3. expand the story universe for an audience to
view, play or use on different media and gadgets
4. FILM
Story: 2 hours
TV
Episode: 45min
Book
Story: 200 pages
5. viewer: passive viewer
player
consume user
enjoy
forget
active or passive
6. fixed outlets multiple outlets
limited multilinked
linear interactive
“closed” non-linear
open
7. Brand control
Fan engagement
Actively engaged real-time viewers who must find suspense
and satisfaction in each single episode.
More reflective long-term audience who look for coherent
patterns in the story as a whole.
Navigational viewer who takes pleasure in following the
connections between different parts of the story and in
discovering multiple arrangements of the same material.
People that are looking for involvement in communities, and
wishing to share their point of views.
Digital insight
8.
9. Alternate reality game (ARGs)
Too invasive – Asked too much – Did not take into account different type of players