4. “ If you know what you are doing, you can do anything” Moshé Feldenkrais Israeli Physicist, 1904 - 1984
5. Know what the words mean Proposition, brief, problem Proposal for an inquiry; a statement of intention. A starting point for discovery and understanding; going beneath the surface; going deeper to develop rich understanding Ideas Stylistic Influences : naturalism, cubism, surrealism, abstraction, symbolism, conceptualism, minimalism, pop, postmodernism, graffiti… Subjects : landscape, still life, portrait, cityscape, abstraction, location, light… Conceptual Themes : movement, aggression, psychology, politics, mood, ecology… Formal Issues ; colour, form , balance, contrast, reflection, density, rhythm, tension, composition, surface… Methods Ways artists gather and process information; strategies they use to develop images such as devices and structures for conveying conceptual themes; ways of using materials, tools, techniques and processes. Conventions A way in which something is usually done. Analyse To break down in detail Critically analyse To explain similarities and differences Identify To specify briefly Describe To give a detailed account Explain To give reasons, say why, justify Discuss To explore Exemplars The best examples
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7. Use Your Workbook as a thinking diary Art is about ideas … The trick is to get them down on paper …
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12. A drawing study can begin in pencil. You’ll be able to make tonal drawings like these if you make time outside school to practice your looking, thinking and shading skills . It doesn’t matter what you draw, just do it and enjoy it. Year 11 (left), Y13 (right)
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15. Learn from Recent & Established Practice This means artist models – Contemporary (now), Post-Modern (from late last century), Modern, (from last century), and traditional (past)
17. Look Carefully Read to find the reason Write it down Use pencil & small legible writing / type up your notes House & ESOL students may be entitled to extra time, reader / writer
21. Example of an Artist Model For photomontage, multi media Martina Lopez
22. Problem-solving is not always a straight forward process in art 1 + 1 could = anything Just as long as you show the process of arriving at your answer is valid because it is founded in the conventions, methods and ideas of recent and established practice, ie artist models
23. It’s an advantage to have lots of ideas up your sleeve or rather, in your workbook Too many vague ideas and too few ideas make problem-solving in Art and Design difficult
24. You can’t plan everything You have to be open to possibility The staff in the Art Department will show you strategies and help you make decisions
25. Subject matter Formal Interests Artists Your ideas can start anywhere: Deep understanding, sense of purpose Broad constraints Theme
26. Use Thinking Strategies Mindmaps, analysis, clarification, evaluation…. Draw -in & evaluate Draw out, & evaluate Progress discussions, Conferences, photo “ snapshots ” of progress Begining of assignment End of assignment
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28. Next slide shows… Progression to Excellence NZ Curriculum Level 8, Y13 Practical work for 3.1, 3.2 and 3.3 (Painting) 2007
29. 3.1 Practical Study (left) Work identified as starting point for 3.2 (right) End of Term One Snapshots
33. This student’s 3.2 techniques and 3.1 research provided the ideas for the FOLIO Theme: figurative expressionism Visual & sequential planning on the folio Final folio presentation
34. “ Dream, believe, dare, do” Walt Disney Believe you can do it, and you will do it. Mount Hutt College Art Department