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By Donald Lim
INTRODUCTION
Who I am and what I do
2
We help some of the world’s major brands stay ahead by designing digital
products that are strategically aligned to the business goals, the users
expectations appropriately leveraging digital opportunities.
3
4
5
DELIGHTFUL EXPERIENCES
What is it and why some products are deemed delightful
6
Objects you
interacted with
You, being
there
Where you
were
The thing you
wanted to achieve
Sensory inputs
What you
felt
Things you
thought
Other people who
were involved
Things you
liked
Things you
didn’t like
Your
reactions
The tasks
you did
The steps to
reach your goal
7
Not only displays a map, but it pinpoints where
you are and shows it. Move your device and
the map moves to reorient based on which
direction you are facing.
Point Word Lens at a sign in a foreign language
and instantly read it in your native tongue.
8
9
10
•  Delightful experience usually have some of
the following:
– Unexpected
– Considerate
– Meaningful to user
– Timely
Ultimately, good experience solve problems
11
12
STEP 1:

UNDERSTANDING CONTEXT
Because you are designing for someone for some purpose under
certain circumstances
•  visually illustrates customers’ processes,
needs, & perceptions throughout their
interaction and relationship with an
organization
14
15
PERSONA
Name, age,
profession, their
Story, worldview,
expectations, etc
GOALS
what they are trying
to achieve 

MOTIVATION
why are they trying
to achieve those
goals






PHASES
The phases consumer goes through. Phases can be based on existing frameworks if its relevant. e.g.
AIDA model, evangelism model, hype cycle






TASKS
the actual things consumer did in the situation






Touch points / Channels
What the consumers are in contact with. It can be a place, an information channel, a particular object,
etc

Emotional State
The emotional journey which the consumer went through


OPPORTUNITIES
What are the tasks that
can be made better than
they are right now?

What are the tasks we can
remove?






CHALLENGES
What are the tasks that
are frustrating, annoying or
difficult to achieve?
•  Experiences are complex – maps are means of
navigating this complexity
•  Maps also puts the product into context
•  Maps help businesses decide which areas
they should focus on
•  Maps create empathy in designers & business
stakeholders
16
17
STEP 2:

IDEATE
Because the best ideas was build upon many…
18
What is it?
 Why use it?
A collaborative way of kick starting the
prototyping phase
To open up the thinking to the entire team and
getting everyone on the same page
Builds upon research done in understanding
users and context, and using it generate
relevant ideas
To get under the skin of each Persona and
make informed design decision
Participants work together to generate,
evaluate and refine their ideas using low fidelity
technique of pen and paper
To increase the number of ideas and chance of
innovation through rapid iterations
Sketch boarding is a tool for innovation and
delight, not hygiene
Hygiene factors will be should be covered by
extensive and by experienced UX practitioner
as they are “already out there”
Sketch Boarding
Identify
•  Business Goals
•  Project Objectives
•  Opportunities
Persona
Use Cases
Challenges
Context of Use
Critical Success Factors
Product Vision
User Stories / Task Flow
Sketching
•  Sketch selected user stories
•  Critique and identify key screens
and content
Iterate 
•  At least 2 rounds
19
Reasons
Setting the Foundation
Interpretation / Analysis
Envisioning
Structure
Interface Design
Evolve
Framing the problem &
getting on the same page
(1.5 – 2hrs)
Ideation
Sketch Boarding
Identify
•  Business Goals
•  Project Objectives
•  Opportunities
Persona
Use Cases
Challenges
Context of Use
Critical Success Factors
Product Vision
User Stories / Task Flow
Sketching
•  Sketch selected user stories
•  Critique and identify key screens
and content
Iterate 
•  At least 2 rounds
20
Reasons
Setting the Foundation
Interpretation / Analysis
Envisioning
Structure
Interface Design
Evolve
Framing the problem &
getting on the same page
(1.5 – 2hrs)
Ideation
21
22
1.  Anyone can draw:
–  No artist required. No bonus point for superb drawing.
2.  Team Dynamics & Diversity:
–  Works well in low power distance, open-minded and diverse team
3.  Mindset:
–  Switch from macro-thinking at the start to micro-thinking towards the
end
4.  Prep work
–  Every single person must do due diligence before or you’ll definitely
waste a lot of time explaining
23
24
STEP 3:

