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•    The focus of project managers and stakeholders
      •    Translating requirements to design
      •    Case studies




By Wan Jauhari Wan Ismail PPM PJK
IT PROJECT MANAGER @ IBIL(M) Sdn Bhd
•       SDLC – a refresher
•       The focus of project managers and stakeholders
    •        PM (TIME, QUALITY, RESOURCES, BUDGET)
    •        Stakeholders
         •     Who are the stakeholders?
         •     Their role, impact to the project
         •     Communication channel
•       Translating requirements to design
    •        How to identify user requirements
    •        How to capture those requirements
    •        Translating those requirements into design
•       Case studies
    •        Managing expectations
A refresher
 A bench-mark for measuring the maturity of an
  organization’s software process
 CMM defines 5 levels of process maturity based on
  certain Key Process Areas (KPA)
Level 5 – Optimizing (< 1%)
    -- process change management
    -- technology change management
    -- defect prevention
Level 4 – Managed (< 5%)
    -- software quality management
    -- quantitative process management
Level 3 – Defined           (< 10%)
    -- peer reviews
    -- intergroup coordination
    -- software product engineering
    -- integrated software management
    -- training program
    -- organization process definition
    -- organization process focus
Level 2 – Repeatable (~ 15%)
    -- software configuration management
    -- software quality assurance
    -- software project tracking and oversight
    -- software project planning
    -- requirements management
Level 1 – Initial          (~ 70%)
A framework that describes the activities performed at
each stage of a software development project.
 Requirements – defines needed
  information, function, behavior,
  performance and interfaces.
 Design – data structures,
  software architecture, interface
  representations, algorithmic
  details.
 Implementation – source code,
  database, user documentation,
  testing.
 Easy to understand, easy to use
 Provides structure to inexperienced staff
 Milestones are well understood
 Sets requirements stability
 Good for management control (plan, staff, track)
 Works well when quality is more important than
 cost or schedule
 All requirements must be known upfront
 Deliverables created for each phase are considered
    frozen – inhibits flexibility
   Can give a false impression of progress
   Does not reflect problem-solving nature of
    software development – iterations of phases
   Integration is one big bang at the end
   Little opportunity for customer to preview the
    system (until it may be too late)
 Requirements are very well known
 Product definition is stable
 Technology is understood
 New version of an existing product
 Porting an existing product to a new platform.
 A variant of the Waterfall
  that emphasizes the
  verification and validation
  of the product.
 Testing of the product is
  planned in parallel with a
  corresponding phase of
  development
 Project and Requirements Planning       Production, operation and
  – allocate resources                     maintenance – provide for
                                           enhancement and corrections
 Product Requirements and                System and acceptance testing –
  Specification Analysis – complete        check the entire software system in
  specification of the software system     its environment

 Architecture or High-Level Design –
  defines how software functions          Integration and Testing – check that
  fulfill the design                         modules interconnect correctly

 Detailed Design – develop               Unit testing – check that each
  algorithms for each architectural          module acts as expected
  component
                                             Coding – transform algorithms into
                                             software
 Emphasize planning for verification and validation of
  the product in early stages of product development
 Each deliverable must be testable
 Project management can track progress by milestones
 Easy to use
 Does not easily handle concurrent events
 Does not handle iterations or phases
 Does not easily handle dynamic changes in
  requirements
 Does not contain risk analysis activities
 Excellent choice for systems requiring high reliability –
  hospital patient control applications
 All requirements are known up-front
 When it can be modified to handle changing
  requirements beyond analysis phase
 Solution and technology are known
 Developers build a prototype during the requirements
    phase
   Prototype is evaluated by end users
   Users give corrective feedback
   Developers further refine the prototype
   When the user is satisfied, the prototype code is
    brought up to the standards needed for a final
    product.
   A preliminary project plan is developed
   An partial high-level paper model is created
   The model is source for a partial requirements specification
   A prototype is built with basic and critical attributes
   The designer builds
     the database
     user interface
     algorithmic functions
 The designer demonstrates the prototype, the user
  evaluates for problems and suggests improvements.
 This loop continues until the user is satisfied
 Customers can “see” the system requirements as
    they are being gathered
   Developers learn from customers
   A more accurate end product
   Unexpected requirements accommodated
   Allows for flexible design and development
   Steady, visible signs of progress produced
   Interaction with the prototype stimulates
    awareness of additional needed functionality
 Tendency to abandon structured program
    development for “code-and-fix” development
   Bad reputation for “quick-and-dirty” methods
   Overall maintainability may be overlooked
   The customer may want the prototype delivered.
