4. Empathy through research – ‘who’
Framing the problem- ‘what’
Generative Ideation – ‘how’
Prototyping & validation – ‘test’
4 Elements to Design Thinking
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5. We have this problem, lets jump in and
brainstorm a solution.
We have a new technology, what can we
possibly use it for?
Our competitors just launched X; how
quickly can we also do X?
The alternative …
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6. Most successful designs are created collaboratively
Most designs are a mixture of from multiple ideas.
Solutions are generated, analyzed and iterated upon or
eliminated.
Not just facilitators. Designers/Developers must be
present and participate.
Collaboration Design
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7. A way to generate many ideas and solutions to
a problem quickly through sketching,
iteration, and critique.
What is Design Studio ?
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12. Industrial Design,Architecture,Art Education
Students are given an assignment (problem/goals)
Students generate multiple ideas in a very short time.
Work is critiqued by instructor and their classmates.
Origins - The Charrette - ‘Crit’
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13. Creates a shared understanding & ownership
Speed - Many ideas generated in a short time
Builds upon other good ideas
Brings entire team together - allows participants to
understand other roles perspectives
Advantages
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17. 1. Create your 6- up
2. Sketch multiple solutions.
3. Concentrate on generating ideas in rough form.
4. After sketching, ideas are presented for Critique
Iteration One
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18. Square, triangle, circle, line
just enough to communicate idea
Does this solve the problem outlined ?
More from presentation / critique then sketches
themselves.
Sketching
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22. Focus how a design does / does not solve design problem
or scenario.
Don’t get hung up on details.Avoid language ‘I like’ or ‘I
don’t like’.
Be Nice.
Critique Rules
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23. ‘Whenever we propose a solution to a
problem, we ought to try as hard as we
can to overthrow our solution, rather
than defend it .
Few of us, unfortunately, practice this
precept; ...’
- Karl Popper
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24. 1. Form groups 2-3 based on design themes
2. Team encouraged to ‘borrow’ ideas from
other designs – stealing is allowed - improve
3. Team spends time refining these ideas.
(7-10)
4. After sketching, team presents ideas for
Critique
Iteration Two
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25. Discuss and summarize all themes, designs
and components that have emerged.
Discuss any open questions remaining.
Collect all sketches and note open questions.
The Final Review
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26. Convert sketches to low-fi digital format.
Review if these meet design goals with team.
Create Prototype (s) if that is needed to verify
design.
‘Wash, rinse and repeat if needed’
Afterwards
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28. Further reading on my blog:
www.letterpress.se/?p=1571
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29. Many thanks to discussions regarding Design Studio with Will Evans - @sematicwill.
References:
Videos:
Todd Zaki Warfel https://vimeo.com/37861987
Presentations:
Design Studio for Context-Aware Products,Thomas Wendt
Design Studio: A Method for Concepting, Critique & Iteration - Adam Connor, MadPow
Speed Design Studio - Jabe Bloom,TLC Labs
Articles by Will Evans:
Introduction to Design Studio Methodology
Design of Design Studio
Design Studio and Agile UX Process and Pitfalls
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