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PREPARED FOR
               AGENDA
               -   Empathy
               -   Barriers to Empathy
               -   Get Out of Your Head in
                   3-Steps
               -   Case Study: Life Time Fitness
               -   Key Principles: An In-House
                   Perspective



                                                   2
COMMON LANGUAGE
Useful
                                         Enjoyable




                Usable



User                                                  Desirable




Experience   Beautiful
                                    UX
                                                     Credible




                         Valuable
                                       Findable



                                                                  4
Discover




User                                     Define


Centered
Design     Develop




                                Design



                                                  5
Strategy       User
                                          Modeling




                 Research
                                                     Information

Interaction                                          Architecture




Design          Content
                                  IXD
              Development
                                                      Creative
                                                      Design



                         Front-End
                        Development    Copywriting



                                                                    6
Noun:
Empathy      The capacity to recognize feelings that
em● pa●thy   are being experienced by another.

             http://dictionary.reference.com/browse/empathy




                                                              7
EXAMPLES
http://www.startribune.com/world/170533526.html


                                                  9
If we get it,
then why don’t we do it?
BARRIERS
Personal
Bias


           Elephant Illustration © Jason Hunt 
           http://www.naturalchild.org/jason



                                                 12
“Religious”
 Debates


              © 2006 Steve Krug. Used with permission of the author.




                                                                       13
Design-by
Committee

            http://www.youtube.com/watch?v=Wac3aGn5twc




                                                         14
Ivory Tower
Design



              http://www.flickr.com/photos/dplanet/94441587/
                                                              15
Elastic User



               16
THE SOLUTION?
GET OUT
OF YOUR OWN HEAD.
FOR EXAMPLE, TAKE THESE GENTLEMEN ...




http://www.flickr.com/photos/justinhoch/   http://www.flickr.com/photos/atempletonphoto/   http://www.flickr.com/   http://www.flickr.com/photos/   http://www.flickr.com/photos/scottchene/
4998133254/                               3332105386                                     photos/shankbone/       modenadude/3655997137/         7046992619
                                                                                         4573217643/




                                                                                                                                                                                          19
THE METHOD
    UX METHOD

“A technique in which actors try to replicate
                           designers try to
understand the conditions under which
the emotional conditions under which a a
user operates, in an effort to create useful,
character operates, in an effort to create a
and enjoyable experiences.”
life-like, realistic performance.”



http://psychology.wikia.com/wiki/Method_acting




                                                 20
STEP 1.
EXPERIENCE YOUR
AUDIENCE
Talk to Them!
Observe Them
Get Feedback


                22
STEP 2.
MAKE IT TANGIBLE
Strategy Decks
Guiding Principles
User Profiles
Personas
Findings &
Recommendations

                     24
STEP 3.
KEEP IT ALIVE
SELF
                                           ACTUALIZATION




Maslow's                                    ESTEEM




Hierarchy of                                SOCIAL




Needs                                       SAFETY



                                      PHYSIOLOGICAL



               Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs




                                                                                       26
Care                                       SELF
                                        ACTUALIZATION




Feed
                                         ESTEEM



                                         SOCIAL




Protect                                  SAFETY



                                   PHYSIOLOGICAL


Reproduce   Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs




                                                                                    27
CASE STUDY:
LIFE TIME FITNESS
THE CHALLENGE
NEW PHILOSOPHY – for how Life Time
approaches the interactive space.

NEW PROCESS – for identifying,
prioritizing, designing and building
interactive technology.

NEW PLATFORM – for deploying and
maintaining customer-facing interactive
technologies.



                                          29
WHAT WE’VE DONE SO FAR
Minneapolis

Contextual                                       Washington D.C.
Interviews
                           Dallas/Ft. Worth




STEP 1.         STEP 2.                       STEP 3.
EXPERIENCE      MAKE IT                       KEEP IT
YOUR AUDIENCE   TANGIBLE                      ALIVE
                                                                   31
“Just let me get to the schedules”
Baseline      “Scheduling court time—hard to find”
                                                                         69%
Survey                                                               Report current execution of
                                                                     basic features keeps them
                                                                         from using the site
           “Lots of steps to get to the group
            fitness schedules”
                                                     38%
                                                      Didn’t know that you
                                                    could make reservations




STEP 1.                     STEP 2.                                 STEP 3.
EXPERIENCE                  MAKE IT                                 KEEP IT
YOUR AUDIENCE               TANGIBLE                                ALIVE
                                                                                                   32
Interactive
Strategy




STEP 1.         STEP 2.    STEP 3.
EXPERIENCE      MAKE IT    KEEP IT
YOUR AUDIENCE   TANGIBLE   ALIVE
                                     33
Persona
Creation




STEP 1.         STEP 2.    STEP 3.
EXPERIENCE      MAKE IT    KEEP IT
YOUR AUDIENCE   TANGIBLE   ALIVE
                                     34
Card
Sorting




STEP 1.         STEP 2.    STEP 3.
EXPERIENCE      MAKE IT    KEEP IT
YOUR AUDIENCE   TANGIBLE   ALIVE
                                     35
Tree
Testing




STEP 1.         STEP 2.    STEP 3.
EXPERIENCE      MAKE IT    KEEP IT
YOUR AUDIENCE   TANGIBLE   ALIVE
                                     36
User
Testing




STEP 1.         STEP 2.    STEP 3.
EXPERIENCE      MAKE IT    KEEP IT
YOUR AUDIENCE   TANGIBLE   ALIVE
                                     37
Persona
Usage




STEP 1.         STEP 2.    STEP 3.
EXPERIENCE      MAKE IT    KEEP IT
YOUR AUDIENCE   TANGIBLE   ALIVE
                                     38
KEY PRINCIPLES:
AN IN-HOUSE PERSPECTIVE
PRACTICE TACTFUL
PERSISTENCE
IT TAKES TIME
Choose the higher ground.
Understand your
organization.
Add value.
Take every opportunity.
Steadily educate.



