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ADVENTURES IN RECRUITING
NEW FREE SOFTWARE NINJAS:
BOUNTIES
PRESENTED BY
Fedora Design Team Lead &
Sr. Interaction Designer, Red Hat, Inc.
Máirín Duffy
This presentation is under a Creative Commons Attribution ShareAlike 3.0 License.
Please enjoy and share.
Who am I?
QUICK STATS:
Occupation
Last used OS X, Windows,
or any Adobe stuff
Desktop Environment
Interaction Designer at Red Hat
Early 2006
Operating System Fedora 15
GNOME 3
Fedora Design Team Lead
How the heck do you pronounce
your name?
Just call me “Mo.” :)
What am I talking about?
(and why should you care?)
Do you need more
contributors for
your project?
Do you want to
help out but aren't
sure how?
THE PROBLEM.
Photo Credit: “Chicken and Egg” by Ecstatic Mark on Flickr. Used under a Creative Commons Attribution 2.0 license.
THE PROBLEM.
Photo Credit: “Heavy load” by masterplaan on Flickr. Used under a Creative Commons Attribution 2.0 license.
THE PROBLEM.
Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.
THE PROBLEM.
Photo Credit: “Deep dark forest” by craig Cloutier on Flickr. Used under a Creative Commons Attribution ShareAlike 2.0 license.
#1 Not enough designers to attract
more.
#2 The ones we have are overloaded.
#3 Too overloaded, in fact, to
enable new recruits.
A LOT OF PROBLEMS TO SOLVE:
#4 New recruits are easily lost
without guidance or direction.
The first bounty
Other bounties
Christian moved on.
(It happens.)
#1 You'll be surprised how many
amazing would-be contributors
are out there if you only take
the first step in getting them
acclimated.
#2 Even if a ninja moves on, they'll
have deepened their free sw
contribution experience and may
help expand the talent pool of
the greater community.
NINJAS ARE AWESOME
How to build a bounty
Set the stage.
State the mission.
Provide a
clear example.
Provide resources
& tools.
Outline the
benefits.
Cool graphics
Ground rules +
Contact info
#1 Set the stage / give a problem statement.
CREATING A BOUNTY
#2 State the mission.
#3 Provide a clear example of what you need.
#4 Provide resources & tools.
#5 Outline the benefits.
#6 Cool graphics grab attention.
#7 Set ground rules and provide contact info
for assistance.
Don't forget to give
props!
Show off
the work!
'Trophy'
REMEMBER ME?
Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.
It's an investment
for the future.
Questions?
Fedora 15 • LibreOffice Impress • Inkscape • GIMP • Firefox
Creative Commons licensed artwork • Openly-licensed fonts (M+ among others)
This presentation is under a Creative Commons Attribution ShareAlike 3.0 License.
Please enjoy and share.
This presentation was created through the exclusive use of free software and content:
Fedora Design Bounties
http://ur1.ca/53wnj

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Design Bounties: Adventures in Recruiting New Free Software Ninjas

  • 1. ADVENTURES IN RECRUITING NEW FREE SOFTWARE NINJAS: BOUNTIES PRESENTED BY Fedora Design Team Lead & Sr. Interaction Designer, Red Hat, Inc. Máirín Duffy This presentation is under a Creative Commons Attribution ShareAlike 3.0 License. Please enjoy and share.
  • 2. Who am I? QUICK STATS: Occupation Last used OS X, Windows, or any Adobe stuff Desktop Environment Interaction Designer at Red Hat Early 2006 Operating System Fedora 15 GNOME 3 Fedora Design Team Lead How the heck do you pronounce your name? Just call me “Mo.” :)
  • 3. What am I talking about? (and why should you care?) Do you need more contributors for your project? Do you want to help out but aren't sure how?
  • 4. THE PROBLEM. Photo Credit: “Chicken and Egg” by Ecstatic Mark on Flickr. Used under a Creative Commons Attribution 2.0 license.
  • 5. THE PROBLEM. Photo Credit: “Heavy load” by masterplaan on Flickr. Used under a Creative Commons Attribution 2.0 license.
  • 6. THE PROBLEM. Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.
  • 7. THE PROBLEM. Photo Credit: “Deep dark forest” by craig Cloutier on Flickr. Used under a Creative Commons Attribution ShareAlike 2.0 license.
  • 8. #1 Not enough designers to attract more. #2 The ones we have are overloaded. #3 Too overloaded, in fact, to enable new recruits. A LOT OF PROBLEMS TO SOLVE: #4 New recruits are easily lost without guidance or direction.
  • 9.
  • 11.
  • 12.
  • 13.
  • 14.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 22. #1 You'll be surprised how many amazing would-be contributors are out there if you only take the first step in getting them acclimated. #2 Even if a ninja moves on, they'll have deepened their free sw contribution experience and may help expand the talent pool of the greater community. NINJAS ARE AWESOME
  • 23. How to build a bounty
  • 31. #1 Set the stage / give a problem statement. CREATING A BOUNTY #2 State the mission. #3 Provide a clear example of what you need. #4 Provide resources & tools. #5 Outline the benefits. #6 Cool graphics grab attention. #7 Set ground rules and provide contact info for assistance.
  • 32. Don't forget to give props!
  • 35. REMEMBER ME? Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.Photo Credit: “Sleeping” by kaibara87 on Flickr. Used under a Creative Commons Attribution 2.0 license.
  • 36. It's an investment for the future.
  • 37. Questions? Fedora 15 • LibreOffice Impress • Inkscape • GIMP • Firefox Creative Commons licensed artwork • Openly-licensed fonts (M+ among others) This presentation is under a Creative Commons Attribution ShareAlike 3.0 License. Please enjoy and share. This presentation was created through the exclusive use of free software and content: Fedora Design Bounties http://ur1.ca/53wnj