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November 2012

Marketing in the Mobile First Era

Richard Firminger, GM, EMEA
STAGE 3: THE TWO-SIDED PLATFORM




                  3             2                     3




                                                          ANALYTICS
                      APPSPOT




                                                                         Advertisers
Publishers




                                                             AD
                          APPCIRCLE
                  APP MEASUREMENT AND
                   ADVERTISING PLATFOM
                  1             Flurry Analytics

             LAUNCHED JUNE 2012- THE TWO-SIDED PLATFORM
             PUBLISHERS: DIRECT, INDIRECT, DESK TRADED AD MONETIZATION
             ADVERTISERS: AD EFFECTIVENESS, MEASUREMENT AND ROI ANALYSIS
             BUILT IN NETWORK EFFECTS
The Rise of Mobile Apps

 Flurry Sessions per Month
                                                                         Facebook vs. Social Apps
Billions




           50
                                                                                         26
                                                                            21           MINS
           40                                                               MINS

                                                                             Web         Apps

           30                                   Web Browsing vs. Apps



           20                                      74          81
                                                  MINS         MINS


                                                   Web         Apps
           10



           -
                Jul Sep Nov Jan Mar May Jul Sep Nov Jan Mar May Jul Sep Nov Jan Mar May Jul Sep Nov Jan Mar May Jul
                08 08 08 09 09 09 09 09 09 10 10 10 10 10 10 11 11 11 11 11 11 12 12 12 12
Competition for Consumers Continues to Increase

Over 1 million available apps on iOS and Android
                                                                                           600
     GOOGLE PLAY          iTUNES APP STORE

                                                                             500
                                                                                     460
                                                               425
                                                   400
                                                                      350

                                    250                  250
                                             200
                    160

                              80
       28     20
 2
March 2009   December 2009    August 2010     May 2011    July 2011   October 2011   April 2012
Addressable Market to Surpass 1 Billion Next Year

Active smartphone & tablet devices
 Total Addressable Market
 Aggressive: 5B WW Mobile Device Owners
 Conservative: 2B WW Adults, Middle Class or higher
                                                                      1.1 B
 Upside:
 Smartphones – dropping prices, especially Android
 Tablets – little replacement, mainly new; sub for PCs
 Connected TVs – to be shipped
 Reference:
                                                          660 M
 2.3 Billion Internet Subscribers today



                                                331 M

                            76 M
       23 M
     Aug 2009             Aug 2010             Aug 2011   Aug 2012   Aug 2013E

                                                                       Source: Flurry Analytics
Apps Are Disrupting the World

Top Countries by Active iOS & Android Devices (millions)




                                         Source: Flurry Analytics active devices July 2012
Apps Are Disrupting Emerging Markets

Fastest Growing iOS & Android Markets by Active Devices

401%



         279%

                 220%       217%
                                           196%          193%           193%          189%          185%           171%




 China   Chile   Brazil     Argentina        Iran        Vietnam        Mexico         Russia        Turkey         India

                    Source: Flurry Analytics, July 2011 – July 2012, countries with at least 500k active devices as of July 2011
Microsoft Blows by a Beleaguered Research in Motion

Flurry New Project Starts, RIM vs. Microsoft
                                                                                                                    6%
6%
             WINDOWS PHONE                  BLACKBERRY

5%


                                                                                                        4%
4%
                                                                                                 3%

3%                                                                    3%       2%       3%
                                                             2%
                                                   2%
2%
              1%                           1%
      1%               1%       1%
                                                    1%                                                 1%
                                                                      1%       1%                1%                 1%
1%                                        2%                 1%                         1%
      1%       1%                1%
                       1%
0%
     Jun 2011 Jul 2011 Aug 2011 Sep 2011 Oct 2011 Nov 2011 Dec 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012 May 2012 Jun 2012


                                                                                                        Source: Flurry Analytics
Microsoft Sets Its Sights on Android

Flurry New Project Starts Q2 2011 vs. Q2 2012

                  1%   1%                   3% 1%



          27%
                                     28%




                            71%                         68%




                  Q2 2011                    Q2 2012

            iOS         Android   Windows Phone     BlackBerry

                                                              Source: Flurry Analytics
Mobile App Usage Overtook Online in 2011

U.S. mobile apps vs. web consumption, minutes per day

   WEB BROWSING       MOBILE APPS
                                                                                               94
                                                                 81                           MINUTES