   Process may continue forever (scope creep)
 Requirements are unstable or have to be clarified
 As the requirements clarification stage of a
    waterfall model
   Develop user interfaces
   Short-lived demonstrations
   New, original development
   With the analysis and design portions of object-
    oriented development.
 Requirements planning phase (a workshop
  utilizing structured discussion of business
  problems)
 User description phase – automated tools capture
  information from users
 Construction phase – productivity tools, such as
  code generators, screen generators, etc. inside a
  time-box. (“Do until done”)
 Cutover phase -- installation of the system, user
  acceptance testing and user training
 Reduced cycle time and improved productivity
    with fewer people means lower costs
   Time-box approach mitigates cost and schedule
    risk
   Customer involved throughout the complete cycle
    minimizes risk of not achieving customer
    satisfaction and business needs
   Focus moves from documentation to code
    (WYSIWYG).
   Uses modeling concepts to capture information
    about business, data, and processes.
 Accelerated development process must give quick
    responses to the user
   Risk of never achieving closure
   Hard to use with legacy systems
   Requires a system that can be modularized
   Developers and customers must be committed to
    rapid-fire activities in an abbreviated time frame.
 Reasonably well-known requirements
 User involved throughout the life cycle
 Project can be time-boxed
 Functionality delivered in increments
 High performance not required
 Low technical risks
 System can be modularized
 Construct a partial
  implementation of a total
  system
 Then slowly add increased
  functionality
 The incremental model
  prioritizes requirements of the
  system and then implements
  them in groups.
 Each subsequent release of the
  system adds function to the
  previous release, until all
  designed functionality has been
  implemented.
 Develop high-risk or major functions first
 Each release delivers an operational product
 Customer can respond to each build
 Uses “divide and conquer” breakdown of tasks
 Lowers initial delivery cost
 Initial product delivery is faster
 Customers get important functionality early
 Risk of changing requirements is reduced
 Requires good planning and design
 Requires early definition of a complete and fully
  functional system to allow for the definition of
  increments
 Well-defined module interfaces are required (some
  will be developed long before others)
 Total cost of the complete system is not lower
 Risk, funding, schedule, program complexity, or
    need for early realization of benefits.
   Most of the requirements are known up-front but
    are expected to evolve over time
   A need to get basic functionality to the market
    early
   On projects which have lengthy development
    schedules
   On a project with new technology
 Adds risk analysis, and
  4gl RAD prototyping to
  the waterfall model
 Each cycle involves the
  same sequence of steps
  as the waterfall process
  model
 Objectives: functionality, performance, hardware/software
  interface, critical success factors, etc.
 Alternatives: build, reuse, buy, sub-contract, etc.
 Constraints: cost, schedule, interface, etc.
 Study alternatives relative to objectives and constraints
 Identify risks (lack of experience, new technology, tight
  schedules, poor process, etc.
 Resolve risks (evaluate if money could be lost by
  continuing system development
 Typical activites:
   Create a design
   Review design
   Develop code
   Inspect code
   Test product
 Typical activities
   Develop project plan
   Develop configuration management plan
   Develop a test plan
   Develop an installation plan
 Provides early indication of insurmountable risks,
    without much cost
   Users see the system early because of rapid
    prototyping tools
   Critical high-risk functions are developed first
   The design does not have to be perfect
   Users can be closely tied to all lifecycle steps
   Early and frequent feedback from users
   Cumulative costs assessed frequently
 Time spent for evaluating risks too large for small or low-
    risk projects
   Time spent planning, resetting objectives, doing risk
    analysis and prototyping may be excessive
   The model is complex
   Risk assessment expertise is required
   Spiral may continue indefinitely
   Developers must be reassigned during non-development
    phase activities
   May be hard to define objective, verifiable milestones that
    indicate readiness to proceed through the next iteration
   When creation of a prototype is appropriate
   When costs and risk evaluation is important
   For medium to high-risk projects
   Long-term project commitment unwise because of
    potential changes to economic priorities
   Users are unsure of their needs
   Requirements are complex
   New product line
   Significant changes are expected (research and
    exploration)
 Speed up or bypass one or more life cycle phases
 Usually less formal and reduced scope
 Used for time-critical applications
 Used in organizations that employ disciplined
 methods
 Adaptive Software Development (ASD)
 Feature Driven Development (FDD)
 Crystal Clear
 Dynamic Software Development Method (DSDM)
 Rapid Application Development (RAD)
 Scrum
 Extreme Programming (XP)
 Rational Unify Process (RUP)
For small-to-medium-sized teams developing software
  with vague or rapidly changing requirements
Coding is the key activity throughout a software project
 Communication among teammates is done with code
 Life cycle and behavior of complex objects defined in
  test cases – again in code
1.   Planning game – determine scope of the next release by
     combining business priorities and technical estimates
2.   Small releases – put a simple system into production,
     then release new versions in very short cycle
3.   Metaphor – all development is guided by a simple shared
     story of how the whole system works
4.   Simple design – system is designed as simply as possible
     (extra complexity removed as soon as found)
5.   Testing – programmers continuously write unit tests;
     customers write tests for features
6.   Refactoring – programmers continuously restructure the
     system without changing its behavior to remove
     duplication and simplify
7.    Pair-programming -- all production code is written with
      two programmers at one machine
8.    Collective ownership – anyone can change any code
      anywhere in the system at any time.
