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Matt Foster – Account Executive
The Problem
The Problem
         Businesses are Struggling to make their Customers,
             Partners & Employees more Active & Loyal

            CUSTOMERS                   BUSINESS
  Fighting for attention,                                       PA R T N E R S
participation and loyalty                                       Increasingly complex
                                                                systems, services and
                                                                collaboration



                                          EMPLOYEES
                                          Declining engagement
                                          and satisfaction
The Opportunity
For Employees and Partners: Gamification uses data-driven motivational techniques to drive
adoption, utilization, engagement and loyalty.
For Customers: Consumer driven companies use Bunchball to increase audience engagement
leading to higher advertising revenue.
The Solution
Addressing 3 Basic Human Motivators




Achievement                   Status                  Rewards
Levels in games        Standings/leaderboards     Access to exclusives
 Miles & points           Job titles at work    Early boarding/upgrades
 Progress bars           Likes on Facebook      Discounts & incentives



                 In other words, they’re using
          game mechanics to drive engagement & loyalty.
Bunchball makes it easy to increase
activity, loyalty & engagement using
           game mechanics.
Gamification Is…


    Applying Game
      Mechanics
     to Non-Game
      Experiences
Gamification Includes an Overarching Set of
Techniques


                       Gamification



  Motivation   Reputation      Collaboration   Personalization
Who We Are
BUNCHBALL TODAY: The leader in gamification. Known as the industry pioneer who
  created the space in 2007.
BUSINESS VALUE: Our technology, products and services motivate and influence
  human behavior to motivate high value activity resulting in more active, engaged
  and loyal customers, partners and employees
SOLUTIONS: Cloud/SaaS-based technology, Nitro Platform, Nitro for Salesforce, Nitro
  for IBM Connections, Jive Gamification Module.
CUSTOMERS: We are focused on the Fortune 1000 and mid-market; our 300+
  customer base is comprised of world-class companies including Adobe, HP, Cisco,
  Warner Bros., Comcast, Ford, VMware, Hasbro, etc.
Engaging Customers   Engaging Employees
Value Proposition for Enterprise

Enterprises use Bunchball to increase adoption, show continuous
engagement for business tools, and influence and motivate
specific behaviors.

SIGNIFICANTLY DIFFERENT BUSINESS OUTCOMES ARE DRIVEN BY
THESE MEASURES:
Short-term adoption (Quick wins):   Long-term engagement
Increased Activity                  Better data for management decision-making (CRM)
Increased Pipeline                  Increased Sales (CRM)
Faster on-boarding                  Increased compliance (HCM)
Increased User-Generated Content    Increased call deflection (Social Collaboration)
Productivity Increase               Decreased time-to-resolution (CRM)
Proficiency Increase                Higher customer satisfaction (CRM)
Enterprise Customer Success Metrics
        • Motivate dealer employees to improve their sales effectiveness:
            • 100,000 unique visits to site
            • Q3 2012 saw a 358% cumulative increase in site activity
            • Usage in the month of August was 281% higher than August 2011
            • Course completion doubled YoY

        • Launch a Marketing Social Campaign
             • Use of Chatter doubled and Website traffic from social media sites doubled since
               launch in early March

        • Increase adoption and improve data accuracy generated by 230 member sales team:
              • 100% of sales team active on SFDC in first 2 months
              • Actions per user increased 29%

        • Increase participation and engagement with Jive
              • 55% increase in active users
Value Proposition for Consumer

Consumer driven companies use Bunchball to increase audience
engagement leading to higher advertising revenue and increased
brand loyalty.

