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Jeep Wrangler Date of Program:  November – December, 2010 Contributing Team Members:  D. Smith, B. Elliott, C. McLaughlin, A. Best Media Channels:  Gaming, Print, Online, Broadcast 1
Challenge. Jeep Wrangler was struggling to connectwith a younger, hard-to-reach target audience. Foreign manufacturers, (like Subaru Forester and Kia Sportage), were gaining market share. And Wrangler's legendary capability and "war-hero" heritage were largely unknown to this target.  With an ambitious goal of selling 23,000 units in two months, we realized that we had to come up with something big: a breakthrough idea that would activate the iconic status of the brandin a way that only Wrangler can.
Insight. After considerable research, we found this younger audience presented certain challenges. They are extremely savvy, well informed and quite wary of marketing that directly targets them. Since advertising alone would not be enough to move this highly sought after target to consider the brand, we needed to live in their world, gain their acceptance and earn their respect. Our goal was to engage them in an environment where we could demonstrate Wrangler’s unique ruggedness and capabilities using a non-traditional marketing approach.
Solution. We aligned with a leading gaming company (Activision) and developed a fully integrated communications plan that included co-branded broadcast, print, online, promotions and events.  More specifically, we integrated Jeep Wrangler into the fastest selling, most successful and highest grossing video game of all time: Call of Duty; Black Ops.  This exclusive partnership helped forge a relationship with our target and immerse Jeep’s heritage and capability within their key environment - gaming.     In addition, our partnership, led Jeep to create 1,500 special “Call of Duty” limited edition vehicles.  Additional partnerships and extensions emerged with Maxim’s “Warrior Challenge” and Spike TV’s “Video Game Awards.”
Strategic Partnership.    Call of Duty Video Game An integrated partnership created to demonstrate how pure determination and the right equipment allow you to explore the unknown and conquer the most impossible situations Jeep to be the exclusive automotive category partner for Call of Duty: Black Ops.  Program supported by a nationwide co-branded TV, Online and Print campaign as well as major Social Media and Event support Custom co-branded creative is required    Jeep Wrangler Partnership & Integration November 9, 2010 game launch Event & public relations
Media Campaign. Co-Branded Creative Media Properties
Program Recap.
Campaign Delivery. 22,687  Number of Vehicles sold  - achieving quarterly sales goal. 1,500 COD Limited Edition models sold out at a premium price. .18%  Click Through Rate -  Higher than industry average of .05% - which contributed  361,374 visits to Jeep 80,000+  Number of Sweepstakes entries.  15% opted for more information. 60MM Number of COD: Black Ops Games sold. 600 Average number of hours gamers have spent with the game – 87 minutes per day (exceeds the 55 minute average users spend with Facebook) 8
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1400 revision denise smith

  • 1. Jeep Wrangler Date of Program: November – December, 2010 Contributing Team Members: D. Smith, B. Elliott, C. McLaughlin, A. Best Media Channels: Gaming, Print, Online, Broadcast 1
  • 2. Challenge. Jeep Wrangler was struggling to connectwith a younger, hard-to-reach target audience. Foreign manufacturers, (like Subaru Forester and Kia Sportage), were gaining market share. And Wrangler's legendary capability and "war-hero" heritage were largely unknown to this target. With an ambitious goal of selling 23,000 units in two months, we realized that we had to come up with something big: a breakthrough idea that would activate the iconic status of the brandin a way that only Wrangler can.
  • 3. Insight. After considerable research, we found this younger audience presented certain challenges. They are extremely savvy, well informed and quite wary of marketing that directly targets them. Since advertising alone would not be enough to move this highly sought after target to consider the brand, we needed to live in their world, gain their acceptance and earn their respect. Our goal was to engage them in an environment where we could demonstrate Wrangler’s unique ruggedness and capabilities using a non-traditional marketing approach.
  • 4. Solution. We aligned with a leading gaming company (Activision) and developed a fully integrated communications plan that included co-branded broadcast, print, online, promotions and events. More specifically, we integrated Jeep Wrangler into the fastest selling, most successful and highest grossing video game of all time: Call of Duty; Black Ops. This exclusive partnership helped forge a relationship with our target and immerse Jeep’s heritage and capability within their key environment - gaming.  In addition, our partnership, led Jeep to create 1,500 special “Call of Duty” limited edition vehicles. Additional partnerships and extensions emerged with Maxim’s “Warrior Challenge” and Spike TV’s “Video Game Awards.”
  • 5. Strategic Partnership. Call of Duty Video Game An integrated partnership created to demonstrate how pure determination and the right equipment allow you to explore the unknown and conquer the most impossible situations Jeep to be the exclusive automotive category partner for Call of Duty: Black Ops. Program supported by a nationwide co-branded TV, Online and Print campaign as well as major Social Media and Event support Custom co-branded creative is required Jeep Wrangler Partnership & Integration November 9, 2010 game launch Event & public relations
  • 6. Media Campaign. Co-Branded Creative Media Properties
  • 8. Campaign Delivery. 22,687 Number of Vehicles sold - achieving quarterly sales goal. 1,500 COD Limited Edition models sold out at a premium price. .18% Click Through Rate - Higher than industry average of .05% - which contributed 361,374 visits to Jeep 80,000+ Number of Sweepstakes entries. 15% opted for more information. 60MM Number of COD: Black Ops Games sold. 600 Average number of hours gamers have spent with the game – 87 minutes per day (exceeds the 55 minute average users spend with Facebook) 8

Notes de l'éditeur

  1. Our challenge was that Wrangler was struggling to connect with a younger audience – our legendary capability and war-hero heritage was unknown to themWe had an ambitious goal of selling 23,000 units in two months – we knew we had to come up with an idea to activate the iconic status of the brand
  2. Through research, we knew that this audience was wary of marketing that directly targeted themWe knew advertising would not be enoughWe needed to live in their world, gain their acceptance and earn their respect
  3. We headed out west and met with Activision and created an integration with the fastest selling – highest grossing video game of all time: Call of Duty; Black Ops.Through this relationship we knew we could forge a relationship with our target and immerse the Jeep’s heritage and capability within their key channel – gaming.
  4. Our Partnership with Activision was two fold – our Wrangler was integrated into game play in return for a COD commercial and media weight. (co-branded TV, Online, Print and Events)Show the Partnership Recap
  5. UM was tasked with developing a co-branded marketing campaign to support Jeep Wrangler and its partnership with Call of Duty.The campaign featured co-branded messaging across television, print and digital properties. Examples of the creative are included. Some of the highlights included sponsorship of the contextually relevant ad placements targeting sports, adventure, gaming, music and men’s interest, sponsorship of the 2010 Spike Video Game Awards and a custom integrated program with Maxim Magazine (Maximum Warrior Challenge).
  6. As a result of our Partnership….We met our sales objective in 2 months selling 22,687Jeep also created a special edition vehicle - they actually had to increase production as it sold out within a couple of weeks.We had a great click through rate, thousands of sweepstakes entriesAnd most importantly – we forged a relationship with our target – they are spending an average of 87 minutes per day with the game and experiencing Wrangler – in their world.