Soumettre la recherche
Mettre en ligne
'Somewhat Neglected': The Vast Untapped Market for Social Computing Innovations
•
1 j'aime
•
1,004 vues
Elizabeth Lawley
Suivre
Talk given at the AdAge Creativity & Technology conference in London, November 2010.
Lire moins
Lire la suite
Signaler
Partager
Signaler
Partager
1 sur 56
Télécharger maintenant
Télécharger pour lire hors ligne
Recommandé
With the growing popularity of location-based games and augmented reality applications, an opportunity has arisen for tourism destinations to work with game designers and developers to shape tourist experiences. Game-based mobile applications can engage tourists in exploring and learning about the places they visit, and can even be used to shift tourist behavior in ways that benefit the destination. In fact, the academic fields of game design and hospitality/tourism share a great many similarities in their focus on user experience, motivation, and engagement. There is much for game designers to learn from tourism and hospitality experts, as well as great potential for game designers to provide insight into the challenges faced by researchers and practitioners in tourism and hospitality. In this talk, I will discuss the intersections and complementary components of these two fields, describe a variety of creative examples of tourist-focused games, and discuss the potential for partnerships that benefit both academics and practitioners in each field.
HUPG '18: Games and Tourism
HUPG '18: Games and Tourism
Elizabeth Lawley
Talk presented at the GDC 2017 Education Summit.
Study Abroad:The Missing Piece in Undergraduate Games Education?
Study Abroad:The Missing Piece in Undergraduate Games Education?
Elizabeth Lawley
Invited talk given in on May 12, 2017 as part of UCI's School of Informatics speaker series.
Games & Tourism: Two Fields that Play Well Together
Games & Tourism: Two Fields that Play Well Together
Elizabeth Lawley
Panel presentation at the Foundations of Digital Games 2017 conference.
Game Design & Development Curricula: History & Future Directions (FDG 2017)
Game Design & Development Curricula: History & Future Directions (FDG 2017)
Elizabeth Lawley
A PTI presentation with a focus on process and lessons learned.
Picture the Impossible - Meaningful Play 2016
Picture the Impossible - Meaningful Play 2016
Elizabeth Lawley
My talk on the intersection of game design and tourism from the 2016 Meaningful Play conference in East Lansing, MI
Games & Tourism - Meaningful Play 2016
Games & Tourism - Meaningful Play 2016
Elizabeth Lawley
Presentation on games and tourism given at the Weekend Media Festival 2015 in Rovinj, Croatia.
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage Tourists
Elizabeth Lawley
A talk given to my faculty colleagues at RIT Croatia to explain what I'm doing here and why. The slideshare interface doesn't show transitions, but you can download the deck to for those to work.
Games & Tourism Education in Dubrovnik
Games & Tourism Education in Dubrovnik
Elizabeth Lawley
Recommandé
With the growing popularity of location-based games and augmented reality applications, an opportunity has arisen for tourism destinations to work with game designers and developers to shape tourist experiences. Game-based mobile applications can engage tourists in exploring and learning about the places they visit, and can even be used to shift tourist behavior in ways that benefit the destination. In fact, the academic fields of game design and hospitality/tourism share a great many similarities in their focus on user experience, motivation, and engagement. There is much for game designers to learn from tourism and hospitality experts, as well as great potential for game designers to provide insight into the challenges faced by researchers and practitioners in tourism and hospitality. In this talk, I will discuss the intersections and complementary components of these two fields, describe a variety of creative examples of tourist-focused games, and discuss the potential for partnerships that benefit both academics and practitioners in each field.
HUPG '18: Games and Tourism
HUPG '18: Games and Tourism
Elizabeth Lawley
Talk presented at the GDC 2017 Education Summit.
Study Abroad:The Missing Piece in Undergraduate Games Education?
Study Abroad:The Missing Piece in Undergraduate Games Education?
Elizabeth Lawley
Invited talk given in on May 12, 2017 as part of UCI's School of Informatics speaker series.
Games & Tourism: Two Fields that Play Well Together
Games & Tourism: Two Fields that Play Well Together
Elizabeth Lawley
Panel presentation at the Foundations of Digital Games 2017 conference.
Game Design & Development Curricula: History & Future Directions (FDG 2017)
Game Design & Development Curricula: History & Future Directions (FDG 2017)
Elizabeth Lawley
A PTI presentation with a focus on process and lessons learned.
Picture the Impossible - Meaningful Play 2016
Picture the Impossible - Meaningful Play 2016
Elizabeth Lawley
My talk on the intersection of game design and tourism from the 2016 Meaningful Play conference in East Lansing, MI
Games & Tourism - Meaningful Play 2016
Games & Tourism - Meaningful Play 2016
Elizabeth Lawley
Presentation on games and tourism given at the Weekend Media Festival 2015 in Rovinj, Croatia.