Increased Engagement KPIs:
Repeat web visits            Activities per user        Increased Sales conversion
Page views per visit         Increased Registration     Increased sharing of content
Time spent on site           Increased User Retention   Increased traffic from social sites
                                                        (Facebook, Twitter, etc.)
Consumer Customer Success Metrics
       • MTV:
          • 105% year-on-year increase in page views
          • 70% year-on-year increase in unique views
          • Pageviews on MTV's UK website were up 530% year-on-year

       • Club Psych:
           • 30% increase in overall site traffic
           • 1.5 million page views in 1 month
           • 130% increase in page views for official show website
           • 47% increase in return visits
Gamification Requires Robust Technology


                 • Rules engine to manage missions, levels & points
                 • APIs to track behaviors within and across platforms
                 • Widgets for leaderboards, profiles, redemption
                 • Admin console to easily optimize programs
                 • Real time analytics to understand behaviors and results
                 • Easy to deploy and manage in real-time
                 • Secure & scalable to handle massive amounts of data
Engage Users Across Platforms, Websites and Devices




Enterprise Apps   Websites/Portals   Social Platforms   Mobile Devices
Client Services – Delivering Customer Success


  THE MOST            DELIVERED MORE
  GAMIFICATION        CUSTOMER SUCCESS
  EXPERTISE &
  EXPERIENCE
                      THAN ANY OTHER
                      SERVICE TEAM           300+
                                             CUSTOMERS




                                                         LEADERSHIP
                                                         THOUGHT
 PROGRAM DESIGN
 TRAINING & SUPPORT
                                         350+
                                         PROGRAMS
 ANALYTICS PLANNING
 PROGRAM OPTIMIZATION
We’re Leading The Market

       Most                                 Most Users                               Most Traffic
     Customers
                                          260M+                                       20B+
     300+                                   per month                             actions to-date


                                   “To date gamification has been one size fits
                                   all users. But just as Amazon has begun
                                   offering personal web stores to each
                                   customer, Bunchball will enable companies
                                   to customize their gamification layers and
                                   rewards for each person visiting the site.”

   “For anticipating the
                                                                    “…powered by Bunchball, Jive is adding
   gamification explosion
                                                                   gamification to its products, including its
   before anyone knew what
                                                                  internal social networks for companies as
   gamification was.”
                                                                                           well as intranets.”

Awards:   •   2012 Best Use Of Gamification In The Enterprise by GSummit
          •   Voted Best New App at Salesforce.com App Quest 2011
THANK YOU!

       Matt Foster
       matthew.foster@bunchball.com
       408-215-2909
       @mhfoster



Confidential - Do not distribute

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Introduction to Gamification & Bunchball - Increase user engagement with these powerful techniques