9.    Continuous integration – integrate and build the system
      many times a day – every time a task is completed.
10.   40-hour week – work no more than 40 hours a week as a
      rule
11.   On-site customer – a user is on the team and available
      full-time to answer questions
12.   Coding standards – programmers write all code in
      accordance with rules emphasizing communication
      through the code
Commonsense practices taken to extreme levels

 If code reviews are good, review code all the time (pair programming)
 If testing is good, everybody will test all the time
 If simplicity is good, keep the system in the simplest design that
    supports its current functionality. (simplest thing that works)
   If design is good, everybody will design daily (refactoring)
   If architecture is important, everybody will work at defining and
    refining the architecture (metaphor)
   If integration testing is important, build and integrate test several
    times a day (continuous integration)
   If short iterations are good, make iterations really, really short (hours
    rather than weeks)
Online references to XP at

 http://www.extremeprogramming.org/
 http://c2.com/cgi/wiki?ExtremeProgrammingRoadmap
 http://www.xprogramming.com/
Five FDD process activities
1.    Develop an overall model – Produce class and sequence diagrams from chief
      architect meeting with domain experts and developers.
2.    Build a features list – Identify all the features that support requirements.
      The features are functionally decomposed into Business Activities steps
      within Subject Areas.
         Features are functions that can be developed in two weeks and expressed in client terms with
              the template: <action> <result> <object>
         i.e. Calculate the total of a sale
3.    Plan by feature -- the development staff plans the development sequence
      of features
4.    Design by feature -- the team produces sequence diagrams for the selected
      features
5.    Build by feature – the team writes and tests the code

      http://www.nebulon.com/articles/index.html
Applies a framework for RAD and short time frames

Paradigm is the 80/20 rule
  – majority of the requirements can be delivered in a
  relatively short amount of time.
1.   Active user involvement imperative (Ambassador users)
2.   DSDM teams empowered to make decisions
3.   Focus on frequent product delivery
4.   Product acceptance is fitness for business purpose
5.   Iterative and incremental development - to converge on
     a solution
6.   Requirements initially agreed at a high level
7.   All changes made during development are reversible
8.   Testing is integrated throughout the life cycle
9.   Collaborative and co-operative approach among all
     stakeholders essential
 Feasibility study
 Business study – prioritized requirements
 Functional model iteration
   risk analysis
   Time-box plan
 Design and build iteration
 Implementation
Combines RAD with software engineering best practices
 Project initiation
 Adaptive cycle planning
 Concurrent component engineering
 Quality review
 Final QA and release
1.   Project initialization – determine intent of
     project
2.   Determine the project time-box (estimation
     duration of the project)
3.   Determine the optimal number of cycles and the
     time-box for each
4.   Write an objective statement for each cycle
5.   Assign primary components to each cycle
6.   Develop a project task list
7.   Review the success of a cycle
8.   Plan the next cycle
 Any one model does not fit all projects
 If there is nothing that fits a particular project,
  pick a model that comes close and modify it for
  your needs.