PRIORITIZE 
Because you don’t have time and money for everything…"
Yet every feature is seem to be “critical”…
25
26
Hygiene
 Performance
 Delight
Features which user expect
or assume it should naturally
be there
Featured that are consciously
evaluated by users and is
often used for comparison
Features that “WOW” and
deliver buzz. It is often
unexpected yet meaningful
Lack of it: High Dissatisfaction
Done well: No Satisfaction
Lack of it: High Dissatisfaction
Done well: High Satisfaction
Lack of it: No Dissatisfaction
Done well: High Satisfaction
Performance Factors
Customer Satisfied
Customer Dissatisfied
Basic Factors
Non-fulfillment
 High fulfillment
Delight Factors
Product
Recommendation
Email reminder based
on Behavioral Tracking
Payment Gateway
Security
Referral Program
 One Click Checkout
 Product Reviews
Promotion Code
 Reward System 
 Wishlist
Live Inventory
 Personalized Store
 3D View
Product Filters 
 Mobile Compatibility
 Live Chat / Support
28
Office-Zoom is building an e-commerce stationary shop that specialize in providing supplies to
organization.
They have 50,000+ SKUs and have the ability to delivery orders by the next day*.

In 2012: 
Revenue - SGD 3 million 
Service Staff – 50
Average no of order in a day – 50
Average order value - $200

The phase 1 of the shop need to be completed in 9 months (design, build, test)
Performance Factors
Customer Satisfied
Customer Dissatisfied
Basic Factors
Non-fulfillment
 State of fulfillment
Delight Factors
Live Chat / Support
3D View
Wishlist
Product Filters 
Referral Program
Promotion Code
Mobile Compatibility
Reward System 
Personalized Store
One Click Checkout
Payment Gateway Security
Live Inventory
Email reminder based on Behavioral Tracking
Product Recommendatio
Product Reviews
Feature
 H, P, D to
user?
User Benefit
 Business
Benefit
Business
Cost
Priority
Live Chat /
Support
Delight
 High
Make better
decision
High
Higher
conversion
High
Staff cost
Low
Mobile
Compatibility
Hygiene
 High
 High
 Low
 High
Product
Filters 
Hygiene
 High
 High
 Low
 High
Live
Inventory
Performance
 Medium
 High
 High
 Medium
Personalized
Store
Delight
 Medium
 Medium
 High
 Low
30
High Value Added
Customer Satisfied
Customer Dissatisfied
Critical
Non-fulfillment
 State of fulfillment
Highly attractive
•  Guides decision in quality strategies by prioritizing user needs
•  Useful tool for analyzing demand
•  Is user-centric
•  Quantifies satisfaction, making effective trade-offs easier

•  For PM: Prevent scope creep
•  For Designer: Help guide design decisions
•  For Marketer: Sell the delight factors, people don’t need to be told of hygiene
factors
•  For Developer: Help ensures all hygiene factor is there before concentrating on the
delight factors.
QUESTIONS?
You may also follow me on:

 
@limdonald 
 
 
 
 
sg.linkedin.com/in/donaldlch
33

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StartingUp - Designing Delightful Experience

