7. WikiSym 2008: wiki-gaming
Wiki means
• Quick and Instant
• Open and Observable
• Organic and Incremental
• Collaborative
ещё: http://c2.com/cgi/wiki?WikiDesignPrinciples
8. WikiSym 2008: wiki-gaming
There could be wikis
without text:
• wiki-images,
• wiki-movies
(on YouTube already)
9. WikiSym 2008: wiki-gaming
Jazz is a wiki-music
• improvisation: composition is created
during performance
• played by jazz-band — a group of fellow
musicians, a team
• rich, diverse music is built upon a simple
basic rhythm
11. WikiSym 2008: wiki-gaming
Define gaming?
• game — playing with rules
• play — focus on process of play
• performance — like theatre
12. WikiSym 2008: wiki-gaming
Gaming
• game — playing with rules
• play — focus on process of play
• performance — like theatre
13. WikiSym 2008: wiki-gaming
Wiki-game
Multiplayer gameplay, focused on
repeatitive collaborative change
of rule set during the game.
14. WikiSym 2008: wiki-gaming
Nomic
• most known example of wiki-game
• http://www.nomic.net
• Each move in Nomic is an attempt to set up
new rule of game. Players propose new rules
and vote for them (even this rule could be
change also)
15. WikiSym 2008: wiki-gaming
1000 Blank White
Cards
• more “social-oriented” game
• game cards are drawn by players during the
gameplay, gathered in deck and distributed
between players
http://en.wikipedia.org/wiki/1000_Blank_White_Cards
16. WikiSym 2008: wiki-gaming
“Week Of Changes”
• Economic-oriented game, consists of 7
turns called “days”, basic ruleset is about
owning & trading several kinds of resources
• Players introduce new rules as “events” and
“chances” cards and vote for permanent
rule set change
• “Chance” card can be used once in any
moment
• “Event” card works only on particular day
(which is written on card)
19. WikiSym 2008: wiki-gaming
Use it as a model
Collaborative rule set change is a model
of shared future creation
20. WikiSym 2008: wiki-gaming
Shared future appears
People with personal aims and private
visions of future can work
on shared rules together.
21. WikiSym 2008: wiki-gaming
What could be modelled?
Processes that require
frequent changes of rules
• iterative development in “Agile” style
• other group processes
• even political systems
(Nomic is all about that)
22. WikiSym 2008: wiki-gaming
What could we learn?
• You can’t win in wiki-game if you are not
acting on changing rules.
• You should assign dedicated time and
attention frame to work on rules.
• New rule could be accepted only if it is
someway of interest for other players.
23. WikiSym 2008: wiki-gaming
Speaking on “Spyral Dynamics”
Yellow memes
Wiki-gaming helps to develop
social integrational skills,
which allows to integrate
intents of different people in
a single vision with profit.
24. WikiSym 2008: wiki-gaming
Making your wiki game?
• What is more important
• “gaming with rules”
• “gaming on rules”
• What’s in basic ruleset?
• How new rules are introduced?
25. WikiSym 2008: wiki-gaming
Choose focus
Gaming with rules Gaming on rules
• rich basic ruleset • simple way to
introduce new rules
• metaphor
• minimize basic
ruleset
• for example,
“Week Of Changes”
• for example, “Nomic”
26. WikiSym 2008: wiki-gaming
Basic rules
• Game resources: scores,
money, “stocks”, levels
• Win criteria: score maxing,
achievement of level
• What player could do:
particular actions, moves
• Game scenario
28. WikiSym 2008: wiki-gaming
Introducing rules
• prohibit instant win/loss
• introduce new rules
mediated by some
random or other factor,
new rule should have
possibility to affect any
player
29. WikiSym 2008: wiki-gaming
Next time
Using wiki-gaming as an organisational tool
in online multiplayer games
30. WikiSym 2008: wiki-gaming
Who’s talking about it?
• Nikolay Yaremko, Konstantin Kolomeetz and
other WikiSym 2008 participants
• Alexey Kulakov and other developers of wiki-
games
http://wikisym2008.humanemagica.com/wikigame.html