Ensuring Technical Readiness For Copilot in Microsoft 365
PresentationPeterMechant
1. MICT - research group Media & ICT (Ghent University) Distinguishing different dimensions in social software for the optimalization of consumer insight and marketing strategies
12. defining social software Social software is defined as: software that enables communication through digital technologies during which people connect, converse, collaborate, manage information and/or form online networks in a social, bottom-up fashion a) is mediated through digital technology ; b) enables communication ; c) helps people reach certain goals – it enables content(management), communication, collaboration and community(forming); d) works bottom up . Social software:
14. typologies for social software: Mayfield avatars virtual referral private communication conversational in-person (f-2-f) physical declarative explicit for example: that foster connections network types social software creates…
33. community dimension: collective effort model “ People will contribute more to online communities when they believe that their contributions will be unique.”
34. community dimension: goal setting theory “ Members assigned numeric and challenging goals will rate more than members assigned non-specific goals.”
42. partners in IBBT vacf-project www.mict.be - www.ibbt.be - www.vooruit.be
43. photo credits & sources pictures from : google earth, flickr, last.fm, del.icio.us, technorati, blooberry.com, wikipedia, nasdaq.com, alexa, pandora, ibbt, vooruit, movielens & workspace unlimited sources : Winston, D. (2003). Digital democracy and the new age of reason. In H. Jenkins & D. Thorburn (Eds.), Democracy and new media (pp. 113-132). London: MIT Press. Gorissen, P. (2006). Social software in het onderwijs. Available at: http://www.gorissen.info/Pierre/files/socialsoftwarev2p0.pdf. Mayfield, R. (2003). Social networking models. Available at: http://radio.weblogs.com/0114726/2003/03/30.html#a376. Dybwad, B. (2005). Approaching a definition of web2.0. Available at: http://socialsoftware.weblogsinc.com/2005/09/29/approaching-a-definition-of-web-2-0/. Lovink, G. (2005). The principle of notworking. Concepts of critical internet culture. Available at: https://projects.ibbt.be/vacf/fileadmin/user_upload/frontendfiles/ol9-050224-lovink.pdf. Rosen, C. (2004/2005). The Age of Egocasting. The New Atlantis (7), 51-72. Kim, A. (2000). Community Building on the Web : Secret Strategies for Successful Online Communities. Peachpit Press. Beenen, G., Ling, K., Wang, X., Chang, K., Frankowski, D., Resnick, P., Kraut, R. et al. (2004). Using social psychology to motivate contributions to online communities. Paper presented at the Proceedings of the 2004 ACM conference on CSCW. O'Reilly, T. (2005). Web 2.0: Compact Definition? Available at: http://radar.oreilly.com/archives/2005/10/web_20_compact_definition.html. Allen, C. (2004). Tracing the Evolution of Social Software. Available at: http://www.lifewithalacrity.com/2004/10/tracing_the_evo.html. Boyd, S. (2005). Are you ready for social software? Darwin Magazine, Available at: http://www.stoweboyd.com/message/2006/10/are_you_ready_f.html.