 Project should consider risk but complete spiral
  too much – start with spiral & pare it done
 Project delivered in increments but there are
  serious reliability issues – combine incremental
  model with the V-shaped model
 Each team must pick or customize a SDLC model
  to fit its project
DePaul web site has links to many Agile references
   http://se.cs.depaul.edu/ise/agile.htm
 Absence of system crashes
 Correspondence between the software and the users’
  expectations
 Performance to specified requirements


Quality must be controlled because it lowers production
 speed, increases maintenance costs and can adversely affect
 business
 The plan for quality assurance activities should be in
  writing
 Decide if a separate group should perform the quality
  assurance activities
 Some elements that should be considered by the plan are:
  defect tracking, unit testing, source-code tracking,
  technical reviews, integration testing and system testing.
 Defect tracing – keeps track of each defect found, its
    source, when it was detected, when it was resolved, how it
    was resolved, etc
   Unit testing – each individual module is tested
   Source code tracing – step through source code line by line
   Technical reviews – completed work is reviewed by peers
   Integration testing -- exercise new code in combination
    with code that already has been integrated
   System testing – execution of the software for the purpose
    of finding defects.
Now lets move to agenda no 2
PM (TIME, QUALITY, RESOURCES, BUDGET)
 TIME
    What time frame required to complete the project (shorter the
     better)
 QUALITY
    Will it produce good results (quality product)
 RESOURCES
    What kind recourse needed? How many? Level of expertise? Etc
     (The lesser the better)
 BUDGET
    What kind budget needed?
    Size of funds allocated
    Budget allocation
       Hardware
       Tools
       Licenses
       Fees
       etc
Stakeholders
              Who are the stakeholders?
Their role, impact to the project, the result they expect
                    from the project
 Their role
     Sponsor
     End user
     Technical user / support
     SME (Subject Matter Expert etc…?
     Vendor / Suppliers / technology provider
 Their impact to the project
   Positive
   Negative
 The result they expect
   What is each everyone one of the stakeholders
      expectations?
•  How to identify user requirements
     • How to capture those requirements
•   Translating those requirements into design
 Identify the user
   Who are the users?
   Technical user
   End user
 Identify the limitations
   What it can do
   What it cannot
 Methods used
 Documentation needed
 Tools
 Role of Business Analyst
 Solution architect
 Technical Manager
 Programmer / Developer
 Diagraming
   MINDMAP
   USECASE
   SCRUM
Choosing the working model
 Industry : TELCO
 Requirement : To upgrade from legacy vendor centric system to
  new multi vendor system
 Challenges;
     TIME
     BUDGET
     PROJECT SCOPE
     VENDOR (INSOURCE / OUTSOURCE)
     TECHNOLOGY CAPABILITY
     SYSTEM READINESS (MATURITY)
     INFRA SUPPORT
     TECHNICAL SUPPORT
     DOCUMENTATION (TECHNICAL/LEGAL)
     END USER EXPECTATION
     CHANGE MANAGEMENT
 Industry : LOGISTIC
 Requirement : To build from scratch a tracking system on ASP
  model (WEB BASED - JAVA)
 Challenges;
     TIME
     BUDGET
     PROJECT SCOPE
     VENDOR (INSOURCE / OUTSOURCE)
     TECHNOLOGY CAPABILITY
     SYSTEM READINESS (MATURITY)
     INFRA SUPPORT
     TECHNICAL SUPPORT
     DOCUMENTATION (TECHNICAL/LEGAL)
     END USER EXPECTATION
     CHANGE MANAGEMENT
Building and managing relationships
  is critical to success. Figure out
what’s required to inspire individual
   stakeholders to work together
   toward a common project goal.
“Things do not change - we do.”
    – Henry David Thoreau
Wan Jauhari Wan Ismail can be reached via;
         Mobile : +6013 225 0691
      Email : wanjauhari@gmail.com

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Software Development Lifecycle: What works for you?

  • 1. The focus of project managers and stakeholders • Translating requirements to design • Case studies By Wan Jauhari Wan Ismail PPM PJK IT PROJECT MANAGER @ IBIL(M) Sdn Bhd
  • 2. SDLC – a refresher • The focus of project managers and stakeholders • PM (TIME, QUALITY, RESOURCES, BUDGET) • Stakeholders • Who are the stakeholders? • Their role, impact to the project • Communication channel • Translating requirements to design • How to identify user requirements • How to capture those requirements • Translating those requirements into design • Case studies • Managing expectations
  • 4.  A bench-mark for measuring the maturity of an organization’s software process  CMM defines 5 levels of process maturity based on certain Key Process Areas (KPA)
  • 5. Level 5 – Optimizing (< 1%) -- process change management -- technology change management -- defect prevention Level 4 – Managed (< 5%) -- software quality management -- quantitative process management Level 3 – Defined (< 10%) -- peer reviews -- intergroup coordination -- software product engineering -- integrated software management -- training program -- organization process definition -- organization process focus Level 2 – Repeatable (~ 15%) -- software configuration management -- software quality assurance -- software project tracking and oversight -- software project planning -- requirements management Level 1 – Initial (~ 70%)
  • 6. A framework that describes the activities performed at each stage of a software development project.