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage Tourists
Elizabeth Lawley
A talk given to my faculty colleagues at RIT Croatia to explain what I'm doing here and why. The slideshare interface doesn't show transitions, but you can download the deck to for those to work.
Games & Tourism Education in Dubrovnik
Games & Tourism Education in Dubrovnik
Elizabeth Lawley
My speed run talk from the closing keynote at GLS 2014
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Elizabeth Lawley
Keynote presentation on gameful design presented 13 March 2014 at the Vértice "Bienal de animación, Interactividad y Diseño" conference held at the University of San Francisco in Quito, Ecuador.
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
Elizabeth Lawley
Talk given at the "Pushing the Envelope" symposium on MOOCs, e-Learning, and Gamification for Libraries. If you downloaded the earlier version of the pptx and want the proper typeface, it's a free font called "Rise of Nations" that can be downloaded here: http://www.dafont.com/cf-rise-of-nations.font . I've replaced that file with a PDF that has the fonts properly embedded, and which includes more detailed speaker notes.
Gameful Design for Libraries
Gameful Design for Libraries
Elizabeth Lawley
A talk given as part of a panel discussion on civic games, sponsored by the MIT Center for Civic Media in the fall of 2011.
MIT Civic Games Panel
MIT Civic Games Panel
Elizabeth Lawley
Talk given as part of the "Hall of Failure" track at the 2013 Games, Learning & Society conference in Madison, Wisconsin.
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
Elizabeth Lawley
Invited talk given to members of the "Smart Campus" group at the University of Trento.
Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy (University of Trento, May 2013)
Elizabeth Lawley
Talk given at the University of Bergen on 12 April 2013.
Playful Pedagogy
Playful Pedagogy
Elizabeth Lawley
My presentation from the gamification panel at GLS 2012.
GLS 2012 Just Press Play Overview
GLS 2012 Just Press Play Overview
Elizabeth Lawley
aka "Social Media for the Academic Professional" - talk presented at the 2012 RIT Faculty Institute on Teaching and Learning.
Building a Professional Online Presence
Building a Professional Online Presence
Elizabeth Lawley
My Just Press Play overview slides from the GDC 2012 EDU summit panel.
"This Is Not an Orientation" GDC/JPP Talk
"This Is Not an Orientation" GDC/JPP Talk
Elizabeth Lawley
A discussion of gamification concepts, and our implementation of Just Press Play at RIT. Toggle to speaker notes (instead of comments) for annotations and relevant links.
Internet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing Keynote
Elizabeth Lawley
My 8/23/11 presentation at the Games in Education conference, outlining the basics of the student achievement system we're planning to implement in RIT's School of Interactive Games & Media this fall.
Just Press Play: A Gaming Layer for Student Success
Just Press Play: A Gaming Layer for Student Success
Elizabeth Lawley
Slides from my October 27 Internet Librarian 2010 keynote.
Adding Value With Visualization
Adding Value With Visualization
Elizabeth Lawley
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Elizabeth Lawley
GDC Serious Games Summit: Picture the Impossible
GDC Serious Games Summit: Picture the Impossible
Elizabeth Lawley
Keynote presented at the 7th Woibex Women in Business Conference in Dubai, UAE, in March 2005.
Woibex - Women and Technology
Woibex - Women and Technology
Elizabeth Lawley
A version of my "technical, tangible, social" talk, given at Xerox Research Center in Webster, NY, August 2009.
Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)
Elizabeth Lawley
Slides from my GDC presentation. Nearly identical to the slides used at Web 2.0 and University of Delaware (though the narrative accompanying each was modified for the specific audience).
Picture the Impossible
Picture the Impossible
Elizabeth Lawley
Slides from my talk at the 2010 Web 2.0 Expo, reprised at the University of Delaware the following week.
Picture the Impossible: How an Online Game Can Change Your Offline Community
Picture the Impossible: How an Online Game Can Change Your Offline Community
Elizabeth Lawley
Keynote address at the Monroe County Library System technical conference.
MCLS Keynote
MCLS Keynote
Elizabeth Lawley
Contenu connexe
Plus de Elizabeth Lawley
My speed run talk from the closing keynote at GLS 2014
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Elizabeth Lawley
Keynote presentation on gameful design presented 13 March 2014 at the Vértice "Bienal de animación, Interactividad y Diseño" conference held at the University of San Francisco in Quito, Ecuador.
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
Elizabeth Lawley
Talk given at the "Pushing the Envelope" symposium on MOOCs, e-Learning, and Gamification for Libraries. If you downloaded the earlier version of the pptx and want the proper typeface, it's a free font called "Rise of Nations" that can be downloaded here: http://www.dafont.com/cf-rise-of-nations.font . I've replaced that file with a PDF that has the fonts properly embedded, and which includes more detailed speaker notes.
