The document discusses the system development life cycle (SDLC), which describes the stages of an information system development project. It outlines the typical stages: recognition of need, feasibility study, analysis, design, implementation, post-implementation, maintenance, and prototyping. The feasibility study assesses the economic, technical, and behavioral factors. Analysis involves gathering requirements through tools like interviews and documentation. Design defines technical specifications and system flow. Implementation deploys the system. Prototyping allows refining the system through iterative testing and user feedback before final implementation.
2. What is SDLC?
• It is a conceptual model used in project management that describes
the stages involved in an information system development project.
3. Recognition of Need
• It can be environmental based or organizational
based.
• Ideas are generated to advance technology.
• User originated ideas prompt initial
investigation.
4. Feasibility Study
• Economic: Cost benefit analysis.
• Technical: We need to check whether existing
computer can support the system.
• Behavioral: An estimate should be made of how
strong a reaction the user staff is likely to have
toward the development of a computerized
system.
5. Feasibility Study (Steps)
• Form a project team and appoint a leader.
• Prepare System flowcharts.
• Enumerate potential candidate system.
• Describe and identify characteristics of
candidate system.
• Evaluate performance.
• Select best candidate system.
6. Analysis
• In the Analysis stage an in-depth analysis is
performed to obtain a detailed understanding of
the business needs.
• Tools Used: DFD’s, interviews, on-site
observation, questionnaire etc.
• Training, experience and common sense are
required for collecting information to do
anlaysis.
7. Design
• It is the most creative and challenging phase of
SDLC.
• It defines the final system and refers to the
technical specifications.
• DFDs are used to show the flow of system.
• Two phases: 1. Logical Design and Physical
Design
• Logical Design: Specifies user needs.
• Physical Design: Tells the programmer what the
candidate system must do.
8. Implementation
• Less creative then designing phase.
• It is of 3 types:
1. Implementation of a computer system to
replace a manual system.
2. Implementation of a new computer system to
replace an existing one.
3. Implementation of a modified application to
replace existing one on same computer.
• Parallel Runs: In this new system runs with old
system which provides assurance, and even
helps user staff gain experience.
9. Post Implementation
• The Post-Implementation Review is used to
evaluate the effectiveness of the system.
• The objectives are to determine if the system
does what it is designed to do
• Does it support the user as required in an
effective and efficient manner
• The review should assess how successful the
system is in terms of
functionality, performance, and cost versus
benefits.
10. Maintenance
• The emphasis during this phase is to ensure that
needs continue to be met and that the system
continues to perform according to specifications.
• Routine hardware and software maintenance
and upgrades are performed to ensure effective
system operations.
• User training continues during this phase, as
needed, to acquaint new users to the system or
to introduce new features to current users.
12. Why do we use prototyping approach?
• It is used because of failures that occurred in the
final version of the software application
developed using the other SDLC approach.
• There were various limitations with the other
approach of SDLC and to overcome these
limitations, the concept of prototyping was
introduced.
13. Diagram for SDLC with prototyping
Analyze
Identify User Prototype (Input Implement
Requirements Processing Prototype
Output)
Revised through
iterative process
Post
Final Conversion
Implementation
14. What is Prototyping?
• It is an advanced technology which recognizes
problem and uses advanced computer
technology.
• The system is built through trial and error and
refined using iterative process.
• It is of two types: Throwaway or Rapid
Prototype and evolutionary prototype.
15. Throwaway or Rapid Prototype
• It is also called closed ended prototype.
• In this we create a model that will eventually be
discarded instead of becoming part of final
system.
• After preliminary analysis, a simple working
model of the system is constructed so that the
user has an idea what the final system may look
like.
• Speed is crucial in rapid prototype.
• Since with a limited budget and time, little can
be expected from a system that will eventually be
discarded.
16. Evolutionary Prototyping
• It is different from Rapid prototyping as its main
goal is to build a robust prototype in every
manner and constantly refine it.
• This technique allows the development team to
add features that couldn’t be added in
requirement and design phase.
• In this, developers will focus and develop only
those parts of the system which they understand
perfectly.
17. Evolutionary Prototyping
• The developer will not implement a poorly
understood feature to help minimize risk.
• Once the partial system is done, it is sent to
customer sites so that they can detect
opportunities for new featured.
• These new features are then implemented by the
developers.
• Software design is updated and code is retested.