  • 7.  Requirements – defines needed information, function, behavior, performance and interfaces.  Design – data structures, software architecture, interface representations, algorithmic details.  Implementation – source code, database, user documentation, testing.
  • 8.  Easy to understand, easy to use  Provides structure to inexperienced staff  Milestones are well understood  Sets requirements stability  Good for management control (plan, staff, track)  Works well when quality is more important than cost or schedule
  • 9.  All requirements must be known upfront  Deliverables created for each phase are considered frozen – inhibits flexibility  Can give a false impression of progress  Does not reflect problem-solving nature of software development – iterations of phases  Integration is one big bang at the end  Little opportunity for customer to preview the system (until it may be too late)
  • 10.  Requirements are very well known  Product definition is stable  Technology is understood  New version of an existing product  Porting an existing product to a new platform.
  • 11.  A variant of the Waterfall that emphasizes the verification and validation of the product.  Testing of the product is planned in parallel with a corresponding phase of development
  • 12.  Project and Requirements Planning  Production, operation and – allocate resources maintenance – provide for enhancement and corrections  Product Requirements and  System and acceptance testing – Specification Analysis – complete check the entire software system in specification of the software system its environment  Architecture or High-Level Design – defines how software functions  Integration and Testing – check that fulfill the design modules interconnect correctly  Detailed Design – develop  Unit testing – check that each algorithms for each architectural module acts as expected component  Coding – transform algorithms into software
  • 13.  Emphasize planning for verification and validation of the product in early stages of product development  Each deliverable must be testable  Project management can track progress by milestones  Easy to use
  • 14.  Does not easily handle concurrent events  Does not handle iterations or phases  Does not easily handle dynamic changes in requirements  Does not contain risk analysis activities
  • 15.  Excellent choice for systems requiring high reliability – hospital patient control applications  All requirements are known up-front  When it can be modified to handle changing requirements beyond analysis phase  Solution and technology are known
  • 16.  Developers build a prototype during the requirements phase  Prototype is evaluated by end users  Users give corrective feedback  Developers further refine the prototype  When the user is satisfied, the prototype code is brought up to the standards needed for a final product.
  • 17. A preliminary project plan is developed  An partial high-level paper model is created  The model is source for a partial requirements specification  A prototype is built with basic and critical attributes  The designer builds  the database  user interface  algorithmic functions  The designer demonstrates the prototype, the user evaluates for problems and suggests improvements.  This loop continues until the user is satisfied
  • 18.  Customers can “see” the system requirements as they are being gathered  Developers learn from customers  A more accurate end product  Unexpected requirements accommodated  Allows for flexible design and development  Steady, visible signs of progress produced  Interaction with the prototype stimulates awareness of additional needed functionality
  • 19.  Tendency to abandon structured program development for “code-and-fix” development  Bad reputation for “quick-and-dirty” methods  Overall maintainability may be overlooked  The customer may want the prototype delivered.  Process may continue forever (scope creep)
  • 20.  Requirements are unstable or have to be clarified  As the requirements clarification stage of a waterfall model  Develop user interfaces  Short-lived demonstrations  New, original development  With the analysis and design portions of object- oriented development.
  • 21.  Requirements planning phase (a workshop utilizing structured discussion of business problems)  User description phase – automated tools capture information from users  Construction phase – productivity tools, such as code generators, screen generators, etc. inside a time-box. (“Do until done”)  Cutover phase -- installation of the system, user acceptance testing and user training
  • 22.  Reduced cycle time and improved productivity with fewer people means lower costs  Time-box approach mitigates cost and schedule risk  Customer involved throughout the complete cycle minimizes risk of not achieving customer satisfaction and business needs  Focus moves from documentation to code (WYSIWYG).  Uses modeling concepts to capture information about business, data, and processes.
  • 23.  Accelerated development process must give quick responses to the user  Risk of never achieving closure  Hard to use with legacy systems  Requires a system that can be modularized  Developers and customers must be committed to rapid-fire activities in an abbreviated time frame.
