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Game	
  Based	
  Learning	
  in	
  Secondary	
  
             Educa5on:	
  
Geographical	
  Knowledge	
  of	
  Austria	
  
 Mar5n	
  Ebner	
                                 	
  
 Social	
  Learning,	
  Computer	
  and	
  Informa5on	
  Services	
  

 Mar5n	
  Schön	
  
 Ins5tute	
  of	
  Life	
  Long	
  Learning	
  

 Mar$n	
  Böckle	
  (presenter)	
  
 Student,	
  Teaching	
  Profession,	
  Informa5cs	
  -­‐	
  Geography	
  

                                                                             1	
  
Web	
  2.0	
  Ne(x)t	
  Genera5on	
  Learning	
  ?	
  




                                                         2	
  
Source:	
  hXp://www.flickr.com/photos/ergonomic/3363073562	
  



                           Digital	
  Immigrants	
  /	
  Digital	
  Na$ves	
  	
  

„Our	
  students	
  changed	
  radically.	
  Today's	
  students	
  are	
  no	
  longer	
  the	
  people	
  our	
  
educa5onal	
  system	
  was	
  designed	
  to	
  teach.“	
  (Mark	
  Prensky	
  2001)	
  

                                                                                                                      3	
  
Game	
  Based	
  Learning	
  (GBL)	
  


• 	
  GBL	
  
• 	
  Support	
  the	
  Learning	
  Process	
  
• 	
  Live	
  Demonstra5on	
  

	
  
                                                  -­‐	
  Concept	
  of	
  the	
  Game	
  
                                                  	
  
                                                  -­‐ 	
  Game	
  Design	
  

                                                  -­‐ 	
  Didac5cal	
  Concept	
  
                                                  	
  



                                                                                            4	
  
Technical	
  Implementa5on	
  




                                                                           Murau	
  -­‐	
  Points	
  
                                              620	
  
                                              600	
  
                                              580	
  




                                 Points	
  
                                              560	
  
                                              540	
  
                                              520	
  
                                              500	
  
                                                        1	
   2	
   3	
   4	
   5	
   6	
   7	
   8	
   9	
  10	
   12	
   14	
   16	
   18	
   20	
   22	
  
                                                                                                               11	
   13	
   15	
   17	
   19	
   21	
   23	
  
                                                                                        Number	
  of	
  Games	
  


                                                                                                                                                   5	
  
Research	
  


Q1:	
  Does	
  this	
  game	
  lead	
  to	
  similar/equal	
  learning	
  results	
  as	
  tradi5onal	
  methods?	
  	
  
Are	
  there	
  any	
  disadvantages	
  for	
  the	
  learners	
  who	
  used	
  this	
  game?	
  
	
  	
  
Q2:	
  Are	
  the	
  playing	
  school	
  children	
  learn	
  the	
  correct	
  federal	
  states	
  in	
  an	
  incident	
  way?	
  
	
  	
  
On	
  the	
  basis	
  of	
  our	
  ques5ons	
  we	
  formed	
  hypotheses,	
  which	
  we	
  carefully	
  proved	
  by	
  
using	
  the	
  iGeo	
  Applica5on:	
  
	
  	
  
H1:	
  Playing	
  this	
  game	
  leads	
  to	
  at	
  least	
  equivalent	
  learning	
  results	
  as	
  the	
  tradi5onal	
  
method	
  –	
  there	
  is	
  no	
  disadvantage	
  for	
  the	
  learners	
  who	
  used	
  this	
  game.	
  	
  
	
  	
  
H2:	
  The	
  info	
  box	
  gives	
  the	
  student	
  an	
  instant	
  feedback	
  which	
  leads	
  to	
  an	
  incidental	
  
learning	
  effect	
  of	
  the	
  federal	
  states	
  of	
  Austria	
  where	
  the	
  places	
  are	
  located.	
  	
