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The next stage in collaboration
on the Web
Hypertext
Hypervoiceto
Commissioned by HarQen Inc.
© 2012 Martin Geddes Consulting Ltd.
Author: Martin Geddes
TM
Hypervoice:
Linking what we say to what we do
Imagine a world where computers enrich our voices with superhuman powers; where
voice is integrated into our social media just as text and images currently are; where
our voice can be used as a communication tool at its full capacity: simple, powerful
and rich. This is the world of hypervoice, where voice on the Web is as native and
natural as hypertext.
If Web 2.0 was about transcending place, enabling us to become more interactive and
social online through text and images, Web 3.0 will be about enriching conversation
through the human voice. To secure the potential benefits, we must do more than just
enable digitized speech; we must also re-think our basic purposes and the patterns
of our voice communications so as to take advantage of the potential functionality
of the Web.
Voice:gift or demand?
Our Western culture is dominated by visual media.
We are surrounded by pulsating video screens, scroll-
ing texts, and enormous advertisement hoardings.
Nevertheless, the human voice remains a precious
and powerful form of communication. It is the easy
and spontaneous mode in which we account for our
day, make important statements, and express our
feelings and beliefs.
Until now, the free-form nature of voice communica-
tion has left it disconnected from the mainstream of
our daily digital lives. Machines are adept at process-
ing stored symbols, not spoken syllables. As a result,
we have skewed our patterns of communication to
favour media that can be easily structured and pro-
cessed by machines.
Voice is casual and informal, well-suited to short
interactions. Voice captures our creativity and so
much else of our essence that makes us different
from machines. Moments of inspiration or insight are
often and easily communicated in this medium. Our
most emotive and memorable conversations are vo-
cal. Even Spielberg’s E.T. didn’t fax home; instead he
found his voice.
However, there is a tension in voice between being
creative and disorganized. The structured nature of
non-voice communication gets in the way; it is fric-
tion to natural conversation. Nevertheless, we want to
structure voice so it is amenable to the tools that am-
plify our effort, and makes it relevant to our personal
and work lives. Too often, the use of voice becomes a
demand, rather than a gift: it seems that there is too
much cost involved to create with a structure, and
yet without some helpful structure there is too little
benefit.
Tempo and timing
A conversation calls for the participation of at
least two people. As the number of parties to a con-
versation increases, so does the cost and complex-
ity of making that interaction live and synchronous.
Despite our valiant efforts on conference calls, the
quality of the interaction appears to decline with ad-
ditional participants.
Voice communication remains patterned on tele-
phony, with its model of interruption. When A calls B,
B doesn’t know the reason for the call; the power in
the conversation when B answers the call sits with A.
Within this largely unexamined paradigm, ‘live’ voice
is seen as the ideal, and voice-recording is presented
as a managed failure mode that is bolted on as an
afterthought. This leaves us with the dismal experi-
ences of dictating or receiving voicemail messages.
Conference calls perpetuate these problems of
rendezvous and synchronous communications. They
are over-demanding of participants’ time, given the
customary practice of attending the entire call. Typi-
cally, though, many participants are barely present to
the conversation: conference calls often run as back-
ground noise whilst executives look at their emails,
giving the group conversation the status of a sort of
corporate soap opera.
By contrast, we want voice to be alive, to feel alive,
and to allow and encourage wide participation in
We want voice to be alive, to feel alive, and to allow and encourage
wide participation in conversations.
conversations. Ideally the interested parties would
be free of the obligation to be present to the original
conversation. We want a fast tempo, and functional
engagement, without the trouble of timing.
Inclusion and exclusion
In the past, the mix of computers and chatter has
been unsatisfactory. Whereas computers are adept at
manipulating stored information, voice is by its nature
live and synchronous: we speak and await an immedi-
ate response. Historically, as a result of technologi-
cal constraints, voice has also been ephemeral. Now
that computers can readily make and store records of
what we say, recorded voice as a feature allows us to
increase the number of parties to a conversation in a
way that is freed from the time constraints of ‘need-
ing to have been there’.
Hitherto we lacked adequate means to index, search,
filter and forward voice conversations. This has turned
every recorded voice artifact into a liability rather
than a digital asset, with the result that very few
recorded calls are ever listened to or create value.
