SlideShare une entreprise Scribd logo
1  sur  83
Télécharger pour lire hors ligne
MATTHEW HOFFMAN




The Pennsylvania State University
Bachelor of Architecture


360 W. 127th St.
New York, NY 10027


p: 717.201.6746
e: mdh264@gmail.com
MATTHEW D. HOFFMAN
                          JUNIOR ARCHITECT


Work Experience:   2010: May - currently: C-LAB, New York, NY.
                          Jeffrey Inaba. 212.989.2398
                          Worked in teams of 2-3 on projects ranging from the scale of a pavilion for the New Museum and
                          an entry to the Sukkah City Competition, to a large-scale housing development in St. Petersburg Russia,
                          in collaboration with Neil Denari’s office.


                   2009: June - September: RSH Architects, Pittsburgh, PA.
                          Art Ruprecht, AIA. 412.429.1555


                   2009: May - July: The Manhattan Airport Foundation. New York, NY.
                          Joe Stevens, Freelance Writer / Director, 917.843.8165


                          Published in The Guardian UK, The Huffington Post, U.S. News & World Report among others.
                          Developed and created all images for the website Manhattanairport.org, an art project to satirize urban
                          development initiatives and draw public attention to the shortcomings of our air transportation
                          infrastructure.


                   2008: September - December: Design Logic Architecture. Philadelphia, PA.
                          Tunde Kazeem. 215.925.0700


                   2008: May - August: DigiFAB website and digital fabrication.
                          Professor David Celento. 814.865.3682



      Education:   2005 - 2010: The Pennsylvania State University, State College, PA.
                          Accredited five-year Bachelors of Architecture degree.


                   2009: January - May: Sede di Roma, Rome, Italy.
                          Semester abroad: Cartography, Urban Studies and Analysis, Italian Language.
Publications in progress:    Reconstruction: Studies in Contemporary Culture. “ART MEADOW: The Feral Artscape.”
                             MAS Context. PUBLIC issue, “superFUND.”
                             ASSEMBLY. “Towards an Art Experience.”



 Publications & Awards:      2010: May: Runner-up: Design Excellent Award.
                                    Honorable Mention: Kossman Thesis Awards.


                             2010: March: College Award for Creative Achievement.
                                    Recognizes students who exemplify the objectives of the college with respect to
                                    enhancement of the arts. Students are selected based upon their creative work,
                                    academic excellence and service contributions.


                             2010: January: Stewardson Memorial Competition - Finalist.
                                    Comments from the Jury: “This entry engaged the site and the existing structure
                                    utilizing it as a driver. The Andrew Wyeth-esque imagery was strongly compelling
                                    and served as a reference point. This was perhaps the most emotive and poetic image
                                    in the competition. The design was unique, in presentation, attitude towards the
                                    site, and in its imagery and palette. The effect could be measured as much in the silent
                                    contemplation of those considering it as in their comments.”


                             2009: Semptember: Corbelletti Competition. Excellence in Graphic Design.


                             2008: May: Design Excellence Award.
                                    Excellence in design studio at the third-year level.


                             2007: September: Corbelletti Competition. Finalist.



                Skill set:   Computer: Working experience with FormZ, Rhino, Sketchup, VRay, Autocad 2010, Final Cut
                                    Pro, Photoshop, Indesign, Illustrator, Flash.


                                    Model building techniques: 3D printing, Laser-cutting, CNC milling.
                                    Excellent hand-drawing techniques.
CONTENTS
Sukkah City


Slavyanka Masterplan


ART MEADOW: The Feral Artscape


Stewardson Competition


Termini Station Mixed-Use


Fraser Center


The Manhattan Airport
SUKKAH CITY 2010
Facade & Massing Studies
ART MEADOW, the Feral Artscape




or the Distributed Creation of Art in an Atomized Society
Matthew D. Hoffman
             mdh264@gmail.com
Thesis Advisor: Peter Aeschbacher
ART MEADOW CONTENTS
          STATEMENT

          ABSTRACT

          RESEARCH & DOCUMENTATION

          SITE & CONTEXT

          PROGRAM

          DESIGN

          CONCLUSION

          BIBLIOGRAPHY
ART MEADOW, the Feral Artscape
Feral Artscape [feer-uhl ahrt-skāp’]                         media on identity, and applying this as an                 museum and gallery environments. ART MEADOW
The creation, expression and re-appropriation of
ART in its wild state, like wild animals or plants; not      analogy to the creation of art, it is possible to          [museum + nightclub + sandbox + sovereign city-state]
domesticated, cultivated or censured; ferocious.
                                                             create a new type of community completely                  will resurrect the process of creating, experiencing and

Currently there is a great divide between the process        devoted to exhibition and whimsical creation.              immersing oneself with ART by removing the idea of

of making ART [the artist’s studio] and experiencing         In order to bridge this gap and create a new               the artist as the solitary creator and replacing it with

ART as a spectator [the art museum or gallery]. The          ART EXPERIENCE, a new type of environment                  an environment of continuous creation brought forth

traditional model of art museums and galleries has           must be created which destroys the division between        by collective involvement.

long served as a barrier between artistic creation           artwork and spectator and in its place constructs a        The necessity of this space leads to an abandonment

and appreciation, which has led to a banal and               collective involvement in all aspects of a moment in       of the architect as a creator of exact and unbending

soon to be irrelevant architectural form. We are             time, from the décor, to the actions of the inhabitants.   space through the formal enclosures of floors, walls

spoon feed collections along a predetermined                 This project creates a new        LANDSCAPE OF             and ceilings, and instead replaces the traditional role of

path, which leaves little room for a truly personal          MOVEMENT that takes the form of a massive urban            the architect with that of a strategist of space creation,

experience or understanding of the artistic process.         playground in Central Park, New York.                      outlining processes of space-creation through models

In contrast to this, the Internet thrives on constant        Using the theories of the Situationists [Constant’s        and kits of architectural pieces to then be appropriated

input and feedback, an ability to freely and instantly       New Babylon], ideas of Bigness [Voluntary Prisoners        and altered by amateur designers in an environment

reconstitute    itself.   The   ease   and    availability   by OMA], and architecture of the endless interior          devoted to the continuous creation of ART.

of content creation and re-appropriation has                 [MVRDV and SANAA] as springboards, this project

changed the way that we operate as individuals               seeks to create a new typology that will save art and

and as a society. By analyzing the effects of new            the artistic experience from the drudgery of existing
TOWARDS AN ART EXPERIENCE
Inhabitants will transform and recreate their surroundings

within the structure, according to their artistic vision. All

movement and action will become a part of the artistic

endeavors of the whole, thru an uninterrupted process

of creation and re-creation, sustained by a generalized

creativity that is manifested in all domains of activity.

The inhabitant is invited to bring along an arsenal of

tools and materials to facilitate their experience in ART

MEADOW. Likewise, the unprepared user simply re-

appropriates found materials already within the structure.

The seasoned veteran could develop an entire outfit for

his self, or assemble a team of like-minded explorers

for their expedition into the depths of ART MEADOW.
≠
THE SOLUTION:
Artistic Creation   Freedom to Play

                            Modification of Aggressive / Destructive Influences

                            Search for Beauty

                            Recreation of a Lost or Ruined Object

                            Form as Content Conceived in Terms of a Medium and a Culture



    Artistic Appreciation   Unconscious Re-living of the Artist’s Experience of Creation

                            Search for Fulfillment of an Emotional Need

                            Aesthetic Experience Occurs by Chance



Creation in Virtual-Space   Infinite Divisibility [de-centralized administration, infinite monkey theorem]

                            Crowd-Sourcing [collective intelligence, distributed participatory design]

                            Fabrication / Adaptation of Identity [-isms, role-playing]

                            Viral Phenomenon / Memes [amateur celebrities, viral]

                            Cyber-Terrorism [hacktivism, google bombing, flashmob]

                            Tribal Formations [minority style, fringe movement]




      Project Guidelines    Crowd-Sourcing Artistic Endeavors
                            Unrestricted Movement through Space
                            Ability to Invent Identities
                            Transparency of Actions
                            Super-Compression of Interaction
                            Mobile Sense of Place
                            Hierarchy Defined by Movement
E                                O                                T                            M
The creative
act MUST be a
social act!


