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CCST9003 Everyday Computing and the Internet

Group 17:
Chiu Kin Kwan(3035003776)
Yu Sheung Hung(3035006649)
Cheung Pik Ying(2011586607)
Jackson Cheung

                                               1
Content
 Background
 Intellectual Contributions
 Social Impacts
 Business Impacts
 Conclusions
Background
 A smart phone game
 With over 200 million downloads
 Product of a Finland company - Rovio
 Simple game
 Made great profit
Background
 investigate how this game becomes so
  popular
 discuss the societal impact
 discuss the technological impact
 Engages user with simple but addictive interaction
 Response time is handled in a different and smart way
Engages user with simple but
  addictive interaction
Simple interaction
                                                 Addictive interaction
• Simple rules
                                                 • Difficulties increases
• Simple core strategy
                                                 • Adding new features
• Simple scoring processes
                                                 Continue to explore better solution
Master the game within relatively short period




                          Users are engaged in Angry Birds



     Simple but challenging interaction with the users
     Keep motivating the users
Response time is handled in a
  different and smart way




 Golden rule of “Faster response time, better the programme is” is compromised
 Provides a clearer picture for the users to review their performance and correcting
the errors
 As a break time, so that the users can have time to relax and become less stressed
in playing the game
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Societal Impacts
 Addicted to play
   adult-reduce productivity
   children – physically and mental
   adversely affected(eg. Shortsighted)
 Illegal manufacturer
   copyright infringement
 Distraction
   more accidents
Business Impacts
 One of the most popular apps
 Android market/itune - USD $0.99
     Download 200 million time
      ○ USD $ 198 million!!

   PC / mac
     More in future
Business Impacts
   Products of angry bird
     iphone case, note book, stationeries
      ○ Free promotions

   License fee
     Co-operate with toys companies
      ○ Angry birds related games
         Card games, board games
Conclusions
 Conclude the benefits brought
 Future development

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Analysis on Angry Bird

  • 1. CCST9003 Everyday Computing and the Internet Group 17: Chiu Kin Kwan(3035003776) Yu Sheung Hung(3035006649) Cheung Pik Ying(2011586607) Jackson Cheung 1
  • 2. Content  Background  Intellectual Contributions  Social Impacts  Business Impacts  Conclusions
  • 3.
  • 4. Background  A smart phone game  With over 200 million downloads  Product of a Finland company - Rovio  Simple game  Made great profit
  • 5. Background  investigate how this game becomes so popular  discuss the societal impact  discuss the technological impact
  • 6.  Engages user with simple but addictive interaction  Response time is handled in a different and smart way
  • 7. Engages user with simple but addictive interaction Simple interaction Addictive interaction • Simple rules • Difficulties increases • Simple core strategy • Adding new features • Simple scoring processes Continue to explore better solution Master the game within relatively short period Users are engaged in Angry Birds  Simple but challenging interaction with the users  Keep motivating the users
  • 8. Response time is handled in a different and smart way  Golden rule of “Faster response time, better the programme is” is compromised  Provides a clearer picture for the users to review their performance and correcting the errors  As a break time, so that the users can have time to relax and become less stressed in playing the game
  • 9.
  • 10. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 11. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 12. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 13. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 14. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 15. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 16. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 17. Societal Impacts  Addicted to play  adult-reduce productivity  children – physically and mental adversely affected(eg. Shortsighted)  Illegal manufacturer  copyright infringement  Distraction  more accidents
  • 18.
  • 19. Business Impacts  One of the most popular apps  Android market/itune - USD $0.99  Download 200 million time ○ USD $ 198 million!!  PC / mac  More in future
  • 20. Business Impacts  Products of angry bird  iphone case, note book, stationeries ○ Free promotions  License fee  Co-operate with toys companies ○ Angry birds related games  Card games, board games
  • 21.
  • 22. Conclusions  Conclude the benefits brought  Future development