Furthermore, our spoken words are often stuttering
and provisional, with a high noise-to-signal ratio: we
recognize that key information or decisions take up
only a small part of the conversation. Yet our tools
force us into an all-or-nothing approach to sharing
voice. As a result, we often take on the burdens of
transcribing the totality of a voice-recording into text,
purely to record and share a few key parts of
a conversation.
Voice is missing from
hypermedia
There are three apparent conflicts around voice that we
need to resolve:
	 How can we make voice better than using the
structure of alternative non-voice media such as
email or instant messaging?
	 How can we satisfy the need for both synchro-
nous and asynchronous voice communications?
 How can we resolve the desire for both privacy
and appropriate sharing of recorded voice media?
These issues share a common underlying root: voice is
missing from our concept of hypermedia.
We have thus far failed to understand and work with the
natural dynamics of voice communications. Indeed, the
Web was conceived without voice being a part of it:
HyperText is a way to link and access information
of various kinds as a web of nodes in which the
user can browse at will. Potentially, HyperText
provides a single user-interface to many large
classes of stored information such as reports,
notes, data-bases, computer documentation and
on-line systems help ... A program which provides
access to the hypertext world we call a browser.
– T. Berners-Lee, R. Cailliau,
12 November 1990, CERN
This tendency to unthinkingly place text in the ascen-
dant was identified by Ted Nelson, who coined the word
‘hypertext’. By 1992 he was pointing out (in Literary Ma-
chines) that the word ‘hypertext’ had become generally
accepted for branching and responding text, but that the
corresponding word ‘hypermedia’ – meaning complexes
of branching and responding graphics, movies and
sound (as well as text) – was much less used. “Instead
they use the strange term ‘interactive multimedia’: this
is four syllables longer, and does not express the idea of
extending hypertext.”
What’s missing from the repertoire of hypermedia is
hypervoice. In the same way that hypertext did for text,
hypervoice brings voice into the era of the Web.
In the same way that
hypertext did for text,
hypervoice brings voice into
the era of the Web.
Given the possibility of a richer use of voice contributions,
we need to re-think our tools.
However, Web technologies like WebRTC or VoIP are
neither necessary nor sufficient to achieve this. It’s the
content that matters, not its delivery mechanism: how
do you organize and flow value around voice?
Adding voice to our
activity streams
To progress we must reframe the challenge of ‘voice’,
which in turn takes us back to the fundamentals of all
human communications, in voice or any other medium.
Conversations are sequences of ‘Gesture — Response’,
and these moves create an activity stream. These ges-
tures and responses are much richer in their forms than
merely spoken interactions and interjections, since we
can also make parallel digital gestures – such as pulling
up web pages, and advancing shared presentations. We
make digital responses, such as taking notes after some
else’s spoken comment. Critically, these parallel activi-
ties are separated from their voice context, with the
result that there is no cross-relation between what is said
and what is done.
The management of our digital artifacts does not yet
extend to live or recorded voice. Voice gestures aren’t
captured at all, or are captured as whole recorded
conversations that have little value because they cannot
be searched, navigated, or integrated into our workflow.
And who has the time or the impetus to plough through
an hour-long recording in real time, in search of a crucial
but tiny snippet? To progress, we must create a unified
activity stream, and enable richer conversations and the
collaboration that can arise from a true integration of
voice and text.
As we organize the gestures and responses that are our
business conversations, we believe we have a choice
of space travel versus time travel. With ‘hypervoice’ we
transcend that limit: we can associate what is said with
what is done using when, not where.
Given the possibility of a richer use of voice contribu-
tions, we need to re-think our tools. What does hyper-
voice mean in practice for the user experience?
How hypervoice works
Hypervoice turns voice into a native Web object,
rather than trying to convert it into a text object. It works
by tying together all the gestures and interactions made
during a conversation into a unified whole. The basis of
the linking structure is the relative time in which ges-
tures and responses occur.
When you make a note during an oral conversation, the
words you type are connected to the words that have
been spoken. Your typed note is important, and there-
fore forms relevant searchable context for the voice. You
can tag a moment in the speech as easily as the piece
of text you have typed. Indeed, any and every digital
gesture can be tied to its moment in the spoken context.
These hypervoice conversations can be given fine-
grained permissions for sharing, searching and syndica-
tion, resolving the privacy issues around coarse-grained
voice recording.
If you have an agenda for the conversation, this provides
structure; as you advance through the agenda items, the
relevant people can be included (if not already present),
and those transitions are noted in the activity stream.
