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Similaire à Adobe AIR Mobile development for Android and PlayBook
Similaire à Adobe AIR Mobile development for Android and PlayBook (20)
Plus de Mihai Corlan (12)
Adobe AIR Mobile development for Android and PlayBook
- 1. Mobile Development & e Flash Platform
Mihai Corlan | Developer Evangelist | h p://corlan.org
© 2011 Adobe Systems Incorporated.
- 2. About Me
Developer evangelist (since 2008)
Flash Builder Engineer 2006-2008
Web Developer 2000 - 2006
Blog: h p://corlan.org
Twi er: h p://twi er.com/mcorlan
Email: mihai.corlan@adobe.com
© 2011 Adobe Systems Incorporated.
2
- 3. Agenda
Flash Platform
Mobile
Apps
© 2011 Adobe Systems Incorporated.
- 4. Later is Year
© 2011 Adobe Systems Incorporated.
- 6. AIR APIs on Android
Camera and Microphone access
Accelerometer
GPS
StageWebView
Multitouch/Gestures
Screen Orientation / Fullscreen
Phone/SMS/Email/Browser/Android Market
Camera (Including Camera Roll Support)
Session Cache Support – Restore App State
Hardware Bu ons Support
Local database (SQLite)
© 2011 Adobe Systems Incorporated.
- 8. Se ing Android Permissions
Use Application Descriptor File -> AndroidManifest.xml le
<android><manifestAdditions><![CDATA[
<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>
</manifest>]]></manifestAdditions>
</android>
© 2011 Adobe Systems Incorporated.
- 9. Preview releases of new Flash Platform Tooling – Mobile Support
Flash Builder
Create Mobile
Projects
Run on Devices
Publish Them
Support for Mobile
Touch Enabled Components
Multiple Views – Stack View
Flex “Hero” http://labs.adobe.com
© 2011 Adobe Systems Incorporated.
- 10. Options for Building Mobile AIR Apps using Burrito
ActionScript Mobile Project (no MXML)
Flex Mobile Project:
Blank – s:Application
Mobile Project - s:MobileApplication
Mobile Project – s:TabbedMobileApplication
© 2011 Adobe Systems Incorporated.
- 12. Flex Mobile Components
Screen Metaphor
Application First Screen Second Screen
© 2011 Adobe Systems Incorporated.
- 13. Flex Mobile Components - ViewNavigator
Using Flex’s s:MobileApplication or s:TabbedMobileApplication you get screen
management for free
navigator.push(NewScreen, data) - add new screen
navigator.popView() - go to previous screen
navigator. popToFirstView() - go to rst view
navigator.activeView - retrieve active view
© 2011 Adobe Systems Incorporated.
- 14. Architecture of Flex Mobile App
MobileApplication
Support for
screen navigation;
ViewNavigator
Application persistence
between sessions
ActionBar
View
Application UI:
- screens/lists/bu ons/titles
© 2011 Adobe Systems Incorporated.
- 15. View Lifecycle
?
Another Data
View
View
Destroyed
Destroyed
Created Destroyed
Created
data = yourData;
destructionPolicy =”none"
© 2011 Adobe Systems Incorporated.
- 16. View and ActionBar Components
Hide the Action Bar:
actionBarVisible = false;
Overlay the Action Bar:
overlayControls = true;
© 2011 Adobe Systems Incorporated.
- 17. Mobile Components
Bu on Touch Enabled
CheckBox Mobile Skins: ActionScript
RadioBu on based skins and FXG
TextInput Other components will come
TextArea
List
ScrollBar
© 2011 Adobe Systems Incorporated.
- 18. Lists and Item Renderers
MobileItemRenderer MobileIconItemRenderer
<s:MobileItemRenderer label="Beer"/> <s:MobileIconItemRenderer
labelField="label"
messageField="message"
iconField="icon"
decoratorClass="phoneIcon"/>
© 2011 Adobe Systems Incorporated.