                             Erasure is taking things away,   Origination is a point in time   Transformation indicates a   Migration describes things
                             making space.                    where something new begins       continuous change between    moving from one point to
                                                              to happen, origination sets      two states of an object or   another, things that leave
                                                              something into the realm of      situation; change with a     and don’t return, of which
                                                              the other, it is the basis for   beginning and an end.        sometimes traces remain.
                                                              reaction.


As applied to INDIVIDUALS
                             The Art Process [Existing]       Add Crowd                        Add Space                    The Art Experience




As applied to MOVEMENT
                             Tree-Hierarchy [Existing]        Scatter Destinations             Connect                      All movement & action become a part
                                                                                                                            of the artistic process




As applied to ARCHITECTURE
                             Generate a Field                 Define Programmatic Elements     Combine & Scatter!           Final Structure
They wander through the sectors of New Babylon ART MEADOW seeking new experiences, as yet unknown ambiances.


Without the passivity of tourists, but fully aware of the power they have to act upon the world, to transform it, recreate it.


They dispose of a whole arsenal of technical implements for doing this, thanks to which they can make the desired changes without delay.


Just like the painter, who with a mere handful of colors creates an infinite variety of forms, contrasts and styles, the New Babylonians can endlessly vary their
environment, renew and vary it by using their technical implements.


This comparison reveals a fundamental difference between the two ways of creating.


The painter is a solitary creator who is only confronted by another person’s reactions once the creative act is over.


Among the New Babylonians, on the other hand, the creative act is also a social act: as a direct intervention in the social world, it elicits an immediate response.


The artist’s individual creation seems, to other’s eyes, to escape all constraint and ripen in isolation.


And it is only much later, when the work acquires an undeniable reality, that it will have to confront society.


At any given moment in his creative activity, the New Babylonian is himself in direct contact with his peers.


Each one of his acts is public, each one acts on a milieu which is also that of the others and elicits spontaneous reactions.


All action, then, loses its individual character. On the other hand, each reaction can provoke others in turn.


In this way interventions form chain reactions that only come to an end when a situation that has become critical ‘explodes’ and is transformed into another situation.


The process escapes one person’s control, but it matters little knowing who set it off and by whom it will be inflected in turn.


In this sense the critical moment (the climax) is an authentic collective creation.


The yardstick, the space-time framework, of the New Babylonian ART MEADOW world is the rhythm in which each moment succeeds the last.


                                                                                                                  -Excerpt from New Babylon Constant Nieuwenhuis
CENTRAL PARK, NYC
 “Creative activity may be the closest thing to a natural resource
in New York, but it is also a little understood and long overlooked
     asset, and one that can no longer be taken for granted.”
                   Creative New York, Center For An Urban Future


Not only does New York City have the art capital in place for such
a landscape, but the model upon which Central Park was created
[The Greensward Plan] provides a basis for my own project by
outlining a model of movement, views and destinations, knitted
together with a false topography. Using this model yields a new
dense landscape condition which becomes a natural extension of
the ideals of Central Park and the landscape itself.
Annual Museum
Attendence

1,000,000+

500,000 - 1,000,000

250,000 - 500,000

<250,000
THE GREENSWARD MODEL
                                                                                                                                    In many ways the creation of Central Park
                                                                                                                        erased the natural and replaced it with a simulation of
                                                                                                                        the natural. This artifice seeks to accomplish what was
“The park was to be a Republican Institution where the         Guidelines:                                              expected of a natural landscape. The model of Central
classes would mingle as a single collective in the spirit of   • Landscape of desire                                    Park sought to accomplish a certain set of goals for the
democratic fraternity. It was to be a pleasure ground where    • Naturalness [or the simulation of]                     inhabitant by becoming a simulation of a certain ideal.
citizens could find an escape from the pressures of cramped    • Mechanisms of exposure & concealment                               In a similar way, this project replaces the
living. The ideas behind Central Park were accented by the     • Disorientation [as opposed to the grid of Manhattan]   existing landscape with a new dense field condition
moralistic overtones of the American Transcendentalists        • Mechanical artifice which simulates naturalness        upon which a continuous artistic invention and
who believed in a metaphysical need for individual             • Idyllic, naturalistic landscape                        reinvention occurs. The space of this project does not
communion with nature, as a way of salvaging personal                                                                   erase or deviate from the original intentions of the
autonomy from the social conformity spawned by the                                                                      parkscape, but instead enhances these original goals,
nascent commercialism of American Culture.”                                                                             through a process of continuous, collective artistic
                                       -DOUGLAS KELBAUGH                                                                creation.
ABOVE: PLAN OF CENTRAL PARK [THE GREENSWARD PLAN]
                                                                                                                                                                            BELOW: SITUATION PLAN

                                        NORTH MEADOW

                                                       BALL FIELDS




THE RESERVOIR




                           ART MEADOW
                           [PREVIOUSLY EAST MEADOW]
                                                                                                                                 HARLEM MEER




                                                                                              CONSERVATORY GARDENS




                                                                                 FIFTH AVE.
                96th ST.




                                                                     101st ST.




                                                                                                                     106th ST.
THE PROGRAM
  GALLERIES                             THEATER                                RESEARCH

                                         4K       SEATING - INTERIOR THEATER               LIBRARY
                                  10K                                               10K
                                        3K        STAGE - EXTERIOR THEATER
                                                                                    5K     MATERIALS WORKSHOP
                                        3K        STAGE - INTERIOR THEATER
                                                                                           STORAGE
                                                                                    5K


                           100K




                     .1K
        1K


  ADMINISTRATION                        EDUCATION                              PUBLIC

  3K         OPEN OFFICE                          OPEN SPACE                               ENTRY
                                             5K                                 4K
             INDIVIDUAL OFFICES                                                            LOBBY
  .1K                                   1K                                     3K
                                                  CLASSROOMS
                                                                               1K          CAFE
                                                                                           BATHROOMS
                                                                                     .1K
THE COMPONENTS
HORIZONTAL                                                                                                          VERTICAL                                  WHITE BOXES                    FOLLIES
CIRCULATION                                                                                                         CIRCULATION
                                                                                                                                  Stairs and
                                       places. In most places, the topography




                                                                                                                                  elevators are
                                       when needed to reach inaccessible
                                       Ramping systems are added only




                                                                                                                                  combined                      White boxes represent
                                                                                                                                  together to form              the traditional museum           Extravagant pieces
                                       of the field provides access.




                                                                                                                                  vertical elements             environment. These              of architecture which are
                                                                                                                                                                are varied in size and        scattered throughout the
                                                                                                                                  which are
                                                                                                                                                                location. They also hold      structure. These are
                                                                                                                                  scattered through                                              constructed solely for
                                                                                                                                                                typical programmatic
                                                                                                                                  the project. They             elements such as cafes,         decoration and to add
                                                                                                                                  are placed in ideal           bathrooms, workshop            emphasis to specific areas.
                                                                                                                                  locations where               and research spaces.
                                                                                                                                  multiple planes
                                                                                                                                  overlap.




WALLS                                                                                                               PITS                                      BLACK BOXES                    STAGES

                                                                                                                                                                                             Multi-level platforms
 serve as canvases for open-platform
 experimental painting and drawing.




                                                                                                                     Shallow pits mark the                                                   are integrated into the
                                                                                alter, using any means necessary.
                                                                                These are available for anyone to




                                                                                                                     landscape of the project,                  Black boxes enclose          topography of the
 Walls, of varied shape and size,




                                                                                Some walls are also moveable.