Those agenda items can also be rich objects, tying the
voice to its context. For instance, an agenda item might
be a customer helpdesk request, drawn from a ticket-
ing system: the voice segment on that trouble ticket
can then be directly linked to the discussion about its
resolution.
Thus hypervoice is a natural extension of the fundamen-
tal Web construct of linking, both to and from the con-
versation object, in a manner that is suitable for voice.
There is value to the user in creating metadata for hy-
pervoice, as it is a natural byproduct of what people do
anyway, and it transforms the voice into a digital asset.
This in turn makes voice material easy to share, con-
sume and distribute, and there is no learning curve, no
barrier to utility, no friction. Nobody needs a course to
learn to use hypertext; the same is true for hypervoice.
By unbundling voice from synchronous telephony (or
Nobody needs a course to
learn to use hypertext; the
same is true for hypervoice.
telephony-like unified communications services)
voice, too, can become an ‘anytime, anywhere’
asynchronous medium.
Hypervoice is at the core
of communications
Why put hypervoice as the central plank of your
collaboration strategy? Because the conversations
that really matter are conducted in the voice channel.
No computer in our lifetimes will ever rival a human
voice’s capacity to conveying rich and complex social
and emotional meaning. Hypervoice has the benefit of
enriching voice’s value, rather than trying to replace it
with hypertext. It allows humans and machines to work
with their strengths, rather than in opposition to them.
Just as hypertext breaks and re-connects the place met-
aphor for text, hypervoice separates and links the time
elements of spoken conversation. As has become the
case for all manner of text material, voice will no longer
left to languish in the limited context of its origination.
Hypervoice allows other non-voice metadata and digital
gestures and responses to provide the structure around
voice, as a natural byproduct of our online behavior. By
making voice easy to navigate using these structures,
it makes voice recordings useful for those who are not
present at the live event. Hypervoice makes voice suit-
able for sharing and syndication, because it can demar-
cate and identify parts of the conversation.
Hypervoice is like being hyper-present. It’s ‘better
than being there’ as it augments and enriches our
conversations.
Hypervoice is like being hyper-intelligent. You can
access everything ever said, with unbounded
working memory.
Hypervoice is like being hyper-organised. You retain
the link between recorded words or images and their
spoken context.
The future of voice is hypervoice.
No computer in our lifetimes will ever rival a human voice’s capacity
to conveying rich and complex social and emotional meaning.

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Hypertext to Hypervoice - The next stage in collaboration on the Web

  • 1. The next stage in collaboration on the Web Hypertext Hypervoiceto Commissioned by HarQen Inc. © 2012 Martin Geddes Consulting Ltd. Author: Martin Geddes TM
  • 2. Hypervoice: Linking what we say to what we do Imagine a world where computers enrich our voices with superhuman powers; where voice is integrated into our social media just as text and images currently are; where our voice can be used as a communication tool at its full capacity: simple, powerful and rich. This is the world of hypervoice, where voice on the Web is as native and natural as hypertext. If Web 2.0 was about transcending place, enabling us to become more interactive and social online through text and images, Web 3.0 will be about enriching conversation through the human voice. To secure the potential benefits, we must do more than just enable digitized speech; we must also re-think our basic purposes and the patterns of our voice communications so as to take advantage of the potential functionality of the Web.
