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Web 2 0 lesson slides 2014 class 3C
1. Web 2.0
What is it?
What does it rely on?
What impact has it had?
Examples of Web 2.0 applications?
2. Make notes whilst watching each of the
following video clips:
David Gauntlett - Media and everyday life video
Xtra normal on David Gauntlett made by Reigate College students
Working with the people next to you, sum up Gauntlett’s ideas in one
sentence.
Wesch video - Web 2.0 ... The Machine is Us/ing Us
Working with the people next to you, sum up Wesch’s ideas in one
sentence.
3. Web 2.0 is:
P e o p le b e ing ab le to s hare the c o nte nt the y m ake m o re e as ily d ue to d e ve lo p m e nts in
te c hno lo g y.
P e o p le wo rking c o lle c tive ly to s hare info rm atio n, whic h is the n d is trib ute d all o ve r the wo rld
Ho w e ve ryo ne is no w c o nne c te d thro ug h the inte rne t and c an all c o llab o rate to g e the r ins te ad
o f m aking thing s o n the ir o wn.
W he re e ve ryo ne c o ntrib ute s c o lle c tive ly to the inte rne t e .g . wikip e d ia
M e d ia c o nte nt b e ing m ad e b y the m as s e s no t jus t b ig c o m p anie s
W he n e ve ryo ne c o ntrib ute s and c o nne c ts to the m e d ia
4. Defining Web 2.0 – not easy!
‘Web 2.0 is a loosely defined intersection of web application features that
facilitate participatory information sharing, interoperability, user-centered
design,[1] and collaboration on the World Wide Web. A Web 2.0 site allows users
to interact and collaborate with each other in a social media dialogue as creators
(prosumers) of user-generated content in a virtual community, in contrast to
websites where users (consumers) are limited to the passive viewing of content
that was created for them.
Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing
sites, hosted services, web applications, mashups and folksonomies.’
(Wikipedia, 2012)
See this link for a useful overview: http://www.techterms.com/definition/web20
5. What is needed in order for Web 2.0 to work /
What does Web 2.0 rely on?
the p e o p le
te c hno lo g y - xm l p ro g ram m ing
lang uag e .
C o m m unity and c o llab e rative
m e ntality
m e d ia
Inte rne t
S o c ial ne two rks
6. The impact of Web 2.0 on:
Access
Ownership
and power
Creativity
A nyo ne who has the inte rne t c an p ub lis h s o m e thing .
E ve ryo ne c an ac c e s s the s am e m e d ia - fre e , wid e r
ac c e s s . D ive rs ity.
B ig ind us trie s (I.E . M ic ro s o ft) No lo ng e r m o no p o lis e
c o nte nt; o rd inary p e o p le take a m o re ac tive rathe r than
p as s ive ro le .
A llo w p e o p le to b e as c re ative as the y c an (e .g . Yo uT ub e
vid o e s )
No lo ng e r fixe d to a s c he d ule .
Anything else
7. Individual task
1. Create a blog post titled ‘Web 2.0’
2. Provide a definition of ‘Web 2.0’
3. Provide a definition of ‘Prosumer’
4. Give examples of Web 2.0 applications, including an explanation
for each of what makes them an example of Web 2.0.
5. Summarise Gauntlett’s ideas about Web 2.0
6. Summarise Wesch’s ideas about the Web
7. If you complete the above, do some research into the future of
web technology.