                       70 66                        74          MINUTES           72
  64                  MINUTES
                                  MINUTES
                                                   MINUTES                       MINUTES
  MINUTES


            43
            MINUTES




                       Sources: comScore, Alexa, Flurry Analytics; data includes Smartphones & Tablets, U.S. only
Mobile Apps Dominate Time Spent on Smartphones

Share of time spent on smartphones



                                        More than
        18.5%
        Browser
                                      80%
                                     of mobile minutes
                  81.5%              are spent in apps
                   Apps



                                               Source: comScore, March 2012
Loyalty by Application Category
Smartphones, Tablets and TV’s
Tablet Usage Is More Concentrated during Primetime

         Usage by Hour, Smartphones versus Tablets
           9%
% of Audience
        Using




                       Smartphones
           8%
                       Tablets
           7%


           6%


           5%


           4%


           3%


           2%


           1%


           0%
             5am 6am 7am 8am 9am     1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm              1am 2am 3am 4am

                                                                                               Hour of Day

                                                                           Source: Flurry Analytics, Sep 2012
Tablet Usage is Longer but Less Often

App Engagement, Smartphones versus Tablets


          12.9

                        9.5
                                                           8.2

                                             4.1

         Weekly Frequency of Use             Minutes per Session


                              Smartphones    Tablets
Tablet Users Trend Older

Age Distribution, Smartphones versus Tablets

  Average Age
  Smartphones:   30                      33%
  Tablets:       34
                                                26%         24%
                      21%                             21%
  18% 19%                                                                           17%
                            14%

                                                                            7%



     13 - 17           18 - 24             25 - 34     35 - 54                   55+


                                  Smartphones         Tablets

                                                                  Source: Flurry Analytics, Sep 2012
Tablet Usage is More Gender Balanced

Gender Comparison, Smartphones versus Tablets




         44%         56%                 49%              51%



           Smartphones                          Tablets


                                                          Source: Flurry Analytics, Sep 2012
Tablet Usage More Media & Entertainment Oriented

Time Spent per Category, Smartphones versus Tablets
                                                      Productivity
     Entertainment                               News     1%
          3%                                      2%
                        Other                                        Other
Lifestyle                                    Utilities
                        11%                                           7%
   3%                                          4%
Health &
Fitness
                                     Games           Entertainment
  3%
                                      39%                 9%
                                                      Social
           Utilities                                Networking
            17%                                        10%
                                                                                 Games
                                                                                  67%
                          Social
                        Networking
                           24%



                       Smartphones                                     Tablets
Even Canabilising Prime Time TV Viewing

Time spent using smart devices while watching TV




    1.61.6
       HRS
    HOURS
                           1.7
                          HOURS
                                                                               84%
                                                                              of mobile device
                                                                             owners spend over

                                                                          1.6 hours
                                                                       per day using mobile
                                                                     devices while watching TV

      TABLET           SMARTPHONE
     OWNERS              OWNERS

               Sources: OPA / Magid Portrait of Today’s Tablet User Wave II, July 2012; Portrait of Today’s Smartphone User, August 2012
Mobile Ad Spends Are Taking Off
A Shift in Ad Spending Is Inevitable

2011 U.S. ad spending vs. consumer time spent

 43%
       40%                                                AD SPEND PER MEDIA
                                                          TIME SPENT PER MEDIA


             29%

                               22%                                                  23%

                         16%
                                               11%
                                                           9%
                   6%
                                                                          1%

    TV         Print        Web                     Radio                    Mobile

                               Sources: VSS, Mary Meeker (KPCB), comScore, Alexa, Flurry Analytics
Marketers Are Already Committed

% of marketers in 2011 that planned to:




   Increase 2012 Mobile Ad Budget                                            72%

  Increase Mobile Ad Budget
  BY OVER 50%                 35%


                              Source: IAB / Ovum Marketer Perceptions Of Mobile Advertising July 2011
Revenue Is Scaling

           WW iOS & Android App Revenue by Source

           $9
Billions




                    ADVERTISING REVENUE
           $8
                    PREMIUM & IAP REVENUE                23%
           $7

           $6

           $5                18%
           $4                                            77%
           $3
                             82%
           $2