  • 3. Voice:gift or demand? Our Western culture is dominated by visual media. We are surrounded by pulsating video screens, scroll- ing texts, and enormous advertisement hoardings. Nevertheless, the human voice remains a precious and powerful form of communication. It is the easy and spontaneous mode in which we account for our day, make important statements, and express our feelings and beliefs. Until now, the free-form nature of voice communica- tion has left it disconnected from the mainstream of our daily digital lives. Machines are adept at process- ing stored symbols, not spoken syllables. As a result, we have skewed our patterns of communication to favour media that can be easily structured and pro- cessed by machines. Voice is casual and informal, well-suited to short interactions. Voice captures our creativity and so much else of our essence that makes us different from machines. Moments of inspiration or insight are often and easily communicated in this medium. Our most emotive and memorable conversations are vo- cal. Even Spielberg’s E.T. didn’t fax home; instead he found his voice. However, there is a tension in voice between being creative and disorganized. The structured nature of non-voice communication gets in the way; it is fric- tion to natural conversation. Nevertheless, we want to structure voice so it is amenable to the tools that am- plify our effort, and makes it relevant to our personal and work lives. Too often, the use of voice becomes a demand, rather than a gift: it seems that there is too much cost involved to create with a structure, and yet without some helpful structure there is too little benefit. Tempo and timing A conversation calls for the participation of at least two people. As the number of parties to a con- versation increases, so does the cost and complex- ity of making that interaction live and synchronous. Despite our valiant efforts on conference calls, the quality of the interaction appears to decline with ad- ditional participants. Voice communication remains patterned on tele- phony, with its model of interruption. When A calls B, B doesn’t know the reason for the call; the power in the conversation when B answers the call sits with A. Within this largely unexamined paradigm, ‘live’ voice is seen as the ideal, and voice-recording is presented as a managed failure mode that is bolted on as an afterthought. This leaves us with the dismal experi- ences of dictating or receiving voicemail messages. Conference calls perpetuate these problems of rendezvous and synchronous communications. They are over-demanding of participants’ time, given the customary practice of attending the entire call. Typi- cally, though, many participants are barely present to the conversation: conference calls often run as back- ground noise whilst executives look at their emails, giving the group conversation the status of a sort of corporate soap opera. By contrast, we want voice to be alive, to feel alive, and to allow and encourage wide participation in We want voice to be alive, to feel alive, and to allow and encourage wide participation in conversations.
  • 4. conversations. Ideally the interested parties would be free of the obligation to be present to the original conversation. We want a fast tempo, and functional engagement, without the trouble of timing. Inclusion and exclusion In the past, the mix of computers and chatter has been unsatisfactory. Whereas computers are adept at manipulating stored information, voice is by its nature live and synchronous: we speak and await an immedi- ate response. Historically, as a result of technologi- cal constraints, voice has also been ephemeral. Now that computers can readily make and store records of what we say, recorded voice as a feature allows us to increase the number of parties to a conversation in a way that is freed from the time constraints of ‘need- ing to have been there’. Hitherto we lacked adequate means to index, search, filter and forward voice conversations. This has turned every recorded voice artifact into a liability rather than a digital asset, with the result that very few recorded calls are ever listened to or create value. Furthermore, our spoken words are often stuttering and provisional, with a high noise-to-signal ratio: we recognize that key information or decisions take up only a small part of the conversation. Yet our tools force us into an all-or-nothing approach to sharing voice. As a result, we often take on the burdens of transcribing the totality of a voice-recording into text, purely to record and share a few key parts of a conversation. Voice is missing from hypermedia There are three apparent conflicts around voice that we need to resolve:  How can we make voice better than using the structure of alternative non-voice media such as email or instant messaging?  How can we satisfy the need for both synchro- nous and asynchronous voice communications?  How can we resolve the desire for both privacy and appropriate sharing of recorded voice media? These issues share a common underlying root: voice is missing from our concept of hypermedia. We have thus far failed to understand and work with the natural dynamics of voice communications. Indeed, the Web was conceived without voice being a part of it: HyperText is a way to link and access information of various kinds as a web of nodes in which the user can browse at will. Potentially, HyperText provides a single user-interface to many large classes of stored information such as reports, notes, data-bases, computer documentation and on-line systems help ... A program which provides access to the hypertext world we call a browser. – T. Berners-Lee, R. Cailliau, 12 November 1990, CERN This tendency to unthinkingly place text in the ascen- dant was identified by Ted Nelson, who coined the word ‘hypertext’. By 1992 he was pointing out (in Literary Ma- chines) that the word ‘hypertext’ had become generally accepted for branching and responding text, but that the corresponding word ‘hypermedia’ – meaning complexes of branching and responding graphics, movies and sound (as well as text) – was much less used. “Instead they use the strange term ‘interactive multimedia’: this is four syllables longer, and does not express the idea of extending hypertext.” What’s missing from the repertoire of hypermedia is hypervoice. In the same way that hypertext did for text, hypervoice brings voice into the era of the Web. In the same way that hypertext did for text, hypervoice brings voice into the era of the Web. Given the possibility of a richer use of voice contributions, we need to re-think our tools.