                            41
COLLABORATE
COLLABORATE
Discover >>     Design >>




                                            CREATIVE


                            Collaboration
                                Curve




   USER
   EXPERIENCE


                                                       43
NEVER LOSE SIGHT
NEVER LOSE SIGHT
HAVE A VISION!
Meet the organization where
they are and take them to
the next level.



                              11

                                   45
LET’S TALK



             46
RECOMMENDED READING




                      47
http://www.flickr.com/photos/33498942@N04/5760828730/    http://www.flickr.com/photos/b-p/2512675068/




http://www.flickr.com/photos/nateone/3259989456/         http://www.flickr.com/photos/audihertz/4643575271/




http://www.flickr.com/photos/himenohogosha/4381717692/   http://www.flickr.com/photos/andram/4503810981/

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The User is Not Like Me

  • 1.
  • 2. PREPARED FOR AGENDA - Empathy - Barriers to Empathy - Get Out of Your Head in 3-Steps - Case Study: Life Time Fitness - Key Principles: An In-House Perspective 2
  • 4. Useful Enjoyable Usable User Desirable Experience Beautiful UX Credible Valuable Findable 4
  • 5. Discover User Define Centered Design Develop Design 5
  • 6. Strategy User Modeling Research Information Interaction Architecture Design Content IXD Development Creative Design Front-End Development Copywriting 6
  • 7. Noun: Empathy The capacity to recognize feelings that em● pa●thy are being experienced by another. http://dictionary.reference.com/browse/empathy 7
  • 10. If we get it, then why don’t we do it?
  • 12. Personal Bias Elephant Illustration © Jason Hunt  http://www.naturalchild.org/jason 12
  • 13. “Religious” Debates © 2006 Steve Krug. Used with permission of the author. 13
  • 14. Design-by Committee http://www.youtube.com/watch?v=Wac3aGn5twc 14
  • 15. Ivory Tower Design http://www.flickr.com/photos/dplanet/94441587/ 15
  • 18. GET OUT OF YOUR OWN HEAD.
  • 19. FOR EXAMPLE, TAKE THESE GENTLEMEN ... http://www.flickr.com/photos/justinhoch/ http://www.flickr.com/photos/atempletonphoto/ http://www.flickr.com/ http://www.flickr.com/photos/ http://www.flickr.com/photos/scottchene/ 4998133254/ 3332105386 photos/shankbone/ modenadude/3655997137/ 7046992619 4573217643/ 19
  • 20. THE METHOD UX METHOD “A technique in which actors try to replicate designers try to understand the conditions under which the emotional conditions under which a a user operates, in an effort to create useful, character operates, in an effort to create a and enjoyable experiences.” life-like, realistic performance.” http://psychology.wikia.com/wiki/Method_acting 20
  • 22. Talk to Them! Observe Them Get Feedback 22
  • 23. STEP 2. MAKE IT TANGIBLE
  • 24. Strategy Decks Guiding Principles User Profiles Personas Findings & Recommendations 24
  • 26. SELF ACTUALIZATION Maslow's ESTEEM Hierarchy of SOCIAL Needs SAFETY PHYSIOLOGICAL Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs 26
  • 27. Care SELF ACTUALIZATION Feed ESTEEM SOCIAL Protect SAFETY PHYSIOLOGICAL Reproduce Adapted from http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs 27
  • 29. THE CHALLENGE NEW PHILOSOPHY – for how Life Time approaches the interactive space. NEW PROCESS – for identifying, prioritizing, designing and building interactive technology. NEW PLATFORM – for deploying and maintaining customer-facing interactive technologies. 29
  • 31. Minneapolis Contextual Washington D.C. Interviews Dallas/Ft. Worth STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 31
  • 32. “Just let me get to the schedules” Baseline “Scheduling court time—hard to find” 69% Survey Report current execution of basic features keeps them from using the site “Lots of steps to get to the group fitness schedules” 38% Didn’t know that you could make reservations STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 32
  • 33. Interactive Strategy STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 33
  • 34. Persona Creation STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 34
  • 35. Card Sorting STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 35
  • 36. Tree Testing STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 36
  • 37. User Testing STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 37
  • 38. Persona Usage STEP 1. STEP 2. STEP 3. EXPERIENCE MAKE IT KEEP IT YOUR AUDIENCE TANGIBLE ALIVE 38
  • 41. IT TAKES TIME Choose the higher ground. Understand your organization. Add value. Take every opportunity. Steadily educate. 41
  • 43. COLLABORATE Discover >> Design >> CREATIVE Collaboration Curve USER EXPERIENCE 43
  • 45. NEVER LOSE SIGHT HAVE A VISION! Meet the organization where they are and take them to the next level. 11 45
  • 48. http://www.flickr.com/photos/33498942@N04/5760828730/ http://www.flickr.com/photos/b-p/2512675068/ http://www.flickr.com/photos/nateone/3259989456/ http://www.flickr.com/photos/audihertz/4643575271/ http://www.flickr.com/photos/himenohogosha/4381717692/ http://www.flickr.com/photos/andram/4503810981/