4. What is Android
• Application framework is Java based, running
on top of a Dalvik virtual machine
• Operating system based on Linux 2.6 kernel
• Most of Android code is released as open
source
5. Mobile Devices
Timeline
Image Source: Google Image Search
6. Mobile Devices
Timeline
Image Source: Google Image Search
7. Mobile Devices
Timeline
2007
Image Source: Google Image Search
8. Mobile Devices
Timeline
2007
Image Source: Google Image Search
9. Mobile Devices
Late 2008
Timeline
2007
Image Source: Google Image Search
10. Mobile Devices
Late 2008
Timeline
2007
Image Source: Google Image Search
11. Mobile Devices
Late 2008
Timeline
2007 Early 2009
Image Source: Google Image Search
12. Mobile Devices
Late 2008
Timeline
2007 Early 2009
Image Source: Google Image Search
13. Mobile Devices
The
Terminator
approves!
Late 2008
Timeline
2007 Early 2009
Image Source: Google Image Search
14. Mobile Devices
Late 2008
Timeline
2007 Early 2009
Image Source: Google Image Search
15. Mobile Devices
Late 2008 Late 2009
Timeline
2007 Early 2009
Image Source: Google Image Search
16. Mobile Devices
Late 2008 Late 2009
Timeline
2007 Early 2009
Image Source: Google Image Search
17. Mobile Devices
Late 2008 Late 2009
Timeline
2007 Early 2009 Early 2010
Image Source: Google Image Search
18. Growth of Android
• Fastest growing mobile platform today
• Google activated
‣ 60,000 Android in Feb
‣ 100,000 in May
‣ 160,000 in Jun
Notes:
In 2.1 and prior, Android applications were running with one hand tied in the back. But in 2.2, AKA Froyo, a JIT just-in-time compiler was added to the VM that translates bytecode to much more efficient machine code much like a C/C++ complier. The performance boost is tremendous. Benchmarks show a 2x - 5x boost. Real life usage shows that the difference is more than just perceivable.
Dalvik VM, created by Dan Bornstein. Optimized for low memory requirement and can have multiple instances running efficiently.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
In 2005, Google acquired Android, co-founded by Andy Rubin, who co-founded Danger of the Sidekick fame.
Notes:
Overall smartphone market continues to grow. But all other platforms, including iOS see decline in market share while Android posts greater and greater growth rate in the first half of 2010. (2.8% - 9% - 13% in US)
Feb: ~ 19 devices (Magic, Hero, Milestone, Nexus One)
May: ~ 30 devices (Backflip, Legend, X10i, Desire, Galaxy S)
Jun: ~ 36 devices (Evo 4G)
Jul: Droid X, etc.
Notes:
HTML5 combined with the likes of Sencha Touch (mobile app framework) could be the future of the majority of mobile app.