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The New Money: Emerging
   Revenue Channels for Online Games


                   Ada Chen
                  Mochi Media
                   July 23, 2009




July 21-23 2009                    Casual Connect Seattle 2009
About Mochi Media
       • World’s largest online games network
            –   #1 in comScore for online games
            –   100 million+ unique users per month
            –   30,000+ publisher websites
            –   14,000+ games
            –   14,000+ developer partners


       • We offer developers
            –   Ads – revenue share
            –   Analytics – stats and viral tracking
            –   Coins – micro-transactions
            –   Distribution –30,000+ partner sites
            –   Scores – high score boards
            –   Secure Updates – encryption and live game updates



Casual Connect Seattle 2009   July 21-23 2009
                                                                    2
What Are Flash Games?




       • Accessible - Browser based, virally distributed games
       • Resources - an industry dominated by enthusiasts with
         a few professionals
       • Audience- reaching a massive global audience
       • Monetization - Free Flash games vs. Premium Flash
         games
Casual Connect Seattle 2009   July 21-23 2009
                                                                 3
The Flash Games Market Survey




                                 Take the Survey:
                              www.tinyurl.com/flashsurvey
                        (It’s anonymous, and all data goes back to the community!)



Casual Connect Seattle 2009    July 21-23 2009
                                                                                     4
Flash Games Today are Powered by Ads

          Micro-transactions



                No Revenue



        Custom Development



                 Licensing



                Ads on Site



               Sponsorships



               Ads in Game


                               0%   10%      20%      30%   40%   50%   60%   70%   80%

         Source: Flash Games Market Survey 2009


Casual Connect Seattle 2009         July 21-23 2009
                                                                                          5
Flash Games Moving into Mobile
         100%

          90%                                     Yes, I currently develop on this platform

                                                  No, and do not plan to in next year
          80%
                                                  No, but plan to in next year
          70%

          60%

          50%

          40%

          30%

          20%

          10%

           0%
                 Flash Games   Non-Flash Web   Downloadable        Console           iPhone   Other Mobile
                                                   PC



         Source: Flash Games Market Survey 2009

Casual Connect Seattle 2009      July 21-23 2009
                                                                                                             6
Flash Games Moving into iPhone

       •   Bloons, Ninja Kiwi – 300,000+ units sold
       •   The Moron Test, DistinctDev - #1 paid app
       •   Balloon-Headed Boy, Gimme5games
       •   Shift, Armor Games
       •   AddictingGames iPhone App
       •   Adobe Flash on mobile




Casual Connect Seattle 2009   July 21-23 2009
                                                       7
Micro-transactions, the New New thing!

       •   Fantastic Contraption – low six
           figures over just 4 months, selling at
           $10
       •   Now Boarding – Flash downloadable
       •   Casual Collective
            – Diversification of revenue models and
              shift to virtual goods


           Casual Collective, last year
                                                        Casual Collective, present
                                                      Game             Site Ads
                                                       Ads

                                                   Revenue
                                                    Share
                Game &
                            Subscription
                Site Ads

                                                                     Virtual
                                                                    Currency




Casual Connect Seattle 2009      July 21-23 2009
                                                                                     8
Developer Barriers to Adoption

       • Micro-transactions Issues:
          – Small transaction sizes

            – Monetizing international gamers

            – Game state persistence and maintaining servers

            – Aligning Site Publisher Incentives

            – Updating distributed versions with new upgrades



Casual Connect Seattle 2009   July 21-23 2009
                                                                9
Introducing Mochi Coins, launching this week
                 Launching with 14 Premium Flash Games




                                                http://www.mochimedia.com/casualconnect



Casual Connect Seattle 2009   July 21-23 2009
                                                                                   10
Transactions Across a Network of Games

       • Issues:
          – Small transaction sizes
                 • SOLUTION: Universal login and wallet across games
            – Monetizing international gamers
                 • SOLUTION: International payment partners
            – Game state persistence and maintaining servers
                 • SOLUTION: User storage to save game state
            – Aligning Site Publisher Incentives
                 • SOLUTION: Affiliate programs
            – Updating distributed versions with new upgrades
                 • SOLUTION: Version control, analytics and testing tools



Casual Connect Seattle 2009   July 21-23 2009
                                                                            11
Case Study: SAS Zombie Assault 2




Casual Connect Seattle 2009   July 21-23 2009
                                                12
Case Study: SAS Zombie Assault 2

       • Launched June 15
       • $7-10 revenue per
         thousand game plays
         (RPM) on the Ninja Kiwi
         site
       • $5 RPM after launch to
         distribution
       • Over 40,000 transactions
       • Full game gets users
         hooked to buy premium
         games


             One game is generating more revenue from
               micro-transactions than ads for 47 games

Casual Connect Seattle 2009   July 21-23 2009
                                                          13
Parting Thoughts

       • Use multiple monetization methods, and focus on un-
         capped, recurring revenues

       • If you build a hit game, take advantage of your fan base
            – Sequels, upgrades, extensions


       • Non-Flash developers, games are crossing platforms

       • As games shift to direct user monetization, game quality
         is really starting to matter

       • It’s all about the hustle

Casual Connect Seattle 2009   July 21-23 2009
                                                                    14
Contact Info

           Ada Chen
           ada@mochimedia.com
           +1 415 683 6682


              More about Mochi Coins:
              http://www.mochimedia.com/casualconnect



       Thank You
       Chris and Stephen Harris (Ninja Kiwi)
       David Scott and Paul Preece (Casual Collective)

Casual Connect Seattle 2009   July 21-23 2009
                                                         15

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The New Money: Emerging Revenue Channels for Online Games

  • 1. The New Money: Emerging Revenue Channels for Online Games Ada Chen Mochi Media July 23, 2009 July 21-23 2009 Casual Connect Seattle 2009
  • 2. About Mochi Media • World’s largest online games network – #1 in comScore for online games – 100 million+ unique users per month – 30,000+ publisher websites – 14,000+ games – 14,000+ developer partners • We offer developers – Ads – revenue share – Analytics – stats and viral tracking – Coins – micro-transactions – Distribution –30,000+ partner sites – Scores – high score boards – Secure Updates – encryption and live game updates Casual Connect Seattle 2009 July 21-23 2009 2
  • 3. What Are Flash Games? • Accessible - Browser based, virally distributed games • Resources - an industry dominated by enthusiasts with a few professionals • Audience- reaching a massive global audience • Monetization - Free Flash games vs. Premium Flash games Casual Connect Seattle 2009 July 21-23 2009 3
  • 4. The Flash Games Market Survey Take the Survey: www.tinyurl.com/flashsurvey (It’s anonymous, and all data goes back to the community!) Casual Connect Seattle 2009 July 21-23 2009 4
  • 5. Flash Games Today are Powered by Ads Micro-transactions No Revenue Custom Development Licensing Ads on Site Sponsorships Ads in Game 0% 10% 20% 30% 40% 50% 60% 70% 80% Source: Flash Games Market Survey 2009 Casual Connect Seattle 2009 July 21-23 2009 5
  • 6. Flash Games Moving into Mobile 100% 90% Yes, I currently develop on this platform No, and do not plan to in next year 80% No, but plan to in next year 70% 60% 50% 40% 30% 20% 10% 0% Flash Games Non-Flash Web Downloadable Console iPhone Other Mobile PC Source: Flash Games Market Survey 2009 Casual Connect Seattle 2009 July 21-23 2009 6
  • 7. Flash Games Moving into iPhone • Bloons, Ninja Kiwi – 300,000+ units sold • The Moron Test, DistinctDev - #1 paid app • Balloon-Headed Boy, Gimme5games • Shift, Armor Games • AddictingGames iPhone App • Adobe Flash on mobile Casual Connect Seattle 2009 July 21-23 2009 7
  • 8. Micro-transactions, the New New thing! • Fantastic Contraption – low six figures over just 4 months, selling at $10 • Now Boarding – Flash downloadable • Casual Collective – Diversification of revenue models and shift to virtual goods Casual Collective, last year Casual Collective, present Game Site Ads Ads Revenue Share Game & Subscription Site Ads Virtual Currency Casual Connect Seattle 2009 July 21-23 2009 8
  • 9. Developer Barriers to Adoption • Micro-transactions Issues: – Small transaction sizes – Monetizing international gamers – Game state persistence and maintaining servers – Aligning Site Publisher Incentives – Updating distributed versions with new upgrades Casual Connect Seattle 2009 July 21-23 2009 9
  • 10. Introducing Mochi Coins, launching this week Launching with 14 Premium Flash Games http://www.mochimedia.com/casualconnect Casual Connect Seattle 2009 July 21-23 2009 10
  • 11. Transactions Across a Network of Games • Issues: – Small transaction sizes • SOLUTION: Universal login and wallet across games – Monetizing international gamers • SOLUTION: International payment partners – Game state persistence and maintaining servers • SOLUTION: User storage to save game state – Aligning Site Publisher Incentives • SOLUTION: Affiliate programs – Updating distributed versions with new upgrades • SOLUTION: Version control, analytics and testing tools Casual Connect Seattle 2009 July 21-23 2009 11
  • 12. Case Study: SAS Zombie Assault 2 Casual Connect Seattle 2009 July 21-23 2009 12
  • 13. Case Study: SAS Zombie Assault 2 • Launched June 15 • $7-10 revenue per thousand game plays (RPM) on the Ninja Kiwi site • $5 RPM after launch to distribution • Over 40,000 transactions • Full game gets users hooked to buy premium games One game is generating more revenue from micro-transactions than ads for 47 games Casual Connect Seattle 2009 July 21-23 2009 13
  • 14. Parting Thoughts • Use multiple monetization methods, and focus on un- capped, recurring revenues • If you build a hit game, take advantage of your fan base – Sequels, upgrades, extensions • Non-Flash developers, games are crossing platforms • As games shift to direct user monetization, game quality is really starting to matter • It’s all about the hustle Casual Connect Seattle 2009 July 21-23 2009 14
  • 15. Contact Info Ada Chen ada@mochimedia.com +1 415 683 6682 More about Mochi Coins: http://www.mochimedia.com/casualconnect Thank You Chris and Stephen Harris (Ninja Kiwi) David Scott and Paul Preece (Casual Collective) Casual Connect Seattle 2009 July 21-23 2009 15