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Clash of Clans:
Secrets of Success
       Michail Katkoff
       michail.katkoff@supercell.net
       twitter: @m_katkoff
       blog: deconstructoroffun.blogspot
Michail Katkoff
Masters Degree in International Business
Born: Leningrad, USSR
Да, я говорю по-русски




2010                                 2012   2013
Topics
1. Our Games
2. Clash of Clans
3. From the Concept to the Launch
4. The Elixir of Success
   Q&A
Supercell

 Founded in June 2010 by a small team of
  game industry veterans
 $15M of funding
 +70 people, offices in Helsinki and
  San Francisco
Our Games

 Tablet First
 Free-to-Play
 Social
Confidential and Proprietary   7
an Interdependent                   6 Days to
                                                                30min to Train
                                    Construct
Economy
                                    4 Days to for
                                    Gold




   -   Gold                     Upgrade Town Hall




               Upgrade Gold                         Upgrade Barracks
                 Storage
                    1 Days to                           4 Days to Construct
                    Construct                           5 Days to for Gold
                    1 Days to for
Visual Progress
Pre Production
    Benchmark
    Gameplay


                 Discover Vision &
                      Theme

                                     Fit to an iPad
Production
Soft Launch
              Tools         First Time Flow




              Economy



                  User
                Interface      Step 1     Step 2   Step 3   Step 4


 2 Months
Updates
Elixir for Success
1.   Compact
     Teams          Programmers




                                         QA Specialist

          Game
          Artists

                                   Data Scientist

                    Product Lead
2.   Empower
     the Team




  Our own
 experience

  Analytics


 Community
3.   Play
     your game
4.   Interact with
     your Players




                Listen to our players
Спасибо
             Michail Katkoff
             michail.katkoff@supercell.net
             twitter: @m_katkoff
             blog: deconstructoroffun.blogspot


The Success Factors
1.   Compact Team
2.   Empower the Team
3.   Play your Game
4.   Interact with your Players
Секрет успеха Clash of Clans

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Секрет успеха Clash of Clans

  • 1. Clash of Clans: Secrets of Success Michail Katkoff michail.katkoff@supercell.net twitter: @m_katkoff blog: deconstructoroffun.blogspot
  • 2. Michail Katkoff Masters Degree in International Business Born: Leningrad, USSR Да, я говорю по-русски 2010 2012 2013
  • 3. Topics 1. Our Games 2. Clash of Clans 3. From the Concept to the Launch 4. The Elixir of Success Q&A
  • 4. Supercell  Founded in June 2010 by a small team of game industry veterans  $15M of funding  +70 people, offices in Helsinki and San Francisco
  • 5. Our Games  Tablet First  Free-to-Play  Social
  • 6.
  • 8. an Interdependent 6 Days to 30min to Train Construct Economy 4 Days to for Gold - Gold Upgrade Town Hall Upgrade Gold Upgrade Barracks Storage 1 Days to 4 Days to Construct Construct 5 Days to for Gold 1 Days to for
  • 10.
  • 11. Pre Production Benchmark Gameplay Discover Vision & Theme Fit to an iPad
  • 13.
  • 14.
  • 15. Soft Launch Tools First Time Flow Economy User Interface Step 1 Step 2 Step 3 Step 4 2 Months
  • 18. 1. Compact Teams Programmers QA Specialist Game Artists Data Scientist Product Lead
  • 19. 2. Empower the Team Our own experience Analytics Community
  • 20. 3. Play your game
  • 21. 4. Interact with your Players Listen to our players
  • 22. Спасибо Michail Katkoff michail.katkoff@supercell.net twitter: @m_katkoff blog: deconstructoroffun.blogspot The Success Factors 1. Compact Team 2. Empower the Team 3. Play your Game 4. Interact with your Players

Notes de l'éditeur

  1. How many of you have played and are playing?
  2. Go thriugh the core loop
  3. Talk about interdependable economyGold Storage Level 6 = 1 day (building time) + gold collection 1 dayTown Hall Level 7 = 6 days (building time) + gold collection 4 daysBarracks Level 9 = 4 days (building time) + gold collection 5 days
  4. Visual progress
  5. Break down development of the game into 4 stages
  6. 1. Benchmark gameplayCompany demo: multiplayer running on a serveriPad first strategy: A lot of games on iPad were clearly ports. Good graphics but bad framerate and travian,
  7. Prove funTeam of fiveCompany beta on internal servers
  8. Appeal to both Casual and Experienced players.What the team eventually settled on was a mixture of realism, and a "super-deformed, Japanese style” (Pixar + Capcom)Discovering that perfect mixture of both casual and realism in the visuals was key to pulling in a wide range of players
  9. Soft launch- first metrics, funnel (2kk)Paljonmuutoksia, training ui, tweaks, economy, shields, clan pointsFirst time flow (hand helpers)Troop balance tweaking6kk pelattu, parhaita, tiputtimeidätleaderboardilta > surpise on the competitivnessGrossing Lists:iPad 10 days to top 10:Global launch on Aug 3 > Aug 14 in Top 10 games & little over a month till 1stiPhone:Global launch on Aug 3 > Aug 31 in Top 10 games & 1.5 months till 1st
  10. Keep the game simple for new playersAdd new content for veteran playersKeep the equilibrium of the gameBattle simulationsPlay the game and interact with playersBattle replaysTasainenparannusMetrics to validate
  11. Zero buraucracy, start of super small, prove concept, prove fun, start growing, ei design
  12. Give team the chance to make the decisions. No dedicated designers. Experienced team comes with solutions and solves them in sprintsOman mukavuusalueenulkopuolellaMontaroolia
  13. The amount of time we spend time spending our games is truly greatEnnenbeettaa, kaikkibalanssitehtiinpelaamalla – played till death > balanssikäyttäjillä