This document discusses the history and development of visual communication technologies from the zoopraxiscope in 1879 to modern platforms like YouTube. It provides examples of early visual devices from the 18th and 19th centuries like the thaumatrope in 1825 and phenakistoscope in 1832. It then outlines current and potential educational uses of visual communication technologies in areas like teaching, conferencing, and virtual worlds. Key factors for successful implementation are highlighted like appropriate instructional design and pedagogical support.
Visual Communication: From zoopraxiscope to YouTube
1. Visual
Communication:
from zoopraxiscope to YouTube
Carol Skyring
LearnTel, Australia
cskyring@learntel.com.au
2. 1 point if you know what it is
OR 2 points if you’ve used
• uStream • Animoto
• echo • Wordle
• Slideshare • Vidyo
• YouTube • iTunesU
• Direct Visual • Second Life
• Flickr • Oovoo
• Skype • Jing
• Videoconferencing • Presentations 2go
• Teacher Tube • Vodcast
• TANDBERG • Web conferencing
3. Where are we from?
Wales Netherlands USA Australia
Rest of UK Rest Europe Canada Other
10. Mid 1800s prediction
Telephonoscopique kiosks are
to be found on every street-
Frustrated and enraged at
corner in the better
obtaining so many crossed
neighbourhoods throughout
visual lines, a man hurls his
France in the mid-twentieth
chair at le tele. An
century. Not only can you
observation by Robida that
speak with your distant
while tremendous strides may
friends and loved ones in all
be made in technology, human
the corners of the Empire,
behaviour changes not in the
you can also see them at the
slightest.
same time. An intriguing
forecast and aptly titled le tele.
11. Mid 1800s prediction
Frustrated and enraged at
obtaining so many crossed
visual lines, a man hurls his
chair at le tele. An
observation by Robida that
while tremendous strides may
be made in technology, human
behaviour changes not in the
slightest.
12.
13. Education &
Training
• Everyone from schools to
polytechnics to universities to
corporate to ambulance….
• Everything from nursing to
hairdressing to science to art to
dance….
15. Telepresence
Telepresence refers to a set
of technologies which allow
a person to to feel as if
they were present, to give
the appearance that they
were present, or to have an
effect, at a location other
than their true location.
Wikipedia
16. (Tele)Presence
• A group of 'presence'
technologies &
standards that let
applications know:
- where you are
- what you're doing
- what kind of communications
you're prepared to receive.
17. What does this
mean for students?
• Rich learning environment
• Lots of interaction
• Instant responses to
queries
• Anywhere & anytime
18. Higher Ed
• Today students choose:
- The courses they study
- The campus they attend
• Tomorrow courses will be
accessible from anywhere
• In the future students will
choose with whom they
study NOT where
20. What does this
mean for teachers?
• New ways of teaching
• New ways of structuring
learning
• Always on?
- Anywhere
- Anyone
- Anytime
- 24/7
21. Where is it heading?
Online Social
Mobile Virtual Worlds
Networking
22.
23. Virtual Worlds
If you're not in Second
Life go there NOW & find
out what is happening:
- Total accounts: over 15 million
- Users last 60 days: 1,399, 211
- Online yesterday: 55, 930
- Over 300 universities have
campuses
24. Click on the video
screen below to access a
video introduction or
the weekly podcast.
26. Key factors for success
• Appropriate and effective use:
- Is this the RIGHT tool
- A combination
• Pedagogical issues:
- How can I BEST teach this
- Instructional design
• Room set-up
- Right size
- Ease of use
• Support for instructors and students:
- Professional development
27. What’s important?
• Provide learning solutions
NOT technological ones
• Technology is your slave -
not your master
• Design great learning
experiences