- The document discusses the growing use of virtual worlds like Second Life for education and outlines some of their educational applications and benefits.
- Key features of virtual worlds like Second Life that support education include 3D graphical environments, avatar embodiment, interactive simulations, roleplaying, collaboration, and content creation tools.
- The document provides examples of how subjects like science, literature, and design are being taught through immersive activities, projects, and field trips within virtual worlds.
1. Teaching in an Avatar World Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University GameTech March 9-11, 2009 Licensed under a Creative Commons Share Alike with Attribution License
2. The Future Looms Near 80% of the world’s active Internet users will be in a virtual world by the end of 2011 (Gartner, 2007) Are you ready? Cover slide: Lyr Lobo and Larry Johnson with a ghost, a guest and a Tardis Not all avatars look alike
8. An avatar floats by during our pre-flight check The International Space Museum
9. March 2007 More than 400 schools More than 4500 educators Educators come in all shapes, sizes, and walks of life (on the right) Pathfinder Linden and Lyr Lobo
12. Entering the Tardis A navigation map of SL regions in the Tardis The Tardis at the New Media Consortium Avatars navigating between Second Life’s regions, noted by squares on the map
24. Experimental Design Classrooms Open spaces where CTU students experiment, explore ideas, create content and learn from their mistakes. Imaginative setting using a class sandbox
31. Student and instructor robots on a public class space A 3-week course activity with real world, virtual, and 2D robot designs Amusement park of student projects on a private space Students choose the preferred class location
32. Not Your Typical 8th Grade Class Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. Imagine living the scenes from literature and history rather than memorizing them. A juror hollers “Boo!” when Curley takes the stand
33. Teen Creates Content 8th Grade student on the Teen grid scripts a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. Ryl (Lyr) mentors at Ramapo. At Ramapo on the Teen Grid
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35. Teaching Students New to Second Life Presence Concepts Roleplay Interaction Content Creation Authentic Assessment MGT 845 Strategic Thinking - a doctoral class
36. Modeling in Second Life A self-guided tutorial for building a 20-minute project
37. The Value of Interactivity Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
38. Game Design Class A student created a monorail and sent it up 300 meters to the visit the game maze. Not unlike running down the hall to visit a different class
39. Game Traps and Arsenal Hand swats at players Freeze trap delays players - easy targets Armory offers a choice of weapons Game Scoreboard
40. CS 672 First day in class Student Projects Monorail and rollercoaster Ferris wheel rotation problem & duck shoot Duck shoot
41. CS 820 Winter 2008 Class Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
46. Lyr explores the Nanotechnology Lab. Interactive objects demonstrate the procedure and give info on notecards Field Trips to Science Sites
47. Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology UK and Sweden presenting
48. Science at The Port - DNA strand Lyr designing a robot and drone Science and Robotics
49. Eric McLuhan as Pharaoh “ The alphabet is dead.” SLCN machinima October 27, 2007 http://slcn.tv/media-ecology-eric-mcluhan
50. Blended Reality Conferences A MacArthur Foundation panel on games in education answers an avatar’s question. Alternatively, a chat bridge can integrate participation from web browser & Second Life participants
57. Crooked House You never run out of house as it rolls over while you walk
58. Are You Ready for the Future? We are at the crossroads, gazing at the future. How do we leverage this capability to our best advantage? Photo: Preparing for An Air Force Global Learning Forum Event at the MyBase region in Second Life, a Huffman Prairie design
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67. Teaching in an Avatar World Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://www.slideshare.net/lyrlobo For a copy of these slides, visit: