3. Part F - TV Documentary conventions
CONVENTION USE/DEVELOP/CHALLENGE DESCRIPTION & PURPOSE EXAMPLES FROM FILM
REAL TV
DOCUMENTARIES
Montages are usually linked with the voiceover.
USE - Usually linked with voiceover, will help the Secret life of chaos
Montage Helps the audience understand the story.
viewer better to understand what the narrator is
saying.
DEVELOP - We would show the presenter in front
of the montage.
CHALLENGE -
Reconstruction
In this scene it shows how the US men tortures
USE - Artificial scenes of an event, providing Taxi to the dark
the Afghan men for information. This is hand
factual information, using this for our side
drawn because to not make it to explicit to the
documentary gives the viewer a sense of realism audience whilst its being explained.
DEVELOP - By drawing the reconstruction. Or an
animated Reconstruction.
CHALLENGE -
4. Part F - TV Documentary conventions
FORMS USE/DEVELOP/CHALLENGE DESCRIPTION & PURPOSE EXAMPLES FROM FILM
REAL TV
DOCUMENTARIES
Framing/
USE - Interviewer always on the left or To make the shots appealingly and clear The True
composition right. to the audience Story: Jaws
DEVELOP – Interviewer and people in
background
CHALLENGE - Interact with people in
group
Variety of shot distances e.g. close, mid Worlds Toughest
Shot
and long to make meaning clear to the Trucker
distances
USE –
audience
DEVELOP –
CHALLENGE -
5. Part G - Documentary structure
Episode Two – Evolution of Games
Preview of
Intro
Intro of series Development of subtopic further
subtopic
2 minutes 2 minutes developmen
1 minute
t
20 seconds
Introduce the Interviews, reconstructions, archives Introduce the next
Introduce the documentary
Topic in this • Generations examples part of the topic
and the themes
episode – • Interviews with expert and public • Generation 3
• Montage of a timeline of
• Presenter • Statistics and 4
games
• Montage • Positive affects • Interview clips
• Presenter
• Interviews • Research and case study on risks • Archive clip
with public
6. Part G - Documentary structure
Introduce series. Clips of what will be shown in episode.
Evolution of computers
How computers are now portable e.g.- laptops
How much time they spend on computers and what they mostly use it for.
Show what will be discussed after the break
Use of computers in education
Show what will be discussed after the break
How the generation of computers is continuing to grow
Show what will be discussed in next weeks episode – evolution of games.
7. Part G - Documentary structure
Introduce series and recap previous episode. Clips of what will be shown in episode.
Evolution of games
Different methods of playing games
Show what will be discussed after the break
How games have changed
Show what will be discussed after the break
Effects on gamers
Show what will be discussed in next weeks episode – evolution of phones.
8. Part G - Documentary structure
Introduce series and show clips from previous episodes
Mention focus of episode – the evolution of phones. E.g. purpose was phone calls, now includes different
technologies such as games, email and internet. Timeline of phones from 1st to 4th generation
Change in different ways of communicating through phones eg 1st gen phone calls only, now
texts, ping chat, email ect
Reliance
Society becoming dependant of mobiles – contact others, GPS, social networking etc.
Statistics, interviews about the usage of mobile phones and functions
Different technologies
Different technologies available on phones such as email, internet, social networking access
and games.
Texting and language
Argued that text talk is limiting the English language. Examples and interviews
9. • Brief intro of series: Include montage of clips from each episode
• Recap of last weeks episode on the evolution of computers using a montage.
• Montage of what will be shown in this episode. E.g.- show people playing
different games on different consoles.
• Introduce episode using a timeline of the different generations of
games. E.g.- images of Game boy to Wii and archival footage of old
games such as pong and crash bandicoot.
10. Different methods of playing games:
• Playing online/worldwide/massively multiplayer online (MMO)
• Use of real money e.g. PlayStation network, Xbox account, Sims 2 and 3, second life
• Hand held free console e.g. Kinect and Wii
Show what will be discussed after the break
• Changes of games
11. How games have changed;
• From pixelated games – to CGI and 3D graphic games (better resolution)
• Games console are now becoming portable e.g. Sony Erricson Xperia play,
PSP, Nintendo DS.
• People can now make their own game through Flash and Web 3.0.
• Representation of Women in games have changed, e.g. Princess Daisy a
damsel in distress and Lightning from FFXIII a main character who’s a soldier.
Show what will be discussed after the break
• Effects of games – clips of public interview
12. Effects on gamers
Good Effects: Bad Effects:
• Following instructions • Violence – bad language and behaviour
• Problem solving and logic • Socially isolated
• Hand-eye coordination
• Not exercise imagination
• Multitasking
• Confuse reality with fantasy
• Perseverance
• Pattern recognition • Bad academic achievement
• Teamwork and cooperation when played with others • Bad effect on health e.g. obesity, seizures, Muscular
• Simulation, real world skills. and skeletal disorder, RSI
• Addictive – depression and anxiety
• Case study with a expert interview explaining the problems of gaming
• Public interview on how games have effected you
Show what will be discussed in next weeks episode – evolution of phones.
• Montage of generations, effects and changes
13. • Brief intro of series: Include montage • Introduce episode using a
of clips from each episode e.g. The timeline of the different
generations of PC/Games/Phone generations of games. E.g.-
• Recap of last weeks episode on the images of Game boy to Wii
evolution of computers using a and archival footage of old
montage – we showed the use of games such as pong and
computers in education such as crash bandicoot.
interviews of teachers. • We can show the presenter
• Montage of what will be shown in this playing on a console and on
episode. E.g.- show people playing the screen there’s going to
different games on different be statistics of sales of
consoles, interviews with people and games/consoles.
expert, talking about the effects of
games, and how games has changed.
14. How games have changed;
• From pixelated games – to CGI and 3D graphic games (better resolution) :
Public Interview:
- Asking the old generation people (Elderly and Adults people) : What they thought
Vice-
about the games before
versa
- Asking the new generation people ( Young Children and Young Adult): What they
thought about the games now)
• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.
• GTA/COD and link to representation of women. Compare to traditional games.
• Since the games have developed, more people in different ages are more immersed into
playing games as it seems more high tech.
e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.
Kids can now use the Nintendo DS to play educational games such as Cooking Mama.
Show what will be discussed after the break
• Effects of games – clips of public interview
17. Part
Shot list
Name of shot Definition How we are using it
Mid shot Framing of a character or We’ll be using it when
object from the head down filming the presenter at
to the waist. times and also for when we
are showing interviews
with experts and members
of the public.
Establishing shot This shot is used to We’ll be using this type of
introduce the setting so shot to establish our
that the audience is locations to the audience.
familiar with the location. E.g.- establishing shots of
some of the games shops
we’ll be looking at,
particular areas we’ll be
filming in and other
locations.
18. Part
Name of shot Definition How we are using it
Close up Framing of a person or Were using it to show a
object focusing on a timeline of games consoles
particular part and also to show statistics.
Long shot A shot that shows the We will also be using this
whole body. shot when showing the
presenter talking.
Two shot Framing of two characters We’ll use it when showing
interacting. clips of people playing
video games in games
consoles.
19. Part K – Target Audience
Age - 16/18 +
Gender - both
Interests/Hobbies - technology/computers
Lifestyle
Location
Social class
Feedback
20. Part K – Target Audience
Gender
Male
Female
6 Age 12 -
4 16
Age 17 -
2
21
0 Age 22 -
26
Do you watch documentaries ?
Yes
No