  • 24.  Reasonably well-known requirements  User involved throughout the life cycle  Project can be time-boxed  Functionality delivered in increments  High performance not required  Low technical risks  System can be modularized
  • 25.  Construct a partial implementation of a total system  Then slowly add increased functionality  The incremental model prioritizes requirements of the system and then implements them in groups.  Each subsequent release of the system adds function to the previous release, until all designed functionality has been implemented.
  • 26.  Develop high-risk or major functions first  Each release delivers an operational product  Customer can respond to each build  Uses “divide and conquer” breakdown of tasks  Lowers initial delivery cost  Initial product delivery is faster  Customers get important functionality early  Risk of changing requirements is reduced
  • 27.  Requires good planning and design  Requires early definition of a complete and fully functional system to allow for the definition of increments  Well-defined module interfaces are required (some will be developed long before others)  Total cost of the complete system is not lower
  • 28.  Risk, funding, schedule, program complexity, or need for early realization of benefits.  Most of the requirements are known up-front but are expected to evolve over time  A need to get basic functionality to the market early  On projects which have lengthy development schedules  On a project with new technology
  • 29.  Adds risk analysis, and 4gl RAD prototyping to the waterfall model  Each cycle involves the same sequence of steps as the waterfall process model
  • 30.  Objectives: functionality, performance, hardware/software interface, critical success factors, etc.  Alternatives: build, reuse, buy, sub-contract, etc.  Constraints: cost, schedule, interface, etc.
  • 31.  Study alternatives relative to objectives and constraints  Identify risks (lack of experience, new technology, tight schedules, poor process, etc.  Resolve risks (evaluate if money could be lost by continuing system development
  • 32.  Typical activites:  Create a design  Review design  Develop code  Inspect code  Test product
  • 33.  Typical activities  Develop project plan  Develop configuration management plan  Develop a test plan  Develop an installation plan
  • 34.  Provides early indication of insurmountable risks, without much cost  Users see the system early because of rapid prototyping tools  Critical high-risk functions are developed first  The design does not have to be perfect  Users can be closely tied to all lifecycle steps  Early and frequent feedback from users  Cumulative costs assessed frequently
  • 35.  Time spent for evaluating risks too large for small or low- risk projects  Time spent planning, resetting objectives, doing risk analysis and prototyping may be excessive  The model is complex  Risk assessment expertise is required  Spiral may continue indefinitely  Developers must be reassigned during non-development phase activities  May be hard to define objective, verifiable milestones that indicate readiness to proceed through the next iteration
  • 36. When creation of a prototype is appropriate  When costs and risk evaluation is important  For medium to high-risk projects  Long-term project commitment unwise because of potential changes to economic priorities  Users are unsure of their needs  Requirements are complex  New product line  Significant changes are expected (research and exploration)
  • 37.  Speed up or bypass one or more life cycle phases  Usually less formal and reduced scope  Used for time-critical applications  Used in organizations that employ disciplined methods
  • 38.  Adaptive Software Development (ASD)  Feature Driven Development (FDD)  Crystal Clear  Dynamic Software Development Method (DSDM)  Rapid Application Development (RAD)  Scrum  Extreme Programming (XP)  Rational Unify Process (RUP)
  • 39. For small-to-medium-sized teams developing software with vague or rapidly changing requirements Coding is the key activity throughout a software project  Communication among teammates is done with code  Life cycle and behavior of complex objects defined in test cases – again in code
  • 40. 1. Planning game – determine scope of the next release by combining business priorities and technical estimates 2. Small releases – put a simple system into production, then release new versions in very short cycle 3. Metaphor – all development is guided by a simple shared story of how the whole system works 4. Simple design – system is designed as simply as possible (extra complexity removed as soon as found) 5. Testing – programmers continuously write unit tests; customers write tests for features 6. Refactoring – programmers continuously restructure the system without changing its behavior to remove duplication and simplify
  • 41. 7. Pair-programming -- all production code is written with two programmers at one machine 8. Collective ownership – anyone can change any code anywhere in the system at any time. 9. Continuous integration – integrate and build the system many times a day – every time a task is completed. 10. 40-hour week – work no more than 40 hours a week as a rule 11. On-site customer – a user is on the team and available full-time to answer questions 12. Coding standards – programmers write all code in accordance with rules emphasizing communication through the code
  • 42. Commonsense practices taken to extreme levels  If code reviews are good, review code all the time (pair programming)  If testing is good, everybody will test all the time  If simplicity is good, keep the system in the simplest design that supports its current functionality. (simplest thing that works)  If design is good, everybody will design daily (refactoring)  If architecture is important, everybody will work at defining and refining the architecture (metaphor)  If integration testing is important, build and integrate test several times a day (continuous integration)  If short iterations are good, make iterations really, really short (hours rather than weeks)
  • 43. Online references to XP at  http://www.extremeprogramming.org/  http://c2.com/cgi/wiki?ExtremeProgrammingRoadmap  http://www.xprogramming.com/
  • 44. Five FDD process activities 1. Develop an overall model – Produce class and sequence diagrams from chief architect meeting with domain experts and developers. 2. Build a features list – Identify all the features that support requirements. The features are functionally decomposed into Business Activities steps within Subject Areas. Features are functions that can be developed in two weeks and expressed in client terms with the template: <action> <result> <object> i.e. Calculate the total of a sale 3. Plan by feature -- the development staff plans the development sequence of features 4. Design by feature -- the team produces sequence diagrams for the selected features 5. Build by feature – the team writes and tests the code http://www.nebulon.com/articles/index.html
  • 45. Applies a framework for RAD and short time frames Paradigm is the 80/20 rule – majority of the requirements can be delivered in a relatively short amount of time.