- 19. Splash Screen
<s:MobileApplication
splashScreenImage="@Embed(source='assets/splash-screen.png')"
© 2011 Adobe Systems Incorporated.
- 20. Helper Apps for Mobile Development
Tour de Mobile Flex Adobe AIR Launchpad
Android AIR App AIR app for Desktop
© 2011 Adobe Systems Incorporated.
- 21. Resources
MP3 Remote Control for Android:
h p://corlan.org/2010/07/02/creating-multi-screen-apps-for-android-and-desktop-
using-air/
Mobile development with Flash Builder Burrito and Hero:
h p://www.adobe.com/devnet/ ex/articles/mobile_development_hero_burrito.html
Ge ing Flash Builder “Burrito”:
h p://labs.adobe.com
Tour de Mobile Flex:
h p:// ex.org/tourmobile
MAX 2010 Sessions Recordings (Channels > MAX 2010):
h p://tv.adobe.com
© 2011 Adobe Systems Incorporated.
- 23. Hardware Details
Ultra portable
Height 5.1” / 130mm
Width 7.6” / 194mm
Depth 0.4” / 10mm
Weight 0.9 lbs /400g
Performance
7” LCD display 1024 x 600
Multi-touch capacitive screen
1 GHz dual-core processor
1 GB RAM Best-in-class media
Symmetric multi-processing 3 MP forward facing camera
5 MP rear-facing camera
Connections
1080p HD video; H.264, MPEG4, WMV
Micro USB and Micro HDMI ports
HDMI video output (full OS output, not
Wi-Fi® 802.11 a/b/g/n limited to image/video)
Bluetooth ® 2.1 +EDR Stereo sound speakers
© 2011 Adobe Systems Incorporated.
- 24. Availability
Early 2011
BlackBerry PlayBook - WiFi only
Summer 2011
BlackBerry 4G PlayBook released
with Sprint in the Summer
(Announced Jan 6th at CES)
© 2011 Adobe Systems Incorporated.
- 26. BlackBerry Tablet OS
BlackBerry Tablet OS Developer Options
Based on QNX® Neutrino® RTOS Tablet OS SDK for Adobe AIR
Reliable, high-performance kernel Full Browser Experience with
engineered for multi-core hardware Flash Player 10.1 and HTML 5
Multi-threaded POSIX OS (Portable WebWorks for Tablet OS
Operating System for Unix) for true Native C/C++ Open GL SDK (tbd)
multitasking Java SDK (tbd)
© 2011 Adobe Systems Incorporated.
- 27. BlackBerry Tablet OS SDK for Adobe AIR
PlayBook AIR SDK Advantages
Access to QNX UI classes used by core PlayBook applications.
Tablet OS extended AIR APIs
Available now, rst SDK for PlayBook application development
© 2011 Adobe Systems Incorporated.
- 28. Developing AIR Apps for PlayBook
You have three choices:
1. Flex Mobile Project (With/Without QNX Libraries)
2. ActionScript Mobile Project (+ QNX libraries)
3. ActionScript Mobile Projects (+ QNX libraries) with support for Flex RPC Services
(RemoteObject/HTTPService/WebService…)
© 2011 Adobe Systems Incorporated.
- 29. Packaging AIR based .bar les
AIR SDK Tablet OS SDK
ActionScript BlackBerry PlayBook
SWF
Application (.bar)
© 2011 Adobe Systems Incorporated.
- 30. PlayBook Speci c APIs
Extending the AIR SDK BlackBerry Services Integration
qnx.media.QNXStageWebView AppWorld or Super App APIs
StageWebView with more integration Payment Services
into the webkit on the PlayBook Advertising*
qnx.system.QNXApplication App to App Communication*
Bevel swipe down event
qnx.system.Device
Ba ery level, state, and monitor
Device info (bsn, hardwareID, vendorID,
etc…)
qnx.media.MediaPlayer
Hardware accelerated play black of
media and other non-Flash supported
codecs
Noti cations*
Extending AIR app with Native C/C++ app*
Above list is not an exhaustive list, more to
come
© 2011 Adobe Systems Incorporated.
* Detailed information currently not available
- 31. QNX UI Library: Containers
//main container
myMain = new Container();
myMain.margins = Vector.<Number>([20,20,20,20]);
myMain. ow = ContainerFlow.HORIZONTAL;
myMain.debugColor = 0xFFCC00;
addChild(myMain);
// create subcontainer on le side of the screen //
myLe Sub = new Container();
myLe Sub.size = 50;
mySub.sizeUnit = SizeUnit.PERCENT;
mySub.padding = 10;
// create second subcontainer on le side of the screen //
mySubRight = new Container();
mySubRight.size = 50;
mySubRight.sizeUnit = SizeUnit.PERCENT;
mySubRight.align = ContainerAlign.MID;
// create subcontainer as the bo om frame //
mySubBo om = new Container();
mySubBo om.size = 12;
mySubBo om.sizeUnit = SizeUnit.PERCENT;
mySubBo om.containment = Containment.DOCK_BOTTOM;
h p://www.blackberry.com/developers/docs/airapi/1.0.0/
© 2011 Adobe Systems Incorporated.
- 32. Flex Mobile or QNX UI Library?
Flex “Hero” Mobile
Support for screen metaphor
Limited number of UI components optimized for mobile
QNX UI Libraries
More components compared to Flex “Hero” Mobile
Easier to get the “native” look – these are used by core PlayBook apps
No built-in support for screen metaphore
© 2011 Adobe Systems Incorporated.
- 33. QNX UI Library: UI Controls
Label / TextInput BackBu on
Slider / VolumeSlider InconBu on / LabelBu on
ActivityIndicator CheckBox / RadioBu on
PercentageBar / ProgressBar SegmentedControl
Picker ToggleSwitch
List / RoundList / SectionList AlertDialog / LoginDialog
TileList / Dropdown / ScrollPane PopupList
MediaPlayer / MediaControl
BlackBerry Tablet UI component set provides two distinct color themes: light and dark
h p://www.blackberry.com/developers/docs/airapi/1.0.0/
© 2011 Adobe Systems Incorporated.
- 34. Developing for BlackBerry Tablet OS SDK for Adobe AIR
Simulator
Currently Beta 2 (as of Jan 12th) - h p://us.blackberry.com/developers/tablet/adobe.jsp
VMWare Player on Windows (free)
VMWare Fusion on Mac (cost)
VMWare Workstation on Linux (cost)
SDKs
AIR 2.5 SDK
BlackBerry Tablet OS SDK for Adobe AIR (beta 3/0.9.2 as of Jan 12th)
SDK & Simulator Requirements
Java: JRE 1.6
OS: Windows Vista®, XP SP3, 7, Mac OS X 10.5.2, openSUSE® 11.2, Ubuntu® 9.1, or Fedora® 12
Tooling Support
Flash Builder support with BlackBerry Tablet OS Plugin
Flash Professional CS support coming
Free Command line tools
© 2011 Adobe Systems Incorporated.
- 36. Using the BlackBerry Tablet OS Simulator
Development Mode
To install applications you must rst create a device password
en enabled Development mode
May require Date/Time of the simulator to be sync’d with development box.
© 2011 Adobe Systems Incorporated.
- 37. Using the BlackBerry Tablet OS Simulator
Using e Simulator
Bevel Swipe Events – Press outside PlayBook screen area and move into main screen.
Context Menu or 2nd Navigation
Application Application
Switching Switching
Orientation
Bring up Keyboard Minimize Application Change
© 2011 Adobe Systems Incorporated.
- 38. Command Line
e Basics
All GUI based tooling call out to the command line executables
Compiling ActionScript to SWF doesn’t change, use current Adobe technologies
Packaging done with BlackBerry Tablet OS SDK tool called: blackberry-airpackager
Does more then just packaging also, install, launch, uninstall, and signing
Compile to Package
ActionScript SWF BlackBerry PlayBook
Application (.bar)
!
