
  • 50. Conceptual Conceptual knowledge post- knowledge post- test test Knowledge test analysis Results Paired samples t-test Normalized Bayesian dependency & classification learning gain modeling Descriptive analysis Analysis of Wiki history Analysis of the On task analysis engagement Discussions Shozu Flickr Wordpress Wikispaces Google Reader
  • 51. In our case, we found that using social software tools together to perform multiple tasks likely increased individual knowledge acquisition during the course. Bayesian classification analysis revealed that the best predictors of good learning outcomes were wiki-related activities.
  • 53. Overall, the analyses revealed nonparticipative behaviour within the online community. The social network analysis revealed structural holes and sparse collaboration among participants in the offline community. It was found that due to their separated practices in the offline community, they didn’t have a need for mobile collaboration tools in their practices.
  • 54. Single task, free collaboration Existing master’s programs New master’s program Knowledge building activity Microscript Collective task
  • 55. Internal script External script Internal script(s) Activity: Collaborative knowledge building (progressive inquiry learning) Nonparticipative behavior Co-operative learning Microscript: Knowledge building Self-study ag Activity: Argumentative knowledge construction - Integrated learning script - Emergent interaction pattern(s) prestructuring Core activity Post structuring ag Activities: Conceptualizations, reflections, elaborations, knowledge construction CSCL Integrated learning script CSCL Emergent interaction pattern(s) ag prestructuring SWISH Core activity ag Post structuring ag
  • 56. Although the results revealed several shortcomings in the types of argumentation... ….In general, the use of the mobile tool likely promoted important interaction during inquiry learning, but led to superficial epistemological quality in the knowledge claim messages.
  • 57. Three independent tasks + didactic envelope Microscript Task 1 Task 2 Task 3 Macroscript Collective activities Small-group activities Storyboard Argumentative discussions Conclusive discussion Review and comparison
  • 58. Internal script External script Internal script(s) Activity: Collaborative knowledge building (progressive inquiry learning) Nonparticipative behavior Co-operative learning Microscript: Knowledge building Self-study ag Activity: Argumentative knowledge construction - Integrated learning script - Emergent interaction pattern(s) prestructuring Core activity Post structuring ag Activities: Conceptualizations, reflections, elaborations, knowledge construction CSCL Integrated learning script CSCL Emergent interaction pattern(s) ag prestructuring SWISH Core activity ag Post structuring ag
  • 59. In our case, we found that using social software tools together to perform multiple tasks likely increased individual knowledge acquisition during the course. Bayesian classification analysis revealed that the best predictors of good learning outcomes were wiki-related activities.
  • 60. Separated tasks w integrated subtasks + Swish 1st topic 2nd topic 3rd topic Micro S1 Micro S2 Macro Micro S3 Core activity Micro S4 Micro S5 Collective activities Small-group activities Individual activities Collaboration script Grounding (Lecture) Reflect (Discussion) Conceptualize (Photo [mobile]) Micro Sn = Microscript n Macro = Macroscript Review and evaluate Reflect and elaborate (Blog) (Discussion) Co-construct of knowledge Monitor (RSS [mobile]) (Wiki)
  • 61. Internal script External script Internal script(s) Activity: Collaborative knowledge building (progressive inquiry learning) Nonparticipative behavior Co-operative learning Microscript: Knowledge building Self-study ag Activity: Argumentative knowledge construction - Integrated learning script - Emergent interaction pattern(s) prestructuring Core activity Post structuring ag Activities: Conceptualizations, reflections, elab orations, knowledge construction CSCL Integrated learning script CSCL Emergent interaction pattern(s) ag prestructuring SWISH Core activity ag Post structuring ag
  • 62. Distributed cognitive system Exexutive function F(x) F(x) F(x) F(x) F(x) F(x) Higher-order F(x) Tools for living Controlling agent knowledge (in this case it’s external CL script) F(x) F(x) Tools for learning Scaffolds F(X) F(x) Mindtools F(x) Removal Internal CL script ag F(x) Access craharacteristics Knowledge Person-solo Representations Person+Artefact Retrieval Person+Surround Construction
  • 63. Comparison between experiments Subtask Topic 1 Subtask n n+1 Topic 1 Subtask Topic 2 Subtask n n+1 X Subtask Topic 3 Subtask n Topic Topic 2 n+1 Subtask Topic 1 Subtask n X n+1 Topic 3 Subtask Topic 2 Subtask n n+1 Subtask Topic 3 Subtask n n+1 Free Didactic envelopes (Dillenbourg, 2002) Swish splits (Dillenbourg & Jermann, 2006)
  • 64. Conclusion Simple tools, rich pedagogical practises (Roschelle, 2002)
  • 65. • Kussakin osatutkimuksessa käytettiin ”parhaita menetelmiä” – • Design tutkimus vs. Case study.. => • Menetelmät kehittyivät monipuolisemmiksi ja tarkemmiksi.. Voisikos niitä selittää ilmiön kehittymisellä, menetelmien kehittymisellä.. • Kontekstien muuttuessa kollaboraatio voi muuttua.. Oletko ottanut huomioon..