  • 46. 1. Active user involvement imperative (Ambassador users) 2. DSDM teams empowered to make decisions 3. Focus on frequent product delivery 4. Product acceptance is fitness for business purpose 5. Iterative and incremental development - to converge on a solution 6. Requirements initially agreed at a high level 7. All changes made during development are reversible 8. Testing is integrated throughout the life cycle 9. Collaborative and co-operative approach among all stakeholders essential
  • 47.  Feasibility study  Business study – prioritized requirements  Functional model iteration  risk analysis  Time-box plan  Design and build iteration  Implementation
  • 48. Combines RAD with software engineering best practices  Project initiation  Adaptive cycle planning  Concurrent component engineering  Quality review  Final QA and release
  • 49. 1. Project initialization – determine intent of project 2. Determine the project time-box (estimation duration of the project) 3. Determine the optimal number of cycles and the time-box for each 4. Write an objective statement for each cycle 5. Assign primary components to each cycle 6. Develop a project task list 7. Review the success of a cycle 8. Plan the next cycle
  • 50.  Any one model does not fit all projects  If there is nothing that fits a particular project, pick a model that comes close and modify it for your needs.  Project should consider risk but complete spiral too much – start with spiral & pare it done  Project delivered in increments but there are serious reliability issues – combine incremental model with the V-shaped model  Each team must pick or customize a SDLC model to fit its project
  • 51. DePaul web site has links to many Agile references http://se.cs.depaul.edu/ise/agile.htm
  • 52.  Absence of system crashes  Correspondence between the software and the users’ expectations  Performance to specified requirements Quality must be controlled because it lowers production speed, increases maintenance costs and can adversely affect business
  • 53.  The plan for quality assurance activities should be in writing  Decide if a separate group should perform the quality assurance activities  Some elements that should be considered by the plan are: defect tracking, unit testing, source-code tracking, technical reviews, integration testing and system testing.
  • 54.  Defect tracing – keeps track of each defect found, its source, when it was detected, when it was resolved, how it was resolved, etc  Unit testing – each individual module is tested  Source code tracing – step through source code line by line  Technical reviews – completed work is reviewed by peers  Integration testing -- exercise new code in combination with code that already has been integrated  System testing – execution of the software for the purpose of finding defects.
  • 55. Now lets move to agenda no 2
  • 56. PM (TIME, QUALITY, RESOURCES, BUDGET)
  • 57.  TIME  What time frame required to complete the project (shorter the better)  QUALITY  Will it produce good results (quality product)  RESOURCES  What kind recourse needed? How many? Level of expertise? Etc (The lesser the better)  BUDGET  What kind budget needed?  Size of funds allocated  Budget allocation  Hardware  Tools  Licenses  Fees  etc
  • 58. Stakeholders Who are the stakeholders? Their role, impact to the project, the result they expect from the project
  • 59.  Their role  Sponsor  End user  Technical user / support  SME (Subject Matter Expert etc…?  Vendor / Suppliers / technology provider  Their impact to the project  Positive  Negative  The result they expect  What is each everyone one of the stakeholders expectations?
