6. Project timeline 2005 Exploratory Study in Village and Slums 2007 Additional Testing and field iterations 2009 Feasibility Study in Village and Slums Class room pilot study Curriculum Development for half academic year Out of school pilot study Developed 12 new games and usability testing
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Notes de l'éditeur
Press. Media coverage and awards next
Our team Multidisciplinary collaborators at CMU ( Pittsburgh, USA), local Project Manager and Curriculum Developer in Hyderabad, India 20 + undergrad researchers from India working on game development on low-end cell phones (Nokia 3310 c), Graphics development, Human Computer Interaction and Learning Sciences. (School of Design, Dept of Modern Languages, Entertainment Technology Center, Language Technologies Institute)
Project Timeline: MILLEE team has conducted 10 rounds of fieldwork (totaling a period of 1 year in field studies over 6 years)
Opportunities for mobile learning in everyday rural settings? Social contexts behind such naturalistic settings, including adoption challenges ?
Lesson: Formative testing becomes even more crucial when designing for new cultural contexts. A minimum of 3 rounds of field testing is required per game design Overly focusing on intervention evaluation has the unintended consequence of viewing technology as a black box. By neglecting the crucial aspects that go into intervention design, it is not surprising when pilots fail due to poor designs and/or inadequate attention to intervention design in the first place. Worse, we fail to understand how various design features account for the eventual outcomes observed in an evaluation, and hence lack the fine-grained knowledge that is essential for scaling up any pilot. Avoid reinventing the wheel by reusing best practices in existing applications as starting point to inform instructional design