  
	
  
                                                                                                                                 6	
  
Experimental	
  Design	
  




      Game	
  Class	
        Tradi5onal	
  Class	
  

                                                       7	
  
Results	
  

                                                 7	
  
                                                 6	
  
                                                 5	
  
                                                 4	
  
                                                 3	
  

                                Increase	
       2	
  
                                                 1	
  
                                                 0	
  
                                                          0	
      10	
       20	
     30	
          40	
      50	
         60	
     70	
     80	
     90	
  
                                               -­‐1	
  
                                               -­‐2	
  
                                               -­‐3	
  
                                                                                                Number	
  of	
  Games	
  



                           Q1:	
                                                                                                                                Q2:	
  
                       N           Mean                           Standard Deviation                                                                   N         Mean     Standard Deviation
Game Class             17             2,65                                  2,06                               Game Class                              17        2,70           1,82
Control Class          26             1,76                                  2,84                               Control Class                           26        1,34           2,39




                                                                                                                                                                                          8	
  
Addi5onal	
  Findings	
  




-­‐	
  Report	
  of	
  a	
  typical	
  gaming	
  child	
  (PDF)	
  


                                                                      9	
  
Discussion	
  &	
  Conclusion	
  	
  


-­‐	
  Mo5va5on	
  
	
  
-­‐ 	
  Usability	
  
	
  
-­‐ 	
  Interface	
  

-­‐ 	
  Effec5veness	
  
	
  
-­‐ Didac5cal	
  scenario	
  
	
  
-­‐	
  iGeo	
  –	
  Classroom	
  (Video)	
  


                                                         10	
  
Ques5ons	
  ?	
  



                               	
  
                               	
  
                                	
  
                    boeckle.mar$n@gmail.com	
  
                                	
  




                                                  11	
  

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Game based learning in Secundary Education

  • 1. Game  Based  Learning  in  Secondary   Educa5on:   Geographical  Knowledge  of  Austria   Mar5n  Ebner     Social  Learning,  Computer  and  Informa5on  Services   Mar5n  Schön   Ins5tute  of  Life  Long  Learning   Mar$n  Böckle  (presenter)   Student,  Teaching  Profession,  Informa5cs  -­‐  Geography   1  
  • 2. Web  2.0  Ne(x)t  Genera5on  Learning  ?   2  
  • 3. Source:  hXp://www.flickr.com/photos/ergonomic/3363073562   Digital  Immigrants  /  Digital  Na$ves     „Our  students  changed  radically.  Today's  students  are  no  longer  the  people  our   educa5onal  system  was  designed  to  teach.“  (Mark  Prensky  2001)   3  
  • 4. Game  Based  Learning  (GBL)   •   GBL   •   Support  the  Learning  Process   •   Live  Demonstra5on     -­‐  Concept  of  the  Game     -­‐   Game  Design   -­‐   Didac5cal  Concept     4  
  • 5. Technical  Implementa5on   Murau  -­‐  Points   620   600   580   Points   560   540   520   500   1   2   3   4   5   6   7   8   9  10   12   14   16   18   20   22   11   13   15   17   19   21   23   Number  of  Games   5  
  • 6. Research   Q1:  Does  this  game  lead  to  similar/equal  learning  results  as  tradi5onal  methods?     Are  there  any  disadvantages  for  the  learners  who  used  this  game?       Q2:  Are  the  playing  school  children  learn  the  correct  federal  states  in  an  incident  way?       On  the  basis  of  our  ques5ons  we  formed  hypotheses,  which  we  carefully  proved  by   using  the  iGeo  Applica5on:       H1:  Playing  this  game  leads  to  at  least  equivalent  learning  results  as  the  tradi5onal   method  –  there  is  no  disadvantage  for  the  learners  who  used  this  game.         H2:  The  info  box  gives  the  student  an  instant  feedback  which  leads  to  an  incidental   learning  effect  of  the  federal  states  of  Austria  where  the  places  are  located.       6  
  • 7. Experimental  Design   Game  Class   Tradi5onal  Class   7  
  • 8. Results   7   6   5   4   3   Increase   2   1   0   0   10   20   30   40   50   60   70   80   90   -­‐1   -­‐2   -­‐3   Number  of  Games   Q1:   Q2:   N Mean Standard Deviation N Mean Standard Deviation Game Class 17 2,65 2,06 Game Class 17 2,70 1,82 Control Class 26 1,76 2,84 Control Class 26 1,34 2,39 8  
  • 9. Addi5onal  Findings   -­‐  Report  of  a  typical  gaming  child  (PDF)   9  
  • 10. Discussion  &  Conclusion     -­‐  Mo5va5on     -­‐   Usability     -­‐   Interface   -­‐   Effec5veness     -­‐ Didac5cal  scenario     -­‐  iGeo  –  Classroom  (Video)   10  
  • 11. Ques5ons  ?         boeckle.mar$n@gmail.com     11