  • 60. • How to identify user requirements • How to capture those requirements • Translating those requirements into design
  • 61.  Identify the user  Who are the users?  Technical user  End user  Identify the limitations  What it can do  What it cannot
  • 62.  Methods used  Documentation needed  Tools
  • 63.  Role of Business Analyst  Solution architect  Technical Manager  Programmer / Developer  Diagraming  MINDMAP  USECASE  SCRUM
  • 65.  Industry : TELCO  Requirement : To upgrade from legacy vendor centric system to new multi vendor system  Challenges;  TIME  BUDGET  PROJECT SCOPE  VENDOR (INSOURCE / OUTSOURCE)  TECHNOLOGY CAPABILITY  SYSTEM READINESS (MATURITY)  INFRA SUPPORT  TECHNICAL SUPPORT  DOCUMENTATION (TECHNICAL/LEGAL)  END USER EXPECTATION  CHANGE MANAGEMENT
  • 66.  Industry : LOGISTIC  Requirement : To build from scratch a tracking system on ASP model (WEB BASED - JAVA)  Challenges;  TIME  BUDGET  PROJECT SCOPE  VENDOR (INSOURCE / OUTSOURCE)  TECHNOLOGY CAPABILITY  SYSTEM READINESS (MATURITY)  INFRA SUPPORT  TECHNICAL SUPPORT  DOCUMENTATION (TECHNICAL/LEGAL)  END USER EXPECTATION  CHANGE MANAGEMENT
  • 67. Building and managing relationships is critical to success. Figure out what’s required to inspire individual stakeholders to work together toward a common project goal.
  • 68. “Things do not change - we do.” – Henry David Thoreau
  • 69. Wan Jauhari Wan Ismail can be reached via; Mobile : +6013 225 0691 Email : wanjauhari@gmail.com

Notes de l'éditeur

  1. Thank you Mr Chairman, members of the organizing committee. Friends, colleague, ladies and gentlemen.My name is Wan Jauhari Wan Ismail, IT Project Manager (attached to IBIL(M) SdnBhd) and I am here to talk and share my experience on Software Development Lifecycle: What works for you?I try to highlight these three main areas;The focus of Project Managers and StakeholdersTranslating requirements to designCase studiesBefore I begin, let me see from the show of hands how many of us here are techies and how many are non techies (i.e. Management).It is important for me to know my audience, so that I may use appropriate lingo. It is important to get the audience engaged.Thank you.
  2. The time given to me is 30 minutes. We have 15 minutes for Q&amp;A I suppose. I have prepared more than 15 slides, since the topic above is rather heavy in nature. Nevertheless I will try to squeeze as much and cover as much during this presentation.We will start with SDLC – a refresher, some of us might now, it but some of us probably need some refreshing, for the benefit of the audience here, I will run through very quickly on What is SDLC.We are here to share our experience and that’s exactly I am going to do today. At the end of this presentation probably you will know if any of these SDLC models that will work for you.
  3. CMM – 5 Key Process Areas
  4. From level 1 to 5
  5. Lets look at the first model here
  6. Waterfall model, Its obvious why it is called waterfall model…RequirementsDesignImplementationTestInstallationMaintenance
  7. Lets look at its strength
  8. And deficiencies
  9. When best to use Waterfall Model
  10. Now we have the V shaped SDLC Model
  11. The steps
  12. The strength
  13. Weaknesses, yes.
  14. When best we can use the V Shaped Model
  15. SEPM Prototyping model
  16. The steps
  17. The strength
  18. Weaknesses
  19. When to use the SEP model
  20. THE RAD
  21. RAD strength
  22. RAD weaknesses
  23. When to use RAD
  24. Incremental SDLCImprovised version from the Waterfall model
  25. Faster initial product delivery
  26. Its weaknesses
  27. When to use
  28. Spiral SDLC Model
  29. Spiral Quadrant
  30. Spiral model strength
  31. Its weaknesess
  32. When to use spiral
  33. Now this is interestingThe Agile SDLC’s
  34. Some of the Agile methods
  35. Lets look at XP – Extreme Programming
  36. The practices
  37. This is the reason why it is “extreme”
  38. FDD
  39. DSDM
  40. DSDM principlese
  41. DSDM Lifecycle
  42. Then we have Adaptive SDLC
  43. ADAPtive Steps
  44. Then we have tailored SDLC Models
  45. How to measure quality
  46. The quality plan
  47. Sharing my experience as PM for 14 years.
  48. Now it’s the stakeholdersWhat is their main focus
  49. This topic is quite lengthy by itself, I can go another 30 minutes on this. Nevertheless, I’ll try to be as brief.