The document discusses guidelines for designing iPhone and iPad applications. It covers topics like choosing an application style, designing for the device, following human interface principles, focusing on the primary task, using technology features like iCloud and notifications appropriately, and more. The overall message is that applications need to provide a simple, easy to use experience tailored specifically for the mobile platform.
1. iPhone / iPad -
Human Interface Guidelines
Martin Ebner
The presentation bases on
http://developer.apple.com/iphone/library/documentation/userexperience/
conceptual/mobilehig/Introduction/Introduction.html
(V 2011-10-12)
2. Do we need Usability?
http://www.flickr.com/photos/rdolishny/2760207306
3. The future is mobile
http://flickr.com/photos/thomcochrane/416206133/
10. iPhone / iPad
just another device?
http://www.flickr.com/photos/kiki99/1031313718
11. "The iPhone generates 33% of all mobile
smartphone traffic worldwide and 50% in
the US." AdMob Mobile Metrics, 2009
http://de.admob.com/s/solutions/metrics?_cd=1
http://www.flickr.com/photos/pleasewait/2272096624
12. „91% of iPhone users and 88% of iPod touch users would
recommend their device, compared to 84% of Android
users and 69% of webOS users“ (AdMob Mobile Metrics, January. 2009)
http://metrics.admob.com/
iPhone Human Interface Guidlines - Martin Ebner 2012
13. A total of 99 percent of 200 respondents to a RBC/IQ
ChangeWave survey in August said they are satisfied with their
iPhone 3GS, with 82 percent of those "Very Satisfied."
http://www.appleinsider.com/articles/09/08/14/apples_iphone_3gs_has_99_percent_satisfaction_rate.html
iPhone Human Interface Guidlines - Martin Ebner 2012
16. Apps usable for everyone?
iPhone Human Interface Guidlines - Martin Ebner 2012
17. ADS
„ ... pick the few features, most frequently used, by
the majority of your users, most appropriated for the
mobile ...“
Application Definiton Statement
{your differentiator} {your solution} for {your audience}
iPhone Human Interface Guidlines - Martin Ebner 2012
18. ADS
„ ... pick the few features, most frequently used, by
the majority of your users, most appropriated for the
mobile ...“
Example:
{easy to use} {digital photo sharing} for {casual iphone users}
Note - this is a new app
{easy to use} {digital photo sharing} for {professional iphone
users}
iPhone Human Interface Guidlines - Martin Ebner 2012
19. ADS
„ ... pick the few features, most frequently used, by
the majority of your users, most appropriated for the
mobile ...“
• Elegant solution: you must solve a user's problem and
solve it eleganty
• Great usability: solide app hierarchy, clean layout
• Gorgeous application icon: hey, the icon is the brand of
your product!
iPhone Human Interface Guidlines - Martin Ebner 2012
20. iPhone -
HI Guidelines
Planning your iPhone
Software Product
Designing the User
Interface of your
iPhone Application
iPhone Human Interface Guidlines - Martin Ebner 2012
21. iPhone -
HI Guidelines
Planning your iPhone
Software Product
Designing the User
Interface of your
iPhone Application
iPhone Human Interface Guidlines - Martin Ebner 2012
22. iPhone OS Platform
Rich with Possibilites
http://www.flickr.com/photos/shuffle-art/1441940051
iPhone Human Interface Guidlines - Martin Ebner 2012
23. Platform Differences 1/2
„An iPhone OS-based device is not a desktop or
laptop computer, and an iPhone application is not the
same as a desktop application.“
• The display is paramount
Compact Sreen Size - 480*320 pixels (iPhone 3 and
lower), 960*640 pixels (since iPhone 4), 1024*768 pixels
(iPad)
• Device orientation can change to any time
• Memory is not unlimted
• Apps Respond to gestures, not clicks
• One screen at a time
iPhone Human Interface Guidlines - Martin Ebner 2012
24. Platform Differences 2/2
„An iPhone OS-based device is not a desktop or
laptop computer, and an iPhone application is not the
same as a desktop application.“
• Preferences are available in settings
• Apps have a more or less just on single window
• Minimal User Help
iPhone Human Interface Guidlines - Martin Ebner 2012
25. What Are Your Options?
„Depending on the implementation details and its
intended audience, some types of software may be
better suited to your needs than others.“
• An iPhone Application (available in App Store)
• Web-only Content (compare http://itunes.tugraz.at):
- Web Application
- Optimized webpage
- Compatible webpage
• Hybrid Applications (access to web content)
iPhone Human Interface Guidlines - Martin Ebner 2012
26. 3 Application Styles
„... applicaton styles, based on visual and behavioral
characterstics, data model, and user experience.“
• What do you expect to be the user‘s motivation for using
the application?
• What do you itend to be the user‘s experience while
using the application?
• What is the goal or focus of the application?
• How does the application organize and display the
information people care about?
iPhone Human Interface Guidlines - Martin Ebner 2012
27. Productivity Applications
„ ... enables tasks that are based on the organization
and manipulation of detailed information“
• Organizing the list
• Adding and subcontracting
• Drilling down, performing
tasks on reached level
iPhone Human Interface Guidlines - Martin Ebner 2012
28. Utility Applications
„ ... perfoms a simply task that requires a minimum of
user input.“
• visually attractive
• enhancement of information
display
• Organize of information into a
flattened list of items; no
hierachy
iPhone Human Interface Guidlines - Martin Ebner 2012
29. Immersive Applications
„ ... offers a full-screen, visually rich environment
that‘s focused on the content and the user‘s
experience with that content“
• tends to hide much of device‘s user interface
• use of nonstandards controls appropriate
• information presentation
in the context of
game-play, story or
experience
iPhone Human Interface Guidlines - Martin Ebner 2012
30. Choosing an App Style
„When in doubt, keep it simple.“
• Pare the feature list to the minimum
• To bring ideas from you desktop application to an iPhone
application, apply the 80-20 rule (the largest percentage
of users will use a very limited number of features)
• Find the core tasks
iPhone Human Interface Guidlines - Martin Ebner 2012
31. Case Study: Mail
„ ... when people are mobile, their needs for an email
application are simpler, and they want access to core
functionality quickly.“
iPhone Human Interface Guidlines - Martin Ebner 2012
32. Design the App For the Device
„... you need to make sure that your app looks and
feels like it was designed expressly for an iOS-based
device.“
• Embrace iOS UI paradigms (controls should look tappabel,
App structure should be clean, ...)
• Ensure that unvirsal apps run well on both
(iPhone and iPad)
• Reconsider web-based designs
• Tailor customization to the task
• Prototype and Iterate
iPhone Human Interface Guidlines - Martin Ebner 2012
33. From iPhone to iPad Application
http://www.flickr.com/photos/scolirk/4652688063
iPad Human Interface Guidlines - Martin Ebner 2010
34. Compatibility Mode
„Unmodified, iPhone applications are running in a
compatibility mode on iPad, but it does not give them
the device-specific experience they want.“
• Games and other immersive iPhone applications may
not need much change in information architecture,
because they are experience driven. In general they need
a siginificant revision of artwork and interaction.
• iPhone productivity applications tend to require some
rearchitecting of the information hierachy, in addation to
an enriched UI and an enhanced user experience.
• Utility applications need be reenvisioned for iPad so that
they can take advantage of the larger screen.
iPad Human Interface Guidlines - Martin Ebner 2010
35. Human Interface Principles
http://www.flickr.com/photos/wonderlane/4315076635
iPhone Human Interface Guidlines - Martin Ebner 2012
36. Great User Interface
„ ... follows human interface design principles, that
are based on the way people think and work, not on
the capibilities of the device.“
• Methaphors (playback control, sliding on-off switching, ...)
• Direct Manipulation (with the Multi-Touch Interface)
• Consistency (application has to take the standards)
• Feedback (must be immediate)
• User Control (user, not the application must initiate and
control actions)
• Asthetc Integrity (how well the appearance of you
application integrates with your functionality)
iPhone Human Interface Guidlines - Martin Ebner 2012
37. User Experience
Guidelines
http://www.flickr.com/photos/rivalee/2939042459
iPhone Human Interface Guidlines - Martin Ebner 2012
38. Focus on the Primary Task
„An iPhone Application that establishes and maintains
focus on its primary functionality is satisfying and
enjoyable to use“
• What is most important in each context?
• Is the provided information essential, does a user need
this information right now?
iPhone Human Interface Guidlines - Martin Ebner 2012
39. Build in Simplicty/Ease of Use
„ ... users are probably doing other things while they
simultaneously use your application“
• Elevate the content that people care about
• Think Top Down - High level Information near the top of
the screen (independent of how people tap on screen, top
is most visible)
• Minimize text input and Keep essential information
succinctly
• Give people a logical path to follow
• Provide a fingertip-size target area for all tappable
elements (calculator example: 44*44 pixel)
iPhone Human Interface Guidlines - Martin Ebner 2012
40. Communicate Effectively
„ ... avoid technical jargon in the user interface“
• Feedback is important
• use user-centric terminology
iPhone Human Interface Guidlines - Martin Ebner 2012
41. Support Gestures Appropriately
„To ensure that your application is discoverable and
easy to use, therefore, try to limit the gestures you
require to the most popular.“
iPhone Human Interface Guidlines - Martin Ebner 2012
42. Think about each detail
„ ... iOS devices are personal devices, but ...“
• Downplay File-Handling Operations
• Enable Collaboration and Connectedness
• De-emphasize Settings
• Brand appropriately
• Make search quick and rewarding
• Use UI Elements consistently
iPhone Human Interface Guidlines - Martin Ebner 2012
43. Graphical Interface - don‘t
forget about it
„ Rich, beautiful, engaging graphics draw people into
an application and make the simplest task
rewarding....“
• Consider Adding Physicality and Realism
• Delight People with Stunning Graphics
• Use subtle Animation to communicate
• Ask People to save only when
necessary
iPhone Human Interface Guidlines - Martin Ebner 2012
44. For iPad 1/2
• Enhance Interactivity
• Reduce Full-Screen Transitions (update only the areas of
the UI that need it)
• Restrain your information hierachy (more information in
just one place)
• Migrate Toolbar Content to the Top
iPhone Human Interface Guidlines - Martin Ebner 2012
45. For iPad 2/2
„Consider Using Popovers for some modal tasks...“
• Does the task require more than one type of input?
• Does the taks require people to drill down through a
hierachy of views?
• Might people want to something
in the main view before they
finish the task?
• Is the task fairly in-depth and
does it represent one of the
application‘s main functions?
iPhone Human Interface Guidlines - Martin Ebner 2012
46. iOS Technology
Usage Guidlines
http://www.flickr.com/photos/intherough/4263146374
iPhone Human Interface Guidlines - Martin Ebner 2012
47. iCloud Storage
„iCloud storage helps people access the content they
care about regardless of which device they are
currently using.“
• Respect the user‘s iCloud account
• Determine which types of information to store
• Make sure your app behaves reasonably when iCloud
storage is unavailable
• Avoid asking users to choose which documents to store
• Warn users about the consequences of deleting a
document
• Be sure to include the user‘s iCloud content in searches
iPhone Human Interface Guidlines - Martin Ebner 2012
48. Multitasking
„ Multitasking allows people to switch quickly among
recently used applications, because apps can be
suspended in the background when they are quit.“
• Be ready for interruptions, and ready to
resume
• Make sure your UI can handle the double-
high status bar
• Be ready to pause activities that require
people’s attention or active participation
• Ensure that your audio behaves
appropriately
iPhone Human Interface Guidlines - Martin Ebner 2012
49. Multitasking
„ Multitasking allows people to switch quickly among
recently used applications, because apps can be
suspended in the background when they are quit.“
• Use local notifications sparingly
• When appropriate, finish user-initiated
tasks in the background.
iPhone Human Interface Guidlines - Martin Ebner 2012
50. Notification Center 1/2
„... gives a user a single, convenient place in which to
view notifications from their apps.“
• Keep badge contents up to date
• Don‘t send multiple notifications for the
same event
• Provide a custom message that does not
include your app name
• Provide a sound that users can choose to
hear when a notification arrives
iPhone Human Interface Guidlines - Martin Ebner 2012
51. Notification Center 2/2
„iOS apps that support local or push notifications can
use the following notification styles.“
Banner
Sound
Alert
Badge
iPhone Human Interface Guidlines - Martin Ebner 2012
52. Printing
„ ... users can wirelessly print content from your
application“
• Use the system-provided Action
button
• Display the Print item when printing
is a primary function in the current
context
• If appropriate, provide additional
printing options to users
• Don’t display print-specific UI if users
can’t print
iPhone Human Interface Guidlines - Martin Ebner 2012
53. iAd
„ ... you can allow advertisements to display within
your application and you can receive revenue when
users see or interact with them“
• size 320*50
• Place the banner view at or near the
bottom of the screen
• Ensure that banner views appear
when it makes sense in your
application
• As much as possible, display banner
ads in both orientations
iPhone Human Interface Guidlines - Martin Ebner 2012
54. iAd
„ ... you can allow advertisements to display within
your application and you can receive revenue when
users see or interact with them“
• Don’t allow an ad to scroll off the
screen
• While people view or interact with
ads, pause activities that require
their attention or interaction
• Don’t stop an ad, except in rare
circumstances
iPhone Human Interface Guidlines - Martin Ebner 2012
55. Using Sound
„ ... users always expect to hear alarms that they have
set.“
• Ring/Silent Switch (avoid sound if it is not explicity set)
• Volume Buttons (the user always decided the loudness)
• Headset and Headphones (plug in headsets means sound
has to be set privately)
• Wireless audio (disconnection = pause, connection = no
pause)
• Defining the Audio Behavior is essential task
iPhone Human Interface Guidlines - Martin Ebner 2012
56. Starting
„iPhone Application should start instantly so users
can begin using them without delay“
• Specify appropriate status bar styles
• Display a launch image
• Avoid displaying an About window, splash screen or
another tpye of startup experiences
• Launch in portrait orientation
iPhone Human Interface Guidlines - Martin Ebner 2012
57. Stopping
„iphone Applications should never quit
programmatically“
• Be prepared to receive an exit or terminate notification at
any time.