           $1

           $-
                             2010                        2012E
                                             Source: Flurry Analytics, forecast based on Flurry analysis
Mobile App Media Maturing

     TODAY               OVER NEXT 12 MONTHS

Loosely-targeted         Target User Interest, Age,
Campaigns                Gender and Location

Unable to Measure        Track Conversion Quality and
Campaign Effectiveness   Brand Metrics Impact

Fragmented Media Is      Purchase at Scale via Agency
Hard to Buy              Trading Desks and Premium
                         Media Representatives
The App Marketing Virtuous Cycle
The New App Marketing Virtuous Cycle

1. The Current State of App Marketing

2. Can We Find Another Way?

3. The New App Marketing Virtuous Cycle
Today App Marketing = App Store Rank

• Buy enough thrust to get into orbit (downloads in 24 hours)

• Don’t worry about the quality of users you’re using as thrust

• Once you rank, your app gets an organic lift

• And then, when you run the numbers, blended CPA is “cheap”

• What’s wrong with this picture?
Fuel Prices Are Going Up
It’s Already Expensive


      Rank                Required                 Subsequent
        1                 150,000                    180,000
      Top 5               125,000                    150,000
     Top 10               100,000                    125,000
     Top 15                75,000                    100,000
     Top 25                50,000                     75,000
     Top 50                30,000                     45,000
     Required = number of downloads required in 24 hours to reach position
       Subsequent = number of downloads per day once position is reached
Retaining Users Is a Challenge

94% of all acquired users churn out

           1.9 Billion




                                                              120 Million
            USERS ACQUIRED                                STILL USING DURING
             JAN – JUN 2012                              1ST WEEK OF OCTOBER
                              Source: Downloads and Usage Tracked Across All Acquisition Channels by Flurry Analytics
What if You Could Bring Back Your Best Users?



         1.9 Billion                                                             Heavy Users




                                                   Used Before Last Update
                                                                                In Favorable Geo


                                                                                Key Target Demo

                                                                                  Social
                                                                                             Used
                                                                               Influencers
                                                                                             More
                                                                                             Than
                                                                             Spenders        Once

                                                                              120 Million
         USERS ACQUIRED                                               STILL USING DURING
          JAN – JUN 2011                                             1ST WEEK OF OCTOBER
                           Source: Downloads and Usage Tracked Across All Acquisition Channels by Flurry Analytics
A New Approach to Break the Churn Cycle

     CURRENT APPROACH:            A BETTER APPROACH:
        RANK DRIVEN                  CONSUMER LTV




                             RE-ENGAGE             ACQUIRE
 ORGANIC           ACQUIRE
   LIFT            TO RANK




                                         SEGMENT
Leverage Engaging Units and Optimized Pricing


      New             Re-Engagement           Trailers                    Custom Creative




 CPI basis, bidded   CPR basis, bidded   CPCV basis, bidded                   CPC basis*
$0.75 minimum bid    $0.50 minimum bid   $0.02 minimum bid                  (to App Stores)
                                                                          bidded, no min bid



                                                         *Flurry Ad Analytics is required to track installs
Get Unmatched Reach and Targeting Options

• Reach over 250 million mobile app users through AppCircle

• Get the deepest targeting on mobile
   –Device and OS
   –Geography, down to the city level
   –Age and gender
   –Personas (over 22 to choose from)

 • Re-target your valuable segments
    –Based on segments and analytics events in your app
    –Based on time lapsed since last use
Flurry Ad Analytics: Optimize User Acquisition Spending

Measure cost and quality of users by acquisition channel
• Measure the performance of all user acquisition channels

• Track the performance of quality conversions the way you define it

• Automatically create segments to track retention and churn per channel

• Absolutely no disruption to the user experience or flow

          This is a big deal for mobile app developers and marketers because, currently, these folks
          are buying from something like ten to fifteen ad networks, and yet have little visibility into the
          types of users being returned. TechCrunch, June 2012

          Buying from so many sources, brands are often left to question whether the acquisitions they
          receive are of value to the brand and its success metrics. Ad Analytics automatically tracks
          clicks and installations and attributes them to the correct campaigns and traffic sources. It
          then allows marketers to view the behavior of users after they download. AdAge, June
          2012
Turning Apps into Media Properties
The Great Mobile Advertising Gap

2011 U.S. ad spend versus time spend per media

 43%
       40%                                                        Ad Spend per Media
                                                                  Time Spent per Media