  • 1. Matt Foster – Account Executive
  • 3. The Problem Businesses are Struggling to make their Customers, Partners & Employees more Active & Loyal CUSTOMERS BUSINESS Fighting for attention, PA R T N E R S participation and loyalty Increasingly complex systems, services and collaboration EMPLOYEES Declining engagement and satisfaction The Opportunity For Employees and Partners: Gamification uses data-driven motivational techniques to drive adoption, utilization, engagement and loyalty. For Customers: Consumer driven companies use Bunchball to increase audience engagement leading to higher advertising revenue.
  • 5. Addressing 3 Basic Human Motivators Achievement Status Rewards Levels in games Standings/leaderboards Access to exclusives Miles & points Job titles at work Early boarding/upgrades Progress bars Likes on Facebook Discounts & incentives In other words, they’re using game mechanics to drive engagement & loyalty.
  • 6. Bunchball makes it easy to increase activity, loyalty & engagement using game mechanics.
  • 7. Gamification Is… Applying Game Mechanics to Non-Game Experiences
  • 8. Gamification Includes an Overarching Set of Techniques Gamification Motivation Reputation Collaboration Personalization
  • 9. Who We Are BUNCHBALL TODAY: The leader in gamification. Known as the industry pioneer who created the space in 2007. BUSINESS VALUE: Our technology, products and services motivate and influence human behavior to motivate high value activity resulting in more active, engaged and loyal customers, partners and employees SOLUTIONS: Cloud/SaaS-based technology, Nitro Platform, Nitro for Salesforce, Nitro for IBM Connections, Jive Gamification Module. CUSTOMERS: We are focused on the Fortune 1000 and mid-market; our 300+ customer base is comprised of world-class companies including Adobe, HP, Cisco, Warner Bros., Comcast, Ford, VMware, Hasbro, etc.
  • 10. Engaging Customers Engaging Employees
  • 11. Value Proposition for Enterprise Enterprises use Bunchball to increase adoption, show continuous engagement for business tools, and influence and motivate specific behaviors. SIGNIFICANTLY DIFFERENT BUSINESS OUTCOMES ARE DRIVEN BY THESE MEASURES: Short-term adoption (Quick wins): Long-term engagement Increased Activity Better data for management decision-making (CRM) Increased Pipeline Increased Sales (CRM) Faster on-boarding Increased compliance (HCM) Increased User-Generated Content Increased call deflection (Social Collaboration) Productivity Increase Decreased time-to-resolution (CRM) Proficiency Increase Higher customer satisfaction (CRM)
  • 12. Enterprise Customer Success Metrics • Motivate dealer employees to improve their sales effectiveness: • 100,000 unique visits to site • Q3 2012 saw a 358% cumulative increase in site activity • Usage in the month of August was 281% higher than August 2011 • Course completion doubled YoY • Launch a Marketing Social Campaign • Use of Chatter doubled and Website traffic from social media sites doubled since launch in early March • Increase adoption and improve data accuracy generated by 230 member sales team: • 100% of sales team active on SFDC in first 2 months • Actions per user increased 29% • Increase participation and engagement with Jive • 55% increase in active users
  • 13. Value Proposition for Consumer Consumer driven companies use Bunchball to increase audience engagement leading to higher advertising revenue and increased brand loyalty. Increased Engagement KPIs: Repeat web visits Activities per user Increased Sales conversion Page views per visit Increased Registration Increased sharing of content Time spent on site Increased User Retention Increased traffic from social sites (Facebook, Twitter, etc.)
  • 14. Consumer Customer Success Metrics • MTV: • 105% year-on-year increase in page views • 70% year-on-year increase in unique views • Pageviews on MTV's UK website were up 530% year-on-year • Club Psych: • 30% increase in overall site traffic • 1.5 million page views in 1 month • 130% increase in page views for official show website • 47% increase in return visits
  • 15. Gamification Requires Robust Technology • Rules engine to manage missions, levels & points • APIs to track behaviors within and across platforms • Widgets for leaderboards, profiles, redemption • Admin console to easily optimize programs • Real time analytics to understand behaviors and results • Easy to deploy and manage in real-time • Secure & scalable to handle massive amounts of data
  • 16. Engage Users Across Platforms, Websites and Devices Enterprise Apps Websites/Portals Social Platforms Mobile Devices
  • 17. Client Services – Delivering Customer Success THE MOST DELIVERED MORE GAMIFICATION CUSTOMER SUCCESS EXPERTISE & EXPERIENCE THAN ANY OTHER SERVICE TEAM 300+ CUSTOMERS LEADERSHIP THOUGHT PROGRAM DESIGN TRAINING & SUPPORT 350+ PROGRAMS ANALYTICS PLANNING PROGRAM OPTIMIZATION
  • 18. We’re Leading The Market Most Most Users Most Traffic Customers 260M+ 20B+ 300+ per month actions to-date “To date gamification has been one size fits all users. But just as Amazon has begun offering personal web stores to each customer, Bunchball will enable companies to customize their gamification layers and rewards for each person visiting the site.” “For anticipating the “…powered by Bunchball, Jive is adding gamification explosion gamification to its products, including its before anyone knew what internal social networks for companies as gamification was.” well as intranets.” Awards: • 2012 Best Use Of Gamification In The Enterprise by GSummit • Voted Best New App at Salesforce.com App Quest 2011
  • 19. THANK YOU! Matt Foster matthew.foster@bunchball.com 408-215-2909 @mhfoster Confidential - Do not distribute