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Christopher McCann
Design Studio
Wednesday 16 July 14
What is Design Thinking ?
Wednesday 16 July 14
Wednesday 16 July 14
Empathy through research – ‘who’
Framing the problem- ‘what’
Generative Ideation – ‘how’
Prototyping & validation – ‘test’
4 Elements to Design Thinking
Wednesday 16 July 14
We have this problem, lets jump in and
brainstorm a solution.
We have a new technology, what can we
possibly use it for?
Our competitors just launched X; how
quickly can we also do X?
The alternative …
Wednesday 16 July 14
Most successful designs are created collaboratively
Most designs are a mixture of from multiple ideas.
Solutions are generated, analyzed and iterated upon or
eliminated.
Not just facilitators. Designers/Developers must be
present and participate.
Collaboration Design
Wednesday 16 July 14
A way to generate many ideas and solutions to
a problem quickly through sketching,
iteration, and critique.
What is Design Studio ?
Wednesday 16 July 14
Generative
Ideation
Wednesday 16 July 14
DIVERGE CONVERGE
Create
Choices
Make
Choices
Wednesday 16 July 14
UX Dev
PM
Best results are achieved when all roles are represented
‘The Balanced Team’
The Balanced Team
Wednesday 16 July 14
Sketch. Pitch. Critique.
Wednesday 16 July 14
Industrial Design,Architecture,Art Education
Students are given an assignment (problem/goals)
Students generate multiple ideas in a very short time.
Work is critiqued by instructor and their classmates.
Origins - The Charrette - ‘Crit’
Wednesday 16 July 14
Creates a shared understanding & ownership
Speed - Many ideas generated in a short time
Builds upon other good ideas
Brings entire team together - allows participants to
understand other roles perspectives
Advantages
Wednesday 16 July 14
Summarize Research
Persona Development
User Story (may need to be reduced in
scope)
User Scenarios
Design Guidelines
Done before the session
Wednesday 16 July 14
Wednesday 16 July 14
Sketch. Pitch. Critique.
Wednesday 16 July 14
1. Create your 6- up
2. Sketch multiple solutions.
3. Concentrate on generating ideas in rough form.
4. After sketching, ideas are presented for Critique
Iteration One
Wednesday 16 July 14
Square, triangle, circle, line
just enough to communicate idea
Does this solve the problem outlined ?
More from presentation / critique then sketches
themselves.
Sketching
Wednesday 16 July 14
5minutes to sketch
Wednesday 16 July 14
3minutes to Pitch
Wednesday 16 July 14
2minutes to critique
2-3 ways design solves problemsWednesday 16 July 14
Focus how a design does / does not solve design problem
or scenario.
Don’t get hung up on details.Avoid language ‘I like’ or ‘I
don’t like’.
Be Nice.
Critique Rules
Wednesday 16 July 14
‘Whenever we propose a solution to a
problem, we ought to try as hard as we
can to overthrow our solution, rather
than defend it .
Few of us, unfortunately, practice this
precept; ...’
- Karl Popper
Wednesday 16 July 14
1. Form groups 2-3 based on design themes
2. Team encouraged to ‘borrow’ ideas from
other designs – stealing is allowed - improve
3. Team spends time refining these ideas.
(7-10)
4. After sketching, team presents ideas for
Critique
Iteration Two
Wednesday 16 July 14
Discuss and summarize all themes, designs
and components that have emerged.
Discuss any open questions remaining.
Collect all sketches and note open questions.
The Final Review
Wednesday 16 July 14
Convert sketches to low-fi digital format.
Review if these meet design goals with team.
Create Prototype (s) if that is needed to verify
design.
‘Wash, rinse and repeat if needed’
Afterwards
Wednesday 16 July 14
Warning
Design Studio will NOT
generate the final
solution
Wednesday 16 July 14
Further reading on my blog:
www.letterpress.se/?p=1571
Wednesday 16 July 14
Many thanks to discussions regarding Design Studio with Will Evans - @sematicwill.