             29%
                               22%                                                  23%
                         16%
                                          11%
                                                        9%
                    6%
                                                                         1%
    TV          Print      Web                  Radio                         Mobile

                                 Sources: VSS, Mary Meeker (KPCB), comScore, Alexa, Flurry Analytics
Not All Advertising is Created Equally
The eCPM Impact of Attracting Premium Advertising

Mobile Publisher eCPMs


                              Optimizing your ad mix
                 $5+              can increase
                                  ad revenues
                                  by more than




   $1.5
    Today       Optimized
                                 3X
Brands Are Moving to Mobile




                              Source: eMarketer, April 2012
So What Do Brands Need?

    Audience Scale        Audience Targeting




      You Have It           You Need It
How to Make Your Applications Media-ready

1. Understand your audience

2. Define the advertisers you want to attract

3. Come up with an immersive, quality experience

4. Package it right

5. Get your sales team: Build or Outsource

6. Execute the campaign
Thanks
richard@flurry.com

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Richard Firminger

  • 1. November 2012 Marketing in the Mobile First Era Richard Firminger, GM, EMEA
  • 2.
  • 3. STAGE 3: THE TWO-SIDED PLATFORM 3 2 3 ANALYTICS APPSPOT Advertisers Publishers AD APPCIRCLE APP MEASUREMENT AND ADVERTISING PLATFOM 1 Flurry Analytics LAUNCHED JUNE 2012- THE TWO-SIDED PLATFORM PUBLISHERS: DIRECT, INDIRECT, DESK TRADED AD MONETIZATION ADVERTISERS: AD EFFECTIVENESS, MEASUREMENT AND ROI ANALYSIS BUILT IN NETWORK EFFECTS
  • 4. The Rise of Mobile Apps Flurry Sessions per Month Facebook vs. Social Apps Billions 50 26 21 MINS 40 MINS Web Apps 30 Web Browsing vs. Apps 20 74 81 MINS MINS Web Apps 10 - Jul Sep Nov Jan Mar May Jul Sep Nov Jan Mar May Jul Sep Nov Jan Mar May Jul Sep Nov Jan Mar May Jul 08 08 08 09 09 09 09 09 09 10 10 10 10 10 10 11 11 11 11 11 11 12 12 12 12
  • 5.
  • 6. Competition for Consumers Continues to Increase Over 1 million available apps on iOS and Android 600 GOOGLE PLAY iTUNES APP STORE 500 460 425 400 350 250 250 200 160 80 28 20 2 March 2009 December 2009 August 2010 May 2011 July 2011 October 2011 April 2012
  • 7. Addressable Market to Surpass 1 Billion Next Year Active smartphone & tablet devices Total Addressable Market Aggressive: 5B WW Mobile Device Owners Conservative: 2B WW Adults, Middle Class or higher 1.1 B Upside: Smartphones – dropping prices, especially Android Tablets – little replacement, mainly new; sub for PCs Connected TVs – to be shipped Reference: 660 M 2.3 Billion Internet Subscribers today 331 M 76 M 23 M Aug 2009 Aug 2010 Aug 2011 Aug 2012 Aug 2013E Source: Flurry Analytics
  • 8. Apps Are Disrupting the World Top Countries by Active iOS & Android Devices (millions) Source: Flurry Analytics active devices July 2012
  • 9. Apps Are Disrupting Emerging Markets Fastest Growing iOS & Android Markets by Active Devices 401% 279% 220% 217% 196% 193% 193% 189% 185% 171% China Chile Brazil Argentina Iran Vietnam Mexico Russia Turkey India Source: Flurry Analytics, July 2011 – July 2012, countries with at least 500k active devices as of July 2011
  • 10. Microsoft Blows by a Beleaguered Research in Motion Flurry New Project Starts, RIM vs. Microsoft 6% 6% WINDOWS PHONE BLACKBERRY 5% 4% 4% 3% 3% 3% 2% 3% 2% 2% 2% 1% 1% 1% 1% 1% 1% 1% 1% 1% 1% 1% 1% 2% 1% 1% 1% 1% 1% 1% 0% Jun 2011 Jul 2011 Aug 2011 Sep 2011 Oct 2011 Nov 2011 Dec 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012 May 2012 Jun 2012 Source: Flurry Analytics
  • 11. Microsoft Sets Its Sights on Android Flurry New Project Starts Q2 2011 vs. Q2 2012 1% 1% 3% 1% 27% 28% 71% 68% Q2 2011 Q2 2012 iOS Android Windows Phone BlackBerry Source: Flurry Analytics
  • 12. Mobile App Usage Overtook Online in 2011 U.S. mobile apps vs. web consumption, minutes per day WEB BROWSING MOBILE APPS 94 81 MINUTES 70 66 74 MINUTES 72 64 MINUTES MINUTES MINUTES MINUTES MINUTES 43 MINUTES Sources: comScore, Alexa, Flurry Analytics; data includes Smartphones & Tablets, U.S. only
  • 13. Mobile Apps Dominate Time Spent on Smartphones Share of time spent on smartphones More than 18.5% Browser 80% of mobile minutes 81.5% are spent in apps Apps Source: comScore, March 2012
  • 16. Tablet Usage Is More Concentrated during Primetime Usage by Hour, Smartphones versus Tablets 9% % of Audience Using Smartphones 8% Tablets 7% 6% 5% 4% 3% 2% 1% 0% 5am 6am 7am 8am 9am 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 1am 2am 3am 4am Hour of Day Source: Flurry Analytics, Sep 2012
  • 17. Tablet Usage is Longer but Less Often App Engagement, Smartphones versus Tablets 12.9 9.5 8.2 4.1 Weekly Frequency of Use Minutes per Session Smartphones Tablets
  • 18. Tablet Users Trend Older Age Distribution, Smartphones versus Tablets Average Age Smartphones: 30 33% Tablets: 34 26% 24% 21% 21% 18% 19% 17% 14% 7% 13 - 17 18 - 24 25 - 34 35 - 54 55+ Smartphones Tablets Source: Flurry Analytics, Sep 2012
  • 19. Tablet Usage is More Gender Balanced Gender Comparison, Smartphones versus Tablets 44% 56% 49% 51% Smartphones Tablets Source: Flurry Analytics, Sep 2012
  • 20. Tablet Usage More Media & Entertainment Oriented Time Spent per Category, Smartphones versus Tablets Productivity Entertainment News 1% 3% 2% Other Other Lifestyle Utilities 11% 7% 3% 4% Health & Fitness Games Entertainment 3% 39% 9% Social Utilities Networking 17% 10% Games 67% Social Networking 24% Smartphones Tablets
  • 21. Even Canabilising Prime Time TV Viewing Time spent using smart devices while watching TV 1.61.6 HRS HOURS 1.7 HOURS 84% of mobile device owners spend over 1.6 hours per day using mobile devices while watching TV TABLET SMARTPHONE OWNERS OWNERS Sources: OPA / Magid Portrait of Today’s Tablet User Wave II, July 2012; Portrait of Today’s Smartphone User, August 2012
  • 22. Mobile Ad Spends Are Taking Off
  • 23. A Shift in Ad Spending Is Inevitable 2011 U.S. ad spending vs. consumer time spent 43% 40% AD SPEND PER MEDIA TIME SPENT PER MEDIA 29% 22% 23% 16% 11% 9% 6% 1% TV Print Web Radio Mobile Sources: VSS, Mary Meeker (KPCB), comScore, Alexa, Flurry Analytics
  • 24. Marketers Are Already Committed % of marketers in 2011 that planned to: Increase 2012 Mobile Ad Budget 72% Increase Mobile Ad Budget BY OVER 50% 35% Source: IAB / Ovum Marketer Perceptions Of Mobile Advertising July 2011
  • 25.
  • 26. Revenue Is Scaling WW iOS & Android App Revenue by Source $9 Billions ADVERTISING REVENUE $8 PREMIUM & IAP REVENUE 23% $7 $6 $5 18% $4 77% $3 82% $2 $1 $- 2010 2012E Source: Flurry Analytics, forecast based on Flurry analysis
  • 27. Mobile App Media Maturing TODAY OVER NEXT 12 MONTHS Loosely-targeted Target User Interest, Age, Campaigns Gender and Location Unable to Measure Track Conversion Quality and Campaign Effectiveness Brand Metrics Impact Fragmented Media Is Purchase at Scale via Agency Hard to Buy Trading Desks and Premium Media Representatives
  • 28. The App Marketing Virtuous Cycle
  • 29. The New App Marketing Virtuous Cycle 1. The Current State of App Marketing 2. Can We Find Another Way? 3. The New App Marketing Virtuous Cycle
  • 30. Today App Marketing = App Store Rank • Buy enough thrust to get into orbit (downloads in 24 hours) • Don’t worry about the quality of users you’re using as thrust • Once you rank, your app gets an organic lift • And then, when you run the numbers, blended CPA is “cheap” • What’s wrong with this picture?
  • 31. Fuel Prices Are Going Up
  • 32. It’s Already Expensive Rank Required Subsequent 1 150,000 180,000 Top 5 125,000 150,000 Top 10 100,000 125,000 Top 15 75,000 100,000 Top 25 50,000 75,000 Top 50 30,000 45,000 Required = number of downloads required in 24 hours to reach position Subsequent = number of downloads per day once position is reached
  • 33. Retaining Users Is a Challenge 94% of all acquired users churn out 1.9 Billion 120 Million USERS ACQUIRED STILL USING DURING JAN – JUN 2012 1ST WEEK OF OCTOBER Source: Downloads and Usage Tracked Across All Acquisition Channels by Flurry Analytics
  • 34. What if You Could Bring Back Your Best Users? 1.9 Billion Heavy Users Used Before Last Update In Favorable Geo Key Target Demo Social Used Influencers More Than Spenders Once 120 Million USERS ACQUIRED STILL USING DURING JAN – JUN 2011 1ST WEEK OF OCTOBER Source: Downloads and Usage Tracked Across All Acquisition Channels by Flurry Analytics
  • 35. A New Approach to Break the Churn Cycle CURRENT APPROACH: A BETTER APPROACH: RANK DRIVEN CONSUMER LTV RE-ENGAGE ACQUIRE ORGANIC ACQUIRE LIFT TO RANK SEGMENT
  • 36. Leverage Engaging Units and Optimized Pricing New Re-Engagement Trailers Custom Creative CPI basis, bidded CPR basis, bidded CPCV basis, bidded CPC basis* $0.75 minimum bid $0.50 minimum bid $0.02 minimum bid (to App Stores) bidded, no min bid *Flurry Ad Analytics is required to track installs
  • 37. Get Unmatched Reach and Targeting Options • Reach over 250 million mobile app users through AppCircle • Get the deepest targeting on mobile –Device and OS –Geography, down to the city level –Age and gender –Personas (over 22 to choose from) • Re-target your valuable segments –Based on segments and analytics events in your app –Based on time lapsed since last use
  • 38. Flurry Ad Analytics: Optimize User Acquisition Spending Measure cost and quality of users by acquisition channel • Measure the performance of all user acquisition channels • Track the performance of quality conversions the way you define it • Automatically create segments to track retention and churn per channel • Absolutely no disruption to the user experience or flow This is a big deal for mobile app developers and marketers because, currently, these folks are buying from something like ten to fifteen ad networks, and yet have little visibility into the types of users being returned. TechCrunch, June 2012 Buying from so many sources, brands are often left to question whether the acquisitions they receive are of value to the brand and its success metrics. Ad Analytics automatically tracks clicks and installations and attributes them to the correct campaigns and traffic sources. It then allows marketers to view the behavior of users after they download. AdAge, June 2012
  • 39. Turning Apps into Media Properties
  • 40. The Great Mobile Advertising Gap 2011 U.S. ad spend versus time spend per media 43% 40% Ad Spend per Media Time Spent per Media 29% 22% 23% 16% 11% 9% 6% 1% TV Print Web Radio Mobile Sources: VSS, Mary Meeker (KPCB), comScore, Alexa, Flurry Analytics
  • 41. Not All Advertising is Created Equally
  • 42. The eCPM Impact of Attracting Premium Advertising Mobile Publisher eCPMs Optimizing your ad mix $5+ can increase ad revenues by more than $1.5 Today Optimized 3X
  • 43. Brands Are Moving to Mobile Source: eMarketer, April 2012
  • 44. So What Do Brands Need? Audience Scale Audience Targeting You Have It You Need It
  • 45. How to Make Your Applications Media-ready 1. Understand your audience 2. Define the advertisers you want to attract 3. Come up with an immersive, quality experience 4. Package it right 5. Get your sales team: Build or Outsource 6. Execute the campaign