Gameful Design for Libraries
Gameful Design for Libraries
Elizabeth Lawley
A talk given as part of a panel discussion on civic games, sponsored by the MIT Center for Civic Media in the fall of 2011.
MIT Civic Games Panel
MIT Civic Games Panel
Elizabeth Lawley
Talk given as part of the "Hall of Failure" track at the 2013 Games, Learning & Society conference in Madison, Wisconsin.
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
Elizabeth Lawley
Invited talk given to members of the "Smart Campus" group at the University of Trento.
Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy (University of Trento, May 2013)
Elizabeth Lawley
Talk given at the University of Bergen on 12 April 2013.
Playful Pedagogy
Playful Pedagogy
Elizabeth Lawley
My presentation from the gamification panel at GLS 2012.
GLS 2012 Just Press Play Overview
GLS 2012 Just Press Play Overview
Elizabeth Lawley
aka "Social Media for the Academic Professional" - talk presented at the 2012 RIT Faculty Institute on Teaching and Learning.
Building a Professional Online Presence
Building a Professional Online Presence
Elizabeth Lawley
My Just Press Play overview slides from the GDC 2012 EDU summit panel.
"This Is Not an Orientation" GDC/JPP Talk
"This Is Not an Orientation" GDC/JPP Talk
Elizabeth Lawley
A discussion of gamification concepts, and our implementation of Just Press Play at RIT. Toggle to speaker notes (instead of comments) for annotations and relevant links.
Internet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing Keynote
Elizabeth Lawley
My 8/23/11 presentation at the Games in Education conference, outlining the basics of the student achievement system we're planning to implement in RIT's School of Interactive Games & Media this fall.
Just Press Play: A Gaming Layer for Student Success
Just Press Play: A Gaming Layer for Student Success
Elizabeth Lawley
Slides from my October 27 Internet Librarian 2010 keynote.
Adding Value With Visualization
Adding Value With Visualization
Elizabeth Lawley
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
Elizabeth Lawley
GDC Serious Games Summit: Picture the Impossible
GDC Serious Games Summit: Picture the Impossible
Elizabeth Lawley
Keynote presented at the 7th Woibex Women in Business Conference in Dubai, UAE, in March 2005.
Woibex - Women and Technology
Woibex - Women and Technology
Elizabeth Lawley
A version of my "technical, tangible, social" talk, given at Xerox Research Center in Webster, NY, August 2009.
Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)
Elizabeth Lawley
Slides from my GDC presentation. Nearly identical to the slides used at Web 2.0 and University of Delaware (though the narrative accompanying each was modified for the specific audience).
Picture the Impossible
Picture the Impossible
Elizabeth Lawley
Slides from my talk at the 2010 Web 2.0 Expo, reprised at the University of Delaware the following week.
Picture the Impossible: How an Online Game Can Change Your Offline Community
Picture the Impossible: How an Online Game Can Change Your Offline Community
Elizabeth Lawley
Keynote address at the Monroe County Library System technical conference.
MCLS Keynote
MCLS Keynote
Elizabeth Lawley
Plus de Elizabeth Lawley
(20)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
Ten Years. Three Truths. One Lie. (And a gratuitous lolcat.)
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
"Understanding Gameful Design" @ Vértice "Bienal de animación, Interactividad...
Gameful Design for Libraries
Gameful Design for Libraries
MIT Civic Games Panel
MIT Civic Games Panel
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
"You Know You're Going to Fail, Right?": Lessons Learned from Just Press Play
Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy (University of Trento, May 2013)
Playful Pedagogy
Playful Pedagogy
GLS 2012 Just Press Play Overview
GLS 2012 Just Press Play Overview
Building a Professional Online Presence
Building a Professional Online Presence
"This Is Not an Orientation" GDC/JPP Talk
"This Is Not an Orientation" GDC/JPP Talk
Internet Librarian 2011 Closing Keynote
Internet Librarian 2011 Closing Keynote
Just Press Play: A Gaming Layer for Student Success
Just Press Play: A Gaming Layer for Student Success
Adding Value With Visualization
Adding Value With Visualization
Computers in Libraries 2008: Libraries as Happiness Engines
Computers in Libraries 2008: Libraries as Happiness Engines
GDC Serious Games Summit: Picture the Impossible
GDC Serious Games Summit: Picture the Impossible
Woibex - Women and Technology
Woibex - Women and Technology
Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)
Picture the Impossible
Picture the Impossible
Picture the Impossible: How an Online Game Can Change Your Offline Community
Picture the Impossible: How an Online Game Can Change Your Offline Community
MCLS Keynote
MCLS Keynote
Notes de l'éditeur
Télécharger maintenant