                                                                                                                      denoting spaces devoted                   purely digital spaces.         structure.
                                                                                                                       to free-form sculptural                  These facilitate a new         By deleting
                                                                                                                         pursuits. These spaces hold            type of art creation, with     certain
                                                                                                                          raw materials, and serve as           no physical presence,          pieces
                                                                                                                           workshop spaces for any to           but instead a complete         adjacent to
                                                                                                                            use to create, alter or destroy     immersion in digital           these stage
                                                                                                                             3-dimensional art pieces.          art production and                   spaces, transparency
                                                                                                                                                                environmental creation.              is created which
                                                                                                                                                                                                     encourages voyeurism and
                                                                                                                                                                                                     exhibitionism.
THE HUNGRY PROGRAM
                                                                                          Spaces are defined and arranged


 PLAY                                                                         100%        inside of one another: the “hungry

                                                                                          program.” Like hungry animals, they have
  EXHIBITION                                                                        90%
                                                                                          swallowed a large amount of information,
  DESTRUCTION                                                                 80%
                                                                                          sensations, perspectives, moods and
 CREATION                                                               70%               environments and compressed them into

  ADMINISTRATION                                                  60%                     a dense landscape condition. The result is an

  NETWORK                                                   50%                           endless landscape: the form offers infinite

      10% 10%                   10% 10%             10%                                   internal possibilities and contains an infinite

                                                                                          amount of interconnecting spaces.
NOURISHMENT

              NURTURANCE




                                             INTOXICATION
                           SENTIENCE

                                       SEX
FIELD GENERATION




   1.                                      2.                                   3.
        Cut:                                    Layer:                               Amplify Height:
        To generate a field for ART             Four layers are formed and           The topography of each of the
        MEADOW, the topography of               arranged vertically on top of        planes is then extruded and
        Central Park is divided and             one another.                         amplified vertically to reach
        separated into four even pieces.                                             a total of 100’-0” from their
                                                                                     lowest to their highest point.
4.
                                                                         Merge:
                                                                         Each of the four layers is then
                                                                         merged together to form
                                                                         a large wire mesh, roughly
                                                                         800’-0” square and 100’-0”
                                                                         vertically. This forms the field
                                                                         condition which holds all of
                                                                         the program elements and
                                                                         forms the backbone of the
                                                                         project.




                           NORTH MEADOW

                                          BALL FIELDS
                                                                    5.
                                                                         Situate:
                                                                         The generated field is then
THE RESERVOIR                                                            situated on the site, with
                                                                         varied edges created to mesh
                                                                         with the surrounding terrain
                                                                         and reconnect itself back to
                                                                         Central Park. Thus the fabric                                 HARLEM MEER
                                                                         of the project, generated
                                                                         from the parkscape, is re-
                                                                         grafted to the park to form a
                                                                                                    CONSERVATORY GARDENS
                                                                         seamless addition.

                                                                                 FIFTH AVE.
                96th ST.




                                                        101st ST.




                                                                                                                           106th ST.
THE TOPOGRAPHY
In order to form a fabric to knit the programmatic elements and
the components together, a dense topography is developed
utilizing the existing landscape of Central Park as a basis. This
topography is also layered vertically, by stacking each of the
layers and bringing the ground plane upwards through the
structure through a series of massive ramps formed by the
topography.




                          BEAMS




                          FLOORS
                                                                                           The fabric of the four overlapping planes is further triangulated to form a dense
                                                                                           3-dimensional field of points. A hierarchy is formed among all of the points
                                                                                           depending on the amount of lines each point is connecting. The greater the
                                                                                           amount of connections, the greater the point. This forms a varied, or gradient,
                          PLANES                                                           field of densities.




                     WHITE BOXES




             VERTICAL CIRCULATION




                        COLUMNS




                         GROUND                                     EXPLODED AXONOMETRIC
                                                                    N.T.S.
Lines are then generated between the points. These lines form the structure   Finally, planes are formed between the lines to complete the process. These
of the entire project, both vertically, horizontally and diagonally. The      planes form the basic topography of the structure, becoming floors, coverings
structural columns and beams are varied in size and shape, according to       and walls. Many planes are deleted throughout the structure, or filled with
their span and the load that they are carrying. The structure is typically    materials such as mesh or other translucent materials, to admit and filter light
concrete, which encases all necessary utilities within the column itself,     to the interior depths of the structure. This acts in a similar way to the filtering
effectively hiding all of the mechanical aspects of the structure.            and shading of light from the trees of Central Park.
THE GUIDELINES [REVISITED]

                                 TRANSPARENCY OF ACTIONS
                                                           ABILITY TO INVENT
                                                           IDENTITY




         MOBILE SENSE OF PLACE




                                                                               CROWDSOURCING ARTISTIC
                                                                               ENDEAVORS
                             UNRESTRICTED MOVEMENT
                             THROUGH SPACE
FRINGE MOVEMENT




                       HIERARCHY DEFINED BY
                       MOVEMENT




SUPER-COMPRESSION OF                          SEGREGATION &
INTERACTION                                   ASSIMILATION




                                              BUREAUCRATIZATION
                                              OF ART
CONCLUSION:
ART MEADOW allows and encourages an unrestricted movement through
space, and a mobile sense of place. There is a transparency throughout the
whole structure which harnesses and exhibits the participant’s actions, and a
super compression of interaction and activity. The combination of each of these
guiding principals allows for a crowd-sourcing of artistic endeavors, and an
ability to re-invent and re-define identities according to each visitor’s creative
insight.


This new ART EXPERIENCE, of art in its most primal and basic element, forms
a radical departure from the traditional and banal architectural form of art
museums and galleries. The existing need to enclose spaces through formal
frameworks has long served as a barrier to art and to our ever-accelerating
selves. By taking into account societal changes and applying these changes
to create a new set of guidelines for architecture, it is possible to bridge
the existing gap between artistic creation and appreciation and in its place
construct a unitary environment completely devoted to whimsical creation and
complete immersion within ART. On a larger scale this project also addresses
the shifting nature of our own self-awareness as individuals and as a society.
This landscape forms a zone of pure simultaneity, absolute simulation,
instability and instant transmission of all creative processes.
“Architecture must inevitably hemorrhage in this seismic mix. It must
flow out in other less predictable directions. New spatial aggregates will
require multiple escape routes. A single door for entering and exiting will
no longer suffice. “Riemannian spaces ... amorphous collection of pieces
that are juxtaposed but not attached to each other.” Pure patchwork with
an infinite porosity of structure, like a sponge.”


                                     Merge Invisible Layers John Beckmann
BIBLIOGRAPHY:

         Calvino, Italo. Invisible Cities. Harvest Books; 1978.

         Costa, Xavier. Theory of the Derive and Other Situationist Writings. Museo d’Art Contemporani; 1996.

         Evans, Robin. The Projective Cast. The MIT Press; 2000.

         Harrison, John E. Synaesthesia: The Strangest Thing. Oxford University Press; 2001.

         Koolhaas, Rem. Content. Taschen;2004.

         Koolhaas, Rem. Delirious New York. Monacelli; 1997.

         McLuhan, Marshall. Counterblast. Harcourt; 1970.

         McLuhan, Marshall. Gutenberg Galaxy. University of Toronto Press; 1962.

         McLuhan, Marshall. Medium is the Massage. Gingko Press; 2005.

         NAi Publishers. Reading MVRDV. Actar; 2007.

         Sadler, Simon. Archigram: Architecture without Architecture. MIT Press; 2005.

         Scott, Felicity D. Architecture or Techno-Utopia. The MIT Press; 2007.

         Sorkin, Michael. Starting from Zero. Routeledge; 2003.

         Steiner, Wendy. Image and Code. Michigan Slavic Publications; 1981.

         Venturi, Robert. Iconography and Electronics upon a Generic Architecture. The MIT Press; 1998.
TERMINI STATION MIXED-USE:
PIAZZA DEI CINQUECENTO
Semester Abroad - 4th year
Professor Giuseppe Milani
Rome, Italy
2009: January - May

For most visitors Piazza Dei Cinquecento is the
first place of impact within the complexity of
this City, a place of sharp conflict both in forms
and in scale, and in almost all parts not yet
architecturally resolved.

When you exit the train station, which is reas-
suring in its rigorous functionalism, you meet
a huge formless open space, beyond which
the big measured mass of the Diocletian Terms
closes your sights.

We were asked to redesign the eastern half of
the piazza to create a new enclosure and defini-
tion for the piazza. My project replaced the
existing Compartmental RR building, and rose
to the same height of the Termini Station front,
28 meters high. Within this envelope my project
included a hotel, offices, retail and exhibition
spaces, which were arranged along a narrow
spine of circulation. This spine holds a series of
ramps which wrap around the perimeter of the
facade. The programmatic elements of the proj-
ect are then cantilevered off of the circulation
spine, and woven around the rigid geometry to
soften the edges and add a playfulness to the
massing of the project.
East Elevation




North Elevation
Longitudinal Section AA




Longitudinal Section BB
Transverse Section AA
Transverse Section BB
Transverse Section CC
Transverse Section DD
FRASER CENTER
State College, PA
2007: August - December

In State College there is a need
for, and an opportunity to design
a structure to improve the area’s
viability simply by creating a locus
for the area’s personality and
promise. The Downtown Vision
and Strategic Plan identifies the
need for establishing a unique
“arts” identity for the downtown
while strengthening its roles as the
Centre Region’s center for business
services, specialty retail and
entertainment.

This project proposes a 6-plex
cinema complex, 40 residential
condominiums as well as retail,
office and restaurant spaces at the
base to form a vibrant street scape.
The primary focus of this project is
to create an overall structure and
form for the project which responds
and enhances each programmatic
element. The simple L-shape
massing provides for a large open
piazza, while the facade of the
building then becomes a living
“screen” for the plaza. The mixture
ofdiverse programs will also provide
a combination of day and nighttime
uses that cater to the student, and
permanent resident populations
while also ensuring a round-the-
clock use of the interior and exterior
spaces.
This page: Facade Studies
 Opposite: Interior Studies
Index:

                    1. Plaza
                    2. Pedestrian entrance
                    3. Cinema
                    4. Green space for condominiums
                    5. First level condominiums
                    6. Second level condominiums
        6           7. Miller Alley
                    8. Fraser Street



        5

    4




            3   2
                      1



7                                                     8
Index:

                        1. Beaver Ave.
                        2. Calder Way
                        3. Pedestrian Entrance
                        4. Cinema
                        5. Vertical Circulation - Cinema
                        6. Condominium
                        7. Entrance to Green Space




        6       6


    6                                6       7




                    5
            4                    4




1           3




            4   5                4                         2
Index:

1. Beaver Ave.
2. Fraser St.
3. Stairs up
4. Cinema entrance
5. Ticketing and concessions
6. Circulation - Cinema
7. Cinema
8. Bathroom
9. Circulation - Condominiums
10. Restaurant Entrance
11. Indoor Seating
12. Covered Exterior Seating
13. Kitchen
14. Fire stair
Index:

1. Cinema
2. Elevator
3. Stairs
4. Bathroom
5. Fire stair
6. Storage
7. Circulation - Condominiums
8. Office
9. Conference Rm.
10. Storage
Index:

1. Circulation - Condominiums
2. Entrance
3. Stairs - Cinema
4. Green space
5. Condominium
6. Mail Rm.
THE MANHATTAN AIRPORT FOUNDATION

                                         “The Manhattan Airport Foundation is
Professional Freelance
Client: Joe Stevens, Writer / Director
Central Park, Manhattan
2009: May - June
                                         a land-use constituency committed
Personal Responsibilities:
I was asked to create all images         to the immediate development
for the project, as featured on the
website www.manhattanairport.org.        of a viable and centrally-located
The Manhattan Airport Foundation
TMAF is an art project created           international air transportation hub in
                                         Manhattan for the benefit of all New
to satirize urban development
initiatives and draw public attention
to the shortcomings of our air
transportation infrastructure in NYC,
specifically Manhattan.
                                         Yorkers.”
The project has been featured in
Fast Company, The Guardian UK,
U.S. News & World Report, The                                   -manhattanairport.org
Huffington Post and Gawker among
others in addition to generating
huge amounts of conversation
throughout the blogosphere, Twitter
and Facebook.
“The group’s proposition, conveyed by
a very professional website complete
with quality 3D renders, is to redevelop
the unused area of central Manhattan,
currently known as Central Park, as an air
transportation hub fit for the 21st century.”

                            -londonist.com

Contenu connexe

Tendances

Elements that make a good design
Elements that make a good designElements that make a good design
Elements that make a good designBhavana Hansji
 
architectural_statement
architectural_statementarchitectural_statement
architectural_statementDaewoong Kim
 
Portfolio 2012 Robin Boelsums
Portfolio 2012 Robin Boelsums Portfolio 2012 Robin Boelsums
Portfolio 2012 Robin Boelsums Robin Boelsums
 
QUINCYCHUGH-PORTFOLIOPortfolio
QUINCYCHUGH-PORTFOLIOPortfolioQUINCYCHUGH-PORTFOLIOPortfolio
QUINCYCHUGH-PORTFOLIOPortfolioQuuincy Chugh
 
Yuxiang's portfolio2
Yuxiang's portfolio2Yuxiang's portfolio2
Yuxiang's portfolio2jiangyuxiang
 
Paul Chan, What Art Is And Where It Belongs Journal E Flux
Paul Chan, What Art Is And Where It Belongs   Journal   E FluxPaul Chan, What Art Is And Where It Belongs   Journal   E Flux
Paul Chan, What Art Is And Where It Belongs Journal E FluxLori Kent
 
3 d design elements
3 d design elements3 d design elements
3 d design elementsprofmedina
 
The City in the Image. On the Architecture of Urban Landscape
The City in the Image. On the Architecture of Urban LandscapeThe City in the Image. On the Architecture of Urban Landscape
The City in the Image. On the Architecture of Urban LandscapeDavide Tommaso Ferrando
 
Louis I Kahn The Idea Of Public Decorum
Louis I Kahn The Idea Of Public DecorumLouis I Kahn The Idea Of Public Decorum
Louis I Kahn The Idea Of Public DecorumElisa Sutanudjaja
 
Proposal architecture project
Proposal architecture projectProposal architecture project
Proposal architecture projectManamiIshimura
 
Times Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentation
Times Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentationTimes Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentation
Times Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentationjustusbruns
 
Unit 5 Experiencing architecture by A.Sivaraman M.Arch
Unit 5 Experiencing architecture by A.Sivaraman M.ArchUnit 5 Experiencing architecture by A.Sivaraman M.Arch
Unit 5 Experiencing architecture by A.Sivaraman M.ArchSiva Raman
 
2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...
2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...
2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...Frank Pietronigro
 
Final painting project texture assemblage
Final painting project texture assemblageFinal painting project texture assemblage
Final painting project texture assemblageprofmedina
 
Artist Showcase: The Urban Environment
Artist Showcase: The Urban EnvironmentArtist Showcase: The Urban Environment
Artist Showcase: The Urban EnvironmentNicky Cases
 
Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...
Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...
Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...Prasad Thanthratey
 
MoMA THREE: Scenes for a New Heritage
MoMA THREE: Scenes for a New HeritageMoMA THREE: Scenes for a New Heritage
MoMA THREE: Scenes for a New Heritagekozakartclass
 

Tendances (20)

Elements that make a good design
Elements that make a good designElements that make a good design
Elements that make a good design
 
architectural_statement
architectural_statementarchitectural_statement
architectural_statement
 
Portfolio 2012 Robin Boelsums
Portfolio 2012 Robin Boelsums Portfolio 2012 Robin Boelsums
Portfolio 2012 Robin Boelsums
 
QUINCYCHUGH-PORTFOLIOPortfolio
QUINCYCHUGH-PORTFOLIOPortfolioQUINCYCHUGH-PORTFOLIOPortfolio
QUINCYCHUGH-PORTFOLIOPortfolio
 
Yuxiang's portfolio2
Yuxiang's portfolio2Yuxiang's portfolio2
Yuxiang's portfolio2
 
Paul Chan, What Art Is And Where It Belongs Journal E Flux
Paul Chan, What Art Is And Where It Belongs   Journal   E FluxPaul Chan, What Art Is And Where It Belongs   Journal   E Flux
Paul Chan, What Art Is And Where It Belongs Journal E Flux
 
3 d design elements
3 d design elements3 d design elements
3 d design elements
 
The City in the Image. On the Architecture of Urban Landscape
The City in the Image. On the Architecture of Urban LandscapeThe City in the Image. On the Architecture of Urban Landscape
The City in the Image. On the Architecture of Urban Landscape
 
Midtown Tokyo
Midtown TokyoMidtown Tokyo
Midtown Tokyo
 
Architect's philosophy
Architect's philosophy Architect's philosophy
Architect's philosophy
 
Louis I Kahn The Idea Of Public Decorum
Louis I Kahn The Idea Of Public DecorumLouis I Kahn The Idea Of Public Decorum
Louis I Kahn The Idea Of Public Decorum
 
Proposal architecture project
Proposal architecture projectProposal architecture project
Proposal architecture project
 
Times Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentation
Times Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentationTimes Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentation
Times Square to Art Square [Dutch] at Ernst-Jan Pfauth's Book presentation
 
Unit 5 Experiencing architecture by A.Sivaraman M.Arch
Unit 5 Experiencing architecture by A.Sivaraman M.ArchUnit 5 Experiencing architecture by A.Sivaraman M.Arch
Unit 5 Experiencing architecture by A.Sivaraman M.Arch
 
Art and architecture
 Art and architecture Art and architecture
Art and architecture
 
2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...
2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...
2011 Arts In Space Exploration by Frank Pietronigro, National Space Society A...
 
Final painting project texture assemblage
Final painting project texture assemblageFinal painting project texture assemblage
Final painting project texture assemblage
 
Artist Showcase: The Urban Environment
Artist Showcase: The Urban EnvironmentArtist Showcase: The Urban Environment
Artist Showcase: The Urban Environment
 
Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...
Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...
Book Review: "The New Landscape-Urbanization In The Third World" by Charles C...
 
MoMA THREE: Scenes for a New Heritage
MoMA THREE: Scenes for a New HeritageMoMA THREE: Scenes for a New Heritage
MoMA THREE: Scenes for a New Heritage
 

Similaire à Matthew Hoffman Portfolio

Portfolio, pages
Portfolio, pagesPortfolio, pages
Portfolio, pagesAbby Schwab
 
UNSW, Intro to Interactive Media Arts 2012, Research
UNSW, Intro to Interactive Media Arts 2012, ResearchUNSW, Intro to Interactive Media Arts 2012, Research
UNSW, Intro to Interactive Media Arts 2012, ResearchYulya Besplemennova
 
Artcasting: reflections on inventive digital evaluation
Artcasting: reflections on inventive digital evaluationArtcasting: reflections on inventive digital evaluation
Artcasting: reflections on inventive digital evaluationjenrossity
 
Presentation artscape, Artist in Residence Program
Presentation artscape, Artist in Residence ProgramPresentation artscape, Artist in Residence Program
Presentation artscape, Artist in Residence ProgramWendy122561
 
Using mobilities-informed methods to support new approaches to arts evaluation
Using mobilities-informed methods to support new approaches to arts evaluationUsing mobilities-informed methods to support new approaches to arts evaluation
Using mobilities-informed methods to support new approaches to arts evaluationjenrossity
 
The Meta-Experience of (Media) Art. Activating the Archive
The Meta-Experience of (Media) Art. Activating the ArchiveThe Meta-Experience of (Media) Art. Activating the Archive
The Meta-Experience of (Media) Art. Activating the Archivefwiencek
 
ARTLINKART | Patience for the man Chinese contemporary art database
ARTLINKART | Patience for the man Chinese contemporary art databaseARTLINKART | Patience for the man Chinese contemporary art database
ARTLINKART | Patience for the man Chinese contemporary art databaseAlizia Borsari
 
Participatory Media Arts: A TU/e DESIS Lab project
Participatory Media Arts: A TU/e DESIS Lab projectParticipatory Media Arts: A TU/e DESIS Lab project
Participatory Media Arts: A TU/e DESIS Lab projectJun Hu
 
Post-minimal-contextualism-critical-modernism Reality
Post-minimal-contextualism-critical-modernism RealityPost-minimal-contextualism-critical-modernism Reality
Post-minimal-contextualism-critical-modernism Realitypedro fonseca jorge
 
CWE_Vol10_Spl(1)_p_690-698
CWE_Vol10_Spl(1)_p_690-698CWE_Vol10_Spl(1)_p_690-698
CWE_Vol10_Spl(1)_p_690-698shaham asadi
 
Whitelock.L.D_MArch_Semester1_Portfolio
Whitelock.L.D_MArch_Semester1_PortfolioWhitelock.L.D_MArch_Semester1_Portfolio
Whitelock.L.D_MArch_Semester1_PortfolioLee Daniel Whitelock
 
Art-Truck-Teacher-Guide-CastilloGarcia
Art-Truck-Teacher-Guide-CastilloGarciaArt-Truck-Teacher-Guide-CastilloGarcia
Art-Truck-Teacher-Guide-CastilloGarciaEliot Huang
 
What Burns Never Returns#8 - report
What Burns Never Returns#8 - reportWhat Burns Never Returns#8 - report
What Burns Never Returns#8 - report3ggh10
 
Synopsis no.1 to 4
Synopsis no.1 to 4Synopsis no.1 to 4
Synopsis no.1 to 4Devinchi
 
FutureEverything - The City as Living Lab or Play Space
FutureEverything - The City as Living Lab or Play SpaceFutureEverything - The City as Living Lab or Play Space
FutureEverything - The City as Living Lab or Play SpaceDrew Hemment
 
Public Art Toolkit - Canada
Public Art Toolkit - CanadaPublic Art Toolkit - Canada
Public Art Toolkit - Canadacultcultura
 
CIMS Internship Presentation
CIMS Internship PresentationCIMS Internship Presentation
CIMS Internship PresentationJames Arteaga
 

Similaire à Matthew Hoffman Portfolio (20)

Portfolio, pages
Portfolio, pagesPortfolio, pages
Portfolio, pages
 
UNSW, Intro to Interactive Media Arts 2012, Research
UNSW, Intro to Interactive Media Arts 2012, ResearchUNSW, Intro to Interactive Media Arts 2012, Research
UNSW, Intro to Interactive Media Arts 2012, Research
 
Artcasting: reflections on inventive digital evaluation
Artcasting: reflections on inventive digital evaluationArtcasting: reflections on inventive digital evaluation
Artcasting: reflections on inventive digital evaluation
 
Presentation artscape, Artist in Residence Program
Presentation artscape, Artist in Residence ProgramPresentation artscape, Artist in Residence Program
Presentation artscape, Artist in Residence Program
 
NasserAlzayani_Résumé
NasserAlzayani_RésuméNasserAlzayani_Résumé
NasserAlzayani_Résumé
 
Using mobilities-informed methods to support new approaches to arts evaluation
Using mobilities-informed methods to support new approaches to arts evaluationUsing mobilities-informed methods to support new approaches to arts evaluation
Using mobilities-informed methods to support new approaches to arts evaluation
 
The Meta-Experience of (Media) Art. Activating the Archive
The Meta-Experience of (Media) Art. Activating the ArchiveThe Meta-Experience of (Media) Art. Activating the Archive
The Meta-Experience of (Media) Art. Activating the Archive
 
ARTLINKART | Patience for the man Chinese contemporary art database
ARTLINKART | Patience for the man Chinese contemporary art databaseARTLINKART | Patience for the man Chinese contemporary art database
ARTLINKART | Patience for the man Chinese contemporary art database
 
Portfolio 2012
Portfolio 2012Portfolio 2012
Portfolio 2012
 
Orop catalogue
Orop catalogueOrop catalogue
Orop catalogue
 
Participatory Media Arts: A TU/e DESIS Lab project
Participatory Media Arts: A TU/e DESIS Lab projectParticipatory Media Arts: A TU/e DESIS Lab project
Participatory Media Arts: A TU/e DESIS Lab project
 
Post-minimal-contextualism-critical-modernism Reality
Post-minimal-contextualism-critical-modernism RealityPost-minimal-contextualism-critical-modernism Reality
Post-minimal-contextualism-critical-modernism Reality
 
CWE_Vol10_Spl(1)_p_690-698
CWE_Vol10_Spl(1)_p_690-698CWE_Vol10_Spl(1)_p_690-698
CWE_Vol10_Spl(1)_p_690-698
 
Whitelock.L.D_MArch_Semester1_Portfolio
Whitelock.L.D_MArch_Semester1_PortfolioWhitelock.L.D_MArch_Semester1_Portfolio
Whitelock.L.D_MArch_Semester1_Portfolio
 
Art-Truck-Teacher-Guide-CastilloGarcia
Art-Truck-Teacher-Guide-CastilloGarciaArt-Truck-Teacher-Guide-CastilloGarcia
Art-Truck-Teacher-Guide-CastilloGarcia
 
What Burns Never Returns#8 - report
What Burns Never Returns#8 - reportWhat Burns Never Returns#8 - report
What Burns Never Returns#8 - report
 
Synopsis no.1 to 4
Synopsis no.1 to 4Synopsis no.1 to 4
Synopsis no.1 to 4
 
FutureEverything - The City as Living Lab or Play Space
FutureEverything - The City as Living Lab or Play SpaceFutureEverything - The City as Living Lab or Play Space
FutureEverything - The City as Living Lab or Play Space
 
Public Art Toolkit - Canada
Public Art Toolkit - CanadaPublic Art Toolkit - Canada
Public Art Toolkit - Canada
 
CIMS Internship Presentation
CIMS Internship PresentationCIMS Internship Presentation
CIMS Internship Presentation
 

Matthew Hoffman Portfolio

  • 1. MATTHEW HOFFMAN The Pennsylvania State University Bachelor of Architecture 360 W. 127th St. New York, NY 10027 p: 717.201.6746 e: mdh264@gmail.com
  • 2. MATTHEW D. HOFFMAN JUNIOR ARCHITECT Work Experience: 2010: May - currently: C-LAB, New York, NY. Jeffrey Inaba. 212.989.2398 Worked in teams of 2-3 on projects ranging from the scale of a pavilion for the New Museum and an entry to the Sukkah City Competition, to a large-scale housing development in St. Petersburg Russia, in collaboration with Neil Denari’s office. 2009: June - September: RSH Architects, Pittsburgh, PA. Art Ruprecht, AIA. 412.429.1555 2009: May - July: The Manhattan Airport Foundation. New York, NY. Joe Stevens, Freelance Writer / Director, 917.843.8165 Published in The Guardian UK, The Huffington Post, U.S. News & World Report among others. Developed and created all images for the website Manhattanairport.org, an art project to satirize urban development initiatives and draw public attention to the shortcomings of our air transportation infrastructure. 2008: September - December: Design Logic Architecture. Philadelphia, PA. Tunde Kazeem. 215.925.0700 2008: May - August: DigiFAB website and digital fabrication. Professor David Celento. 814.865.3682 Education: 2005 - 2010: The Pennsylvania State University, State College, PA. Accredited five-year Bachelors of Architecture degree. 2009: January - May: Sede di Roma, Rome, Italy. Semester abroad: Cartography, Urban Studies and Analysis, Italian Language.
  • 3. Publications in progress: Reconstruction: Studies in Contemporary Culture. “ART MEADOW: The Feral Artscape.” MAS Context. PUBLIC issue, “superFUND.” ASSEMBLY. “Towards an Art Experience.” Publications & Awards: 2010: May: Runner-up: Design Excellent Award. Honorable Mention: Kossman Thesis Awards. 2010: March: College Award for Creative Achievement. Recognizes students who exemplify the objectives of the college with respect to enhancement of the arts. Students are selected based upon their creative work, academic excellence and service contributions. 2010: January: Stewardson Memorial Competition - Finalist. Comments from the Jury: “This entry engaged the site and the existing structure utilizing it as a driver. The Andrew Wyeth-esque imagery was strongly compelling and served as a reference point. This was perhaps the most emotive and poetic image in the competition. The design was unique, in presentation, attitude towards the site, and in its imagery and palette. The effect could be measured as much in the silent contemplation of those considering it as in their comments.” 2009: Semptember: Corbelletti Competition. Excellence in Graphic Design. 2008: May: Design Excellence Award. Excellence in design studio at the third-year level. 2007: September: Corbelletti Competition. Finalist. Skill set: Computer: Working experience with FormZ, Rhino, Sketchup, VRay, Autocad 2010, Final Cut Pro, Photoshop, Indesign, Illustrator, Flash. Model building techniques: 3D printing, Laser-cutting, CNC milling. Excellent hand-drawing techniques.
  • 4.
  • 5. CONTENTS Sukkah City Slavyanka Masterplan ART MEADOW: The Feral Artscape Stewardson Competition Termini Station Mixed-Use Fraser Center The Manhattan Airport
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. Facade & Massing Studies
  • 22. ART MEADOW, the Feral Artscape or the Distributed Creation of Art in an Atomized Society
  • 23. Matthew D. Hoffman mdh264@gmail.com Thesis Advisor: Peter Aeschbacher
  • 24.
  • 25. ART MEADOW CONTENTS STATEMENT ABSTRACT RESEARCH & DOCUMENTATION SITE & CONTEXT PROGRAM DESIGN CONCLUSION BIBLIOGRAPHY
  • 26.
  • 27. ART MEADOW, the Feral Artscape Feral Artscape [feer-uhl ahrt-skāp’] media on identity, and applying this as an museum and gallery environments. ART MEADOW The creation, expression and re-appropriation of ART in its wild state, like wild animals or plants; not analogy to the creation of art, it is possible to [museum + nightclub + sandbox + sovereign city-state] domesticated, cultivated or censured; ferocious. create a new type of community completely will resurrect the process of creating, experiencing and Currently there is a great divide between the process devoted to exhibition and whimsical creation. immersing oneself with ART by removing the idea of of making ART [the artist’s studio] and experiencing In order to bridge this gap and create a new the artist as the solitary creator and replacing it with ART as a spectator [the art museum or gallery]. The ART EXPERIENCE, a new type of environment an environment of continuous creation brought forth traditional model of art museums and galleries has must be created which destroys the division between by collective involvement. long served as a barrier between artistic creation artwork and spectator and in its place constructs a The necessity of this space leads to an abandonment and appreciation, which has led to a banal and collective involvement in all aspects of a moment in of the architect as a creator of exact and unbending soon to be irrelevant architectural form. We are time, from the décor, to the actions of the inhabitants. space through the formal enclosures of floors, walls spoon feed collections along a predetermined This project creates a new LANDSCAPE OF and ceilings, and instead replaces the traditional role of path, which leaves little room for a truly personal MOVEMENT that takes the form of a massive urban the architect with that of a strategist of space creation, experience or understanding of the artistic process. playground in Central Park, New York. outlining processes of space-creation through models In contrast to this, the Internet thrives on constant Using the theories of the Situationists [Constant’s and kits of architectural pieces to then be appropriated input and feedback, an ability to freely and instantly New Babylon], ideas of Bigness [Voluntary Prisoners and altered by amateur designers in an environment reconstitute itself. The ease and availability by OMA], and architecture of the endless interior devoted to the continuous creation of ART. of content creation and re-appropriation has [MVRDV and SANAA] as springboards, this project changed the way that we operate as individuals seeks to create a new typology that will save art and and as a society. By analyzing the effects of new the artistic experience from the drudgery of existing
  • 28. TOWARDS AN ART EXPERIENCE Inhabitants will transform and recreate their surroundings within the structure, according to their artistic vision. All movement and action will become a part of the artistic endeavors of the whole, thru an uninterrupted process of creation and re-creation, sustained by a generalized creativity that is manifested in all domains of activity. The inhabitant is invited to bring along an arsenal of tools and materials to facilitate their experience in ART MEADOW. Likewise, the unprepared user simply re- appropriates found materials already within the structure. The seasoned veteran could develop an entire outfit for his self, or assemble a team of like-minded explorers for their expedition into the depths of ART MEADOW.
  • 29.
  • 31. Artistic Creation Freedom to Play Modification of Aggressive / Destructive Influences Search for Beauty Recreation of a Lost or Ruined Object Form as Content Conceived in Terms of a Medium and a Culture Artistic Appreciation Unconscious Re-living of the Artist’s Experience of Creation Search for Fulfillment of an Emotional Need Aesthetic Experience Occurs by Chance Creation in Virtual-Space Infinite Divisibility [de-centralized administration, infinite monkey theorem] Crowd-Sourcing [collective intelligence, distributed participatory design] Fabrication / Adaptation of Identity [-isms, role-playing] Viral Phenomenon / Memes [amateur celebrities, viral] Cyber-Terrorism [hacktivism, google bombing, flashmob] Tribal Formations [minority style, fringe movement] Project Guidelines Crowd-Sourcing Artistic Endeavors Unrestricted Movement through Space Ability to Invent Identities Transparency of Actions Super-Compression of Interaction Mobile Sense of Place Hierarchy Defined by Movement
  • 32. E O T M The creative act MUST be a social act! Erasure is taking things away, Origination is a point in time Transformation indicates a Migration describes things making space. where something new begins continuous change between moving from one point to to happen, origination sets two states of an object or another, things that leave something into the realm of situation; change with a and don’t return, of which the other, it is the basis for beginning and an end. sometimes traces remain. reaction. As applied to INDIVIDUALS The Art Process [Existing] Add Crowd Add Space The Art Experience As applied to MOVEMENT Tree-Hierarchy [Existing] Scatter Destinations Connect All movement & action become a part of the artistic process As applied to ARCHITECTURE Generate a Field Define Programmatic Elements Combine & Scatter! Final Structure