./blackberry-airpackager –package MyApp.bar –installApp –launchApp MyApp-app.xml
MyApp.swf –device 192.168.115.135 –password mypassword!
!
© 2011 Adobe Systems Incorporated.
- 39. Adobe Flash Builder 4 & BlackBerry Tablet OS Plugin
New Project
Flex Project – Desktop
Select Tablet OS SDK
Launch Application
Run Launch Con guration
Tablet AIR App launch UI
© 2011 Adobe Systems Incorporated.
- 40. Adobe Flash Builder Burrito
Mobile Project Types
Flex Mobile or ActionScript Mobile Project
Select SDK that is AIR 2.5 compatible
Select BlackBerry Tablet OS in Target
platforms
BlackBerry Tablet OS Libraries
Project Se ings -> Build Packaging
Able to enable/disable targets
Select include check box if you want to use BlackBerry services or QNX UI libraries
Optionally you can leave unchecked and include Tablet OS SWC’s manually
© 2011 Adobe Systems Incorporated.
- 41. Adobe Flash Builder Burrito Tablet OS Preferences
Tablet OS Plugin Preferences
Place to check which BlackBerry Tablet OS SDK is being
included into projects
Setup the debug host for applications on the PlayBook
simulator/device
© 2011 Adobe Systems Incorporated.
- 42. Resources
Adobe Developer Evangelists blogs
BlackBerry Developer Center h p://us.blackberry.com/developers/tablet/
Adobe Developer Center h p://www.adobe.com/devnet/
ank You!
h p://corlan.org
mihai.corlan@adobe.com
© 2011 Adobe Systems Incorporated.
- 43. © 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Con dential.
- 44. Native C/C++ OpenGL SDK
Current Details*
Leverage existing QNX Momentics SDK Allow for Hybrid applications
C/C++ Development Environment AIR apps leveraging C/C++ libraries for
10+ Years Development Tools performance intensive routines
Focus on Game Developers
OpenGL 2.0, Networking, Data Storage, etc…
© 2011 Adobe Systems Incorporated.
* Detailed information currently not available
- 45. WebWorks SDK for Tablet OS
Features
Support web technology standards such as
HTML5, CSS and JavaScript™. e BlackBerry
platform implementation of the WebKit
rendering engine is the core of the
BlackBerry WebWorks platform Available Today, Get Started:
Extend web applications to use the h p://us.blackberry.com/developers/tablet/
BlackBerry WebWorks APIs, which provide webworks.jsp
access to device hardware and capabilities SDK
and data such as native dialogs, invoking Documentation
other applications and system information
Webcast series (starting in Feb)
Transform a W3C widget archive le (i.e. zip)
Sample Code
containing web assets (like images, etc.) into
a BlackBerry WebWorks application package Forums and more resources
Use your favorite development tools or
tooling in combination with the BlackBerry
WebWorks SDK to develop, test and deploy
applications
© 2011 Adobe Systems Incorporated.
- 46. Adobe, the Adobe logo, Adobe AIR, the Adobe AIR logo, the Adobe PDF logo, AIR, ColdFusion, ColdFusion Builder, Flash, Flash Builder, the Flash logo, Flex, LiveCycle, and Reader are eithe
registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other trademarks are the property of their respective owners.
© 2010 Adobe Systems Incorporated. All rights reserved. Printed in the USA. 9102xxxx 3/10
Adobe, the Adobe logo, Adobe AIR, the Adobe AIR logo, ActionScript, AIR, Flash, Flash Builder, Flash Catalyst, the Flash logo, Flex, and LiveCycle are either registered trademarks or trademarks of Adobe
Systems Incorporated in the United States and/or other countries. Microso and Windows are either registered trademarks or trademarks of Microso Corporation in the United States and/or other
countries. Java is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries. All other trademarks are the property of their respective owners.
Printed in the USA. 91023957 3/10
© 2011 Adobe Systems Incorporated.