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Research Overview


    December 2009
    Mirjam Palosaari Eladhari
   Gotland University, Sweden
Thesis
Mirjam P Eladhari




         • Title: Characterising Action Potential in
           Virtual Game Worlds Applied with the Mind
           Module
         • Teesside University and Gotland University
         • Supervisors: Michael Mateas, Clive Fencott,
           Paul Van Schaik
         • Visiting Scholar: Georgia Tech (2005),
           Tokyo Tech (2006), University of California
           SC (2007-2008)
Research Questions
Mirjam P Eladhari




         How can virtual game worlds (VGWs) support story
           construction where each player is the ‘main’
           character?


         How can the player characters (avatars) in VGWs be
           designed and implemented to be more
           interesting?
Fields
Mirjam P Eladhari




      Game Design              Virtual game world
                               design


      Artificial Intelligence   Believable agents
                               Synthetic Humans
                               Expressive AI

      Psychology               Personality theory
                               Affect Theory
Approach:
                    AI driven game design
Mirjam P Eladhari




         Design and implementation of experimental prototypes
         Play-testing
         Analysis and interpretation of play test data -> informs the
            design of the next prototype
Mind Module
Mirjam P Eladhari




             Spreading Activation Network of Affect nodes
             Semiautonomous agent architecture.
            Semiautonomous agents are partly controlled by their
            players, and partly controlled by context-sensitive action
            potential and expression possibilities, as well as by varying
            degrees of autonomous reactions to in-game situations
            specific to the VGW the agents inhabits.

            Gives avatars virtual minds in addition to
            virtual bodies.
Affect Nodes of MM
Player might realise it is
  a good idea to RUN!
Prototypes
Mirjam P Eladhari




         Ouroboros (2003, Zero Game Studio)


         Garden of Earthly Delights (2004, 2005, IPERG
           project, wp Massively Multiplayer Reaching Out)


         Mind Music (2006, Georgia Tech)


         World of Minds (2007, 2008, Tokyo Tech, UC Santa
           Cruz)


         Pataphysic Institute 2009
Pataphysic Institute
Mirjam P Eladhari




         Prototype virtual game world where the
            personalities of the inhabitants are the base for
            the game mechanics.


         When interacting with other characters, the action
           potential depends upon the player character's
           current mood and personality
Pataphysic Institute
Mirjam P Eladhari




       Players need to defeat physical manifestations of
       negative mental states by using

                     Spells
                     Affective actions

       The spells available to characters depends on their
       personality and current mood.

       The affective actions available to a character
       depend on the current mood.
Pataphysic Institute
Mirjam P Eladhari
Dissemination
Mirjam P Eladhari




            (2003, 2005, 2009) DIGRA Conference (digital
               games research association)
            (2006, 2008) ACE Conference (Advances in
               Computer Entertainment)
            (2009) DAC Conference (Digital Arts and
               Culture)
            (2008) FuturePlay Conference
            (2006) DIME Conference
            (2002) Computers and Games Conference
Future Work
Mirjam P Eladhari




           Play test of PI prototype focussing on players’
              attitudes towards CAP in PI for for role-play

             Play test of PI for use of sentiments for story
               construction

           Play test of PI: semi-autonomy – balance of
              player-control.

             Autonomous agents - CAP for NPCs equipped
               with MMs.
Thank you for
  listening!


 December 2009
 Mirjam Palosaari Eladhari
Gotland University, Sweden

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Research Overview December 2009

  • 1. Research Overview December 2009 Mirjam Palosaari Eladhari Gotland University, Sweden
  • 2. Thesis Mirjam P Eladhari • Title: Characterising Action Potential in Virtual Game Worlds Applied with the Mind Module • Teesside University and Gotland University • Supervisors: Michael Mateas, Clive Fencott, Paul Van Schaik • Visiting Scholar: Georgia Tech (2005), Tokyo Tech (2006), University of California SC (2007-2008)
  • 3. Research Questions Mirjam P Eladhari How can virtual game worlds (VGWs) support story construction where each player is the ‘main’ character? How can the player characters (avatars) in VGWs be designed and implemented to be more interesting?
  • 4. Fields Mirjam P Eladhari Game Design Virtual game world design Artificial Intelligence Believable agents Synthetic Humans Expressive AI Psychology Personality theory Affect Theory
  • 5. Approach: AI driven game design Mirjam P Eladhari Design and implementation of experimental prototypes Play-testing Analysis and interpretation of play test data -> informs the design of the next prototype
  • 6. Mind Module Mirjam P Eladhari Spreading Activation Network of Affect nodes Semiautonomous agent architecture. Semiautonomous agents are partly controlled by their players, and partly controlled by context-sensitive action potential and expression possibilities, as well as by varying degrees of autonomous reactions to in-game situations specific to the VGW the agents inhabits. Gives avatars virtual minds in addition to virtual bodies.
  • 8. Player might realise it is a good idea to RUN!
  • 9.
  • 10. Prototypes Mirjam P Eladhari Ouroboros (2003, Zero Game Studio) Garden of Earthly Delights (2004, 2005, IPERG project, wp Massively Multiplayer Reaching Out) Mind Music (2006, Georgia Tech) World of Minds (2007, 2008, Tokyo Tech, UC Santa Cruz) Pataphysic Institute 2009
  • 11. Pataphysic Institute Mirjam P Eladhari Prototype virtual game world where the personalities of the inhabitants are the base for the game mechanics. When interacting with other characters, the action potential depends upon the player character's current mood and personality
  • 12. Pataphysic Institute Mirjam P Eladhari Players need to defeat physical manifestations of negative mental states by using Spells Affective actions The spells available to characters depends on their personality and current mood. The affective actions available to a character depend on the current mood.
  • 14.
  • 15. Dissemination Mirjam P Eladhari (2003, 2005, 2009) DIGRA Conference (digital games research association) (2006, 2008) ACE Conference (Advances in Computer Entertainment) (2009) DAC Conference (Digital Arts and Culture) (2008) FuturePlay Conference (2006) DIME Conference (2002) Computers and Games Conference
  • 16. Future Work Mirjam P Eladhari Play test of PI prototype focussing on players’ attitudes towards CAP in PI for for role-play Play test of PI for use of sentiments for story construction Play test of PI: semi-autonomy – balance of player-control. Autonomous agents - CAP for NPCs equipped with MMs.
  • 17. Thank you for listening! December 2009 Mirjam Palosaari Eladhari Gotland University, Sweden