2. TERVETULOA!
10.30 Arrival @ Waag Society
11-11.45 Welcome by Sabine Wildevuur (Waag
Society) and Martijn Kriens (AIM).
Presentations from Waag Society and AIM.
11.45 -12.15 Short presentations from two members from
City of Oulu
12.15-13.15 Informal meeting during lunch
13.30 Closing and departure
2
6. cross-over topsectors
# 1 healthy ageing
product development through users as designers.
Requirements should be defined by users.
# 2 applied gaming for health
new forms of collaborations. Need for transdisciplinary
research.
# 3 self management
innovation dealing with new principles and ways
of working within the healthcare domain.
mHealth
SOCIAL INNOVATION
8. ‘In creative research the process of ‘making’ is
central to the design process. This is done in a
transdisciplinary way, starting from tangible,
real-world problems. Solutions are devised in
collaboration with multiple stakeholders.’
(Klein 2001)
10. Process of research @ Waag Society
Experimenteren
Samen ontwerpen
Opschalen
Fundamenteel Onderzoek
Toegepast Onderzoek
Valorisatie
Vorm
Context
Transformatie
24. Understanding loneliness?
The opposite of loneliness is social connectedness.
To create a solution that prevents loneliness, we need
to go behind the phenomenon and experiences of
social connectedness. To track back the challenges
people meet in the latter part of life.
We might have ideas and access to research – but do
we really know what is takes to stay socially
connected? And what the challenges are in doing so?
How could we!
25. Challenges in time
The key age-determined challenges differ in content – but
also in how they relate to time:
30 65 100
Age
26. The 3 “E’s” of relationship’s
Exchanges
Encounters Expectations
27. The innovation wheel
Main
frame
works
User
insights
The overall Testing
design of an user
driven innovation
process is
captured in the
innovation wheel. Prototypi
ng
Design
Tech &
info
mapping
33. Opportunities
Resources
Public spending
per elderly
Disposable Opportunity
income space
Time
34. Business Model Canvas - BMC
Customer
Key Activities:
Relationships
Value
Key Partners: Propositions:
Customer
Segments:
Channels:
Key Resources:
Cost Structure: Revenue Streams:
35. Placeholder for the continuous learning
Customer
Characteristics: Relationships
Attitude towards Technology: Key Activities Value
Service Propositions Customer
IT technology Needs Experiences Segments
Smart phone (Outcome of Development Route and network
Functional
(for support in whole Internet (PC) Key Partners Billing Information repository Elders 65 +
limitations chain of transport): jobs) Travel information (FI,SE,DK,NL)
Orientation/ aggregators
- Direction &
navigation People: navigation Parents
challenges Self efficacy
through feelings Audio manufacturer - Inspiration
Mild to moderate Children
1) Planning (job) difficulties of: Telcos
Confirmation/
Barriers Gender feedback 'Idiots'
(Income) 1)Confidence and Device manufators
2) Sharing (job) autonomy Channels Municipalities
2)Competence Assistance General
Barriers Service developers Key Resources
3) Security and Service personal - trusted people
Motivation: (point of interest) Practicians Ministries
1) Travel: safety - taxa call Advocacy Groups
3) On journey (job) Processes: Development (Nomenclotura)
personal - alarm
Process Barriers Banks
Purpose Assistance Map and geodata Insurance Group
2) Mode of Information Planned travel Telcos
transportation data E-shops (for elder
Reltime travel data people)
Carers
Cost Structure
Context:
Urban Effect:
Motility (capital) Technical development
From car to public transport Revenue Streams
QoL (social, health …) Data
New & known routes
Public sector cost reduction Secure pathents
Climate Marketing
PVC BMC
The PVC is a framework that support In short the canvas’s helps the
the building of a value proposition development process by pointing areas
targeted at well-defined user segments. to be investigated:
The BMC help to ensure, that a value • PVC: What will create value?
proposition is created and delivered in How to explore ? (focus on quality)
a way that allow for organizations
• BMC: How to make money?
contributing, to obtain enough value to
How to exploit? (focus on quantity)
make the value proposition sustainable.
47. 'Low-cost adjustable
lower leg prosthetic for
different countries’
applying research and
developing a blueprint for
different cultures, using
the fablab.