Las TIC y la Seguridad en la Comunidad Educativa: Producciones didácticas
01. menorestic2010 richardson
1. www.europeanschoolnet.org - www.eun.org
Responsible citizenship in the 2020 world
II Congreso Internacional Menores en las TIC
II International Congress “Children in ICT”
Aprendiendo un uso responsable de las TIC
Learning a responsible usage of ICT
Recinto Ferial /Exhibition Site Luis Adaro (Gijón)
26-27 Octubre/October 2010
Janice Richardson
2. Why Insafe?
30 awareness centres
27 helplines
30 youth panels
pan-EU youth panel
*************
24 EU Hotlines
Insafe in a
nutshell
3. Safer Internet Day
Let’s work together…
Celebrated in 65 countries worldwide
It’s more than a game, its your life!
8 FEBRUARY 2011
SID
4. Emerging trends
75% of 5-7 year-olds in EU already online
29% increase in 5-9 yr olds in virtual worlds
22% of 8-11 yr olds have an SN profile
2 in 3 chn have a mobile phone at age 10
31% of all young people access via handheld device
over 10% use game devices to go online
Source: OfCom – UK children’s media literacy, 2010
EU Kids Online 2010
Latest
figures
5. What do young people do
online?
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
schoolwork
playing
games
watching
clips
instant
messaging
pos>ng
images
pos>ng
messages
using
webcam
file-‐sharing
sites
blogs
Source: EU Kids Online 2010 (23,420 children aged 9-16 using internet, plus parent)
EU Kids Online
2010
6. More trends!
Facebook: 100 million users in first 9 months; took TV 13
years to reach same figure
Facebook: 500 million active user spending 700 billion
minutes monthly
There are currently 50 million tweets per day
99% of all movies watched online in USA are via Youtube
Life online
7. More trends!
Gamers spend an average 8 hours weekly playing online
18 million accounts are registered on Second Life
13 million players make World of Warcraft (“WoW”) world’s
largest Massive Multiplayer Online Role Playing Game
Young people sleep 2 to 3 hours less nightly than in 2000
Life online
8. Opportunities & challenges
Global library on demand Non-accountability/objectivity
Cut/paste non-learning & zapping,
“multi-tasking”
Virtual worlds, games
Mobile anywhere/anytime contact
New socialization opportunities
Creativity – user-generated content
Multi-media learning content
Photo misuse, privacy, bullying
Discerning friends/setting limits
Location-based risks, ”addiction”
Violence…
12. Learning to be?
15% of 11-16 year olds have received peer to peer “sexual messages or
images …[meaning] talk about having sex or images of people naked or
having sex,” and 3% say they have sent or posted such messages.
Privacy
Interculturaldialogue
4 pillars
of learning
Social
engagement
13. 3 challenges to meet
curriculum for progressive, systematic development
of skills
Adressing
the issues
empowerment of parents – they have a real role to
play!
socialisation of children into today’s information and
knowledge society from early age
14. Thank you for listening ;-)
For further information: Janice.Richardson@eun.org
info-insafe@eun.org