  • 33. They wander through the sectors of New Babylon ART MEADOW seeking new experiences, as yet unknown ambiances. Without the passivity of tourists, but fully aware of the power they have to act upon the world, to transform it, recreate it. They dispose of a whole arsenal of technical implements for doing this, thanks to which they can make the desired changes without delay. Just like the painter, who with a mere handful of colors creates an infinite variety of forms, contrasts and styles, the New Babylonians can endlessly vary their environment, renew and vary it by using their technical implements. This comparison reveals a fundamental difference between the two ways of creating. The painter is a solitary creator who is only confronted by another person’s reactions once the creative act is over. Among the New Babylonians, on the other hand, the creative act is also a social act: as a direct intervention in the social world, it elicits an immediate response. The artist’s individual creation seems, to other’s eyes, to escape all constraint and ripen in isolation. And it is only much later, when the work acquires an undeniable reality, that it will have to confront society. At any given moment in his creative activity, the New Babylonian is himself in direct contact with his peers. Each one of his acts is public, each one acts on a milieu which is also that of the others and elicits spontaneous reactions. All action, then, loses its individual character. On the other hand, each reaction can provoke others in turn. In this way interventions form chain reactions that only come to an end when a situation that has become critical ‘explodes’ and is transformed into another situation. The process escapes one person’s control, but it matters little knowing who set it off and by whom it will be inflected in turn. In this sense the critical moment (the climax) is an authentic collective creation. The yardstick, the space-time framework, of the New Babylonian ART MEADOW world is the rhythm in which each moment succeeds the last. -Excerpt from New Babylon Constant Nieuwenhuis
  • 34. CENTRAL PARK, NYC “Creative activity may be the closest thing to a natural resource in New York, but it is also a little understood and long overlooked asset, and one that can no longer be taken for granted.” Creative New York, Center For An Urban Future Not only does New York City have the art capital in place for such a landscape, but the model upon which Central Park was created [The Greensward Plan] provides a basis for my own project by outlining a model of movement, views and destinations, knitted together with a false topography. Using this model yields a new dense landscape condition which becomes a natural extension of the ideals of Central Park and the landscape itself.
  • 35. Annual Museum Attendence 1,000,000+ 500,000 - 1,000,000 250,000 - 500,000 <250,000
  • 36. THE GREENSWARD MODEL In many ways the creation of Central Park erased the natural and replaced it with a simulation of the natural. This artifice seeks to accomplish what was “The park was to be a Republican Institution where the Guidelines: expected of a natural landscape. The model of Central classes would mingle as a single collective in the spirit of • Landscape of desire Park sought to accomplish a certain set of goals for the democratic fraternity. It was to be a pleasure ground where • Naturalness [or the simulation of] inhabitant by becoming a simulation of a certain ideal. citizens could find an escape from the pressures of cramped • Mechanisms of exposure & concealment In a similar way, this project replaces the living. The ideas behind Central Park were accented by the • Disorientation [as opposed to the grid of Manhattan] existing landscape with a new dense field condition moralistic overtones of the American Transcendentalists • Mechanical artifice which simulates naturalness upon which a continuous artistic invention and who believed in a metaphysical need for individual • Idyllic, naturalistic landscape reinvention occurs. The space of this project does not communion with nature, as a way of salvaging personal erase or deviate from the original intentions of the autonomy from the social conformity spawned by the parkscape, but instead enhances these original goals, nascent commercialism of American Culture.” through a process of continuous, collective artistic -DOUGLAS KELBAUGH creation.
  • 37. ABOVE: PLAN OF CENTRAL PARK [THE GREENSWARD PLAN] BELOW: SITUATION PLAN NORTH MEADOW BALL FIELDS THE RESERVOIR ART MEADOW [PREVIOUSLY EAST MEADOW] HARLEM MEER CONSERVATORY GARDENS FIFTH AVE. 96th ST. 101st ST. 106th ST.
  • 38. THE PROGRAM GALLERIES THEATER RESEARCH 4K SEATING - INTERIOR THEATER LIBRARY 10K 10K 3K STAGE - EXTERIOR THEATER 5K MATERIALS WORKSHOP 3K STAGE - INTERIOR THEATER STORAGE 5K 100K .1K 1K ADMINISTRATION EDUCATION PUBLIC 3K OPEN OFFICE OPEN SPACE ENTRY 5K 4K INDIVIDUAL OFFICES LOBBY .1K 1K 3K CLASSROOMS 1K CAFE BATHROOMS .1K
  • 39. THE COMPONENTS HORIZONTAL VERTICAL WHITE BOXES FOLLIES CIRCULATION CIRCULATION Stairs and places. In most places, the topography elevators are when needed to reach inaccessible Ramping systems are added only combined White boxes represent together to form the traditional museum Extravagant pieces of the field provides access. vertical elements environment. These of architecture which are are varied in size and scattered throughout the which are location. They also hold structure. These are scattered through constructed solely for typical programmatic the project. They elements such as cafes, decoration and to add are placed in ideal bathrooms, workshop emphasis to specific areas. locations where and research spaces. multiple planes overlap. WALLS PITS BLACK BOXES STAGES Multi-level platforms serve as canvases for open-platform experimental painting and drawing. Shallow pits mark the are integrated into the alter, using any means necessary. These are available for anyone to landscape of the project, Black boxes enclose topography of the Walls, of varied shape and size, Some walls are also moveable. denoting spaces devoted purely digital spaces. structure. to free-form sculptural These facilitate a new By deleting pursuits. These spaces hold type of art creation, with certain raw materials, and serve as no physical presence, pieces workshop spaces for any to but instead a complete adjacent to use to create, alter or destroy immersion in digital these stage 3-dimensional art pieces. art production and spaces, transparency environmental creation. is created which encourages voyeurism and exhibitionism.
  • 40. THE HUNGRY PROGRAM Spaces are defined and arranged PLAY 100% inside of one another: the “hungry program.” Like hungry animals, they have EXHIBITION 90% swallowed a large amount of information, DESTRUCTION 80% sensations, perspectives, moods and CREATION 70% environments and compressed them into ADMINISTRATION 60% a dense landscape condition. The result is an NETWORK 50% endless landscape: the form offers infinite 10% 10% 10% 10% 10% internal possibilities and contains an infinite amount of interconnecting spaces. NOURISHMENT NURTURANCE INTOXICATION SENTIENCE SEX
  • 41.
  • 42. FIELD GENERATION 1. 2. 3. Cut: Layer: Amplify Height: To generate a field for ART Four layers are formed and The topography of each of the MEADOW, the topography of arranged vertically on top of planes is then extruded and Central Park is divided and one another. amplified vertically to reach separated into four even pieces. a total of 100’-0” from their lowest to their highest point.
  • 43. 4. Merge: Each of the four layers is then merged together to form a large wire mesh, roughly 800’-0” square and 100’-0” vertically. This forms the field condition which holds all of the program elements and forms the backbone of the project. NORTH MEADOW BALL FIELDS 5. Situate: The generated field is then THE RESERVOIR situated on the site, with varied edges created to mesh with the surrounding terrain and reconnect itself back to Central Park. Thus the fabric HARLEM MEER of the project, generated from the parkscape, is re- grafted to the park to form a CONSERVATORY GARDENS seamless addition. FIFTH AVE. 96th ST. 101st ST. 106th ST.
  • 44. THE TOPOGRAPHY In order to form a fabric to knit the programmatic elements and the components together, a dense topography is developed utilizing the existing landscape of Central Park as a basis. This topography is also layered vertically, by stacking each of the layers and bringing the ground plane upwards through the structure through a series of massive ramps formed by the topography. BEAMS FLOORS The fabric of the four overlapping planes is further triangulated to form a dense 3-dimensional field of points. A hierarchy is formed among all of the points depending on the amount of lines each point is connecting. The greater the amount of connections, the greater the point. This forms a varied, or gradient, PLANES field of densities. WHITE BOXES VERTICAL CIRCULATION COLUMNS GROUND EXPLODED AXONOMETRIC N.T.S.