References:
Videos:
Todd Zaki Warfel https://vimeo.com/37861987
Presentations:
Design Studio for Context-Aware Products,Thomas Wendt
Design Studio: A Method for Concepting, Critique & Iteration - Adam Connor, MadPow
Speed Design Studio - Jabe Bloom,TLC Labs
Articles by Will Evans:
Introduction to Design Studio Methodology
Design of Design Studio
Design Studio and Agile UX Process and Pitfalls
Wednesday 16 July 14

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Design Studio

  • 2. What is Design Thinking ? Wednesday 16 July 14
  • 4. Empathy through research – ‘who’ Framing the problem- ‘what’ Generative Ideation – ‘how’ Prototyping & validation – ‘test’ 4 Elements to Design Thinking Wednesday 16 July 14
  • 5. We have this problem, lets jump in and brainstorm a solution. We have a new technology, what can we possibly use it for? Our competitors just launched X; how quickly can we also do X? The alternative … Wednesday 16 July 14
  • 6. Most successful designs are created collaboratively Most designs are a mixture of from multiple ideas. Solutions are generated, analyzed and iterated upon or eliminated. Not just facilitators. Designers/Developers must be present and participate. Collaboration Design Wednesday 16 July 14
  • 7. A way to generate many ideas and solutions to a problem quickly through sketching, iteration, and critique. What is Design Studio ? Wednesday 16 July 14
  • 10. UX Dev PM Best results are achieved when all roles are represented ‘The Balanced Team’ The Balanced Team Wednesday 16 July 14
  • 12. Industrial Design,Architecture,Art Education Students are given an assignment (problem/goals) Students generate multiple ideas in a very short time. Work is critiqued by instructor and their classmates. Origins - The Charrette - ‘Crit’ Wednesday 16 July 14
  • 13. Creates a shared understanding & ownership Speed - Many ideas generated in a short time Builds upon other good ideas Brings entire team together - allows participants to understand other roles perspectives Advantages Wednesday 16 July 14
  • 14. Summarize Research Persona Development User Story (may need to be reduced in scope) User Scenarios Design Guidelines Done before the session Wednesday 16 July 14
  • 17. 1. Create your 6- up 2. Sketch multiple solutions. 3. Concentrate on generating ideas in rough form. 4. After sketching, ideas are presented for Critique Iteration One Wednesday 16 July 14
  • 18. Square, triangle, circle, line just enough to communicate idea Does this solve the problem outlined ? More from presentation / critique then sketches themselves. Sketching Wednesday 16 July 14
  • 21. 2minutes to critique 2-3 ways design solves problemsWednesday 16 July 14
  • 22. Focus how a design does / does not solve design problem or scenario. Don’t get hung up on details.Avoid language ‘I like’ or ‘I don’t like’. Be Nice. Critique Rules Wednesday 16 July 14
  • 23. ‘Whenever we propose a solution to a problem, we ought to try as hard as we can to overthrow our solution, rather than defend it . Few of us, unfortunately, practice this precept; ...’ - Karl Popper Wednesday 16 July 14
  • 24. 1. Form groups 2-3 based on design themes 2. Team encouraged to ‘borrow’ ideas from other designs – stealing is allowed - improve 3. Team spends time refining these ideas. (7-10) 4. After sketching, team presents ideas for Critique Iteration Two Wednesday 16 July 14
  • 25. Discuss and summarize all themes, designs and components that have emerged. Discuss any open questions remaining. Collect all sketches and note open questions. The Final Review Wednesday 16 July 14
  • 26. Convert sketches to low-fi digital format. Review if these meet design goals with team. Create Prototype (s) if that is needed to verify design. ‘Wash, rinse and repeat if needed’ Afterwards Wednesday 16 July 14
  • 27. Warning Design Studio will NOT generate the final solution Wednesday 16 July 14
  • 28. Further reading on my blog: www.letterpress.se/?p=1571 Wednesday 16 July 14
  • 29. Many thanks to discussions regarding Design Studio with Will Evans - @sematicwill. References: Videos: Todd Zaki Warfel https://vimeo.com/37861987 Presentations: Design Studio for Context-Aware Products,Thomas Wendt Design Studio: A Method for Concepting, Critique & Iteration - Adam Connor, MadPow Speed Design Studio - Jabe Bloom,TLC Labs Articles by Will Evans: Introduction to Design Studio Methodology Design of Design Studio Design Studio and Agile UX Process and Pitfalls Wednesday 16 July 14