  • 2. INTRODUCTION Who I am and what I do 2
  • 3. We help some of the world’s major brands stay ahead by designing digital products that are strategically aligned to the business goals, the users expectations appropriately leveraging digital opportunities. 3
  • 4. 4
  • 5. 5 DELIGHTFUL EXPERIENCES What is it and why some products are deemed delightful
  • 6. 6 Objects you interacted with You, being there Where you were The thing you wanted to achieve Sensory inputs What you felt Things you thought Other people who were involved Things you liked Things you didn’t like Your reactions The tasks you did The steps to reach your goal
  • 7. 7 Not only displays a map, but it pinpoints where you are and shows it. Move your device and the map moves to reorient based on which direction you are facing. Point Word Lens at a sign in a foreign language and instantly read it in your native tongue.
  • 8. 8
  • 9. 9
  • 10. 10
  • 11. •  Delightful experience usually have some of the following: – Unexpected – Considerate – Meaningful to user – Timely Ultimately, good experience solve problems 11
  • 12. 12 STEP 1:
 UNDERSTANDING CONTEXT Because you are designing for someone for some purpose under certain circumstances
  • 13. •  visually illustrates customers’ processes, needs, & perceptions throughout their interaction and relationship with an organization
  • 14. 14
  • 15. 15 PERSONA Name, age, profession, their Story, worldview, expectations, etc GOALS what they are trying to achieve MOTIVATION why are they trying to achieve those goals PHASES The phases consumer goes through. Phases can be based on existing frameworks if its relevant. e.g. AIDA model, evangelism model, hype cycle TASKS the actual things consumer did in the situation Touch points / Channels What the consumers are in contact with. It can be a place, an information channel, a particular object, etc Emotional State The emotional journey which the consumer went through OPPORTUNITIES What are the tasks that can be made better than they are right now? What are the tasks we can remove? CHALLENGES What are the tasks that are frustrating, annoying or difficult to achieve?
  • 16. •  Experiences are complex – maps are means of navigating this complexity •  Maps also puts the product into context •  Maps help businesses decide which areas they should focus on •  Maps create empathy in designers & business stakeholders 16
  • 17. 17 STEP 2:
 IDEATE Because the best ideas was build upon many…
  • 18. 18 What is it? Why use it? A collaborative way of kick starting the prototyping phase To open up the thinking to the entire team and getting everyone on the same page Builds upon research done in understanding users and context, and using it generate relevant ideas To get under the skin of each Persona and make informed design decision Participants work together to generate, evaluate and refine their ideas using low fidelity technique of pen and paper To increase the number of ideas and chance of innovation through rapid iterations Sketch boarding is a tool for innovation and delight, not hygiene Hygiene factors will be should be covered by extensive and by experienced UX practitioner as they are “already out there”
  • 19. Sketch Boarding Identify •  Business Goals •  Project Objectives •  Opportunities Persona Use Cases Challenges Context of Use Critical Success Factors Product Vision User Stories / Task Flow Sketching •  Sketch selected user stories •  Critique and identify key screens and content Iterate •  At least 2 rounds 19 Reasons Setting the Foundation Interpretation / Analysis Envisioning Structure Interface Design Evolve Framing the problem & getting on the same page (1.5 – 2hrs) Ideation
  • 20. Sketch Boarding Identify •  Business Goals •  Project Objectives •  Opportunities Persona Use Cases Challenges Context of Use Critical Success Factors Product Vision User Stories / Task Flow Sketching •  Sketch selected user stories •  Critique and identify key screens and content Iterate •  At least 2 rounds 20 Reasons Setting the Foundation Interpretation / Analysis Envisioning Structure Interface Design Evolve Framing the problem & getting on the same page (1.5 – 2hrs) Ideation
  • 21. 21
  • 22. 22
  • 23. 1.  Anyone can draw: –  No artist required. No bonus point for superb drawing. 2.  Team Dynamics & Diversity: –  Works well in low power distance, open-minded and diverse team 3.  Mindset: –  Switch from macro-thinking at the start to micro-thinking towards the end 4.  Prep work –  Every single person must do due diligence before or you’ll definitely waste a lot of time explaining 23
  • 24. 24 STEP 3:
 PRIORITIZE Because you don’t have time and money for everything…" Yet every feature is seem to be “critical”…
  • 25. 25
  • 26. 26 Hygiene Performance Delight Features which user expect or assume it should naturally be there Featured that are consciously evaluated by users and is often used for comparison Features that “WOW” and deliver buzz. It is often unexpected yet meaningful Lack of it: High Dissatisfaction Done well: No Satisfaction Lack of it: High Dissatisfaction Done well: High Satisfaction Lack of it: No Dissatisfaction Done well: High Satisfaction
  • 27. Performance Factors Customer Satisfied Customer Dissatisfied Basic Factors Non-fulfillment High fulfillment Delight Factors
  • 28. Product Recommendation Email reminder based on Behavioral Tracking Payment Gateway Security Referral Program One Click Checkout Product Reviews Promotion Code Reward System Wishlist Live Inventory Personalized Store 3D View Product Filters Mobile Compatibility Live Chat / Support 28 Office-Zoom is building an e-commerce stationary shop that specialize in providing supplies to organization. They have 50,000+ SKUs and have the ability to delivery orders by the next day*. In 2012: Revenue - SGD 3 million Service Staff – 50 Average no of order in a day – 50 Average order value - $200 The phase 1 of the shop need to be completed in 9 months (design, build, test)
  • 29. Performance Factors Customer Satisfied Customer Dissatisfied Basic Factors Non-fulfillment State of fulfillment Delight Factors Live Chat / Support 3D View Wishlist Product Filters Referral Program Promotion Code Mobile Compatibility Reward System Personalized Store One Click Checkout Payment Gateway Security Live Inventory Email reminder based on Behavioral Tracking Product Recommendatio Product Reviews
  • 30. Feature H, P, D to user? User Benefit Business Benefit Business Cost Priority Live Chat / Support Delight High Make better decision High Higher conversion High Staff cost Low Mobile Compatibility Hygiene High High Low High Product Filters Hygiene High High Low High Live Inventory Performance Medium High High Medium Personalized Store Delight Medium Medium High Low 30
  • 31. High Value Added Customer Satisfied Customer Dissatisfied Critical Non-fulfillment State of fulfillment Highly attractive
  • 32. •  Guides decision in quality strategies by prioritizing user needs •  Useful tool for analyzing demand •  Is user-centric •  Quantifies satisfaction, making effective trade-offs easier •  For PM: Prevent scope creep •  For Designer: Help guide design decisions •  For Marketer: Sell the delight factors, people don’t need to be told of hygiene factors •  For Developer: Help ensures all hygiene factor is there before concentrating on the delight factors.
  • 33. QUESTIONS? You may also follow me on: @limdonald sg.linkedin.com/in/donaldlch 33