  • 45. Lines are then generated between the points. These lines form the structure Finally, planes are formed between the lines to complete the process. These of the entire project, both vertically, horizontally and diagonally. The planes form the basic topography of the structure, becoming floors, coverings structural columns and beams are varied in size and shape, according to and walls. Many planes are deleted throughout the structure, or filled with their span and the load that they are carrying. The structure is typically materials such as mesh or other translucent materials, to admit and filter light concrete, which encases all necessary utilities within the column itself, to the interior depths of the structure. This acts in a similar way to the filtering effectively hiding all of the mechanical aspects of the structure. and shading of light from the trees of Central Park.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52. THE GUIDELINES [REVISITED] TRANSPARENCY OF ACTIONS ABILITY TO INVENT IDENTITY MOBILE SENSE OF PLACE CROWDSOURCING ARTISTIC ENDEAVORS UNRESTRICTED MOVEMENT THROUGH SPACE
  • 53. FRINGE MOVEMENT HIERARCHY DEFINED BY MOVEMENT SUPER-COMPRESSION OF SEGREGATION & INTERACTION ASSIMILATION BUREAUCRATIZATION OF ART
  • 54.
  • 55.
  • 56. CONCLUSION: ART MEADOW allows and encourages an unrestricted movement through space, and a mobile sense of place. There is a transparency throughout the whole structure which harnesses and exhibits the participant’s actions, and a super compression of interaction and activity. The combination of each of these guiding principals allows for a crowd-sourcing of artistic endeavors, and an ability to re-invent and re-define identities according to each visitor’s creative insight. This new ART EXPERIENCE, of art in its most primal and basic element, forms a radical departure from the traditional and banal architectural form of art museums and galleries. The existing need to enclose spaces through formal frameworks has long served as a barrier to art and to our ever-accelerating selves. By taking into account societal changes and applying these changes to create a new set of guidelines for architecture, it is possible to bridge the existing gap between artistic creation and appreciation and in its place construct a unitary environment completely devoted to whimsical creation and complete immersion within ART. On a larger scale this project also addresses the shifting nature of our own self-awareness as individuals and as a society. This landscape forms a zone of pure simultaneity, absolute simulation, instability and instant transmission of all creative processes.
  • 57. “Architecture must inevitably hemorrhage in this seismic mix. It must flow out in other less predictable directions. New spatial aggregates will require multiple escape routes. A single door for entering and exiting will no longer suffice. “Riemannian spaces ... amorphous collection of pieces that are juxtaposed but not attached to each other.” Pure patchwork with an infinite porosity of structure, like a sponge.” Merge Invisible Layers John Beckmann
  • 58.
  • 59. BIBLIOGRAPHY: Calvino, Italo. Invisible Cities. Harvest Books; 1978. Costa, Xavier. Theory of the Derive and Other Situationist Writings. Museo d’Art Contemporani; 1996. Evans, Robin. The Projective Cast. The MIT Press; 2000. Harrison, John E. Synaesthesia: The Strangest Thing. Oxford University Press; 2001. Koolhaas, Rem. Content. Taschen;2004. Koolhaas, Rem. Delirious New York. Monacelli; 1997. McLuhan, Marshall. Counterblast. Harcourt; 1970. McLuhan, Marshall. Gutenberg Galaxy. University of Toronto Press; 1962. McLuhan, Marshall. Medium is the Massage. Gingko Press; 2005. NAi Publishers. Reading MVRDV. Actar; 2007. Sadler, Simon. Archigram: Architecture without Architecture. MIT Press; 2005. Scott, Felicity D. Architecture or Techno-Utopia. The MIT Press; 2007. Sorkin, Michael. Starting from Zero. Routeledge; 2003. Steiner, Wendy. Image and Code. Michigan Slavic Publications; 1981. Venturi, Robert. Iconography and Electronics upon a Generic Architecture. The MIT Press; 1998.
  • 60.
  • 61.
  • 62. TERMINI STATION MIXED-USE: PIAZZA DEI CINQUECENTO Semester Abroad - 4th year Professor Giuseppe Milani Rome, Italy 2009: January - May For most visitors Piazza Dei Cinquecento is the first place of impact within the complexity of this City, a place of sharp conflict both in forms and in scale, and in almost all parts not yet architecturally resolved. When you exit the train station, which is reas- suring in its rigorous functionalism, you meet a huge formless open space, beyond which the big measured mass of the Diocletian Terms closes your sights. We were asked to redesign the eastern half of the piazza to create a new enclosure and defini- tion for the piazza. My project replaced the existing Compartmental RR building, and rose to the same height of the Termini Station front, 28 meters high. Within this envelope my project included a hotel, offices, retail and exhibition spaces, which were arranged along a narrow spine of circulation. This spine holds a series of ramps which wrap around the perimeter of the facade. The programmatic elements of the proj- ect are then cantilevered off of the circulation spine, and woven around the rigid geometry to soften the edges and add a playfulness to the massing of the project.
  • 63.
  • 64.
  • 65.
  • 72. FRASER CENTER State College, PA 2007: August - December In State College there is a need for, and an opportunity to design a structure to improve the area’s viability simply by creating a locus for the area’s personality and promise. The Downtown Vision and Strategic Plan identifies the need for establishing a unique “arts” identity for the downtown while strengthening its roles as the Centre Region’s center for business services, specialty retail and entertainment. This project proposes a 6-plex cinema complex, 40 residential condominiums as well as retail, office and restaurant spaces at the base to form a vibrant street scape. The primary focus of this project is to create an overall structure and form for the project which responds and enhances each programmatic element. The simple L-shape massing provides for a large open piazza, while the facade of the building then becomes a living “screen” for the plaza. The mixture ofdiverse programs will also provide a combination of day and nighttime uses that cater to the student, and permanent resident populations while also ensuring a round-the- clock use of the interior and exterior spaces.
  • 73.
  • 74. This page: Facade Studies Opposite: Interior Studies
  • 75.
  • 76. Index: 1. Plaza 2. Pedestrian entrance 3. Cinema 4. Green space for condominiums 5. First level condominiums 6. Second level condominiums 6 7. Miller Alley 8. Fraser Street 5 4 3 2 1 7 8
  • 77. Index: 1. Beaver Ave. 2. Calder Way 3. Pedestrian Entrance 4. Cinema 5. Vertical Circulation - Cinema 6. Condominium 7. Entrance to Green Space 6 6 6 6 7 5 4 4 1 3 4 5 4 2
  • 78. Index: 1. Beaver Ave. 2. Fraser St. 3. Stairs up 4. Cinema entrance 5. Ticketing and concessions 6. Circulation - Cinema 7. Cinema 8. Bathroom 9. Circulation - Condominiums 10. Restaurant Entrance 11. Indoor Seating 12. Covered Exterior Seating 13. Kitchen 14. Fire stair
  • 79.
  • 80. Index: 1. Cinema 2. Elevator 3. Stairs 4. Bathroom 5. Fire stair 6. Storage 7. Circulation - Condominiums 8. Office 9. Conference Rm. 10. Storage
  • 81. Index: 1. Circulation - Condominiums 2. Entrance 3. Stairs - Cinema 4. Green space 5. Condominium 6. Mail Rm.
  • 82. THE MANHATTAN AIRPORT FOUNDATION “The Manhattan Airport Foundation is Professional Freelance Client: Joe Stevens, Writer / Director Central Park, Manhattan 2009: May - June a land-use constituency committed Personal Responsibilities: I was asked to create all images to the immediate development for the project, as featured on the website www.manhattanairport.org. of a viable and centrally-located The Manhattan Airport Foundation TMAF is an art project created international air transportation hub in Manhattan for the benefit of all New to satirize urban development initiatives and draw public attention to the shortcomings of our air transportation infrastructure in NYC, specifically Manhattan. Yorkers.” The project has been featured in Fast Company, The Guardian UK, U.S. News & World Report, The -manhattanairport.org Huffington Post and Gawker among others in addition to generating huge amounts of conversation throughout the blogosphere, Twitter and Facebook.
  • 83. “The group’s proposition, conveyed by a very professional website complete with quality 3D renders, is to redevelop the unused area of central Manhattan, currently known as Central Park, as an air transportation hub fit for the 21st century.” -londonist.com