• Save the current state when stopping
• Avoid alerts
• User has to decide if continuing you application or
pressing the Home Button
iPhone Human Interface Guidlines - Martin Ebner 2012
58. Settings and Configuration
„It‘s best when iPhone application do not aks users to
specify any settings at all“
• Focus your solutions on the needs of 80 percent of users
• Get as much information as possible from other sources
• If you must ask for setup-information, prompt users to
enter within your application
• Offer configuration options in the main user interface or
on the back of a screen
iPhone Human Interface Guidlines - Martin Ebner 2012
59. ....
„Don‘t provide a button for a built-in action, because
users will wonder why there are two ways to do the
same thing in your application“
• Support Copy and Paste
• Support Undo and Redo
• Enabling Push Notifications (delivery is not guaranteed)
• Providing Search and Displaying Search Results
• Using the User‘s Location
iPhone Human Interface Guidlines - Martin Ebner 2012
60. iPhone -
HI Guidelines
Planning your iPhone
Software Product
Designing the User
Interface of your
iPhone Application
iPhone Human Interface Guidlines - Martin Ebner 2012
61. Brief Tour of the
Application User Interface
iPhone Human Interface Guidlines - Martin Ebner 2012
http://www.flickr.com/photos/ari/4314027331
62. Main parts of application screen
„Every application, regardless of type, has an
application window“
• Status Bar
• Navigation Bar
• Tab Bar
• Toolbar
iPhone Human Interface Guidlines - Martin Ebner 2012
63. Users are accustomed to the look and
behavior of standard views and controls
iPhone Human Interface Guidlines - Martin Ebner 2012
http://www.flickr.com/photos/r_catalano/4180965353
64. Status Bar
„People expect to see the current battery charge of
their device; hiding this information [...] is not an
ideal user experience“
• hiding status bar in case of immersive application
(carefully decision)
• important bar (cell signal strength, network,
battery)
• three possible colors
iPhone Human Interface Guidlines - Martin Ebner 2012
65. Navigation Bar
„ ... appears at the upper edge of an application
screen, just below the status bar.“
• enable navigation among different
views in an application
• provide title and controls that manage
the items in a view
iPhone Human Interface Guidlines - Martin Ebner 2012
66. Tool Bar
„ ... performs actions related to objects in the current
view.“
• constrain the number of items
(44*44 pixels)
• use the predefined buttons
• colors blue and black
iPhone Human Interface Guidlines - Martin Ebner 2012
67. Tab Bars
„ If you application provides different perspectives on
the same set of data, ... .“
• icons and text, all equal in
width and black background
• tab does not change its
opacity or height, regardless
of orientattion
• more than five tabs, iPhone
OS add a „More“ tab
• badging a Tab is possible to
communicate in a
noninstrutive way
iPhone Human Interface Guidlines - Martin Ebner 2012
68. Alerts, Action Sheets, Modal Views
„ ... appear when something requires the user‘s
attention ... “
iPhone Human Interface Guidlines - Martin Ebner 2012
69. Alerts
„ ... give users criticial information in a highly visible
way. “
• minize the number of alerts
• ask for confirmation
• single / double button alert
iPhone Human Interface Guidlines - Martin Ebner 2012
70. Action Sheet
„ ... appears as the result of a user action ... “
• no display of a textual
message
• two different backgrounds
• the closer the top, the
more visible
• be aware of mistakenly
tapping the bottom button
instead of Home button
iPhone Human Interface Guidlines - Martin Ebner 2012
71. Table View
„ ... presents data in a single-column list of multiple
rows.“
• provide feedback when
user select a list item
• display content
immediately
• plain / group style
• different table-view
elements
iPhone Human Interface Guidlines - Martin Ebner 2012
72. Text View
„ ... is a region that displays multiple lines of text ....“
iPhone Human Interface Guidlines - Martin Ebner 2012
73. Different Application Controls
„Remember that users expect familiar controls to
behave as they to in the built-in applications.“
• Activity Indicators • Progress Views
• Date and Time Pickers • Rounded Rectangle Buttons
• Disclosure Buttons • Search Bars
• Info Buttons • Segmented Controls
• Labels • Sliders
• Page Indicators • Text Fields
• Pickers
iPhone Human Interface Guidlines - Martin Ebner 2012
74. iPad only: Popover (1/2)
„... is a transient view that can be revealed when
people tap a control or an onscreen area. “
• can contain table, image
map, text, web or custom
views
• display additional
information or list or items
• display contents of left
pane of a split view-based
application
• display an action sheet
iPad Human Interface Guidlines - Martin Ebner 2010
75. iPad only: Popover (2/2)
„... is a transient view that can be revealed when
people tap a control or an onscreen area. “
• save users‘ work when they tap outside a popover‘s
border
• ensure that the popover arrow points as directly as
possible to the element
• make sure people can use popover without seeing the
application content behind it
• only one popover should be visible onscreen at a time
• avoid making it too big
iPad Human Interface Guidlines - Martin Ebner 2010
76. iPad only: Split View (1/2)
„... is a full screen view that consits of two side-by-
side panes. “
iPad Human Interface Guidlines - Martin Ebner 2010
77. iPad only: Split View (1/2)
„... is a full screen view that consits of two side-by-
side panes. “
• only available in iPad
• use to display persistent information in the left pane and
related details in the right pane
• both panes can contain table, image, map, text, web or
custom views as well as navigation bars, tool bars or tab
bars
• avoid creating a right pane that is narrower than the left
pane (left pane is fixed to 320 points in all orientations)
• indicate the current selection in the left pane
iPad Human Interface Guidlines - Martin Ebner 2010
78. Sytem Provided Buttons
„ ... promote a consistent user experience and make
your job easier.“
iPhone Human Interface Guidlines - Martin Ebner 2012
79. Creating Custom Icons
and Images
iPhone Human Interface Guidlines - Martin Ebner 2012
http://www.flickr.com/photos/conorpendergrast/2634918994
80. Application Icons
„This is a place where branding and strong visual
design should come together into a compact, instantly
instantly recognizable, attractive package.“
• rounded corners, drop shadow, reflective shine
automatically added
• measures 57*57 pixel (114*114 for high
resolution)
• small icon for spotlight search (29*29; 58*58
high resolution)
iPhone Human Interface Guidlines - Martin Ebner 2012
81. Launch Images
„To enhance the user‘s experience at application
launch ... .“
• should not an about
window, branding elements
• measures 320*480 pixel
(640*940 high resolution)
• it is solely intended to
enhance the user‘s
perception, as quick launch,
ready for use
iPhone Human Interface Guidlines - Martin Ebner 2012
82. Icons for ...
„do not redesign standard buttons“
• simple and streamlined
• not easily mistaken
• readily understood and widely acceptable
• Use color and shadow judiciously to help the icon
tell its story
• Create an idealized version of the subject rather
than using a photo
• Don‘t use replicas of Apple products
iPhone Human Interface Guidlines - Martin Ebner 2012
83. Tips for Creating Great Artwork
„The Retina display allows you to display high-
resolution versiony of your art and icons.“
• Richer in texture, more detailed and more
realistic
• Scale up your original work up to 200%
• Add detail and depth
iPhone Human Interface Guidlines - Martin Ebner 2012
84. iPad - New Way for Applications
http://www.youtube.com/watch?v=jdExukJVUGI
iPhone Human Interface Guidlines - Martin Ebner 2012
85. What happens when you hand a
3-year-old an iPhone?
http://elearningblog.tugraz.at/archives/2994
iPhone Human Interface Guidlines - Martin Ebner 2012
86. Slides available at: http://elearningblog.tugraz.at
SOCIAL LEARNING
Computer and Information Services
Graz University of Technology
Graz University of Technology
Martin Ebner
martin.ebner@tugraz.at
mebner http://elearning.tugraz.at