  • 5. However, Web technologies like WebRTC or VoIP are neither necessary nor sufficient to achieve this. It’s the content that matters, not its delivery mechanism: how do you organize and flow value around voice? Adding voice to our activity streams To progress we must reframe the challenge of ‘voice’, which in turn takes us back to the fundamentals of all human communications, in voice or any other medium. Conversations are sequences of ‘Gesture — Response’, and these moves create an activity stream. These ges- tures and responses are much richer in their forms than merely spoken interactions and interjections, since we can also make parallel digital gestures – such as pulling up web pages, and advancing shared presentations. We make digital responses, such as taking notes after some else’s spoken comment. Critically, these parallel activi- ties are separated from their voice context, with the result that there is no cross-relation between what is said and what is done. The management of our digital artifacts does not yet extend to live or recorded voice. Voice gestures aren’t captured at all, or are captured as whole recorded conversations that have little value because they cannot be searched, navigated, or integrated into our workflow. And who has the time or the impetus to plough through an hour-long recording in real time, in search of a crucial but tiny snippet? To progress, we must create a unified activity stream, and enable richer conversations and the collaboration that can arise from a true integration of voice and text. As we organize the gestures and responses that are our business conversations, we believe we have a choice of space travel versus time travel. With ‘hypervoice’ we transcend that limit: we can associate what is said with what is done using when, not where. Given the possibility of a richer use of voice contribu- tions, we need to re-think our tools. What does hyper- voice mean in practice for the user experience? How hypervoice works Hypervoice turns voice into a native Web object, rather than trying to convert it into a text object. It works by tying together all the gestures and interactions made during a conversation into a unified whole. The basis of the linking structure is the relative time in which ges- tures and responses occur. When you make a note during an oral conversation, the words you type are connected to the words that have been spoken. Your typed note is important, and there- fore forms relevant searchable context for the voice. You can tag a moment in the speech as easily as the piece of text you have typed. Indeed, any and every digital gesture can be tied to its moment in the spoken context. These hypervoice conversations can be given fine- grained permissions for sharing, searching and syndica- tion, resolving the privacy issues around coarse-grained voice recording. If you have an agenda for the conversation, this provides structure; as you advance through the agenda items, the relevant people can be included (if not already present), and those transitions are noted in the activity stream. Those agenda items can also be rich objects, tying the voice to its context. For instance, an agenda item might be a customer helpdesk request, drawn from a ticket- ing system: the voice segment on that trouble ticket can then be directly linked to the discussion about its resolution. Thus hypervoice is a natural extension of the fundamen- tal Web construct of linking, both to and from the con- versation object, in a manner that is suitable for voice. There is value to the user in creating metadata for hy- pervoice, as it is a natural byproduct of what people do anyway, and it transforms the voice into a digital asset. This in turn makes voice material easy to share, con- sume and distribute, and there is no learning curve, no barrier to utility, no friction. Nobody needs a course to learn to use hypertext; the same is true for hypervoice. By unbundling voice from synchronous telephony (or Nobody needs a course to learn to use hypertext; the same is true for hypervoice.
  • 6. telephony-like unified communications services) voice, too, can become an ‘anytime, anywhere’ asynchronous medium. Hypervoice is at the core of communications Why put hypervoice as the central plank of your collaboration strategy? Because the conversations that really matter are conducted in the voice channel. No computer in our lifetimes will ever rival a human voice’s capacity to conveying rich and complex social and emotional meaning. Hypervoice has the benefit of enriching voice’s value, rather than trying to replace it with hypertext. It allows humans and machines to work with their strengths, rather than in opposition to them. Just as hypertext breaks and re-connects the place met- aphor for text, hypervoice separates and links the time elements of spoken conversation. As has become the case for all manner of text material, voice will no longer left to languish in the limited context of its origination. Hypervoice allows other non-voice metadata and digital gestures and responses to provide the structure around voice, as a natural byproduct of our online behavior. By making voice easy to navigate using these structures, it makes voice recordings useful for those who are not present at the live event. Hypervoice makes voice suit- able for sharing and syndication, because it can demar- cate and identify parts of the conversation. Hypervoice is like being hyper-present. It’s ‘better than being there’ as it augments and enriches our conversations. Hypervoice is like being hyper-intelligent. You can access everything ever said, with unbounded working memory. Hypervoice is like being hyper-organised. You retain the link between recorded words or images and their spoken context. The future of voice is hypervoice. No computer in our lifetimes will ever rival a human voice’s capacity to conveying rich and complex social and emotional meaning.